mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-01-10 23:28:52 +07:00
2120 lines
106 KiB
Properties
2120 lines
106 KiB
Properties
credits.text = Napravio [royal]Anuken[] - [sky]anukendev@gmail.com[]
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credits = Zasluge
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contributors = Prevodioci i pomagači
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discord = Pridruži se Mindustry discordu!
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link.discord.description = Zvanično discord ćaskanje za Mindustry
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link.reddit.description = Mindustry subreddit
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link.github.description = Izvorni kod za igru
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link.changelog.description = Lista promena za ažuriranja
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link.dev-builds.description = Nestabilne verzije u razvoju
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link.trello.description = Zvanična Trello tabla za planirane dodatke.
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link.itch.io.description = itch.io stranica, gde se igra preuzima za PC
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link.google-play.description = Google Play stranice igre
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link.f-droid.description = F-Droid stranice igre
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link.wiki.description = Zvanična Mindustry wikipedia
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link.suggestions.description = Preloži nove dodatke
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link.bug.description = Pronašao si grešku? Prijavi je ovde
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linkfail = Nemoguće otvoriti link!\nURL adresa je iskopirana
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screenshot = Snimak ekrana snimljen {0}
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screenshot.invalid = Mapa je prevelika, moguće je da nema dovoljno memorije za snimanje ekrana.
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gameover = Igra gotova.
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gameover.disconnect = Prekini vezu
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gameover.pvp = [accent] {0}[] tim je pobedio!
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gameover.waiting = [accent]Čeka se na sledeću mapu...
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highscore = [accent]Novi rekord!
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copied = Iskopirano.
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indev.notready = Ovaj deo igre još uvek nije spreman.
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load.sound = Zvukovi
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load.map = Mape
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load.image = Slike
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load.content = Sadržaj
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load.system = Sistem
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load.mod = Modovi
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load.scripts = Programi
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be.update = Nova razvojna verzija je spremna!
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be.update.confirm = Skinuti sad i restartovati igru?
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be.updating = Ažuriranje...
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be.ignore = Ignoriši
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be.noupdates = Nema dostupnih ažuriranja.
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be.check = Proveri za ažuriranja
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mods.browser = Pregledač modova
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mods.browser.selected = Izabrani mod
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mods.browser.add = Instaliraj
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mods.browser.reinstall = Reinstaliraj
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mods.browser.view-releases = View Releases
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mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
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mods.browser.latest = <najnovije>
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mods.browser.releases = Releases
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mods.github.open = GitHub repo
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mods.github.open-release = Release Page
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mods.browser.sortdate = Sortiraj od najnovijeg to najstarijeg
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mods.browser.sortstars = Sortiraj po broju "zvezdica"
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schematic = Šeme
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schematic.add = Snimi šemu
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schematics = Šeme
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schematic.replace = Već postoji šema pod ovim imenom. Zameniti?
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schematic.exists = Šema sa ovimn imenom već postoji.
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schematic.import = Uvezi šemu.
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schematic.exportfile = Izvezi dokument
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schematic.importfile = Uvezi dokument
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schematic.browseworkshop = Pretraži radionicu
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schematic.copy = Iskopiraj u privremenu ostavu
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schematic.copy.import = Uvezi is privremene ostave
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schematic.shareworkshop = Podeli na radionici
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schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Prevrni šemu.
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schematic.saved = Šema snimljena.
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schematic.delete.confirm = Šema će biti potpuno uništena.
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schematic.rename = Preimenuj šemu
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schematic.info = {0}x{1}, {2} blokova
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schematic.disabled = [scarlet]Šema onemogućena.[]\nZabranjena je upotreba šema na ovoj [accent]mapi[] ili na ovom [accent]serveru.
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schematic.tags = Oznake:
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schematic.edittags = Uredi oznake
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schematic.addtag = Dodaj oznaku
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schematic.texttag = Tekstualna oznaka
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schematic.icontag = Slikovna oznaka
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schematic.renametag = Preimenuj oznaku
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schematic.tagdelconfirm = Potpuno izbriši oznaku?
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schematic.tagexists = Ova oznaka već postoji.
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stats = Statistika
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stats.wave = Talasa Poraženo
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stats.unitsCreated = Jedinica Proizvedeno
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stats.enemiesDestroyed = Neprijatelja Uništeno
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stats.built = Građevina Sagrađeno
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stats.destroyed = Građebina Uništeno
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stats.deconstructed = Buildings Deconstructed
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stats.playtime = Vreme Igre
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globalitems = [accent]Ukupni Materijali
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map.delete = Da li ste sigurni da želite izbrisati ovu mapu "[accent]{0}[]"?
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level.highscore = Najbolji rezultat: [accent]{0}
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level.select = Izabrati nivo
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level.mode = Režim igre:
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coreattack = < Jezgro je napadnuto! >
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nearpoint = [[ [scarlet]NAPUSTI ZONU DOLASKA TRENUTNO[] ]\nauništenje je neizostavno
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database = Baza Podataka
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database.button = Baza Podataka
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savegame = Snimi igru
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loadgame = Učitaj igrz
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joingame = Priključi se na igru
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customgame = Podesiva igra
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newgame = Nova igra
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none = <nema>
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none.found = [lightgray]<ništa nije pronađeno>
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none.inmap = [lightgray]<ne postoji na ovoj mapi>
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minimap = Minimapa
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position = Pozicija
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close = Zatvori
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website = Veb-stranica
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quit = Izađi
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save.quit = Snimi i izađi
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maps = Mape
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maps.browse = Pretraži mape
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continue = Nastavi
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maps.none = [lightgray]Nijedna mapa nije pronađena!
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invalid = Neispravno
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pickcolor = Izaberi boju
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preparingconfig = Spremanje konfiguracije
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preparingcontent = Spremanje sadržaja
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uploadingcontent = Kačenje sadržaja na internet
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uploadingpreviewfile = Kačenje pregledne datoteke na internet.
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committingchanges = Vršenje izmena
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done = Gotovo.
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feature.unsupported = Vaš uređaj ne podržava ovu funkciju
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mods.initfailed = [red]⚠[] Mindustry se nije mogao podići prethodni put.. To je verovatno izazvano greškom u vezi modova.\n\nDa bi se sprečilo večno ispadanje, [red]svi modovi su onemogućeni..[]
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mods = Modovi
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mods.none = [lightgray]Modovi nisu pronađeni!
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mods.guide = Vodič za modovanje
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mods.report = Prijavi grešku
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mods.openfolder = Otvori folder
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mods.viewcontent = Pregledaj sadržaj
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mods.reload = Ponovno učitaj
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mods.reloadexit = Igra će se sada ugasiti, da ponovo učita modove.
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mod.installed = [Instalirano]
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mod.display = [gray]Mod:[orange] {0}
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mod.enabled = [lightgray]Omogućeno
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mod.disabled = [scarlet]Onemogućeno
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mod.multiplayer.compatible = [gray]Kompatibilan sa multiplejerom
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mod.disable = Onemogući
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mod.content = Sadržaj:
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mod.delete.error = Nemoguće izbrisati mod, datoteka je možda u upotrebi.
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mod.requiresversion = [scarletMinimalna verzija igre: [accent]{0}
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mod.outdatedv7 = [scarlet]Ne podržava V7 (nema minGameVersion: 136)
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mod.missingdependencies = [scarlet]Nedostaju zavisni modovi: {0}
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mod.erroredcontent = [scarlet]Greška u sadržaju
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mod.errors = Greške su nastale tokom učitavanja sadržaja.
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mod.noerrorplay = [scarlet]Imate modove sa greškama.[] Onemogućite te modove, ili ispravite greške.
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mod.nowdisabled = [scarlet]Mod '{0}'nema potrebne zavisne modove:[accent] {1}\n[lightgray]Ove modove treba instalirati prvo.\nMod se automatski onemogućava.
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mod.enable = Omogući
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mod.requiresrestart = Igra će se zatvoriti da ažurira modove.
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mod.reloadrequired = [scarlet]Ponovno pokretanje potrebno
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mod.import = Uvezi mod
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mod.import.file = Uvezi datoteku
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mod.import.github = Uvezi sa GitHub-a
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mod.jarwarn = [scarlet]JAR modovi su često nepouzdani i nebezbedni.[]\nBudite sigurni da je mod skinut sa verodostojnog izvora!
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mod.item.remove = Ova stavka je deo [accent] '{0}'[] moda. Da je uklonite, onemogućite mod.
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mod.remove.confirm = Mod će biti izbrisan.
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mod.author = [lightgray]Autor:[] {0}
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mod.missing = Ovaj snimak sadrži modove koji su ili promenjeni ili onemogućeni. Može doći do korupcije snimka. Da li ste sigurni da ga želite učitati?\n[lightgray]Modovi:\n{0}
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mod.preview.missing = Pre objavljivanja moda u radionicu, neophodno je staviti sliku za mod.\nPostaviti sliku sa imenom: [accent] preview.png[] u folder moda i pokušati ponovo.
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mod.folder.missing = Mod mora biti u obliku foldera da bi se objavio na radionicu.\nDa pretvorite bilo koji mod u folder, ekstraktujte fajl u neko folder, izbrišite stari .zip, ponovo pokrenite igru i učitajte modove.
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mod.scripts.disable = Vaš uređaj ne podržava modove sa skriptama. Onemogućite te modove.
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about.button = Više Informacija
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name = Ime:
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noname = Izaberite [accent] ime igrača[] prvo.
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planetmap = Mapa Planete
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launchcore = Lansirajte Jezgro
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filename = Ime datoteke:
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unlocked = Novi sadržaj otključan!
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available = Nova tehnologija dostupna za izučavanje!
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unlock.incampaign = < Otključajte u kampanji za više detalja >
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completed = [accent]Završeno.
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techtree = Drvo tehnologija
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techtree.select = Tech Tree Selection
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techtree.serpulo = Serpulo
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techtree.erekir = Erekir
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research.load = Učitajte
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research.discard = Odbacite
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research.list = [lightgray]Tehnologija:
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research = Izučite
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researched = [lightgray]{0} izučeno.
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research.progress = {0}% završeno
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players = {0} broj igrača
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players.single = {0} igrač
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players.search = pretraži
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players.notfound = [gray]igrači nisu pronađeni
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server.closing = [accent]Zatvaranje servera...
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server.kicked.kick = Izbačeni ste iz servera!
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server.kicked.whitelist = Ne nalazite se na beloj listi servera.
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server.kicked.serverClose = Server zatvoren..
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server.kicked.vote = Izglasano je da budete izbačeni. Doviđenja.
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server.kicked.clientOutdated = Zastarela igra - ažurirajte igru!
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server.kicked.serverOutdated = Zastareli server - tražite od vlasnika servera da ažurira!
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server.kicked.banned = Trajno ste izbačeni iz ovog servera.
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server.kicked.typeMismatch = Ovaj server nije kompatibilan sa vašom verzijom igre.
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server.kicked.playerLimit = Server je pun. Sačekajte da se oslobodi mesto.
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server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
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server.kicked.nameInUse = There is someone with that name\nalready on this server.
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server.kicked.nameEmpty = Vaše izabrano ime nije validno.
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server.kicked.idInUse = Već ste na ovom serveru, a prisustvo sa da naloga je zabranjeno.
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server.kicked.customClient = This server does not support custom builds. Download an official version.
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server.kicked.gameover = Game over!
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server.kicked.serverRestarting = The server is restarting.
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server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
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host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
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join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] or [accent]global[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]If you want to connect to someone by IP, you would need to ask the host for their IP, which can be found by googling "my ip" from their device.
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hostserver = Host Multiplayer Game
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invitefriends = Invite Friends
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hostserver.mobile = Host Game
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host = Host
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hosting = [accent]Opening server...
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hosts.refresh = Osveži
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hosts.discovering = Discovering LAN games
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hosts.discovering.any = Discovering games
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server.refreshing = Refreshing server
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hosts.none = [lightgray]No local games found!
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host.invalid = [scarlet]Can't connect to host.
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servers.local = Lokalni Serveri
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servers.local.steam = Dostupne Igre i Lokalni Serveri
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servers.remote = Remote Servers
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servers.global = Community Servers
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servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
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servers.showhidden = Prikaži Skrivene Servere
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server.shown = Prikazano
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server.hidden = Skriveno
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trace = Trace Player
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trace.playername = Player name: [accent]{0}
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trace.ip = IP: [accent]{0}
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trace.id = ID: [accent]{0}
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trace.mobile = Mobile Client: [accent]{0}
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trace.modclient = Custom Client: [accent]{0}
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trace.times.joined = Times Joined: [accent]{0}
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trace.times.kicked = Times Kicked: [accent]{0}
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invalidid = Invalid client ID! Submit a bug report.
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server.bans = Bans
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server.bans.none = No banned players found!
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server.admins = Admins
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server.admins.none = No admins found!
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server.add = Add Server
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server.delete = Are you sure you want to delete this server?
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server.edit = Edit Server
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server.outdated = [scarlet]Outdated Server![]
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server.outdated.client = [scarlet]Outdated Client![]
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server.version = [gray]v{0} {1}
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server.custombuild = [accent]Custom Build
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confirmban = Are you sure you want to ban "{0}[white]"?
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confirmkick = Are you sure you want to kick "{0}[white]"?
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confirmvotekick = Are you sure you want to vote-kick "{0}[white]"?
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confirmunban = Are you sure you want to unban this player?
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confirmadmin = Are you sure you want to make "{0}[white]" an admin?
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confirmunadmin = Are you sure you want to remove admin status from "{0}[white]"?
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joingame.title = Join Game
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joingame.ip = Address:
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disconnect = Disconnected.
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disconnect.error = Connection error.
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disconnect.closed = Connection closed.
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disconnect.timeout = Timed out.
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disconnect.data = Failed to load world data!
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cantconnect = Unable to join game ([accent]{0}[]).
