mirror of
https://github.com/Anuken/Mindustry.git
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022c76bf45
They spoke on Discord because of an incorrect translation.
1506 lines
79 KiB
Properties
1506 lines
79 KiB
Properties
#Fordította: Vajda Simon
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credits.text = Created by [royal]Anuken[] - [sky]anukendev@gmail.com[]
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credits = Credits
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contributors = Fordítok és készítők
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discord = Csatlakozz a Mindustry Discord szerverhez!
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link.discord.description = Az eredeti Mindustry Discord chatszoba
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link.reddit.description = A Mindustry subreddit
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link.github.description = A játék forráskódja
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link.changelog.description = Frissítési változások listája
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link.dev-builds.description = Instabil fejlesztői build-ek
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link.trello.description = Hivatalos Trello tábla a tervezett funkcióknak
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link.itch.io.description = itch.io oldal PC letöltésekkel
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link.google-play.description = Google Play áruház listázás
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link.f-droid.description = F-Droid katalógus listázás
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link.wiki.description = Hivatalos Mindustry wiki
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link.suggestions.description = Új funkciók ajánlása
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link.bug.description = Találtál egyett? Jelentsd itt
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linkfail = Nem sikerült megnyitni a linket!\nAz URL a vágólapra lett másolva.
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screenshot = Képernyőkép mentve ide: {0}
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screenshot.invalid = Túl nagy a térkép, nincsen elég memória a képernyőképhez.
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gameover = Játék vége
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gameover.disconnect = Kapcsolat bontása
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gameover.pvp = A[accent] {0}[] csapat nyert!
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gameover.waiting = [accent]Várakozás a következő mapra...
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highscore = [accent]Új rekord!
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copied = Másolva.
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indev.notready = A játéknak ez a része még nincsen kész
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indev.campaign = [accent]Gratulálunk! Elérte a kampány végét! []\n\nEz a tartalom mostanáig terjedt. A bolygóközi utazás a jövőbeli frissítésekben szerepel.
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load.sound = Hangok
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load.map = Mapok
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load.image = Képek
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load.content = Tartalom
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load.system = Rendszer
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load.mod = Modok
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load.scripts = Szkriptek
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be.update = Új Bleeding Edge épület áll rendelkezésre:
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be.update.confirm = Letölti és újra indítja?
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be.updating = Frissítés...
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be.ignore = Mellőzés
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be.noupdates = Nem találtunk frissítést.
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be.check = Frissítések keresése.
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mod.featured.dialog.title = Mod kereső (WIP)
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mods.browser.selected = Mod kiválasztása
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mods.browser.add = Letöltés
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mods.github.open = Megtekintés
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schematic = Schematic
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schematic.add = Schematic mentése...
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schematics = Schematicok
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schematic.replace = Már van ilyen nevű schematic. Csere?
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schematic.exists = Már van ilyen nevű schematic.
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schematic.import = Schematic importálása...
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schematic.exportfile = Exportálás fájlba
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schematic.importfile = Importálás fájlba
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schematic.browseworkshop = Workshop megtekintése
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schematic.copy = Másolás a vágólapra
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schematic.copy.import = Importálás a vágólapról
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schematic.shareworkshop = Megosztás a Workshopon
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schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Schematic tükrözése
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schematic.saved = Schematic mentve.
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schematic.delete.confirm = Ez a Schematic törölve lesz.
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schematic.rename = Schematic átnevezése
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schematic.info = {0}x{1}, {2} blokk
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schematic.disabled = [scarlet]Sémák letiltva[]\nNem használhat sematikákat ezen a [accent]mapon[] vagy [accent] szerveren.
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stats = Statisztika
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stat.wave = Hullámok kivádve:[accent] {0}
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stat.enemiesDestroyed = Kivédett ellenség:[accent] {0}
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stat.built = Épített épületek:[accent] {0}
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stat.destroyed = Szétrombolt épületek:[accent] {0}
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stat.deconstructed = Törölt épületek:[accent] {0}
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stat.delivered = Elindított erőforrások:
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stat.playtime = Játszott idő:[accent] {0}
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stat.rank = Végső értékelés: [accent]{0}
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globalitems = [accent]Összes item
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map.delete = Biztosan törli ezt a mapot"[accent]{0}[]"?
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level.highscore = Magas pontszám: [accent]{0}
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level.select = Szint kiválasztása
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level.mode = Játékmód:
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coreattack = < A mag támadás alatt! >
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nearpoint = [[ [scarlet]AZONNAL HAGYD EL A LEDOBÁSI PONTOT[] ]\nveszélyes zóna
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database = Mag adatbázis
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savegame = Játék mentése
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loadgame = Játék betöltése
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joingame = Csatlakozás játékhoz
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customgame = Egyedi játék
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newgame = Új játék
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none = <semmi>
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minimap = Minimap
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position = Pozíció
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close = Bezárás
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website = Weboldal
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quit = Kilépés
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save.quit = Mentés & Kilépés
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maps = Mapok
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maps.browse = Mapok keresése
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continue = Folytatás
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maps.none = [lightgray]Nem találtunk ilyen mapot!
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invalid = Érvénytelen
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pickcolor = Válasszon színt
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preparingconfig = Konfiguráció előkészítése
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preparingcontent = Tartalom előkészítése
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uploadingcontent = Tartalom feltöltése
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uploadingpreviewfile = Előnézet feltöltése
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committingchanges = Változások mentése
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done = Kész
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feature.unsupported = Az eszköz nem támogatja ezt a funkciót.
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mods.alphainfo = Figyelem! a modok alfa állapotban vannak, és[scarlet] nagyon sok lehet benne a hiba[].\nJelentsd be az esetleges hibákat a Mindustry GitHubon.
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mods = Modok
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mods.none = [lightgray]Nincsen mod!
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mods.guide = Mod készítési útmutató
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mods.report = Hiba jelentése
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mods.openfolder = Megnyitás mappából
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mods.reload = Újratöltés
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mods.reloadexit = Indítsa újra a játékot, hogy betöltődjenek a modok.
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mod.display = [gray]Mod:[orange] {0}
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mod.enabled = [lightgray]Aktív
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mod.disabled = [scarlet]Inaktív
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mod.disable = Letiltás
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mod.content = Tartalom:
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mod.delete.error = Nem lehet törölni a Modot. Lehet, hogy egy másik folyamat használja.
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mod.requiresversion = [scarlet]Minimális játék verzió: [accent]{0}
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mod.outdated = [scarlet]Nem kompatibilis V6-al (no minGameVersion: 105)
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mod.missingdependencies = [scarlet]Hiányzó függőség: {0}
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mod.erroredcontent = [scarlet]Tartalom hiba
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mod.errors = Hiba történt a tartalom betöltése közben.
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mod.noerrorplay = [scarlet]Vannak hibás Modok.[] Töröld le vagy javítsd ki a játék előtt.
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mod.nowdisabled = [scarlet]A '{0}' Modnak nincsen megfelelő függősége:[accent] {1}\n[lightgray]Ezeket előbb le kell tölteni.\nEz a Mod automatikusan törölve lesz.