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connecting = [accent]Connecting...
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reconnecting = [accent]Reconnecting...
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connecting.data = [accent]Loading world data...
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server.port = Port:
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server.addressinuse = Address already in use!
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server.invalidport = Invalid port number!
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server.error = [scarlet]Error hosting server.
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save.new = New Save
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save.overwrite = Are you sure you want to overwrite\nthis save slot?
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overwrite = Overwrite
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save.none = No saves found!
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savefail = Failed to save game!
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save.delete.confirm = Are you sure you want to delete this save?
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save.delete = Obriši
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save.export = Export Save
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save.import.invalid = [accent]This save is invalid!
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save.import.fail = [scarlet]Failed to import save: [accent]{0}
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save.export.fail = [scarlet]Failed to export save: [accent]{0}
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save.import = Import Save
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save.newslot = Save name:
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save.rename = Preimenuj
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save.rename.text = New name:
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selectslot = Select a save.
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slot = [accent]Slot {0}
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editmessage = Edit Message
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save.corrupted = Save file corrupted or invalid!
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empty = <prazno>
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on = On
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off = Off
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save.search = Search saved games...
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save.autosave = Automatski snimak: {0}
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save.map = Mapa: {0}
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save.wave = Talas {0}
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save.mode = Režim igre: {0}
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save.date = Poslednji snimak: {0}
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save.playtime = Vreme igre: {0}
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warning = Upozorenje.
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confirm = Potvrdi
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delete = Izbriši
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view.workshop = View In Workshop
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workshop.listing = Edit Workshop Listing
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ok = OK
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open = Otvori
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customize = Podesi Pravila
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cancel = Obustavi
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command = Command
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command.mine = Mine
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command.repair = Repair
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command.rebuild = Rebuild
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command.assist = Assist Player
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command.move = Move
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openlink = Open Link
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copylink = Copy Link
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back = Nazad
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max = Maksimum
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objective = Zadatak Mape
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crash.export = Export Crash Logs
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crash.none = No crash logs found.
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crash.exported = Crash logs exported.
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data.export = Export Data
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data.import = Import Data
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data.openfolder = Open Data Folder
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data.exported = Data exported.
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data.invalid = This isn't valid game data.
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data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
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quit.confirm = Are you sure you want to quit?
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loading = [accent]Učitavanje...
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downloading = [accent]Preuzimanje...
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saving = [accent]Saving...
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respawn = [accent][[{0}][] to respawn in core
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cancelbuilding = [accent][[{0}][] da očistiš plan
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selectschematic = [accent][[{0}][] da izabereš+kopiraš
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pausebuilding = [accent][[{0}][] da pauziraš gradnju
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resumebuilding = [scarlet][[{0}][] da nastaviš gradnju
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enablebuilding = [scarlet][[{0}][] to enable building
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showui = UI hidden.\nPress [accent][[{0}][] to show UI.
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wave = [accent]Talas {0}
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wave.cap = [accent]Talas {0}/{1}
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wave.waiting = [lightgray]Talas za {0}
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wave.waveInProgress = [lightgray]Wave in progress
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waiting = [lightgray]Čeka se...
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waiting.players = Čeka se za igrače...
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wave.enemies = [lightgray]{0} Neprijatelja Ostalo
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wave.enemycores = [accent]{0}[lightgray] Neprijateljskih Jezgara
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wave.enemycore = [accent]{0}[lightgray] Neprijateljskog Jezgra
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wave.enemy = [lightgray]{0} Neprijatelja Ostalo
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wave.guardianwarn = Čuvar dolazi za [accent]{0}[] talasa.
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wave.guardianwarn.one = Čuvar dolazi za [accent]{0}[] talas.
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loadimage = Load Image
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saveimage = Sačuvaj Sliku
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|
unknown = Nepoznato
|
|
custom = Custom
|
|
builtin = Built-In
|
|
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
|
map.random = [accent]Nasumična Mapa
|
|
map.nospawn = This map does not have any cores for the player to spawn in! Add a [#{0}]{1}[] core to this map in the editor.
|
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
|
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add [#{0}]{1}[] cores to this map in the editor.
|
|
map.invalid = Error loading map: corrupted or invalid map file.
|
|
workshop.update = Update Item
|
|
workshop.error = Error fetching workshop details: {0}
|
|
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
|
workshop.menu = Select what you would like to do with this item.
|
|
workshop.info = Item Info
|
|
changelog = Changelog (optional):
|
|
updatedesc = Overwrite Title & Description
|
|
eula = Steam EULA
|
|
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
|
publishing = [accent]Publishing...
|
|
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
|
publish.error = Error publishing item: {0}
|
|
steam.error = Failed to initialize Steam services.\nError: {0}
|
|
editor.planet = Planeta:
|
|
editor.sector = Sektor:
|
|
editor.seed = Seme:
|
|
|
|
editor.cliffs = Walls To Cliffs
|
|
editor.brush = Brush
|
|
editor.openin = Open In Editor
|
|
editor.oregen = Ore Generation
|
|
editor.oregen.info = Ore Generation:
|
|
editor.mapinfo = Informacije o Mapi
|
|
editor.author = Autor:
|
|
editor.description = Opis:
|
|
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
|
editor.waves = Talasi:
|
|
editor.rules = Pravila:
|
|
editor.generation = Generation:
|
|
editor.objectives = Zadaci
|
|
editor.ingame = Edit In-Game
|
|
editor.playtest = Playtest
|
|
editor.publish.workshop = Publish On Workshop
|
|
editor.newmap = Nova Mapa
|
|
editor.center = Centar
|
|
editor.search = Search Maps...
|
|
editor.filters = Filter Maps
|
|
editor.filters.mode = Gamemodes:
|
|
editor.filters.type = Tip Mape:
|
|
editor.filters.search = Search In:
|
|
editor.filters.author = Autor
|
|
editor.filters.description = Opis
|
|
editor.shiftx = Shift X
|
|
editor.shifty = Shift Y
|
|
workshop = Workshop
|
|
waves.title = Talasi
|
|
waves.remove = Ukloni
|
|
waves.every = svakih
|
|
waves.waves = talas(a)
|
|
waves.health = snaga: {0}%
|
|
waves.perspawn = per spawn
|
|
waves.shields = štita/talasu
|
|
waves.to = do
|
|
waves.spawn = spawn:
|
|
waves.spawn.all = <svi>
|
|
waves.spawn.select = Spawn Select
|
|
waves.spawn.none = [scarlet]no spawns found in map
|
|
waves.max = maksimalno jedinica
|
|
waves.guardian = Čuvar
|
|
waves.preview = Prikaz
|
|
waves.edit = Edit...
|
|
waves.copy = Copy to Clipboard
|
|
waves.load = Load from Clipboard
|
|
waves.invalid = Invalid waves in clipboard.
|
|
waves.copied = Talasi su kopirani.
|
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
|
waves.sort = Sortiraj Po
|
|
waves.sort.reverse = Reverse Sort
|
|
waves.sort.begin = Stvorenje
|
|
waves.sort.health = Snaga
|
|
waves.sort.type = Tip
|
|
waves.units.hide = Sakrij Sve
|
|
waves.units.show = Pokaži Sve
|
|
|
|
#these are intentionally in lower case
|
|
wavemode.counts = količina
|
|
wavemode.totals = ukupno
|
|
wavemode.health = snaga
|
|
|
|
editor.default = [lightgray]<Default>
|
|
details = Detalji...
|
|
edit = Edit...
|
|
variables = Varijabla
|
|
editor.name = Ime:
|
|
editor.spawn = Prizovi Jedinicu
|
|
editor.removeunit = Ukloni Jedinicu
|
|
editor.teams = Timovi
|
|
editor.errorload = Greška prilikom čitanja datoteke.
|
|
editor.errorsave = Greška prilikom sačuvanja datoteke.
|
|
editor.errorimage = To je slika, a ne mapa.
|
|
editor.errorlegacy = Ova mapa je stara, i koristi format mape koji nije podržan.
|
|
editor.errornot = Ovo nije datoteka mape.
|
|
editor.errorheader = This map file is either not valid or corrupt.
|
|
editor.errorname = Mapa nema definisano ime. Da li pokušavate da učitate sačuvanu igru?
|
|
editor.update = Aržuriraj
|
|
editor.randomize = Nasumično
|
|
editor.moveup = Pomeri Gore
|
|
editor.movedown = Pomeri Dole
|
|
editor.copy = Kopiraj
|
|
editor.apply = Apply
|
|
editor.generate = Generiši
|
|
editor.sectorgenerate = Sektorska Generacija
|
|
editor.resize = Preuveličaj
|
|
editor.loadmap = Učitaj Mapu
|
|
editor.savemap = Sačuvaj Mapu
|
|
editor.saved = Sačuvano!
|
|
editor.save.noname = Vaša mapa ne sadrži ime! Postavi neko u 'informacije o mapi' meniju.
|
|
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
|
editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
|
editor.import = Preuzmi...
|
|
editor.importmap = Preuzmi Mapu
|
|
editor.importmap.description = Preuzmite već postojeću mapu
|
|
editor.importfile = Preuzmi Datoteku Mape
|
|
editor.importfile.description = Preuzmite spoljašnju datoteku mape
|
|
editor.importimage = Preuzmi Slikovnu Datoteku
|
|
editor.importimage.description = Preuzmite spoljašnju datoteku mape putem slike
|
|
editor.export = Export...
|
|
editor.exportfile = Export File
|
|
editor.exportfile.description = Export a map file
|
|
editor.exportimage = Export Terrain Image
|
|
editor.exportimage.description = Export an image file containing only basic terrain
|
|
editor.loadimage = Učitaj Teren
|
|
editor.saveimage = Sačuvaj Teren
|
|
editor.unsaved = Da li ste sigurni da želite da izađete?\n[scarlet]Bilo koja promena koja nije sačuvana će biti izgubljena.
|
|
editor.resizemap = Preuveličaj Mapu
|
|
editor.mapname = Ime Mape:
|
|
editor.overwrite = [accent]Upozorenje!\n Ovo će da prereže postojeću mapu.
|
|
editor.overwrite.confirm = [scarlet]Upozorenje![] Mapa sa ovim imenom već postoji. Da li ste sigurni da želite da je prerežete? \n"[accent]{0}[]"
|
|
editor.exists = Mapa sa ovim imenom već postoji.
|
|
editor.selectmap = Izaberite mapu koju bi ste učitali:
|
|
|
|
toolmode.replace = Zamena
|
|
toolmode.replace.description = Samo crtaj na čvrstim blokovima.
|
|
toolmode.replaceall = Zameni Sve
|
|
toolmode.replaceall.description = Zameni sve blokove na mapi.
|
|
toolmode.orthogonal = Orthogonal
|
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
|
toolmode.square = Kocka
|
|
toolmode.square.description = Kockasta četka.
|
|
toolmode.eraseores = Obriši Rude
|
|
toolmode.eraseores.description = Samo briši rude.
|
|
toolmode.fillteams = Popuni Timove
|
|
toolmode.fillteams.description = Popuni timove umesto blokova.
|
|
toolmode.drawteams = Crtaj Timove
|
|
toolmode.drawteams.description = Crtaj timove umesto blokova.
|
|
toolmode.underliquid = Ispod Tečnosti
|
|
toolmode.underliquid.description = Crtaj podove ispod tečnosti.
|
|
|
|
filters.empty = [lightgray]Nema filtera! Dodaj jedan preko dugmati ispod.
|
|
|
|
filter.distort = Distort
|
|
filter.noise = Noise
|
|
filter.enemyspawn = Enemy Spawn Select
|
|
filter.spawnpath = Path To Spawn
|
|
filter.corespawn = Izbor Jezgra
|
|
filter.median = Median
|
|
filter.oremedian = Ore Median
|
|
filter.blend = Blend
|
|
filter.defaultores = Default Ores
|
|
filter.ore = Ruda
|
|
filter.rivernoise = River Noise
|
|
filter.mirror = Ogledalo
|
|
filter.clear = Očisti
|
|
filter.option.ignore = Ignoriši
|
|
filter.scatter = Scatter
|
|
filter.terrain = Teren
|
|
|
|
filter.option.scale = Razmera
|
|
filter.option.chance = Šansa
|
|
filter.option.mag = Magnitude
|
|
filter.option.threshold = Threshold
|
|
filter.option.circle-scale = Razmera Kruga
|
|
filter.option.octaves = Octaves
|
|
filter.option.falloff = Falloff
|
|
filter.option.angle = Ugao
|
|
filter.option.tilt = Nagib
|
|
filter.option.rotate = Rotiraj
|
|
filter.option.amount = Količina
|
|
filter.option.block = Blokovi
|
|
filter.option.floor = Pod
|
|
filter.option.flooronto = Ciljan Pod
|
|
filter.option.target = Ciljanje
|
|
filter.option.replacement = Zamena
|
|
filter.option.wall = Zid
|
|
filter.option.ore = Ruda
|
|
filter.option.floor2 = Drugi Pod
|
|
filter.option.threshold2 = Secondary Threshold
|
|
filter.option.radius = Radius
|
|
filter.option.percentile = Percentile
|
|
|
|
width = Širina:
|
|
height = Visina:
|
|
menu = Menu
|
|
play = Igraj
|
|
campaign = Kampanja
|
|
load = Load
|
|
save = Sačuvaj
|
|
fps = FPS: {0}
|
|
ping = Ping: {0}ms
|
|
tps = TPS: {0}
|
|
memory = Mem: {0}mb
|
|
memory2 = Mem:\n {0}mb +\n {1}mb
|
|
language.restart = Restartujte vašu igru da promenite jezička podešavanja.
|
|
settings = Podešavanja
|
|
tutorial = Tutorijal
|
|
tutorial.retake = Ponovi Tutorijal
|
|
editor = Editor
|
|
mapeditor = Map Editor
|
|
|
|
abandon = Napusti
|
|
abandon.text = Ova zona i svi njeni resursi će biti izgubljeni od strane neprijatelja.
|
|
locked = zaključano
|
|
complete = [lightgray]Završeno:
|
|
requirement.wave = Dostići Talas {0} u {1}
|
|
requirement.core = Uništi Neprijateljsko Jezgro u {0}
|
|
requirement.research = Izuči {0}
|
|
requirement.produce = Proizvedi {0}
|
|
requirement.capture = Zauzmi {0}
|
|
requirement.onplanet = Kontroliši Sektor Na {0}
|
|
requirement.onsector = Sleti Na Sektor: {0}
|
|
launch.text = Lansiraj
|
|
research.multiplayer = Only the host can research items.
|
|
map.multiplayer = Only the host can view sectors.
|
|
uncover = Uncover
|
|
configure = Configure Loadout
|
|
objective.research.name = Izuči
|
|
objective.produce.name = Dobij
|
|
objective.item.name = Obtain Item
|
|
objective.coreitem.name = Core Item
|
|
objective.buildcount.name = Sagradi
|
|
objective.unitcount.name = Broj Jedinica
|
|
objective.destroyunits.name = Uništi Jedinice
|
|
objective.timer.name = Štoperica
|
|
objective.destroyblock.name = Uništi Blok
|
|
objective.destroyblocks.name = Uništi Blokove
|
|
objective.destroycore.name = Uništi Jezgro
|
|
objective.commandmode.name = Upravljački Mod
|
|
objective.flag.name = Zastava
|
|
marker.shapetext.name = Tekst i Oblik
|
|
marker.minimap.name = Minimapa
|
|
marker.shape.name = Oblik
|
|
marker.text.name = Tekst
|
|
marker.background = Pozadina
|
|
marker.outline = Outline
|
|
objective.research = [accent]Izuči:\n[]{0}[lightgray]{1}
|
|
objective.produce = [accent]Dobij:\n[]{0}[lightgray]{1}
|
|
objective.destroyblock = [accent]Uništi:\n[]{0}[lightgray]{1}
|
|
objective.destroyblocks = [accent]Uništi: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
|
objective.coreitem = [accent]Dostavi u jezgro:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
|
objective.build = [accent]Sagradi: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|
objective.buildunit = [accent]Proizvedi Jedinica: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|
objective.destroyunits = [accent]Uništi: [][lightgray]{0}[]x Jedinica
|
|
objective.enemiesapproaching = [accent]Neprijatelji Dolaze za: [lightgray]{0}[]
|
|
objective.destroycore = [accent]Uništi Neprijateljsko Jezgro:
|
|
objective.command = [accent]Upravljaj Jedinicama
|
|
objective.nuclearlaunch = [accent]⚠ Nuklearno lansiranje u toku: [lightgray]{0}
|
|
announce.nuclearstrike = [red]⚠ NUKLEARNI NAPAD JE NEIZBEŽAN ⚠
|
|
|
|
loadout = Loadout
|
|
resources = Resursi
|
|
resources.max = Maksimum
|
|
bannedblocks = Nedozvoljeni Blokovi
|
|
objectives = Zadaci
|
|
bannedunits = Nedozvoljene Jedinice
|
|
addall = Dodaj Sve
|
|
launch.from = Lansirati Od: [accent]{0}
|
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
|
launch.destination = Destinacija: {0}
|
|
configure.invalid = Količina mora biti između 0 i {0}.
|
|
add = Dodaj...
|
|
guardian = Čuvar
|
|
|
|
connectfail = [scarlet]Greška u povezivanju:\n\n[accent]{0}
|
|
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
|
error.invalidaddress = Invalid address.
|
|
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
|
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
|
error.alreadyconnected = Već Povezan.
|
|
error.mapnotfound = Map file not found!
|
|
error.io = I/O mrežna greška.
|
|
error.any = Nepoznata greška u mreži.
|
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
|
|
|
weather.rain.name = Kiša
|
|
weather.snow.name = Sneg
|
|
weather.sandstorm.name = Peščana Oluja
|
|
weather.sporestorm.name = Sporna Oluja
|
|
weather.fog.name = Magla
|
|
|
|
sectorlist = Sektori
|
|
sectorlist.attacked = {0} pod napadom
|
|
sectors.unexplored = [lightgray]Neistraženo
|
|
sectors.resources = Resursi:
|
|
sectors.production = Proizvodnja:
|
|
sectors.export = Izvoz:
|
|
sectors.import = Uvoz:
|
|
sectors.time = Vreme:
|
|
sectors.threat = Opasnost:
|
|
sectors.wave = Talas:
|
|
sectors.stored = Skladišćeno:
|
|
sectors.resume = Nastavi
|
|
sectors.launch = Lansiraj
|
|
sectors.select = Izaberi
|
|
sectors.nonelaunch = [lightgray]nema (sunce)
|
|
sectors.rename = Preimenuj Sektor
|
|
sectors.enemybase = [scarlet]Neprijateljska Baza
|
|
sectors.vulnerable = [scarlet]Vulnerable
|
|
sectors.underattack = [scarlet]Pod napadom! [accent]{0}% štete
|
|
sectors.underattack.nodamage = [scarlet]Nije zauzet
|
|
sectors.survives = [accent]Preživeće {0} talasa
|
|
sectors.go = Kreni
|
|
sector.abandon = Napusti
|
|
sector.abandon.confirm = Sva jezgra u ovom sektoru će se samouništiti.Nastaviti?
|
|
sector.curcapture = Sektor Zauzet
|
|
sector.curlost = Sektor Izgubljen
|
|
sector.missingresources = [scarlet]Nedovoljno Resursa u Jezgru
|
|
sector.attacked = Sektor [accent]{0}[white] je napadnut!
|
|
sector.lost = Sektor [accent]{0}[white] je izgubljen!
|
|
#note: the missing space in the line below is intentional
|
|
sector.captured = Sektor [accent]{0}[white]je zauzet!
|
|
sector.changeicon = Promeni Ikonicu
|
|
sector.noswitch.title = Nije Moguće Promeniti Sektor
|
|
sector.noswitch = Ne možete promeniti sektor dok je drugi napadnut.\n\nSektor: [accent]{0}[] na [accent]{1}[]
|
|
sector.view = Vidi Sektor
|
|
|
|
threat.low = Nisko
|
|
threat.medium = Srednje
|
|
threat.high = Visoko
|
|
threat.extreme = Ekstremno
|
|
threat.eradication = Istrebljenje
|
|
|
|
planets = Planete
|
|
|
|
planet.serpulo.name = Serpulo
|
|
planet.erekir.name = Erekir
|
|
planet.sun.name = Sunce
|
|
|
|
sector.impact0078.name = Udar 0078
|
|
sector.groundZero.name = Početna Zona
|
|
sector.craters.name = Krateri
|
|
sector.frozenForest.name = Smrznuta Šuma
|
|
sector.ruinousShores.name = Urušene Obale
|
|
sector.stainedMountains.name = Zatamnjene Planine
|
|
sector.desolateRift.name = Pakleni Prolaz
|
|
sector.nuclearComplex.name = Nuklearno Proizvodni Kompleks
|
|
sector.overgrowth.name = Prerasla Ravnica
|
|
sector.tarFields.name = Polja Katrana
|
|
sector.saltFlats.name = Slane Ravnice
|
|
sector.fungalPass.name = Gljivični Prolaz
|
|
sector.biomassFacility.name = Biosintetičko Postrojenje
|
|
sector.windsweptIslands.name = Vetrovita Ostrva
|
|
sector.extractionOutpost.name = Lansirna Utvrda
|
|
sector.planetaryTerminal.name = Planetarno Lansirni Terminal
|
|
sector.coastline.name = Obala
|
|
sector.navalFortress.name = Pomorska Tvrđava
|
|
|
|
sector.groundZero.description = Savršena lokacija za ponovni početak. Niska neprijateljska pretnja, ali i mala količina resursa.\nSakupite sav bakar i svo olovo koje možete. Nastavite dalje.
|
|
sector.frozenForest.description = Čak i ovde, u blizini planina, spore su se proširile… ledene temperature ih neće večno zadržati.\n\nZapočnite upotrebu elektriciteta. Graditei sagorevne generatore. Naučite primenu popravljača.
|
|
sector.saltFlats.description = Na ivici pustinja nalaze se Slane Ravnice. Retko šta od resursa se može naći ovde..\n\nNeprijatelj je sazidao skladišno postrenje ovde. Uništite njihovo Jezgro. Sravnite sve sa zemljom.
|
|
sector.craters.description = Voda se nakupila u ovim kraterima, ostacima davnih ratova... Povratite sektor. Kopajte pesak. Topite olovno staklo. Pumpajte vodu da ohladite topove i bušilice.
|
|
sector.ruinousShores.description = Posle pustinja leži obala. Davno, ovde se nalazio sistem obalske odbrane. Malo šta od njega ostade do danas. Samo najosnovnije odbrane ostadoše, sve ostalo je svedeno na opiljke.\nNastavite širenje ka spoljašnjosti. Povratite tehnologiju.
|
|
sector.stainedMountains.description = Dalje u unutrašnjosti nalaze se planine, još nezagađene sporama. \nKopajte titanijum, koji je prisutan u značajnoj količini. Naučite sve njegove primene. .\n\nNeprijateljsko prisustvo ovde je veće… ne dajte im vremena da pošalju svoje najmoćnije jedinice...
|
|
sector.overgrowth.description = Ova oblast je potpuno zarasla, već bliska izvoru spora.\nNeprijatelj je ovde podigao utvrdu. Koristeći “Topuz” jedinice, uništite je.
|
|
sector.tarFields.description = Početak zone ekstrakcije nafte, između planina i pustinja. Jedna od retkih oblasti sa upotrebljivim rezervama katrana.\nIako je oblast napuštena, ovde se nalaze smažne neprijateljske jedinice. Ne potcenjujte ih..\n\n[lightgray]Izučite tehnologiju prerade nafte ako ste u mogućnosti.
|
|
sector.desolateRift.description = Zona ogromne opasnosti. Mnogo resursa, ali malo prostora. Povucite se čim je moguće. Ne dajte se prevariti dugačkim razmacima između neprijateljskih napada.
|
|
sector.nuclearComplex.description = Bivše postrojenje za proizvodnju i preradu torijuma, sada ništa više od ruševina..\n[lightgray]Izuči torijum i njegove brojne primene.\n\nNeprijatlje je ovde prisutan u velikim brojevima, stalno tražeći nove pretnje...
|
|
sector.fungalPass.description = Prelazna oblast između planina i nižih, sporama obraslim oblastima. Neprijatelj ovde ima malu izvidničku bazu.\nRazorite je..\nKoristite “Bodež” i “Puzač” jedinice. Uništite dva Jezgra.
|
|
sector.biomassFacility.description = Poreklo spora. Ovo je postrojenje gde su prvo otkrivene i proizvedene.\nIzučtei tehnologiju koja leži unutra. Proizvodi spore za kompresiju u ugalj i plastiku.\n\n[lightgray]Po propasti ovog zlosrećnog postrojenja, spore behu oslobođene. Ništa u lokalnom ekosistemu se nije moglo takmičiti sa tako invazivnim organizmom...
|
|
sector.windsweptIslands.description = Dalje nakon obale leže zabačena ostrva. Izveštaji pokazuju da su se ovde nalazile strukture za proizvodnju [accent]Plastaniuma[].\n\nOterajte neprijateljsku mornaricu. Sagradite bazu na ostrvu. Izučite novu tehnologiju tih fabrika.
|
|
sector.extractionOutpost.description = Zabačena utvrda, sagrađena od strane neprijatelja za lansiranje resursa u druge sektore..\n\nMeđusektorski transport je kljulčan za dalje osvajanje. Zauzmite bazu. Izučite njihove Lansirne Rampe.
|
|
sector.impact0078.description = Ovde padoše ostaci međuzvezdane transportne letelice koja je prva ušla u sistem..\n\nSakupite sve što je ostalo celo, nađite primenu za tu novu tehnologiju.
|
|
sector.planetaryTerminal.description = Krajnji cilj.\n\nOva obalska struktura ima objekat sposoban za lansiranje Jezgara na druge planete. Maksimalno je čuvan.\n\nProizvodite brodove. Elimiši neprijatelja što brže moguće. Sagradi Interplanetarni Akcelerator po osvanjanju sektora.
|
|
sector.onset.name = Žačetak
|
|
sector.aegis.name = Okrilje
|
|
sector.lake.name = Jezero
|
|
sector.intersect.name = Raskrsnica
|
|
sector.atlas.name = Atlas
|
|
sector.split.name = Split
|
|
sector.basin.name = Sliv
|
|
sector.onset.description = Tutorijalni sektor. Ovaj zadatak još nije izrađen. Sakečajte za dodatne informacije.
|
|
sector.aegis.description = Neprijatelj je zaštićen pomoću štita. Eksperimentalni razbijač štitova je uočen u sektoru.\nLocirajte ovu građevinu. Transportujte je sa volframskom municijom i uništite neprijateljsku bazu.
|
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
|
sector.split.description = Minimalno prisustvo neprijatelja čini ovaj sektor savršenim za testiranje novih tehnologija transporta.
|
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
|
|
|
status.burning.name = Zapaljen
|
|
status.freezing.name = Zamrzavanje
|
|
status.wet.name = Mokar
|
|
status.muddy.name = Blatnjav
|
|
status.melting.name = Topljenje
|
|
status.sapped.name = Sapped
|
|
status.electrified.name = Electrified
|
|
status.spore-slowed.name = Usporen Sporama
|
|
status.tarred.name = Tarred
|
|
status.overdrive.name = Overdrive
|
|
status.overclock.name = Overclock
|
|
status.shocked.name = Šokiran
|
|
status.blasted.name = Blasted
|
|
status.unmoving.name = Nepokretljiv
|
|
status.boss.name = Čuvar
|
|
|
|
settings.language = Jezik
|
|
settings.data = Podaci
|
|
settings.reset = Vrati na podrazumevano
|
|
settings.rebind = Rebind
|
|
settings.resetKey = Resetuj
|
|
settings.controls = Kontrole
|
|
settings.game = Igra
|
|
settings.sound = Zvuk
|
|
settings.graphics = Grafika
|
|
settings.cleardata = Clear Game Data...