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mod.enable = Engedélyezés
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mod.requiresrestart = A játék kilép a módosítások alkalmazásához.
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mod.reloadrequired = [scarlet]Újratöltés szükséges
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mod.import = Mod importálása
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mod.import.file = Fájl importálása
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mod.import.github = GitHub Mod importálása
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mod.jarwarn = [scarlet]A JAR modok eredendően nem biztonságosak.[]\nGyőződjön meg arról, hogy ezt a modot megbízható forrásból importálja!
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mod.item.remove = Ez az elem része a [accent] '{0}'[] Modnak. A törléshez távolítsd el a Modot.
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mod.remove.confirm = Ez a Mod törölve lesz.
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mod.author = [LIGHT_GRAY]Készítő:[] {0}
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mod.missing = Ez a mentés nemrég törölt vagy frissített Modokat tartalmaz. Elképzelhető, hogy nem fog működni. Biztosan betöltöd?\n[lightgray]Modok:\n{0}
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mod.preview.missing = Mielőtt publikálod ezt a modot a workshopra, adj hozzá egy borítóképet.\nKészíts egy[accent] preview.png[] nevű képet a mod mappájába, majd próbáld újra.
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mod.folder.missing = Csak mappa formában lehet feltölteni a workshopra.\nHogy átalakítsd, csomagold ki a ZIP-et egy mappába és töröld le a régit, Majd indítsd újra a játékot vagy töltsd újra a modot.
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mod.scripts.disable = Az eszköz nem támogatja a szkriptekkel rendelkező modokat. \nA játékhoz le kell tiltania ezeket a modokat.
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about.button = Közreműködők
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name = Név:
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noname = Válassz egy[accent] nevet[] előbb.
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planetmap = Bolygó térkép
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launchcore = Mag kilövése
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filename = Fájl név:
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unlocked = Új tartalom kinyitva!
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available = Új kutatás áll rendelkezésre!
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completed = [accent]Kész
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techtree = Tech Tree
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research.legacy = [accent]5.0[] kutatási adatok találhatók.\nSzeretné [accent] betölteni ezeket az adatokat [], vagy [accent] eldobni [], és újraindítani a kutatást az új kampányban (ajánlott)?
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research.load = Betöltés
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research.discard = Eldobás
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research.list = [lightgray]Fedezd fel:
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research = Felfedezés
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researched = [lightgray]{0} felfedezve.
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research.progress = {0}% kész
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players = {0} játékosok
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players.single = {0} játékos
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players.search = keresés
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players.notfound = [gray]nincsen játékos
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server.closing = [accent]Szerver bezárása...
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server.kicked.kick = Ki lettél rúgva a szerverről!
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server.kicked.whitelist = Nem vagy a fehérlistán.
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server.kicked.serverClose = A szerver be lett zárva.
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server.kicked.vote = Le lettél szavazva. Viszlát.
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server.kicked.clientOutdated = Elavult verziót használsz! Frissítsd a játékot!
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server.kicked.serverOutdated = Elavult a szerver! Kérd meg a tulajdonost, hogy frissítse!
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server.kicked.banned = Ki vagy tiltva a szerverről.
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server.kicked.typeMismatch = Ez a szerver nem kompatibilis a jelenlegi verzióddal.
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server.kicked.playerLimit = Ez a szerver tele van. Várd ki a sorodat.
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server.kicked.recentKick = Nemrég ki lettél rúgva.\nVárj egy kicsit.
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server.kicked.nameInUse = Már van egy ilyen nevű játékos.
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server.kicked.nameEmpty = A kiválasztott név érvénytelen.
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server.kicked.idInUse = Már csatlakozva vagy erre a szerverre! Nem lehet egyszerre két fiókot használni.
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server.kicked.customClient = Ez a szerver nem támogatja a saját készítésű buildeket. Használj egy hivatalos változatot.
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server.kicked.gameover = Vége a játéknak!
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server.kicked.serverRestarting = Ez a szerver újraindul.
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server.versions = Te verziód:[accent] {0}[]\nSzerver verzió:[accent] {1}[]
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host.info = Az [accent]host[] gomb kiszolgálót üzemeltet a [scarlet]6567[] porton.\nAzon a [lightgray] wifin vagy a helyi hálózaton [] bárki láthatja a szervert a szerverlistáján.\n\nHa azt szeretné, hogy az emberek bárhonnan IP-címmel csatlakozhassanak, [accent] port-továbbítás []\n\n[lightgray] Megjegyzés: Ha valakinek problémái vannak a LAN-játékhoz való csatlakozással, győződjön meg arról, hogy a tűzfal beállításaiban engedélyezte-e a Mindustry hozzáférését a helyi hálózathoz. Ne feledje, hogy a nyilvános hálózatok néha nem teszik lehetővé a kiszolgálók felderítését.
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join.info = Itt megadhat egy [accent]szerver IP-t[] a csatlakozáshoz, vagy felfedezheti a [accent]helyi hálózat[] vagy [accent]globális[] szervereket, amelyekhez csatlakozni szeretne.\nMindkét LAN és WAN multiplayer támogatott.\n\n[lightgray]Ha IP-vel akarsz csatlakozni valakihez, akkor meg kell kérdezned a gazdagéptől az IP-jét, amely megtalálható a "my ip" Google kereséssel.
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hostserver = Másik játékos meghívása
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invitefriends = Barátok meghívása
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hostserver.mobile = Játékos meghívása
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host = meghívás
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hosting = [accent]Szerver megnyitása...
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hosts.refresh = Frissítés
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hosts.discovering = LAN játék keresése
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hosts.discovering.any = Játék keresése
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server.refreshing = Szerver frissítése
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hosts.none = [lightgray]Nincsen helyi játék!
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host.invalid = [scarlet]Nem sikerült csatlakozni.
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servers.local = Lokális Szerverek
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servers.remote = Távoli Szerverek
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servers.global = Közösségi szerverek
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servers.disclaimer = A közösségi szervereket [accent]nem[] a fejlesztő birtokolja és nem ellenőrzi.\n\nA szerverek tartalmazhatnak olyan felhasználók által létrehozott tartalmat, amely nem minden korosztály számára megfelelő.
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servers.showhidden = Rejtett szerverek megjelenítése
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server.shown = Látható
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server.hidden = Rejtett
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trace = Játékos követése
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trace.playername = Játékos neve: [accent]{0}
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trace.ip = IP: [accent]{0}
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trace.id = Azonosító: [accent]{0}
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trace.mobile = Mobil kliens: [accent]{0}
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trace.modclient = Nemhivatalos kliens: [accent]{0}
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invalidid = Érvénytelen kliens ID! Submit a bug report.
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server.bans = Tiltások
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server.bans.none = Nincsenek tiltott játékosok!
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server.admins = Adminok
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server.admins.none = Nincsen admin!
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server.add = Szerver hozzáadása
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server.delete = Biztosan törlöd ezt a szervert?
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server.edit = Szerver szerkesztése
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server.outdated = [crimson]Elavult szerver![]
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server.outdated.client = [crimson]Elavult kliens![]
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server.version = [gray]v{0} {1}
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server.custombuild = [accent]Saját Build
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confirmban = Biztosan tiltod ezt a játékost?
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confirmkick = Biztosan kirúgod ezt a játékost?
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confirmvotekick = Biztosan ki akarod rúgatni ezt a játékost?
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confirmunban = Biztosan újra engedélyezed ezt a játékost?
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confirmadmin = Biztosan hozzá akarod adni ezt a játékost az adminokhoz?
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confirmunadmin = Biztosan meg akarod szűntetni ennek a játékosnak az admin szátuszát?
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joingame.title = Csatlakozás
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joingame.ip = Cím:
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disconnect = Leválasztva.
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disconnect.error = Csatlakozási hiba.
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disconnect.closed = Csatlakozás bezárva.
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disconnect.timeout = Időtúllépés.
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disconnect.data = Nem sikerült betölteni az adatokat!
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cantconnect = Nem sikerült csatlakozni ehhez: ([accent]{0}[]).
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connecting = [accent]Csatlakozás...
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reconnecting = [accent]Újra csatlakozás...
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connecting.data = [accent]Betöltés...
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server.port = Port:
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server.addressinuse = Már van ilyen cím!
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server.invalidport = Érvénytelen port!
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server.error = [crimson]Nem sikerült megnyitni a szervert.
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save.new = Új mentés
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save.overwrite = Biztosan felülírod\nezt a mentést?
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overwrite = Felülírás
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save.none = Nem található mentés!
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savefail = Nem sikerült menteni!
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save.delete.confirm = Biztosan törlöd ezt a mentést?
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save.delete = Törlés
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save.export = Exportálás
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save.import.invalid = [accent]Ez a mentés érvénytelen!
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save.import.fail = [crimson]Nem sikerült importálni a[accent]{0}[] mentést
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save.export.fail = [crimson]Nem sikerült exportálni a[accent]{0}[] mentést
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save.import = Importálás
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save.newslot = Név:
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save.rename = Átnevezés
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save.rename.text = Új név:
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selectslot = Válassz ki egy mentést.
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slot = [accent]Slot {0}
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editmessage = Üzenet szerkesztése
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save.corrupted = Érvénytelen fájl!
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empty = <üres>
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on = Be
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off = Ki
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save.autosave = Automatikus mentés: {0}
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save.map = Térkép: {0}
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save.wave = Hullám: {0}
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save.mode = Mód: {0}
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save.date = Utolsó Mentés: {0}
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save.playtime = Játékidő: {0}
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warning = Figyelmeztetés.
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confirm = Rendben
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delete = Törlés
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view.workshop = Megtekintés a Workshopban
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workshop.listing = Workshop Listázás szerkesztése
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ok = OK
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open = Megnyitás
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customize = Szabályok módosítása
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cancel = Mégse
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openlink = Link megnyitása
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copylink = Link másolása
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back = Vissza
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crash.export = Összeomlási napló exportálása
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crash.none = Nem található összeomlási napló.
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crash.exported = Összeomlási napló exportálva.
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data.export = Adatok Exportálása
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data.import = Adatok Importálása
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data.openfolder = Adat mappa megnyitása
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data.exported = Adat exportálva.
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data.invalid = Érvénytelen adatok.
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data.import.confirm = Külső adat importálása felülírja[scarlet] minden[] jelenlegi állapotodat.\n[accent]Nem lehet visszavonni![]\n\nAmint kész az importálás, kilép a játék.
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quit.confirm = Biztos kilépsz?
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quit.confirm.tutorial = Biztosan tudod, mit csinálsz?\nA bevezetőt megtalálod itt:[accent] Beállítások->Játék->Bevezető újrajátszása[]
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loading = [accent]Betöltés...
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reloading = [accent]Modok Újratöltése...
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saving = [accent]Mentés...
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respawn = Nyomd meg a [accent][[{0}][] gombot, hogy újra élegy a magban.
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cancelbuilding = Használd a(z) [accent][[{0}][] gombot, hogy töröld a tervrajzot.
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selectschematic = Használd a(z) [accent][[{0}][] gombot, hogy kijelölj és másolj.
|
|
pausebuilding = Használd a(z) [accent][[{0}][] gombot, hogy megállítsd az építkezést.
|
|
resumebuilding = Használd a(z) [scarlet][[{0}][] gombot, hogy folytasd az építkezést.
|
|
showui = A kezelőfelület elrejtve.\nNyomja meg a(z) [accent][[{0}][] gombot a megjelenítéséhez.
|
|
wave = [accent]{0}. Hullám
|
|
wave.cap = [accent]{0}/{1} Hullám
|
|
wave.waiting = [lightgray]Következő hullám {0}
|
|
wave.waveInProgress = [lightgray]Hullám folyamatban
|
|
waiting = [lightgray]Várakozás...
|
|
waiting.players = Várakozás a játékosokra...
|
|
wave.enemies = [lightgray]Fennmaradó ellenségek: {0}
|
|
wave.enemycores = [accent]{0}[lightgray] Ellenséges magok
|
|
wave.enemycore = [accent]{0}[lightgray] Ellenséges mag
|
|
wave.enemy = [lightgray]{0} Megmaradt ellenség
|
|
wave.guardianwarn = Az őrző [accent]{0}[] hullám múlva érkezik.
|
|
wave.guardianwarn.one = Az őrző [accent]{0}[] hullám múlva érkezik.
|
|
loadimage = Fénykép betöltése
|
|
saveimage = Fénykép mentése
|
|
unknown = Ismeretlen
|
|
custom = Egyedi
|
|
builtin = Beépített
|
|
map.delete.confirm = Biztosan törli ezt a mapot? Ez a művelet nem visszavonható!
|
|
map.random = [accent]Random Map
|
|
map.nospawn = Ez a map nem rendelkezik maggal, amelybe a játékos beleszülethet! Adjon hozzá egy [accent]narancssárga[] magot ehhez a maphoz a szerkesztőben.
|
|
map.nospawn.pvp = Ezen a térképen nincsen ellenséges mag, amiba az másik csapat éledhet! Adjon hozzá [scarlet]nem narancssárga[] magok ehhez a maphoz a szerkesztőben.
|
|
map.nospawn.attack = Ezen a térképen nincsen ellenséges mag! Adjon hozzá [scarlet]piros[] magot ehhez a maphoz a szerkesztőben.
|
|
map.invalid = Hiba a map betöltésekor: sérült vagy érvénytelen mapfájl.
|
|
workshop.update = Item frisítése
|
|
workshop.error = Hiba történt a műhely részleteinek lekérésekor: {0}
|
|
map.publish.confirm = Biztos, hogy közzéteszi ezt a mapot?\n\n[lightgray] Győződjön meg róla, hogy először elfogadta a Workshop EULA-t, különben a mapok nem jelennek meg!