|
|
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
|
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
|
settings.clearsaves = Clear Saves
|
|
settings.clearresearch = Clear Research
|
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
|
settings.clearcampaignsaves = Clear Campaign Saves
|
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
|
paused = [accent]< Pauzirano >
|
|
clear = Clear
|
|
banned = [scarlet]Nedozvoljeno
|
|
unsupported.environment = [scarlet]Unsupported Environment
|
|
yes = Da
|
|
no = Ne
|
|
info.title = Informacije
|
|
error.title = [scarlet]Greška se desila
|
|
error.crashtitle = Greška se desila
|
|
unit.nobuild = [scarlet]Jedinica ne može graditi
|
|
lastaccessed = [lightgray]Last Accessed: {0}
|
|
lastcommanded = [lightgray]Last Commanded: {0}
|
|
block.unknown = [lightgray]???
|
|
|
|
stat.showinmap = <Učitajte mapu da se vidi>
|
|
stat.description = Namena
|
|
stat.input = Ulaz
|
|
stat.output = Izlaz
|
|
stat.maxefficiency = Maksimalna Efikasnost
|
|
stat.booster = Pojačivač
|
|
stat.tiles = Potrebni blokovi
|
|
stat.affinities = Afiniteti
|
|
stat.opposites = Suprotnosti
|
|
stat.powercapacity = Skladište energije
|
|
stat.powershot = Energija po pucnju
|
|
stat.damage = Šteta
|
|
stat.targetsair = Nišani vazduh
|
|
stat.targetsground = Nišani zemlju
|
|
stat.itemsmoved = Brzina kretanja
|
|
stat.launchtime = Vreme između lansiranja
|
|
stat.shootrange = Domet
|
|
stat.size = Veličina
|
|
stat.displaysize = Veličina ekrana
|
|
stat.liquidcapacity = Skladište tečnosti
|
|
stat.powerrange = Domet strujne veze
|
|
stat.linkrange = Domet veze
|
|
stat.instructions = Insturkcije
|
|
stat.powerconnections = Maksimalne veze
|
|
stat.poweruse = Upotreba energije
|
|
stat.powerdamage = Energij3 po jedinici štete
|
|
stat.itemcapacity = Skladište materijala
|
|
stat.memorycapacity = Kapacitet memorije
|
|
stat.basepowergeneration = Osnovna generacija struje
|
|
stat.productiontime = Vreme proizvodnje
|
|
stat.repairtime = Vreme popravke celog bloka
|
|
stat.repairspeed = Brzina popravke
|
|
stat.weapons = Oružja
|
|
stat.bullet = Metak
|
|
stat.moduletier = Nivo modula
|
|
stat.speedincrease = Povećanje brzine
|
|
stat.range = Domet
|
|
stat.drilltier = Materijali koje je moguće kopati
|
|
stat.drillspeed = Osnovna brzina bušenja
|
|
stat.boosteffect = Efekat pojačivača
|
|
stat.maxunits = Maksimalne aktivne jedinice
|
|
stat.health = Izdržljivost
|
|
stat.armor = Oklop
|
|
stat.buildtime = Vreme izgradnje
|
|
stat.maxconsecutive = Maksimalni konzekutivni
|
|
stat.buildcost = Cena izgradnje
|
|
stat.inaccuracy = Nepreciznost
|
|
stat.shots = Broj pucanja
|
|
stat.reload = Brzina paljbe
|
|
stat.ammo = Municija
|
|
stat.shieldhealth = Izdržljivost štita
|
|
stat.cooldowntime = Vreme hlađenja
|
|
stat.explosiveness = Eksplozivnost
|
|
stat.basedeflectchance = Šansa odbijanja
|
|
stat.lightningchance = Šansa za stvaranje munje
|
|
stat.lightningdamage = Šteta munje
|
|
stat.flammability = Zapaljivost
|
|
stat.radioactivity = Radioaktivnost
|
|
stat.charge = Električni naboj
|
|
stat.heatcapacity = Termalni kapacitet
|
|
stat.viscosity = Viskoznost
|
|
stat.temperature = Temperatura
|
|
stat.speed = Brzina
|
|
stat.buildspeed = Brzina gradnje
|
|
stat.minespeed = Brzina kopanja
|
|
stat.minetier = Nivo kopanja
|
|
stat.payloadcapacity = Tovarni kapacitet
|
|
stat.abilities = Spospbnosti
|
|
stat.canboost = Može lebdeti
|
|
stat.flying = Leteća jedinica
|
|
stat.ammouse = Upotreba municije
|
|
stat.damagemultiplier = Umnožavač štete
|
|
stat.healthmultiplier = Umnožavač izdržljivosti
|
|
stat.speedmultiplier = Umnožavač brzine
|
|
stat.reloadmultiplier = Umnožavač brzine paljbe
|
|
stat.buildspeedmultiplier = Umnožavač brzine gradnje
|
|
stat.reactive = Reaguje sa
|
|
stat.immunities = Imuniteti
|
|
stat.healing = Popravlja
|
|
|
|
ability.forcefield = Polje sile
|
|
ability.repairfield = Polje popravke
|
|
ability.statusfield = {0} Statusno polje
|
|
ability.unitspawn = {0} Fabrika
|
|
ability.shieldregenfield = Brzina obnove štita
|
|
ability.movelightning = Munje pri kretanju
|
|
ability.energyfield = Energetsko Polje: [accent]{0}[] štete ~ [accent]{1}[] polja / [accent]{2}[] maksimalnih meta
|
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
|
|
|
bar.drilltierreq = Bolja Bušilica Potrebna
|
|
bar.noresources = Nedostaju Resursi
|
|
bar.corereq = Potrebno Jezgro kao Osnova
|
|
bar.corefloor = Zahteva Zonu Jezgra
|
|
bar.cargounitcap = Cargo Unit Cap Reached
|
|
bar.drillspeed = Brzina Bušenja: {0}/s
|
|
bar.pumpspeed = Brzina Pumpanja: {0}/s
|
|
bar.efficiency = Efikasnost: {0}%
|
|
bar.boost = Pojačanje: +{0}%
|
|
bar.powerbalance = Energija: {0}/s
|
|
bar.powerstored = Skladišćeno: {0}/{1}
|
|
bar.poweramount = Količina: {0}
|
|
bar.poweroutput = Power Output: {0}
|
|
bar.powerlines = Povezano: {0}/{1}
|
|
bar.items = Items: {0}
|
|
bar.capacity = Kapacitet: {0}
|
|
bar.unitcap = {0} {1}/{2}
|
|
bar.liquid = Tečnost
|
|
bar.heat = Toplota
|
|
bar.heatamount = Količina Toplote: {0}
|
|
bar.heatpercent = Količina Toplote: {0} ({1}%)
|
|
bar.power = Energija
|
|
bar.progress = Build Progress
|
|
bar.loadprogress = Progress
|
|
bar.launchcooldown = Launch Cooldown
|
|
bar.input = Ulaz
|
|
bar.output = Izlaz
|
|
bar.strength = [stat]{0}[lightgray]x snage
|
|
|
|
units.processorcontrol = [lightgray]Procesno Upravljan
|
|
|
|
bullet.damage = [stat]{0}[lightgray] šteta
|
|
bullet.splashdamage = [stat]{0}[lightgray] oblasna šteta ~[stat] {1}[lightgray] polja
|
|
bullet.incendiary = [stat]zapaljiv
|
|
bullet.homing = [stat]navođen
|
|
bullet.armorpierce = [stat]proboj oklopa
|
|
bullet.frags = [stat]{0}[lightgray]x šrapnela:
|
|
bullet.lightning = [stat]{0}[lightgray]x munja ~ [stat]{1}[lightgray] štete
|
|
bullet.buildingdamage = [stat]{0}%[lightgray] šteta za strukture
|
|
bullet.knockback = [stat]{0}[lightgray] odbacivanje
|
|
bullet.pierce = [stat]{0}[lightgray]x probijanje
|
|
bullet.infinitepierce = [stat]proboj
|
|
bullet.healpercent = [stat]{0}[lightgray]% popravljanje
|
|
bullet.healamount = [stat]{0}[lightgray] direktna popravka
|
|
bullet.multiplier = [stat]{0}[lightgray]x umnožavanje municije
|
|
bullet.reload = [stat]{0}[lightgray]x brzina paljbe
|
|
bullet.range = [stat]{0}[lightgray] domet
|
|
|
|
unit.blocks = blokova
|
|
unit.blockssquared = blokova²
|
|
unit.powersecond = jedinica energije/sekundi
|
|
unit.tilessecond = polja/sekundi
|
|
unit.liquidsecond = jedinica tečnosti/sekundi
|
|
unit.itemssecond = items/second
|
|
unit.liquidunits = jedinica tečnosti
|
|
unit.powerunits = jedinica energije
|
|
unit.heatunits = jedinica toplote
|
|
unit.degrees = stepeni
|
|
unit.seconds = sekunde
|
|
unit.minutes = minuti
|
|
unit.persecond = /sekundi
|
|
unit.perminute = /minuti
|
|
unit.timesspeed = x brzina
|
|
unit.percent = %
|
|
unit.shieldhealth = snaga štita
|
|
unit.items = items
|
|
unit.thousands = hiljade
|
|
unit.millions = milioni
|
|
unit.billions = milijarde
|
|
unit.pershot = /pucnju
|
|
category.purpose = Namena
|
|
category.general = Opšte
|
|
category.power = Energija
|
|
category.liquids = Tečnosti
|
|
category.items = Resursi
|
|
category.crafting = Ulaz/izlaz
|
|
category.function = Funkcija
|
|
category.optional = Dotatna Poboljšanja
|
|
setting.skipcoreanimation.name = Preskoči animacije sletanja i poletanja Jezgra.
|
|
setting.landscape.name = Lock Landscape
|
|
setting.shadows.name = Senke
|
|
setting.blockreplace.name = Automatski Predlogi Blokova
|
|
setting.linear.name = Linear Filtering
|
|
setting.hints.name = Hints
|
|
setting.logichints.name = Logic Hints
|
|
setting.backgroundpause.name = Pauziraj u Pozadini
|
|
setting.buildautopause.name = Automatski Pauziraj Gradnju
|
|
setting.doubletapmine.name = Double-Tap to Mine
|
|
setting.commandmodehold.name = Drži za Upravljački Mod
|
|
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
|
setting.animatedwater.name = Animirana Površina
|
|
setting.animatedshields.name = Animirani Štitovi
|
|
setting.playerindicators.name = Indikatori Igrača
|
|
setting.indicators.name = Indikatori Neprijatelja
|
|
setting.autotarget.name = Auto-nišan
|
|
setting.keyboard.name = Mouse+Keyboard Controls
|
|
setting.touchscreen.name = Touchscreen Controls
|
|
setting.fpscap.name = Maksimalni FPS
|
|
setting.fpscap.none = Nema
|
|
setting.fpscap.text = {0} FPS
|
|
setting.uiscale.name = UI Scaling
|
|
setting.uiscale.description = Restart required to apply changes.
|
|
setting.swapdiagonal.name = Uvek Dijagonalno Postavljanje
|
|
setting.difficulty.training = Training
|
|
setting.difficulty.easy = Easy
|
|
setting.difficulty.normal = Normal
|
|
setting.difficulty.hard = Hard
|
|
setting.difficulty.insane = Insane
|
|
setting.difficulty.name = Difficulty:
|
|
setting.screenshake.name = Screen Shake
|
|
setting.bloomintensity.name = Bloom Intensity
|
|
setting.bloomblur.name = Bloom Blur
|
|
setting.effects.name = Display Effects
|
|
setting.destroyedblocks.name = Prikazuj Uništene Blokove
|
|
setting.blockstatus.name = Prikazuj Status Blokova
|
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
|
setting.sensitivity.name = Controller Sensitivity
|
|
setting.saveinterval.name = Interval Čuvanja
|
|
setting.seconds = {0} sekundi
|
|
setting.milliseconds = {0} milisekundi
|
|
setting.fullscreen.name = Ceo Ekran
|
|
setting.borderlesswindow.name = Bezgranični Prozor
|
|
setting.borderlesswindow.name.windows = Ceo Bezgranični Ekran
|
|
setting.borderlesswindow.description = Restartovanje je zahtevano da bi se učitale promene.
|
|
setting.fps.name = Prikazuj FPS i Ping
|
|
setting.console.name = Osposobi Konzolu
|
|
setting.smoothcamera.name = Smooth Camera
|
|
setting.vsync.name = VSync
|
|
setting.pixelate.name = Pixelate
|
|
setting.minimap.name = Prikaži Minimapu
|
|
setting.coreitems.name = Display Core Items
|
|
setting.position.name = Prikaži Poziciju Igrača
|
|
setting.mouseposition.name = Prilaži Poziciju Miša
|
|
setting.musicvol.name = Jačina Muzike
|
|
setting.atmosphere.name = Prikaži Atmosferu Planete
|
|
setting.ambientvol.name = Jačina Zvuka Ambijenta
|
|
setting.mutemusic.name = Mute Music
|
|
setting.sfxvol.name = SFX Volume
|
|
setting.mutesound.name = Mute Sound
|
|
setting.crashreport.name = Send Anonymous Crash Reports
|
|
setting.savecreate.name = Auto-Create Saves
|
|
setting.publichost.name = Public Game Visibility
|
|
setting.playerlimit.name = Limit Igrača
|
|
setting.chatopacity.name = Chat Opacity
|
|
setting.lasersopacity.name = Power Laser Opacity
|
|
setting.bridgeopacity.name = Bridge Opacity
|
|
setting.playerchat.name = Display Player Bubble Chat
|
|
setting.showweather.name = Show Weather Graphics
|
|
setting.hidedisplays.name = Hide Logic Displays
|
|
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
|
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
|
uiscale.cancel = Cancel & Exit
|
|
setting.bloom.name = Bloom
|
|
keybind.title = Rebind Keys
|
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
|
category.general.name = General
|
|
category.view.name = View
|
|
category.multiplayer.name = Multiplayer
|
|
category.blocks.name = Block Select
|
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
|
keybind.respawn.name = Respawn
|
|
keybind.control.name = Kontrološi Jedinicu
|
|
keybind.clear_building.name = Clear Building
|
|
keybind.press = Pritisni dugme...