|
|
workshop.menu = Válassza ki, mit szeretne csinálni ezzel az itemmel.
|
|
workshop.info = Item Infó
|
|
changelog = Changelog (opcionális):
|
|
eula = Steam EULA
|
|
missing = Ezt az elemet törölték vagy áthelyezték.\n[lightgray] A műhely adatait automatikusan leválasztották.
|
|
publishing = [accent]Publikálás...
|
|
publish.confirm = Biztosan közzéteszi ezt?\n\n[lightgray] Győződjön meg róla, hogy először elfogadta a Workshop EULA-t, különben az itemei nem jelennek meg!
|
|
publish.error = Hiba az item publikálásakor: {0}
|
|
steam.error = Nem sikerült inicializálni a Steam szolgáltatásokat.\nHiba: {0}
|
|
|
|
editor.brush = Brush
|
|
editor.openin = Open In Editor
|
|
editor.oregen = Ore Generation
|
|
editor.oregen.info = Ore Generation:
|
|
editor.mapinfo = Map Info
|
|
editor.author = Author:
|
|
editor.description = Description:
|
|
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
|
editor.waves = Waves:
|
|
editor.rules = Rules:
|
|
editor.generation = Generation:
|
|
editor.ingame = Edit In-Game
|
|
editor.publish.workshop = Publish On Workshop
|
|
editor.newmap = New Map
|
|
editor.center = Center
|
|
workshop = Workshop
|
|
waves.title = Waves
|
|
waves.remove = Remove
|
|
waves.never = <never>
|
|
waves.every = every
|
|
waves.waves = wave(s)
|
|
waves.perspawn = per spawn
|
|
waves.shields = shields/wave
|
|
waves.to = to
|
|
waves.guardian = Guardian
|
|
waves.preview = Preview
|
|
waves.edit = Edit...
|
|
waves.copy = Copy to Clipboard
|
|
waves.load = Load from Clipboard
|
|
waves.invalid = Invalid waves in clipboard.
|
|
waves.copied = Waves copied.
|
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
|
|
|
#these are intentionally in lower case
|
|
wavemode.counts = counts
|
|
wavemode.totals = totals
|
|
wavemode.health = health
|
|
|
|
editor.default = [lightgray]<Default>
|
|
details = Details...
|
|
edit = Edit...
|
|
editor.name = Name:
|
|
editor.spawn = Spawn Unit
|
|
editor.removeunit = Remove Unit
|
|
editor.teams = Teams
|
|
editor.errorload = Error loading file.
|
|
editor.errorsave = Error saving file.
|
|
editor.errorimage = That's an image, not a map.\n\nIf you want to import a 3.5/build 40 map, use the 'Import Legacy Map' button in the editor.
|
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
|
editor.errornot = This is not a map file.
|
|
editor.errorheader = This map file is either not valid or corrupt.
|
|
editor.errorname = Map has no name defined. Are you trying to load a save file?
|
|
editor.update = Update
|
|
editor.randomize = Randomize
|
|
editor.apply = Apply
|
|
editor.generate = Generate
|
|
editor.resize = Resize
|
|
editor.loadmap = Load Map
|
|
editor.savemap = Save Map
|
|
editor.saved = Saved!
|
|
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
|
|
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
|
editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
|
editor.import = Import...
|
|
editor.importmap = Import Map
|
|
editor.importmap.description = Import an already existing map
|
|
editor.importfile = Import File
|
|
editor.importfile.description = Import an external map file
|
|
editor.importimage = Import Image File
|
|
editor.importimage.description = Import an external map image file
|
|
editor.export = Export...
|
|
editor.exportfile = Export File
|
|
editor.exportfile.description = Export a map file
|
|
editor.exportimage = Export Terrain Image
|
|
editor.exportimage.description = Export an image file containing only basic terrain
|
|
editor.loadimage = Import Terrain
|
|
editor.saveimage = Export Terrain
|
|
editor.unsaved = Are you sure you want to exit?\n[scarlet]Any unsaved changes will be lost.
|
|
editor.resizemap = Resize Map
|
|
editor.mapname = Map Name:
|
|
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
|
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?\n"[accent]{0}[]"
|
|
editor.exists = A map with this name already exists.
|
|
editor.selectmap = Select a map to load:
|
|
|
|
toolmode.replace = Replace
|
|
toolmode.replace.description = Draws only on solid blocks.
|
|
toolmode.replaceall = Replace All
|
|
toolmode.replaceall.description = Replace all blocks in map.
|
|
toolmode.orthogonal = Orthogonal
|
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
|
toolmode.square = Square
|
|
toolmode.square.description = Square brush.
|
|
toolmode.eraseores = Erase Ores
|
|
toolmode.eraseores.description = Erase only ores.
|
|
toolmode.fillteams = Fill Teams
|
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
|
toolmode.drawteams = Draw Teams
|
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
|
|
|
filters.empty = [lightgray]No filters! Add one with the button below.
|
|
filter.distort = Distort
|
|
filter.noise = Noise
|
|
filter.enemyspawn = Enemy Spawn Select
|
|
filter.spawnpath = Path To Spawn
|
|
filter.corespawn = Core Select
|
|
filter.median = Median
|
|
filter.oremedian = Ore Median
|
|
filter.blend = Blend
|
|
filter.defaultores = Default Ores
|
|
filter.ore = Ore
|
|
filter.rivernoise = River Noise
|
|
filter.mirror = Mirror
|
|
filter.clear = Clear
|
|
filter.option.ignore = Ignore
|
|
filter.scatter = Scatter
|
|
filter.terrain = Terrain
|
|
filter.option.scale = Scale
|
|
filter.option.chance = Chance
|
|
filter.option.mag = Magnitude
|
|
filter.option.threshold = Threshold
|
|
filter.option.circle-scale = Circle Scale
|
|
filter.option.octaves = Octaves
|
|
filter.option.falloff = Falloff
|
|
filter.option.angle = Angle
|
|
filter.option.amount = Amount
|
|
filter.option.block = Block
|
|
filter.option.floor = Floor
|
|
filter.option.flooronto = Target Floor
|
|
filter.option.target = Target
|
|
filter.option.wall = Wall
|
|
filter.option.ore = Ore
|
|
filter.option.floor2 = Secondary Floor
|
|
filter.option.threshold2 = Secondary Threshold
|
|
filter.option.radius = Radius
|
|
filter.option.percentile = Percentile
|
|
|
|
width = Szélesség:
|
|
height = Magasság:
|
|
menu = Menü
|
|
play = Játék
|
|
campaign = Kampány
|
|
load = Betöltés
|
|
save = Mentés
|
|
fps = FPS: {0}
|
|
ping = Ping: {0}ms
|
|
memory = Mem: {0}mb
|
|
memory2 = Mem:\n {0}mb +\n {1}mb
|
|
language.restart = Indítsa újra a játékot, hogy betöltődjenek a nyelvi beállítások.
|
|
settings = Beállítások
|
|
tutorial = Tutorial
|
|
tutorial.retake = Re-Take Tutorial
|
|
editor = Szerkesztő
|
|
mapeditor = Map szerkesztő
|
|
|
|
abandon = Abandon
|
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
|
locked = Lezárva
|
|
complete = [lightgray]Complete:
|
|
requirement.wave = Reach Wave {0} in {1}
|
|
requirement.core = Destroy Enemy Core in {0}
|
|
requirement.research = Research {0}
|
|
requirement.produce = Produce {0}
|
|
requirement.capture = Capture {0}
|
|
launch.text = Indítás
|
|
research.multiplayer = Only the host can research items.
|
|
map.multiplayer = Only the host can view sectors.
|
|
uncover = Uncover
|
|
configure = Configure Loadout
|
|
|
|
loadout = Loadout
|
|
resources = Resources
|
|
bannedblocks = Banned Blocks
|
|
addall = Összes hozzáadása
|
|
launch.from = Launching From: [accent]{0}
|
|
launch.destination = Destination: {0}
|
|
configure.invalid = Amount must be a number between 0 and {0}.
|
|
add = Add...
|
|
boss.health = Guardian Health
|
|
|
|
connectfail = [scarlet]Csatlakozási hiba:\n\n[accent]{0}
|
|
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
|
error.invalidaddress = Invalid address.
|
|
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
|
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
|
error.alreadyconnected = Already connected.
|
|
error.mapnotfound = A map fájl nem található!
|
|
error.io = Internet I/O hiba.
|
|
error.any = Ismeretlen internet hiba.
|
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
|
|
|
weather.rain.name = Rain
|
|
weather.snow.name = Snow
|
|
weather.sandstorm.name = Sandstorm
|
|
weather.sporestorm.name = Sporestorm
|
|
weather.fog.name = Fog
|
|
|
|
sectors.unexplored = [lightgray]Unexplored
|
|
sectors.resources = Resources:
|
|
sectors.production = Production:
|
|
sectors.export = Export:
|
|
sectors.time = Idő:
|
|
sectors.threat = Threat:
|
|
sectors.wave = Hullámok:
|
|
sectors.stored = Stored:
|
|
sectors.resume = Folytatás
|
|
sectors.launch = Launch
|
|
sectors.select = Kiválasztás
|
|
sectors.nonelaunch = [lightgray]none (sun)
|
|
sectors.rename = Szektor átnevezése
|
|
sectors.enemybase = [scarlet]Ellenséges bázis
|
|
sectors.vulnerable = [scarlet]Vulnerable
|
|
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
|
sectors.survives = [accent]Survives {0} waves
|
|
sectors.go = Go
|
|
sector.curcapture = Sector Captured
|
|
sector.curlost = Elvesztett szektor
|
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
|
sector.attacked = Sector [accent]{0}[white] under attack!
|
|
sector.lost = Sector [accent]{0}[white] lost!
|
|
#note: the missing space in the line below is intentional
|
|
sector.captured = Sector [accent]{0}[white]captured!
|
|
|
|
threat.low = Gyenge
|
|
threat.medium = Közepes
|
|
threat.high = Nehéz
|
|
threat.extreme = Extrém
|
|
threat.eradication = Felszámolás
|
|
|
|
planets = Planets
|
|
|
|
planet.serpulo.name = Serpulo
|
|
planet.sun.name = Sun
|
|
|
|
sector.impact0078.name = Impact 0078
|
|
sector.groundZero.name = Ground Zero
|
|
sector.craters.name = The Craters
|
|
sector.frozenForest.name = Frozen Forest
|
|
sector.ruinousShores.name = Ruinous Shores
|
|
sector.stainedMountains.name = Stained Mountains
|
|
sector.desolateRift.name = Desolate Rift
|
|
sector.nuclearComplex.name = Nuclear Production Complex
|
|
sector.overgrowth.name = Overgrowth
|
|
sector.tarFields.name = Tar Fields
|
|
sector.saltFlats.name = Salt Flats
|
|
sector.fungalPass.name = Fungal Pass
|
|
sector.biomassFacility.name = Biomass Synthesis Facility
|
|
sector.windsweptIslands.name = Windswept Islands
|
|
sector.extractionOutpost.name = Extraction Outpost
|
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
|
|
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
|
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Mace units. Destroy it.
|
|
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
|
sector.biomassFacility.description = The origin of spores. This is the facility in which they were researched and initially produced.\nResearch the technology contained within. Cultivate spores for the production of fuel and plastics.\n\n[lightgray]Upon this facility's demise, the spores were released. Nothing in the local ecosystem could compete with such an invasive organism.
|
|
sector.windsweptIslands.description = Further past the shoreline is this remote chain of islands. Records show they once had [accent]Plastanium[]-producing structures.\n\nFend off the enemy's naval units. Establish a base on the islands. Research these factories.
|
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
|
|
|
settings.language = Nyelvek
|
|
settings.data = Játék adatok
|
|
settings.reset = Visszaállítás az alapértelmezett értékekre
|
|
settings.rebind = Rebind
|
|
settings.resetKey = Visszaállítás
|
|
settings.controls = Irányítás
|
|
settings.game = Játék
|
|
settings.sound = Hangok
|
|
settings.graphics = Grafika
|
|
settings.cleardata = Játék adatok törlése...
|
|
settings.clear.confirm = Biztosan törli ezeket az adatokat?\n A végrehajtottakat nem lehet visszavonni!
|
|
settings.clearall.confirm = [scarlet] FIGYELEM! []\n Ez törli az összes adatot, beleértve a mentéseket, a térképeket, a feloldásokat és a billentyűzárakat.\n Amint megnyomja az 'OK' gombot, a játék minden adatot töröl és automatikusan kilép.
|
|
settings.clearsaves.confirm = Biztosan törli az összes mentést?
|
|
settings.clearsaves = Mentések törlése
|
|
settings.clearresearch = Kutatások törlése
|
|
settings.clearresearch.confirm = Biztosan törli az összes kutatást?
|
|
settings.clearcampaignsaves = Kampány mentések törlése
|
|
settings.clearcampaignsaves.confirm = Biztosan törli az összes kampány mentést?
|
|
paused = [accent]< Megállítva >
|
|
clear = Törlés
|
|
banned = [scarlet]Kitiltva
|
|
yes = Igen
|
|
no = Nem
|
|
info.title = Infó
|
|
error.title = [scarlet]Hiba történt
|
|
error.crashtitle = Hiba történt
|
|
unit.nobuild = [scarlet]Az egység nem tud építeni
|
|
lastaccessed = [lightgray]Utoljára megtekintve: {0}
|
|
block.unknown = [lightgray]???