|
|
keybind.press.axis = Press an axis or key...
|
|
keybind.screenshot.name = Map Screenshot
|
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
|
keybind.move_x.name = Move X
|
|
keybind.move_y.name = Move Y
|
|
keybind.mouse_move.name = Follow Mouse
|
|
keybind.pan.name = Pan View
|
|
keybind.boost.name = Boost
|
|
keybind.command_mode.name = Upravljački Mod
|
|
keybind.schematic_select.name = Izageri Region
|
|
keybind.schematic_menu.name = Schematic Menu
|
|
keybind.schematic_flip_x.name = Flip Schematic X
|
|
keybind.schematic_flip_y.name = Flip Schematic Y
|
|
keybind.category_prev.name = Previous Category
|
|
keybind.category_next.name = Next Category
|
|
keybind.block_select_left.name = Block Select Left
|
|
keybind.block_select_right.name = Block Select Right
|
|
keybind.block_select_up.name = Block Select Up
|
|
keybind.block_select_down.name = Block Select Down
|
|
keybind.block_select_01.name = Category/Block Select 1
|
|
keybind.block_select_02.name = Category/Block Select 2
|
|
keybind.block_select_03.name = Category/Block Select 3
|
|
keybind.block_select_04.name = Category/Block Select 4
|
|
keybind.block_select_05.name = Category/Block Select 5
|
|
keybind.block_select_06.name = Category/Block Select 6
|
|
keybind.block_select_07.name = Category/Block Select 7
|
|
keybind.block_select_08.name = Category/Block Select 8
|
|
keybind.block_select_09.name = Category/Block Select 9
|
|
keybind.block_select_10.name = Category/Block Select 10
|
|
keybind.fullscreen.name = Toggle Fullscreen
|
|
keybind.select.name = Izaberi/Pucaj
|
|
keybind.diagonal_placement.name = Diagonalo Postavljanje
|
|
keybind.pick.name = Izaberi Blok
|
|
keybind.break_block.name = Break Block
|
|
keybind.deselect.name = Deselect
|
|
keybind.pickupCargo.name = Pickup Cargo
|
|
keybind.dropCargo.name = Drop Cargo
|
|
keybind.shoot.name = Ispaljuj
|
|
keybind.zoom.name = Zoom
|
|
keybind.menu.name = Meni
|
|
keybind.pause.name = Pauziraj
|
|
keybind.pause_building.name = Pause/Resume Building
|
|
keybind.minimap.name = Minimapa
|
|
keybind.planet_map.name = Planetarna Mapa
|
|
keybind.research.name = Izuči
|
|
keybind.block_info.name = O Bloku
|
|
keybind.chat.name = Čet
|
|
keybind.player_list.name = Lista Igrača
|
|
keybind.console.name = Console
|
|
keybind.rotate.name = Rotate
|
|
keybind.rotateplaced.name = Rotate Existing (Hold)
|
|
keybind.toggle_menus.name = Toggle Menus
|
|
keybind.chat_history_prev.name = Chat History Prev
|
|
keybind.chat_history_next.name = Chat History Next
|
|
keybind.chat_scroll.name = Chat Scroll
|
|
keybind.chat_mode.name = Change Chat Mode
|
|
keybind.drop_unit.name = Drop Unit
|
|
keybind.zoom_minimap.name = Zoom Minimap
|
|
mode.help.title = Opis Modova
|
|
mode.survival.name = Preživljavanje
|
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
|
|
mode.sandbox.name = Sandbox
|
|
mode.sandbox.description = Infinite resources and no timer for waves.
|
|
mode.editor.name = Editor
|
|
mode.pvp.name = PvP
|
|
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
|
|
mode.attack.name = Napad
|
|
mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core in the map to play.
|
|
mode.custom = Custom Rules
|
|
|
|
rules.infiniteresources = Bezkonačni Resursi
|
|
rules.onlydepositcore = Only Allow Core Depositing
|
|
rules.reactorexplosions = Eksplozije Reaktora
|
|
rules.coreincinerates = Core Incinerates Overflow
|
|
rules.disableworldprocessors = Onesposobi Svetovne Procesore
|
|
rules.schematic = Šeme Su Dozvoljene
|
|
rules.wavetimer = Wave Timer
|
|
rules.waves = Talasi
|
|
rules.attack = Mod Napada
|
|
rules.rtsai = RTS AI
|
|
rules.rtsminsquadsize = Minimalna Veličina Odreda
|
|
rules.rtsmaxsquadsize = Maksimalna Veličina Odreda
|
|
rules.rtsminattackweight = Minimalna Težina Napada
|
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
|
rules.corecapture = Zauzmi Jezgro Po Uništenju
|
|
rules.polygoncoreprotection = Polygonal Core Protection
|
|
rules.placerangecheck = Placement Range Check
|
|
rules.enemyCheat = Infinite AI (Red Team) Resources
|
|
rules.blockhealthmultiplier = Block Health Multiplier
|
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
|
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
|
rules.unithealthmultiplier = Unit Health Multiplier
|
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
|
rules.solarmultiplier = Solar Power Multiplier
|
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
|
rules.unitcap = Base Unit Cap
|
|
rules.limitarea = Ograniči Prostor Mape
|
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
|
rules.wavespacing = Razmak Između Talasa:[lightgray] (sec)
|
|
rules.initialwavespacing = Početni Razmak Talasa:[lightgray] (sec)
|
|
rules.buildcostmultiplier = Build Cost Multiplier
|
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
|
rules.waitForWaveToEnd = Talasi Čekaju Za Neprijatelje
|
|
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
|
rules.unitammo = Jedinice Zahtevaju Municiju
|
|
rules.enemyteam = Neprilateljski Tim
|
|
rules.playerteam = Tim Igrača
|
|
rules.title.waves = Talasi
|
|
rules.title.resourcesbuilding = Resursi i Građevine
|
|
rules.title.enemy = Neprijatelji
|
|
rules.title.unit = Jedinice
|
|
rules.title.experimental = Experimental
|
|
rules.title.environment = Okolina
|
|
rules.title.teams = Timovi
|
|
rules.title.planet = Planeta
|
|
rules.lighting = Osvetljenje
|
|
rules.fog = Magla Rata
|
|
rules.fire = Plamen
|
|
rules.anyenv = <Bilo Koja>
|
|
rules.explosions = Block/Unit Explosion Damage
|
|
rules.ambientlight = Okolno Osvetljenje
|
|
rules.weather = Vreme
|
|
rules.weather.frequency = Učestalost:
|
|
rules.weather.always = Stalno
|
|
rules.weather.duration = Dužina:
|
|
|
|
content.item.name = Items
|
|
content.liquid.name = Tečnosti
|
|
content.unit.name = Jedinice
|
|
content.block.name = Blocks
|
|
content.status.name = Status Effects
|
|
content.sector.name = Sektori
|
|
content.team.name = Factions
|
|
wallore = (Zid)
|
|
|
|
item.copper.name = Bakar
|
|
item.lead.name = Olovo
|
|
item.coal.name = Ugalj
|
|
item.graphite.name = Grafit
|
|
item.titanium.name = Titanijum
|
|
item.thorium.name = Torijum
|
|
item.silicon.name = Silicijum
|
|
item.plastanium.name = Plastanijum
|
|
item.phase-fabric.name = Fazna Tkanina
|
|
item.surge-alloy.name = Impulsna Legura
|
|
item.spore-pod.name = Kapsula Spora
|
|
item.sand.name = Pesak
|
|
item.blast-compound.name = Eksplozivno Jedinjenje
|
|
item.pyratite.name = Piratit
|
|
item.metaglass.name = Meta-Staklo
|
|
item.scrap.name = Opiljci
|
|
item.fissile-matter.name = Fissile Matter
|
|
item.beryllium.name = Beriljium
|
|
item.tungsten.name = Volfram
|
|
item.oxide.name = Oksid
|
|
item.carbide.name = Karbid
|
|
item.dormant-cyst.name = Dormant Cyst
|
|
|
|
liquid.water.name = Voda
|
|
liquid.slag.name = Šljaka
|
|
liquid.oil.name = Nafta
|
|
liquid.cryofluid.name = Kriotečnost
|
|
liquid.neoplasm.name = Neoplazma
|
|
liquid.arkycite.name = Arkycite
|
|
liquid.gallium.name = Gallium
|
|
liquid.ozone.name = Ozon
|
|
liquid.hydrogen.name = Vodonik
|
|
liquid.nitrogen.name = Azot
|
|
liquid.cyanogen.name = Cianogen
|
|
|
|
unit.dagger.name = Bodež
|
|
unit.mace.name = Topuz
|
|
unit.fortress.name = Tvrđava
|
|
unit.nova.name = Nova
|
|
unit.pulsar.name = Pulsar
|
|
unit.quasar.name = Kvazar
|
|
unit.crawler.name = Puzač
|
|
unit.atrax.name = Atraks
|
|
unit.spiroct.name = Spirokt
|
|
unit.arkyid.name = Arkid
|
|
unit.toxopid.name = Toksopid
|
|
unit.flare.name = Blesak
|
|
unit.horizon.name = Horizont
|
|
unit.zenith.name = Zenit
|
|
unit.antumbra.name = Antumbra
|
|
unit.eclipse.name = Pomračenje
|
|
unit.mono.name = Mono
|
|
unit.poly.name = Poli
|
|
unit.mega.name = Mega
|
|
unit.quad.name = Kvad
|
|
unit.oct.name = Okt
|
|
unit.risso.name = Riso
|
|
unit.minke.name = Minke
|
|
unit.bryde.name = Bride
|
|
unit.sei.name = Sei
|
|
unit.omura.name = Omura
|
|
unit.retusa.name = Retuza
|
|
unit.oxynoe.name = Oksinoe
|
|
unit.cyerce.name = Cierce
|
|
unit.aegires.name = Aegires
|
|
unit.navanax.name = Navanaks
|
|
unit.alpha.name = Alfa
|
|
unit.beta.name = Beta
|
|
unit.gamma.name = Gama
|
|
unit.scepter.name = Skiptar
|
|
unit.reign.name = Vlast
|
|
unit.vela.name = Vela
|
|
unit.corvus.name = Korvus
|
|
unit.stell.name = Stell
|
|
unit.locus.name = Lokus
|
|
unit.vanquish.name = Savladaj
|
|
unit.conquer.name = Zavladaj
|
|
unit.cleroi.name = Cleroi
|
|
unit.tecta.name = Tekta
|
|
unit.collaris.name = Okovratnik
|
|
unit.avert.name = Odvrat
|
|
unit.quell.name = Gasitelj
|
|
unit.disrupt.name = Lobomotija
|
|
unit.evoke.name = Izazvati
|
|
unit.incite.name = Podstaći
|
|
unit.emanate.name = Proizići
|
|
unit.manifold.name = Manifold
|
|
unit.assembly-drone.name = Assembly Drone
|
|
unit.precept.name = Propis
|
|
unit.merui.name = Merui
|
|
unit.anthicus.name = Anthikus
|
|
unit.elude.name = Izvrda
|
|
unit.obviate.name = Preduhitro
|
|
|
|
block.parallax.name = Odblesak
|
|
block.cliff.name = Litica
|
|
block.sand-boulder.name = Peščani Kamen
|
|
block.basalt-boulder.name = Bazaltni Kamen
|
|
block.grass.name = Trava
|
|
block.molten-slag.name = Šljaka
|
|
block.pooled-cryofluid.name = Kriotečnost
|
|
block.space.name = Svemir
|
|
block.salt.name = So
|
|
block.salt-wall.name = Solni Zid
|
|
block.pebbles.name = Šljunak
|
|
block.tendrils.name = Rastinje
|
|
block.sand-wall.name = Peščani Zid
|
|
block.spore-pine.name = Četinar Spora
|
|
block.spore-wall.name = Zid Spora
|
|
block.boulder.name = Stena
|
|
block.snow-boulder.name = Snežni Kamen
|
|
block.snow-pine.name = Snežni Četinar
|
|
block.shale.name = Škriljac
|
|
block.shale-boulder.name = Škriljčani Kamen
|
|
block.moss.name = Mahovina
|
|
block.shrubs.name = Žbunovi
|
|
block.spore-moss.name = Mahovina Spora
|
|
block.shale-wall.name = Škriljčani Zid
|
|
block.scrap-wall.name = Zid od Opiljaka
|
|
block.scrap-wall-large.name = Veliki Zid od Opiljaka
|
|
block.scrap-wall-huge.name = Ogromni Zid od Opiljaka
|
|
block.scrap-wall-gigantic.name = Džinovski Zid od Opiljaka
|
|
block.thruster.name = Potisnik
|
|
block.kiln.name = Pećnica
|
|
block.graphite-press.name = Grafitna Presa
|
|
block.multi-press.name = Multi-Presa
|
|
block.constructing = {0} [lightgray](U izgradnji)
|
|
block.spawn.name = Mesto Stvaranja Neprijatelja
|
|
block.core-shard.name = Jezgro: Krhotina
|
|
block.core-foundation.name = Jezgro: Temelj
|
|
block.core-nucleus.name = Jezgro: Nukleus
|
|
block.deep-water.name = Duboka Voda
|
|
block.shallow-water.name = Voda
|
|
block.tainted-water.name = Zaprljana Voda
|
|
block.deep-tainted-water.name = Duboka Zaprljana Voda
|
|
block.darksand-tainted-water.name = Zaprljana Voda na Tamnom Pesku
|
|
block.tar.name = Katran
|
|
block.stone.name = Kamen
|
|
block.sand.name = Pesak
|
|
block.darksand.name = Tamni Pesak
|
|
block.ice.name = Led
|
|
block.snow.name = Sneg
|
|
block.crater-stone.name = Krateri
|
|
block.sand-water.name = Voda na Pesku
|
|
block.darksand-water.name = Voda na Tamnom Pesku
|
|
block.char.name = Nagoretina
|
|
block.dacite.name = Dacit
|
|
block.rhyolite.name = Rilotit
|
|
block.dacite-wall.name = Dacitni Zid
|
|
block.dacite-boulder.name = Dacitni Kamen
|
|
block.ice-snow.name = Snežni Led
|
|
block.stone-wall.name = Kameni Zid
|
|
block.ice-wall.name = Ledeni Zid
|
|
block.snow-wall.name = Snežni Zid
|
|
block.dune-wall.name = Peščani Zid
|
|
block.pine.name = Četinar
|
|
block.dirt.name = Zemlja
|
|
block.dirt-wall.name = Zemljani Zid
|
|
block.mud.name = Blato
|
|
block.white-tree-dead.name = Mrtvo Belo Drvo
|
|
block.white-tree.name = Belo Drvo
|
|
block.spore-cluster.name = Kolonija Spora
|
|
block.metal-floor.name = Metalni Pod 1
|
|
block.metal-floor-2.name = Metalni Pod 2
|
|
block.metal-floor-3.name = Metalni Pod 3
|
|
block.metal-floor-4.name = Metalni Pod 4
|
|
block.metal-floor-5.name = Metalni Pod 5
|
|
block.metal-floor-damaged.name = Oštećeni Metalni Pod
|
|
block.dark-panel-1.name = Tamna Ploča 1
|
|
block.dark-panel-2.name = Tamna Ploča 2
|
|
block.dark-panel-3.name = Tamna Ploča 3
|
|
block.dark-panel-4.name = Tamna Ploča 4
|
|
block.dark-panel-5.name = Tamna Ploča 5
|
|
block.dark-panel-6.name = Tamna Ploča 6
|
|
block.dark-metal.name = Tamni Metal
|
|
block.basalt.name = Bazalt
|
|
block.hotrock.name = Vrele Stene
|
|
block.magmarock.name = Magmatske Stene
|
|
block.copper-wall.name = Bakarni Zid
|
|
block.copper-wall-large.name = Veliki Bakarni Zid
|
|
block.titanium-wall.name = Titanijumski Zid
|
|
block.titanium-wall-large.name = Veliki Titanijumski Zid
|
|
block.plastanium-wall.name = Plastanijumski Zid
|
|
block.plastanium-wall-large.name = Veliki Plastanijumski Zid
|
|
block.phase-wall.name = Fazni Zid
|
|
block.phase-wall-large.name = Veliki Fazni Zid
|
|
block.thorium-wall.name = Torijumski Zid
|
|
block.thorium-wall-large.name = Veliki Torijumski Zid
|
|
block.door.name = Vrata
|
|
block.door-large.name = Velika Vrata
|
|
block.duo.name = Duo
|
|
block.scorch.name = Iskra
|
|
block.scatter.name = Rasprskati
|
|
block.hail.name = Grad
|
|
block.lancer.name = Koplje
|
|
block.conveyor.name = Pokretna Traka
|
|
block.titanium-conveyor.name = Titanijumska Traka
|
|
block.plastanium-conveyor.name = Plastanijumska Traka
|
|
block.armored-conveyor.name = Oklopna Traka
|
|
block.junction.name = Raskršće
|
|
block.router.name = Ruter
|
|
block.distributor.name = Distributer
|
|
block.sorter.name = Sorter
|
|
block.inverted-sorter.name = Naopaki Sorter
|
|
block.message.name = Poruka
|
|
block.illuminator.name = Svetlo
|
|
block.overflow-gate.name = Prelivna Kapija
|
|
block.underflow-gate.name = Podlivna Kapija
|
|
block.silicon-smelter.name = Silicijumska Pećnica
|
|
block.phase-weaver.name = Fazni razboj
|
|
block.pulverizer.name = Usitnjavač
|
|
block.cryofluid-mixer.name = Mešalica Kriotečnosti
|
|
block.melter.name = Topionica
|
|
block.incinerator.name = Spaljivač
|
|
block.spore-press.name = Kompresor Spora
|
|
block.separator.name = Razdvajač
|
|
block.coal-centrifuge.name = Centrifuga za Ugajl
|
|
block.power-node.name = Strujni Čvor
|
|
block.power-node-large.name = Veliki Strujni Čvor
|
|
block.surge-tower.name = Impulsni Toranj
|
|
block.diode.name = Baterijska Dioda
|
|
block.battery.name = Baterija
|
|
block.battery-large.name = Velika Baterija
|
|
block.combustion-generator.name = Sagorevački Generator
|
|
block.steam-generator.name = Parna Turbina
|
|
block.differential-generator.name = Diferencijalni Generator
|
|
block.impact-reactor.name = Udarni Reaktor
|
|
block.mechanical-drill.name = Mehanička Bušilica
|
|
block.pneumatic-drill.name = Pneumatska Bušilica
|
|
block.laser-drill.name = Laserka Bušilica
|
|
block.water-extractor.name = Hidrofor
|
|
block.cultivator.name = Kultivator
|
|
block.conduit.name = Cev
|
|
block.mechanical-pump.name = Mehanička Pumpa
|
|
block.item-source.name = Izvor Pesursa
|
|
block.item-void.name = Brisač Pesursa
|
|
block.liquid-source.name = Izvor Tečnosti
|
|
block.liquid-void.name = Brisač Tečnosti
|
|
block.power-void.name = Brisač Struje
|
|
block.power-source.name = Izvor Strujue
|
|
block.unloader.name = Istovarivač
|
|
block.vault.name = Trezor
|
|
block.wave.name = Talas
|
|
block.tsunami.name = Cunami
|
|
block.swarmer.name = Roj
|
|
block.salvo.name = Salvo
|
|
block.ripple.name = Impuls
|
|
block.phase-conveyor.name = Fazna Traka
|
|
block.bridge-conveyor.name = Premostna Traka
|
|
block.plastanium-compressor.name = Kompresor Plastanijuma
|
|
block.pyratite-mixer.name = Mešalica Piratita
|
|
block.blast-mixer.name = Mešalica Eksploziva
|
|
block.solar-panel.name = Solarni Panel
|
|
block.solar-panel-large.name = Veliki Solarni Panel
|
|
block.oil-extractor.name = Naftna Bušotina
|
|
block.repair-point.name = Popravna Tačka
|
|
block.repair-turret.name = Popravni Top
|
|
block.pulse-conduit.name = Pulsna Cev
|
|
block.plated-conduit.name = Oklopna Cev
|
|
block.phase-conduit.name = Fazna Cev
|
|
block.liquid-router.name = Ruter Tečnosti
|
|
block.liquid-tank.name = Rezervoar
|
|
block.liquid-container.name = Tečno Skladište
|
|
block.liquid-junction.name = Raskršće Tečnosti
|
|
block.bridge-conduit.name = Premostna Cev
|
|
block.rotary-pump.name = Obrtna Pumpa
|
|
block.thorium-reactor.name = Nuklearni Reaktor
|
|
block.mass-driver.name = Akcelerator
|
|
block.blast-drill.name = Vazdušna Bušilica
|
|
block.impulse-pump.name = Termalna Pumpa
|
|
block.thermal-generator.name = Termalni Generator
|
|
block.surge-smelter.name = Topionica Impulsne legure
|
|
block.mender.name = Popravljač
|
|
block.mend-projector.name = Projektor Popravke
|
|
block.surge-wall.name = Impulsni Zid
|
|
block.surge-wall-large.name = Veliki impulsni zid
|
|
block.cyclone.name = Ciklon
|
|
block.fuse.name = Fuzija
|
|
block.shock-mine.name = Šok-mina
|
|
block.overdrive-projector.name = Projektor Ubrzanja
|
|
block.force-projector.name = Projektor Štita
|
|
block.arc.name = Luk
|
|
block.rtg-generator.name = RTG Generator
|
|
block.spectre.name = Utvara
|
|
block.meltdown.name = Istopitelj
|
|
block.foreshadow.name = Predznak
|
|
block.container.name = Kontejner
|
|
block.launch-pad.name = Launch Pad
|
|
block.segment.name = Segment
|
|
block.ground-factory.name = Zemna Fabrika
|
|
block.air-factory.name = Vazdušna Fabrika
|
|
block.naval-factory.name = Morska Fabrika
|
|
block.additive-reconstructor.name = Dodatni Rekonstruktor
|
|
block.multiplicative-reconstructor.name = Multiplikativni Rekonstruktor
|
|
block.exponential-reconstructor.name = Eksponencijalni Rekonstruktor
|
|
block.tetrative-reconstructor.name = Tetrativni Rekonstruktor
|
|
block.payload-conveyor.name = Tovarna Traka
|
|
block.payload-router.name = Tovarni Ruter
|
|
block.duct.name = Kanal
|
|
block.duct-router.name = Kanalski Ruter
|
|
block.duct-bridge.name = Kanalski Most
|
|
block.payload-propulsion-tower.name = Tovarni Lansirni Toranj
|
|
block.payload-void.name = Brisač Tovara
|
|
block.payload-source.name = Izvor Tovara
|
|
block.disassembler.name = Rastavljač
|
|
block.silicon-crucible.name = Silikonska Topionica
|
|
block.overdrive-dome.name = Ubrzavna Kupola
|
|
block.interplanetary-accelerator.name = Interplanetarni akcelerator
|
|
block.constructor.name = Zidar
|
|
block.constructor.description = Proizvodi građevine do 2x2 veličine.
|
|
block.large-constructor.name = Vekiki Zidar
|
|
block.large-constructor.description = Proizvodi građevine do 4x4 veličine.
|
|
block.deconstructor.name = Deconstructor
|
|
block.deconstructor.description = Razgrađuje građevine i jedinice koje uđu unutra. Vraća se 100% cene gradnje.
|
|
block.payload-loader.name = Payload Loader
|
|
block.payload-loader.description = Load liquids and items into blocks.