|
|
|
|
stat.description = Célja
|
|
stat.input = Input
|
|
stat.output = Output
|
|
stat.booster = Booster
|
|
stat.tiles = Required Tiles
|
|
stat.affinities = Affinities
|
|
stat.powercapacity = Power Capacity
|
|
stat.powershot = Power/Shot
|
|
stat.damage = Damage
|
|
stat.targetsair = Targets Air
|
|
stat.targetsground = Targets Ground
|
|
stat.itemsmoved = Move Speed
|
|
stat.launchtime = Time Between Launches
|
|
stat.shootrange = Range
|
|
stat.size = Size
|
|
stat.displaysize = Display Size
|
|
stat.liquidcapacity = Liquid Capacity
|
|
stat.powerrange = Power Range
|
|
stat.linkrange = Link Range
|
|
stat.instructions = Instructions
|
|
stat.powerconnections = Max Connections
|
|
stat.poweruse = Power Use
|
|
stat.powerdamage = Power/Damage
|
|
stat.itemcapacity = Item Capacity
|
|
stat.memorycapacity = Memory Capacity
|
|
stat.basepowergeneration = Base Power Generation
|
|
stat.productiontime = Production Time
|
|
stat.repairtime = Block Full Repair Time
|
|
stat.weapons = Weapons
|
|
stat.bullet = Bullet
|
|
stat.speedincrease = Speed Increase
|
|
stat.range = Range
|
|
stat.drilltier = Drillables
|
|
stat.drillspeed = Base Drill Speed
|
|
stat.boosteffect = Boost Effect
|
|
stat.maxunits = Max Active Units
|
|
stat.health = Health
|
|
stat.buildtime = Build Time
|
|
stat.maxconsecutive = Max Consecutive
|
|
stat.buildcost = Build Cost
|
|
stat.inaccuracy = Inaccuracy
|
|
stat.shots = Shots
|
|
stat.reload = Shots/Second
|
|
stat.ammo = Ammo
|
|
stat.shieldhealth = Shield Health
|
|
stat.cooldowntime = Cooldown Time
|
|
stat.explosiveness = Explosiveness
|
|
stat.basedeflectchance = Base Deflect Chance
|
|
stat.lightningchance = Lightning Chance
|
|
stat.lightningdamage = Lightning Damage
|
|
stat.flammability = Flammability
|
|
stat.radioactivity = Radioactivity
|
|
stat.heatcapacity = Heat Capacity
|
|
stat.viscosity = Viscosity
|
|
stat.temperature = Temperature
|
|
stat.speed = Speed
|
|
stat.buildspeed = Build Speed
|
|
stat.minespeed = Mine Speed
|
|
stat.minetier = Mine Tier
|
|
stat.payloadcapacity = Payload Capacity
|
|
stat.commandlimit = Command Limit
|
|
stat.abilities = Abilities
|
|
stat.canboost = Can Boost
|
|
stat.flying = Flying
|
|
stat.ammouse = Ammo Use
|
|
|
|
ability.forcefield = Force Field
|
|
ability.repairfield = Repair Field
|
|
ability.statusfield = Status Field
|
|
ability.unitspawn = {0} Factory
|
|
ability.shieldregenfield = Shield Regen Field
|
|
ability.movelightning = Movement Lightning
|
|
|
|
bar.drilltierreq = Better Drill Required
|
|
bar.noresources = Missing Resources
|
|
bar.corereq = Core Base Required
|
|
bar.drillspeed = Drill Speed: {0}/s
|
|
bar.pumpspeed = Pump Speed: {0}/s
|
|
bar.efficiency = Efficiency: {0}%
|
|
bar.powerbalance = Power: {0}/s
|
|
bar.powerstored = Stored: {0}/{1}
|
|
bar.poweramount = Power: {0}
|
|
bar.poweroutput = Power Output: {0}
|
|
bar.powerlines = Connections: {0}/{1}
|
|
bar.items = Items: {0}
|
|
bar.capacity = Capacity: {0}
|
|
bar.unitcap = {0} {1}/{2}
|
|
bar.liquid = Liquid
|
|
bar.heat = Heat
|
|
bar.power = Power
|
|
bar.progress = Build Progress
|
|
bar.input = Input
|
|
bar.output = Output
|
|
|
|
units.processorcontrol = [lightgray]Processor Controlled
|
|
|
|
bullet.damage = [stat]{0}[lightgray] damage
|
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
|
bullet.incendiary = [stat]incendiary
|
|
bullet.sapping = [stat]sapping
|
|
bullet.homing = [stat]homing
|
|
bullet.shock = [stat]shock
|
|
bullet.frag = [stat]frag
|
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
|
bullet.infinitepierce = [stat]pierce
|
|
bullet.healpercent = [stat]{0}[lightgray]% healing
|
|
bullet.freezing = [stat]freezing
|
|
bullet.tarred = [stat]tarred
|
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
|
bullet.reload = [stat]{0}[lightgray]x fire rate
|
|
|
|
unit.blocks = blocks
|
|
unit.blockssquared = blocks²
|
|
unit.powersecond = power units/second
|
|
unit.liquidsecond = liquid units/second
|
|
unit.itemssecond = items/second
|
|
unit.liquidunits = liquid units
|
|
unit.powerunits = power units
|
|
unit.degrees = degrees
|
|
unit.seconds = seconds
|
|
unit.minutes = mins
|
|
unit.persecond = /sec
|
|
unit.perminute = /min
|
|
unit.timesspeed = x speed
|
|
unit.percent = %
|
|
unit.shieldhealth = shield health
|
|
unit.items = items
|
|
unit.thousands = k
|
|
unit.millions = mil
|
|
unit.billions = b
|
|
unit.pershot = /shot
|
|
category.purpose = Purpose
|
|
category.general = General
|
|
category.power = Power
|
|
category.liquids = Liquids
|
|
category.items = Items
|
|
category.crafting = Input/Output
|
|
category.function = Function
|
|
category.optional = Optional Enhancements
|
|
setting.landscape.name = Fekvő mód zárolása
|
|
setting.shadows.name = Árnyékok
|
|
setting.blockreplace.name = Automatikus blokk javaslatok
|
|
setting.linear.name = Lineáris szűrés
|
|
setting.hints.name = Tippek
|
|
setting.flow.name = Az erőforrás áramlási sebességének megjelenítése
|
|
setting.backgroundpause.name = Szünet a háttérben
|
|
setting.buildautopause.name = Automatikus szünet építéskor
|
|
setting.animatedwater.name = Animált víz
|
|
setting.animatedshields.name = Animált pajzsok
|
|
setting.antialias.name = Antialias[lightgray] (újra kell indítani)[]
|
|
setting.playerindicators.name = Játékos mutató
|
|
setting.indicators.name = Ellenség mutató
|
|
setting.autotarget.name = Automatikus lövés
|
|
setting.keyboard.name = Irányítás egérrel és billentyűzettel
|
|
setting.touchscreen.name = Irányítás érintőképernyővel
|
|
setting.fpscap.name = Max FPS
|
|
setting.fpscap.none = Nincs
|
|
setting.fpscap.text = {0} FPS
|
|
setting.uiscale.name = UI Scaling[lightgray] (restart required)[]
|
|
setting.swapdiagonal.name = Always Diagonal Placement