|
|
block.payload-unloader.name = Payload Unloader
|
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
|
block.heat-source.name = Heat Source
|
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
|
block.empty.name = Prazno
|
|
block.rhyolite-crater.name = Riolitni Krateri
|
|
block.rough-rhyolite.name = Grub Riolit
|
|
block.regolith.name = Regolit
|
|
block.yellow-stone.name = Žuta Stena
|
|
block.carbon-stone.name = Ugljenična Stena
|
|
block.ferric-stone.name = Železna Stena
|
|
block.ferric-craters.name = Železni Krateri
|
|
block.beryllic-stone.name = Beryllic Stone
|
|
block.crystalline-stone.name = Kristalinska Stena
|
|
block.crystal-floor.name = Kristalni Pod
|
|
block.yellow-stone-plates.name = Ploče Žute Stene
|
|
block.red-stone.name = Crvena Stena
|
|
block.dense-red-stone.name = Gusta Crvena Stena
|
|
block.red-ice.name = Crveni Led
|
|
block.arkycite-floor.name = Arkycite Floor
|
|
block.arkyic-stone.name = Arkyic Stone
|
|
block.rhyolite-vent.name = Riolitni Gejzir
|
|
block.carbon-vent.name = Ugljenični Gejzir
|
|
block.arkyic-vent.name = Arkyic Vent
|
|
block.yellow-stone-vent.name = Gejzir Žute Stene
|
|
block.red-stone-vent.name = Gejzir Crvene Stene
|
|
block.redmat.name = Redmat
|
|
block.bluemat.name = Bluemat
|
|
block.core-zone.name = Zona Jezgra
|
|
block.regolith-wall.name = Regolitni Zid
|
|
block.yellow-stone-wall.name = Zid Žute Stene
|
|
block.rhyolite-wall.name = Riolitni Zid
|
|
block.carbon-wall.name = Ugljenični Zid
|
|
block.ferric-stone-wall.name = Zid Železne Stene
|
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
|
block.arkyic-wall.name = Arkyic Wall
|
|
block.crystalline-stone-wall.name = Zid Kristalinske Stene
|
|
block.red-ice-wall.name = Zid Crvenog Leda
|
|
block.red-stone-wall.name = Zid Crvene Stene
|
|
block.red-diamond-wall.name = Crveni Dijamanstki Zid
|
|
block.redweed.name = Crvena Trava
|
|
block.pur-bush.name = Pur Bush
|
|
block.yellowcoral.name = Žuti Koral
|
|
block.carbon-boulder.name = Ugljenični Kamen
|
|
block.ferric-boulder.name = Železni Kamen
|
|
block.beryllic-boulder.name = Beryllic Boulder
|
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
|
block.arkyic-boulder.name = Arkyic Boulder
|
|
block.crystal-cluster.name = Crystal Cluster
|
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
|
block.crystal-blocks.name = Kristalni Blokovi
|
|
block.crystal-orbs.name = Kristalne Kugle
|
|
block.crystalline-boulder.name = Kristalinski Kamen
|
|
block.red-ice-boulder.name = Kamen Crvenog Leda
|
|
block.rhyolite-boulder.name = Riolitni Kamen
|
|
block.red-stone-boulder.name = Kamen Crvene Stene
|
|
block.graphitic-wall.name = Grafitni Zid
|
|
block.silicon-arc-furnace.name = Elektrostatična Silikonska Peć
|
|
block.electrolyzer.name = Electrolyzer
|
|
block.atmospheric-concentrator.name = Atmosferni Koncentrator
|
|
block.oxidation-chamber.name = Oksidaciona Komora
|
|
block.electric-heater.name = Električna Grejalica
|
|
block.slag-heater.name = Slag Heater
|
|
block.phase-heater.name = Fazna Grejalica
|
|
block.heat-redirector.name = Preusmerivač Toplote
|
|
block.slag-incinerator.name = Slag Incinerator
|
|
block.carbide-crucible.name = Carbide Crucible
|
|
block.slag-centrifuge.name = Slag Centrifuge
|
|
block.surge-crucible.name = Surge Crucible
|
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
|
block.phase-synthesizer.name = Phase Synthesizer
|
|
block.heat-reactor.name = Toplotni Reaktor
|
|
block.beryllium-wall.name = Berilijumski Zid
|
|
block.beryllium-wall-large.name = Veliki Berilijumski Zid
|
|
block.tungsten-wall.name = Volframski Zid
|
|
block.tungsten-wall-large.name = Veliki Volframski Zid
|
|
block.blast-door.name = Blast Door
|
|
block.carbide-wall.name = Karbidni Zid
|
|
block.carbide-wall-large.name = Veliki Karbidni Zid
|
|
block.reinforced-surge-wall.name = Reinforced Surge Wall
|
|
block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall
|
|
block.shielded-wall.name = Štitni Zid
|
|
block.radar.name = Radar
|
|
block.build-tower.name = Toranj Gradnje
|
|
block.regen-projector.name = Projektor Regeneracije
|
|
block.shockwave-tower.name = Toranj Praska
|
|
block.shield-projector.name = Projektor Štita
|
|
block.large-shield-projector.name = Veliki Projektor Štita
|
|
block.armored-duct.name = Oklopljeni Kanal
|
|
block.overflow-duct.name = Overflow Duct
|
|
block.underflow-duct.name = Underflow Duct
|
|
block.duct-unloader.name = Duct Unloader
|
|
block.surge-conveyor.name = Impulsna Traka
|
|
block.surge-router.name = Impulsni Ruter
|
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
|
block.reinforced-pump.name = Armirana Pumpa
|
|
block.reinforced-conduit.name = Armirana Cev
|
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
|
block.reinforced-bridge-conduit.name = Armirana Mostna Cev
|
|
block.reinforced-liquid-router.name = Armirani Tečni Ruter
|
|
block.reinforced-liquid-container.name = Armirani Tečni Rezervoar
|
|
block.reinforced-liquid-tank.name = Armirani Tečni Tanker
|
|
block.beam-node.name = Beam Node
|
|
block.beam-tower.name = Beam Tower
|
|
block.beam-link.name = Beam Link
|
|
block.turbine-condenser.name = Turbinski Kondezator
|
|
block.chemical-combustion-chamber.name = Elektrana Hemijskog Sagorevanja
|
|
block.pyrolysis-generator.name = Pirolizna Elektrana
|
|
block.vent-condenser.name = Gejzirni Kondezator
|
|
block.cliff-crusher.name = Planinolom
|
|
block.plasma-bore.name = Plasma Bore
|
|
block.large-plasma-bore.name = Large Plasma Bore
|
|
block.impact-drill.name = Udarna Drobilica
|
|
block.eruption-drill.name = Eruption Drill
|
|
block.core-bastion.name = Jezgro: Bastilja
|
|
block.core-citadel.name = Core Citadel
|
|
block.core-acropolis.name = Core Acropolis
|
|
block.reinforced-container.name = Armirani Kontejner
|
|
block.reinforced-vault.name = Armirani Trezor
|
|
block.breach.name = Proboj
|
|
block.sublimate.name = Sublimate
|
|
block.titan.name = Titan
|
|
block.disperse.name = Disperse
|
|
block.afflict.name = Afflict
|
|
block.lustre.name = Lustre
|
|
block.scathe.name = Scathe
|
|
block.fabricator.name = Fabricator
|
|
block.tank-refabricator.name = Tank Refabricator
|
|
block.mech-refabricator.name = Mech Refabricator
|
|
block.ship-refabricator.name = Ship Refabricator
|
|
block.tank-assembler.name = Tank Assembler
|
|
block.ship-assembler.name = Ship Assembler
|
|
block.mech-assembler.name = Mech Assembler
|
|
block.reinforced-payload-conveyor.name = Armirana Tovarna Traka
|
|
block.reinforced-payload-router.name = Armirani Tovarni Ruter
|
|
block.payload-mass-driver.name = Payload Mass Driver
|
|
block.small-deconstructor.name = Small Deconstructor
|
|
block.canvas.name = Kanvas
|
|
block.world-processor.name = Svetovni Procesor
|
|
block.world-cell.name = Svetovna Ćelija
|
|
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
block.tank-fabricator.name = Tank Fabricator
|
|
block.mech-fabricator.name = Mech Fabricator
|
|
block.ship-fabricator.name = Ship Fabricator
|
|
block.prime-refabricator.name = Prime Refabricator
|
|
block.unit-repair-tower.name = Toranj Jediničnih Popravki
|
|
block.diffuse.name = Difuzija
|
|
block.basic-assembler-module.name = Prosti Proizvodni Modul
|
|
block.smite.name = Smite
|
|
block.malign.name = Malign
|
|
|
|
block.switch.name = Prekidač
|
|
block.micro-processor.name = Mikro Procesor
|
|
block.logic-processor.name = Logički Procesor
|
|
block.hyper-processor.name = Hiper Procesor
|
|
block.logic-display.name = Logički Displej
|
|
block.large-logic-display.name = Veliki Logički Displej
|
|
block.memory-cell.name = Memorijska Ćelija
|
|
block.memory-bank.name = Memorijska Banka
|
|
team.malis.name = Baštovan
|
|
team.crux.name = Srž
|
|
team.sharded.name = Skrhani
|
|
team.derelict.name = Zabačen
|
|
team.green.name = zeleni
|
|
team.blue.name = plavi
|
|
|
|
hint.skip = Skip
|
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
|
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
|
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
|
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
|
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
|
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
|
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
|
|
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
|
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
|
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
|
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
|
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a [accent]Foundation[] core over the [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
|
|
|
item.copper.description = Koristi se za sve građevine.
|
|
item.copper.details = Bakar. Nenormalno prisutan na Serupulu, strukturno je slab ako nije ojačan.
|
|
item.lead.description = Koristi se za transport tečnosti i elektroniku.
|
|
item.lead.details = Gusto. Inertno. Veoma primenljivo za baterije.\nNapomena: verovatno otrovno po biološke oblike života. Nije kao da ih je ovde mnogo ostalo.
|
|
item.metaglass.description = Koristi se za transport i skladište tečnosti.
|
|
item.graphite.description = Koristi se kao električna komponenta i municija za topove.
|
|
item.sand.description = Koristan za preradu drugih materijala.
|
|
item.coal.description = Koristi se za gorivo i preradu drugih materijala.
|
|
item.coal.details = Izgleda da je biološkog porekla, fosilizovan davno pre Zasejavanja...
|
|
item.titanium.description = Koristi se za transport tečnosti, izgradnju struktura, topova i jedinica.
|
|
item.thorium.description = Koristi se kao izdržljiv građevinski materijal, municija i nuklearno gorivo.
|
|
item.scrap.description = Pretapa i melje se za preradu u druge materijale.
|
|
item.scrap.details = Ostaci davnašnjih jedinica i struktura.
|
|
item.silicon.description = Koristi se za solarne ploče, topove, jedinice i naprednu elektroniku. Od silicijuma se pravi dirigovana municija.
|
|
item.plastanium.description = Koristi se za napredne jedinice, izloaciju i fragmentacionu municiju.
|
|
item.phase-fabric.description = Koristi se za naprednu elektroniku i samopopravljajuće strukture.
|
|
item.surge-alloy.description = Koristi se kao municija i reaktivna odbrana.
|
|
item.spore-pod.description = Prerađuje se u naftu ili plastiku, može se spaljivati kao gorivo.
|
|
item.spore-pod.details = Spore. Verovatno sintetički obliki života. Emituje gasove otrovne po ostali život. Ekstremno invazivne. Visoko zapaljive u određenim uslovima.
|
|
item.blast-compound.description = Koristi se za bombe i eksplozivnu municiju.
|
|
item.pyratite.description = Koristi se kao zapaljiva municija i odlično gorivo za elektrane.
|
|
|
|
liquid.water.description = Koristi se za hlađenje mašina i preradu otpada.
|
|
liquid.slag.description = Može se preraditi u Razdvajačima u druge resurse, može se sipati na neprijatelje kao oružje.
|
|
liquid.oil.description = Koristi se za proizvodnju naprednih materijala. Može se koristi kao pojačivač vatre ako se sipa na neprijatelja dok gori.
|
|
liquid.cryofluid.description = Rashladna tečnost za fabrike, reaktore i topove.
|
|
|
|
block.derelict = [lightgray]Zabačen
|
|
block.armored-conveyor.description = Moves items forward. Does not accept inputs from the sides.
|
|
block.illuminator.description = Emits light.
|
|
block.message.description = Stores a message for communication between allies.
|
|
block.graphite-press.description = Compresses coal into graphite.
|
|
block.multi-press.description = Compresses coal into graphite. Requires water as coolant.
|
|
block.silicon-smelter.description = Refines silicon from sand and coal.
|
|
block.kiln.description = Smelts sand and lead into metaglass.
|
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
|
block.phase-weaver.description = Synthesizes phase fabric from thorium and sand.
|
|
block.surge-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy.
|
|
block.cryofluid-mixer.description = Mixes water and fine titanium powder to produce cryofluid.
|
|
block.blast-mixer.description = Produces blast compound from pyratite and spore pods.
|
|
block.pyratite-mixer.description = Mixes coal, lead and sand into pyratite.
|
|
block.melter.description = Melts down scrap into slag.
|
|
block.separator.description = Separates slag into its mineral components.
|
|
block.spore-press.description = Compresses spore pods into oil.
|
|
block.pulverizer.description = Crushes scrap into fine sand.
|
|
block.coal-centrifuge.description = Transforms oil into coal.
|
|
block.incinerator.description = Vaporizes any item or liquid it receives.
|
|
block.power-void.description = Voids all power inputted. Sandbox only.
|
|
block.power-source.description = Bezkrajno ispušta energiju. Sandbox only.
|
|
block.item-source.description = Infinitely outputs items. Sandbox only.
|
|
block.item-void.description = Destroys any items. Sandbox only.
|
|
block.liquid-source.description = Bezkrajno ispušta tečnosti. Sandbox only.
|
|
block.liquid-void.description = Uništava svaku tečnost. Sandbox only.
|
|
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
|
|
block.payload-void.description = Destroys any payloads. Sandbox only.
|
|
block.copper-wall.description = Protects structures from enemy projectiles.
|
|
block.copper-wall-large.description = Protects structures from enemy projectiles.
|
|
block.titanium-wall.description = Protects structures from enemy projectiles.
|
|
block.titanium-wall-large.description = Protects structures from enemy projectiles.
|
|
block.plastanium-wall.description = Protects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections.
|
|
block.plastanium-wall-large.description = Protects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections.
|
|
block.thorium-wall.description = Protects structures from enemy projectiles.
|
|
block.thorium-wall-large.description = Protects structures from enemy projectiles.
|
|
block.phase-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact.
|
|
block.phase-wall-large.description = Protects structures from enemy projectiles, reflecting most bullets upon impact.
|
|
block.surge-wall.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
|
|
block.surge-wall-large.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
|
|
block.door.description = A wall that can be opened and closed.
|
|
block.door-large.description = A wall that can be opened and closed.
|
|
block.mender.description = Periodically repairs blocks in its vicinity.\nOptionally uses silicon to boost range and efficiency.
|
|
block.mend-projector.description = Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
|
|
block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency.
|
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric increases shield size.
|
|
block.shock-mine.description = Releases electric arcs upon enemy unit contact.
|
|
block.conveyor.description = Transports items forward.
|
|
block.titanium-conveyor.description = Transports items forward. Faster than a standard conveyor.
|
|
block.plastanium-conveyor.description = Transports items forward in batches. Accepts items at the back, and unloads them in three directions at the front. Requires multiple loading and unloading points for peak throughput.
|
|
block.junction.description = Acts as a bridge for two crossing conveyor belts.
|
|
block.bridge-conveyor.description = Transports items over terrain or buildings.
|
|
block.phase-conveyor.description = Instantly transports items over terrain or buildings. Longer range than the item bridge, but requires power.
|
|
block.sorter.description = If an input item matches the selection, it passes forward. Otherwise, the item is outputted to the left and right.
|
|
block.inverted-sorter.description = Similar to a standard sorter, but outputs selected items to the sides instead.
|
|
block.router.description = Distributes input items to 3 output directions equally.
|
|
block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output.
|
|
block.distributor.description = Distributes input items to 7 output directions equally.
|
|
block.overflow-gate.description = Only outputs items to the left and right if the front path is blocked.
|
|
block.underflow-gate.description = Opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
|
|
block.mass-driver.description = Long-range item transport structure. Collects batches of items and shoots them to other mass drivers.
|
|
block.mechanical-pump.description = Pumps and outputs liquids. Does not require power.
|
|
block.rotary-pump.description = Pumps and outputs liquids. Requires power.
|
|
block.impulse-pump.description = Pumps and outputs liquids.
|
|
block.conduit.description = Moves liquids forward. Used in conjunction with pumps and other conduits.
|
|
block.pulse-conduit.description = Moves liquids forward. Transports faster and stores more than standard conduits.
|
|
block.plated-conduit.description = Moves liquids forward. Does not accept input from the sides. Does not leak.
|
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid.
|
|
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
|
|
block.liquid-tank.description = Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router.
|
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits.
|
|
block.bridge-conduit.description = Transports liquids over terrain or buildings.
|
|
block.phase-conduit.description = Transports liquids over terrain or buildings. Longer range than the bridge conduit, but requires power.
|
|
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
|
|
block.power-node-large.description = An advanced power node with greater range.
|
|
block.surge-tower.description = A long-range power node with fewer available connections.
|
|
block.diode.description = Moves battery power in one direction, but only if the other side has less power stored.
|
|
block.battery.description = Stores power in times of surplus energy. Outputs power in times of deficit.
|
|
block.battery-large.description = Stores power in times of surplus energy. Outputs power in times of deficit. Higher capacity than a regular battery.
|
|
block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
|
|
block.thermal-generator.description = Generates power when placed in hot locations.
|
|
block.steam-generator.description = Generates power by burning flammable materials and converting water to steam.
|
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
|
block.rtg-generator.description = Uses the heat of decaying radioactive compounds to produce energy at a slow rate.
|
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
|
block.solar-panel-large.description = Provides a small amount of power from the sun. More efficient than the standard solar panel.
|
|
block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
|
|
block.impact-reactor.description = Creates massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
|
block.mechanical-drill.description = When placed on ore, outputs items at a slow pace indefinitely. Only capable of mining basic resources.
|
|
block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill.
|
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium.
|
|
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
|
block.water-extractor.description = Extracts groundwater. Used in locations with no surface water available.
|
|
block.cultivator.description = Cultivates tiny concentrations of atmospheric spores into spore pods.
|
|
block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
|
|
block.oil-extractor.description = Uses large amounts of power, sand and water to drill for oil.
|
|
block.core-shard.description = Core of the base. Once destroyed, the sector is lost.
|
|
block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
|
|
block.core-foundation.description = Core of the base. Well armored. Stores more resources than a Shard.
|
|
block.core-foundation.details = The second iteration.
|
|
block.core-nucleus.description = Core of the base. Extremely well armored. Stores massive amounts of resources.
|
|
block.core-nucleus.details = The third and final iteration.
|
|
block.vault.description = Stores a large amount of items of each type. Contents can be retrieved with an unloader.
|
|
block.container.description = Stores a small amount of items of each type. Contents can be retrieved with an unloader.
|
|
block.unloader.description = Unloads the selected item from nearby blocks.
|
|
block.launch-pad.description = Launches batches of items to selected sectors.
|
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
|
block.duo.description = Fires alternating bullets at enemies.
|
|
block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft.
|
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
|
block.hail.description = Fires small shells at ground enemies over long distances.
|
|
block.wave.description = Fires streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
|
block.lancer.description = Charges and fires powerful beams of energy at ground targets.
|
|
block.arc.description = Fires arcs of electricity at ground targets.
|
|
block.swarmer.description = Fires homing missiles at enemies.
|
|
block.salvo.description = Fires quick salvos of bullets at enemies.
|
|
block.fuse.description = Fires three close-range piercing blasts at nearby enemies.
|
|
block.ripple.description = Shoots clusters of shells at ground enemies over long distances.
|
|
block.cyclone.description = Fires explosive clumps of flak at nearby enemies.
|
|
block.spectre.description = Fires large armor-piercing bullets at air and ground targets.
|
|
block.meltdown.description = Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
|
block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health.
|
|
block.repair-point.description = Continuously repairs the closest damaged unit in its vicinity.
|
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
|
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
|
|
block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
|
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
|
|
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
|
|
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
|
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
|
block.payload-router.description = Splits input payloads into 3 output directions.
|
|
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
|
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
|
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
|
block.additive-reconstructor.description = Upgrades inputted units to the second tier.
|
|
block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier.
|
|
block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier.
|
|
block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier.
|
|
block.switch.description = A toggleable switch. State can be read and controlled with logic processors.
|
|
block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.
|
|
block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor.
|
|
block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor.
|
|
block.memory-cell.description = Stores information for a logic processor.
|
|
block.memory-bank.description = Stores information for a logic processor. High capacity.
|
|
block.logic-display.description = Displays arbitrary graphics from a logic processor.
|
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
|
|
|
unit.dagger.description = Ispaljuje standardne metke na sve neprijatelje u dometu.
|
|
unit.mace.description = Ispaljuje mlazeve plamena na sve neprijatelje u dometu.
|
|
unit.fortress.description = Ispaljuje dalekometne artiljerijske granate na mete na zemlji.
|
|
unit.scepter.description = Ispaljuje rafale naelektrisanih metaka na sve mete u dometu.
|
|
unit.reign.description = Ispaljuje rafale ogromnih probijajućih metaka na sve mete u dometu.
|
|
unit.nova.description = Ispaljuje lasere koji popravljaju savezničke, a oštećuju protivničke strukure i jedinice. Može leteti.
|
|
unit.pulsar.description = Ispaljuje munje koji oštećuju neprijatelje, a popravljaju saveznike.
|
|
unit.quasar.description = Ispaljuje probijajuće lasere na sve mete u dometu. Laseri oštećuju neprijatelje, a popravljaju saveznike. Može leteti. Ima energetski štit.
|
|
unit.vela.description = Ispaljuje ogromni konstantni laserski zrak koji popravlja saveznike, a oštećuje i pali neprijatelje. Ima dva popravna zraka. Može leteti.
|
|
unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Može da hoda preko većine terena.
|
|
unit.crawler.description = Dolazi do nepprijatelja i samouništava se, izazivaćuji veliku eksploziju.
|
|
unit.atrax.description = Ispaljuje pregrejanu šljaku na neprijatelje u dometu. Može pregaziti preko većine terena i zgrada.
|
|
unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
|
|
unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
|
|
unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain.
|
|
unit.flare.description = Ispaljuje standardne metke na zemnim neprijateljima.
|
|
unit.horizon.description = Drops clusters of bombs on ground targets.
|
|
unit.zenith.description = Ispaljuje rafal raketa na sve obljižnje neprijatelje.
|
|
unit.antumbra.description = Ispaljuje baraž metaka na sve obljižnje neprijatelje.
|
|
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
|
|
unit.mono.description = Automatically mines copper and lead, depositing it into the core.
|
|
unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction.
|
|
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
|
|
unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
|
|
unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
|
|
unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies.
|
|
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
|
|
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
|
|
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
|
|
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
|
|
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
|
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
|
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
|
unit.retusa.description = Ispaljuje torpede na samonavođenje na obljižnje neprijatelje. Popravljuje savezničke jedinice.
|
|
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
|
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
|
unit.aegires.description = Šokira sve neprijateljske jedinice i građevine koje mu uđu u energetsko polje. Popravljuje sve savezničke jedinice.
|
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
|
|
|
lst.read = Read a number from a linked memory cell.
|
|
lst.write = Write a number to a linked memory cell.
|
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
|
lst.getlink = Get a processor link by index. Starts at 0.
|
|
lst.control = Control a building.
|
|
lst.radar = Locate units around a building with range.
|
|
lst.sensor = Get data from a building or unit.
|
|
lst.set = Set a variable.
|
|
lst.operation = Perform an operation on 1-2 variables.
|
|
lst.end = Jump to the top of the instruction stack.
|
|
lst.wait = Wait a certain number of seconds.
|
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
|
lst.jump = Conditionally jump to another statement.
|
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
|
lst.unitcontrol = Control the currently bound unit.
|
|
lst.unitradar = Locate units around the currently bound unit.
|
|
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
|
lst.getblock = Get tile data at any location.
|
|
lst.setblock = Set tile data at any location.
|
|
lst.spawnunit = Spawn unit at a location.
|
|
lst.applystatus = Apply or clear a status effect from a uniut.
|
|
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
|
lst.explosion = Create an explosion at a location.
|
|
lst.setrate = Set processor execution speed in instructions/tick.
|
|
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
|
lst.setrule = Set a game rule.
|
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
|
lst.cutscene = Manipulate the player camera.
|
|
lst.setflag = Set a global flag that can be read by all processors.
|
|
lst.getflag = Check if a global flag is set.
|
|
|
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
|
|
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
|
lenum.shoot = Shoot at a position.
|
|
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
|
lenum.config = Building configuration, e.g. sorter item.
|
|
lenum.enabled = Whether the block is enabled.
|
|
|
|
laccess.color = Illuminator color.
|
|
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
|
laccess.dead = Whether a unit/building is dead or no longer valid.
|
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
|
lcategory.unknown = Nepoznato
|
|
lcategory.unknown.description = Uncategorized instructions.
|
|
lcategory.io = Input & Output
|
|
lcategory.io.description = Modify contents of memory blocks and processor buffers.
|
|
lcategory.block = Block Control
|
|
lcategory.block.description = Interact with blocks.
|
|
lcategory.operation = Operations
|
|
lcategory.operation.description = Logical operations.
|
|
lcategory.control = Flow Control
|
|
lcategory.control.description = Manage execution order.
|
|
lcategory.unit = Unit Control
|
|
lcategory.unit.description = Give units commands.
|
|
lcategory.world = World
|
|
lcategory.world.description = Control how the world behaves.
|
|
|
|
graphicstype.clear = Fill the display with a color.
|
|
graphicstype.color = Set color for next drawing operations.
|
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
|
graphicstype.stroke = Set line width.
|
|
graphicstype.line = Draw line segment.
|
|
graphicstype.rect = Fill a rectangle.
|
|
graphicstype.linerect = Draw a rectangle outline.
|
|
graphicstype.poly = Fill a regular polygon.
|
|
graphicstype.linepoly = Draw a regular polygon outline.
|
|
graphicstype.triangle = Fill a triangle.
|
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
|
|
|
lenum.always = Always true.
|
|
lenum.idiv = Integer division.
|
|
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
|
lenum.mod = Modulo.
|
|
lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
|
|
lenum.notequal = Not equal. Coerces types.
|
|
lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
|
|
lenum.shl = Bit-shift left.
|
|
lenum.shr = Bit-shift right.
|
|
lenum.or = Bitwise OR.
|
|
lenum.land = Logical AND.
|
|
lenum.and = Bitwise AND.
|
|
lenum.not = Bitwise flip.
|
|
lenum.xor = Bitwise XOR.
|
|
|
|
lenum.min = Minimum of two numbers.
|
|
lenum.max = Maximum of two numbers.
|
|
lenum.angle = Angle of vector in degrees.
|
|
lenum.len = Length of vector.
|
|
|
|
lenum.sin = Sine, in degrees.
|
|
lenum.cos = Cosine, in degrees.
|
|
lenum.tan = Tangent, in degrees.
|
|
|
|
lenum.asin = Arc sine, in degrees.
|
|
lenum.acos = Arc cosine, in degrees.
|
|
lenum.atan = Arc tangent, in degrees.
|
|
|
|
#not a typo, look up 'range notation'
|
|
lenum.rand = Random decimal in range [0, value).
|
|
lenum.log = Natural logarithm (ln).
|
|
lenum.log10 = Base 10 logarithm.
|
|
lenum.noise = 2D simplex noise.
|
|
lenum.abs = Absolute value.
|
|
lenum.sqrt = Square root.
|
|
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lenum.any = Any unit.
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lenum.ally = Ally unit.
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lenum.attacker = Unit with a weapon.
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lenum.enemy = Enemy unit.
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lenum.boss = Guardian unit.
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lenum.flying = Flying unit.
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lenum.ground = Ground unit.
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lenum.player = Unit controlled by a player.
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lenum.ore = Ore deposit.
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lenum.damaged = Damaged ally building.
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lenum.spawn = Enemy spawn point.\nMay be a core or a position.
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lenum.building = Building in a specific group.
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lenum.core = Any core.
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lenum.storage = Storage building, e.g. Vault.
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lenum.generator = Buildings that generate power.
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lenum.factory = Buildings that transform resources.
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lenum.repair = Repair points.
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lenum.battery = Any battery.
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lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
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lenum.reactor = Impact/Thorium reactor.
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lenum.turret = Any turret.
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sensor.in = The building/unit to sense.
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radar.from = Building to sense from.\nSensor range is limited by building range.
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radar.target = Filter for units to sense.
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radar.and = Additional filters.
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radar.order = Sorting order. 0 to reverse.
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radar.sort = Metric to sort results by.
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radar.output = Variable to write output unit to.
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unitradar.target = Filter for units to sense.
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unitradar.and = Additional filters.
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unitradar.order = Sorting order. 0 to reverse.
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unitradar.sort = Metric to sort results by.
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unitradar.output = Variable to write output unit to.
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control.of = Building to control.
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control.unit = Unit/building to aim at.
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control.shoot = Whether to shoot.
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unitlocate.enemy = Whether to locate enemy buildings.
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unitlocate.found = Whether the object was found.
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unitlocate.building = Output variable for located building.
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unitlocate.outx = Output X coordinate.
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unitlocate.outy = Output Y coordinate.
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unitlocate.group = Building group to look for.
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lenum.idle = Don't move, but keep building/mining.\nThe default state.
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lenum.stop = Stop moving/mining/building.
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lenum.unbind = Completely disable logic control.\nResume standard AI.
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lenum.move = Move to exact position.
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lenum.approach = Approach a position with a radius.
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lenum.pathfind = Pathfind to the enemy spawn.
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lenum.target = Shoot a position.
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lenum.targetp = Shoot a target with velocity prediction.
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lenum.itemdrop = Drop an item.
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lenum.itemtake = Take an item from a building.
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lenum.paydrop = Drop current payload.
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lenum.paytake = Pick up payload at current location.
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lenum.payenter = Enter/land on the payload block the unit is on.
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lenum.flag = Numeric unit flag.
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lenum.mine = Mine at a position.
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lenum.build = Build a structure.
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lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
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lenum.within = Check if unit is near a position.
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lenum.boost = Start/stop boosting.
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onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
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onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
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