|
|
setting.difficulty.training = Kiképzés
|
|
setting.difficulty.easy = Könnyű
|
|
setting.difficulty.normal = közepes
|
|
setting.difficulty.hard = Nehéz
|
|
setting.difficulty.insane = Őrült
|
|
setting.difficulty.name = Nehézség:
|
|
setting.screenshake.name = Screen Shake
|
|
setting.effects.name = Display Effects
|
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
|
setting.blockstatus.name = Blokk állapotának megjelenítése
|
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
|
setting.sensitivity.name = Controller Sensitivity
|
|
setting.saveinterval.name = Save Interval
|
|
setting.seconds = {0} másodperc
|
|
setting.milliseconds = {0} ezredmásodperc
|
|
setting.fullscreen.name = Teljesképernyő
|
|
setting.borderlesswindow.name = Keret nélküli ablak[lightgray] (újraindításra lehet szükség)
|
|
setting.fps.name = FPS és Ping mutatása
|
|
setting.smoothcamera.name = Sima kamera
|
|
setting.vsync.name = VSync
|
|
setting.pixelate.name = Pixeles
|
|
setting.minimap.name = Minimap
|
|
setting.coreitems.name = Az alapvető elemek megjelenítése
|
|
setting.position.name = A játékos pozíciójának megjelenítése
|
|
setting.musicvol.name = Zene hangerő
|
|
setting.atmosphere.name = Bolygó atmoszféra
|
|
setting.ambientvol.name = Környezeti hangerő
|
|
setting.mutemusic.name = Néma zene
|
|
setting.sfxvol.name = SFX hangerő
|
|
setting.mutesound.name = Néma hang
|
|
setting.crashreport.name = Send Anonymous Crash Reports
|
|
setting.savecreate.name = Automatikus mentés
|
|
setting.publichost.name = Public Game Visibility
|
|
setting.playerlimit.name = Játékos limit
|
|
setting.chatopacity.name = Chat átlátszatlanság
|
|
setting.lasersopacity.name = Power Laser Opacity
|
|
setting.bridgeopacity.name = Híd átlátszatlanság
|
|
setting.playerchat.name = A játékos buborékos csevegésének megjelenítése
|
|
setting.showweather.name = Időjárás grafika megjelenítése
|
|
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
|
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
|
uiscale.cancel = Mégse és Kilépés
|
|
setting.bloom.name = Virágzás
|
|
keybind.title = Rebind Keys
|
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
|
category.general.name = General
|
|
category.view.name = View
|
|
category.multiplayer.name = Multiplayer
|
|
category.blocks.name = Block Select
|
|
command.attack = Attack
|
|
command.rally = Rally
|
|
command.retreat = Retreat
|
|
command.idle = Idle
|
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
|
keybind.respawn.name = Respawn
|
|
keybind.control.name = Control Unit
|
|
keybind.clear_building.name = Clear Building
|
|
keybind.press = Press a key...
|
|
keybind.press.axis = Press an axis or key...
|
|
keybind.screenshot.name = Map Screenshot
|
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
|
keybind.move_x.name = Move X
|
|
keybind.move_y.name = Move Y
|
|
keybind.mouse_move.name = Follow Mouse
|
|
keybind.pan.name = Pan View
|
|
keybind.boost.name = Boost
|
|
keybind.schematic_select.name = Select Region
|
|
keybind.schematic_menu.name = Schematic Menu
|
|
keybind.schematic_flip_x.name = Flip Schematic X
|
|
keybind.schematic_flip_y.name = Flip Schematic Y
|
|
keybind.category_prev.name = Previous Category
|
|
keybind.category_next.name = Next Category
|
|
keybind.block_select_left.name = Block Select Left
|
|
keybind.block_select_right.name = Block Select Right
|
|
keybind.block_select_up.name = Block Select Up
|
|
keybind.block_select_down.name = Block Select Down
|
|
keybind.block_select_01.name = Category/Block Select 1
|
|
keybind.block_select_02.name = Category/Block Select 2
|
|
keybind.block_select_03.name = Category/Block Select 3
|
|
keybind.block_select_04.name = Category/Block Select 4
|
|
keybind.block_select_05.name = Category/Block Select 5
|
|
keybind.block_select_06.name = Category/Block Select 6
|
|
keybind.block_select_07.name = Category/Block Select 7
|
|
keybind.block_select_08.name = Category/Block Select 8
|
|
keybind.block_select_09.name = Category/Block Select 9
|
|
keybind.block_select_10.name = Category/Block Select 10
|
|
keybind.fullscreen.name = Toggle Fullscreen
|
|
keybind.select.name = Select/Shoot
|
|
keybind.diagonal_placement.name = Diagonal Placement
|
|
keybind.pick.name = Pick Block
|
|
keybind.break_block.name = Break Block
|
|
keybind.deselect.name = Deselect
|
|
keybind.pickupCargo.name = Pickup Cargo
|
|
keybind.dropCargo.name = Drop Cargo
|
|
keybind.command.name = Command
|
|
keybind.shoot.name = Shoot
|
|
keybind.zoom.name = Zoom
|
|
keybind.menu.name = Menu
|
|
keybind.pause.name = Pause
|
|
keybind.pause_building.name = Pause/Resume Building
|
|
keybind.minimap.name = Minimap
|
|
keybind.planet_map.name = Planet Map
|
|
keybind.research.name = Research
|
|
keybind.chat.name = Chat
|
|
keybind.player_list.name = Player List
|
|
keybind.console.name = Console
|
|
keybind.rotate.name = Rotate
|
|
keybind.rotateplaced.name = Rotate Existing (Hold)
|
|
keybind.toggle_menus.name = Toggle Menus
|
|
keybind.chat_history_prev.name = Chat History Prev
|
|
keybind.chat_history_next.name = Chat History Next
|
|
keybind.chat_scroll.name = Chat Scroll
|
|
keybind.chat_mode.name = Change Chat Mode
|
|
keybind.drop_unit.name = Drop Unit
|
|
keybind.zoom_minimap.name = Zoom Minimap
|
|
mode.help.title = Description of modes
|
|
mode.survival.name = Survival
|
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
|
|
mode.sandbox.name = Sandbox
|
|
mode.sandbox.description = Infinite resources and no timer for waves.
|
|
mode.editor.name = Editor
|
|
mode.pvp.name = PvP
|
|
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
|
|
mode.attack.name = Attack
|
|
mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core in the map to play.
|
|
mode.custom = Custom Rules
|
|
|
|
rules.infiniteresources = Infinite Resources
|
|
rules.reactorexplosions = Reactor Explosions
|
|
rules.schematic = Schematics Allowed
|
|
rules.wavetimer = Wave Timer
|
|
rules.waves = Waves
|
|
rules.attack = Attack Mode
|
|
rules.buildai = AI Building
|
|
rules.enemyCheat = Infinite AI (Red Team) Resources
|
|
rules.blockhealthmultiplier = Block Health Multiplier
|
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
|
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
|
rules.unithealthmultiplier = Unit Health Multiplier
|
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
|
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
|
rules.buildcostmultiplier = Build Cost Multiplier
|
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
|
rules.waitForWaveToEnd = Waves Wait for Enemies
|
|
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
|
rules.unitammo = Units Require Ammo
|
|
rules.title.waves = Waves
|
|
rules.title.resourcesbuilding = Resources & Building
|
|
rules.title.enemy = Enemies
|
|
rules.title.unit = Units
|
|
rules.title.experimental = Experimental
|
|
rules.title.environment = Environment
|
|
rules.lighting = Lighting
|
|
rules.enemyLights = Enemy Lights
|
|
rules.fire = Fire
|
|
rules.explosions = Block/Unit Explosion Damage
|
|
rules.ambientlight = Ambient Light
|
|
rules.weather = Weather
|
|
rules.weather.frequency = Frequency:
|
|
rules.weather.always = Mindig
|
|
rules.weather.duration = Duration:
|
|
|
|
content.item.name = Itemek
|
|
content.liquid.name = Folyadékok
|
|
content.unit.name = Egységek
|
|
content.block.name = Blokkok
|
|
content.sector.name = Szektor
|
|
|
|
item.copper.name = Copper
|
|
item.lead.name = Lead
|
|
item.coal.name = Coal
|
|
item.graphite.name = Graphite
|
|
item.titanium.name = Titanium
|
|
item.thorium.name = Thorium
|
|
item.silicon.name = Silicon
|
|
item.plastanium.name = Plastanium
|
|
item.phase-fabric.name = Phase Fabric
|
|
item.surge-alloy.name = Surge Alloy
|
|
item.spore-pod.name = Spore Pod
|
|
item.sand.name = Sand
|
|
item.blast-compound.name = Blast Compound
|
|
item.pyratite.name = Pyratite
|
|
item.metaglass.name = Metaglass
|
|
item.scrap.name = Scrap
|
|
liquid.water.name = Water
|
|
liquid.slag.name = Slag
|
|
liquid.oil.name = Oil
|
|
liquid.cryofluid.name = Cryofluid
|
|
|
|
unit.dagger.name = Dagger
|
|
unit.mace.name = Mace
|
|
unit.fortress.name = Fortress
|
|
unit.nova.name = Nova
|
|
unit.pulsar.name = Pulsar
|
|
unit.quasar.name = Quasar
|
|
unit.crawler.name = Crawler
|
|
unit.atrax.name = Atrax
|
|
unit.spiroct.name = Spiroct
|
|
unit.arkyid.name = Arkyid
|
|
unit.toxopid.name = Toxopid
|
|
unit.flare.name = Flare
|
|
unit.horizon.name = Horizon
|
|
unit.zenith.name = Zenith
|
|
unit.antumbra.name = Antumbra
|
|
unit.eclipse.name = Eclipse
|
|
unit.mono.name = Mono
|
|
unit.poly.name = Poly
|
|
unit.mega.name = Mega
|
|
unit.quad.name = Quad
|
|
unit.oct.name = Oct
|
|
unit.risso.name = Risso
|
|
unit.minke.name = Minke
|
|
unit.bryde.name = Bryde
|
|
unit.sei.name = Sei
|
|
unit.omura.name = Omura
|
|
unit.alpha.name = Alpha
|
|
unit.beta.name = Beta
|
|
unit.gamma.name = Gamma
|
|
unit.scepter.name = Scepter
|
|
unit.reign.name = Reign
|
|
unit.vela.name = Vela
|
|
unit.corvus.name = Corvus
|
|
|
|
block.resupply-point.name = Resupply Point
|
|
block.parallax.name = Parallax
|
|
block.cliff.name = Cliff
|
|
block.sand-boulder.name = Sand Boulder
|
|
block.basalt-boulder.name = Basalt Boulder
|
|
block.grass.name = Grass
|
|
block.slag.name = Slag
|
|
block.space.name = Space
|
|
block.salt.name = Salt
|
|
block.salt-wall.name = Salt Wall
|
|
block.pebbles.name = Pebbles
|
|
block.tendrils.name = Tendrils
|
|
block.sand-wall.name = Sand Wall
|
|
block.spore-pine.name = Spore Pine
|
|
block.spore-wall.name = Spore Wall
|
|
block.boulder.name = Boulder
|
|
block.snow-boulder.name = Snow Boulder
|
|
block.snow-pine.name = Snow Pine
|
|
block.shale.name = Shale
|
|
block.shale-boulder.name = Shale Boulder
|
|
block.moss.name = Moss
|
|
block.shrubs.name = Shrubs
|
|
block.spore-moss.name = Spore Moss
|
|
block.shale-wall.name = Shale Wall
|
|
block.scrap-wall.name = Scrap Wall
|
|
block.scrap-wall-large.name = Large Scrap Wall
|
|
block.scrap-wall-huge.name = Huge Scrap Wall
|
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
|
block.thruster.name = Thruster
|
|
block.kiln.name = Kiln
|
|
block.graphite-press.name = Graphite Press
|
|
block.multi-press.name = Multi-Press
|
|
block.constructing = {0} [lightgray](Constructing)
|
|
block.spawn.name = Enemy Spawn
|
|
block.core-shard.name = Core: Shard
|
|
block.core-foundation.name = Core: Foundation
|
|
block.core-nucleus.name = Core: Nucleus
|
|
block.deepwater.name = Deep Water
|
|
block.water.name = Water
|
|
block.tainted-water.name = Tainted Water
|
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
|
block.tar.name = Tar
|
|
block.stone.name = Stone
|
|
block.sand.name = Sand
|
|
block.darksand.name = Dark Sand
|
|
block.ice.name = Ice
|
|
block.snow.name = Snow
|
|
block.craters.name = Craters
|
|
block.sand-water.name = Sand water
|
|
block.darksand-water.name = Dark Sand Water
|
|
block.char.name = Char
|
|
block.dacite.name = Dacite
|
|
block.dacite-wall.name = Dacite Wall
|
|
block.dacite-boulder.name = Dacite Boulder
|
|
block.ice-snow.name = Ice Snow
|
|
block.stone-wall.name = Stone Wall
|
|
block.ice-wall.name = Ice Wall
|
|
block.snow-wall.name = Snow Wall
|
|
block.dune-wall.name = Dune Wall
|
|
block.pine.name = Pine
|
|
block.dirt.name = Dirt
|
|
block.dirt-wall.name = Dirt Wall
|
|
block.mud.name = Mud
|
|
block.white-tree-dead.name = White Tree Dead
|
|
block.white-tree.name = White Tree
|
|
block.spore-cluster.name = Spore Cluster
|
|
block.metal-floor.name = Metal Floor 1
|
|
block.metal-floor-2.name = Metal Floor 2
|
|
block.metal-floor-3.name = Metal Floor 3
|
|
block.metal-floor-5.name = Metal Floor 4
|
|
block.metal-floor-damaged.name = Metal Floor Damaged
|
|
block.dark-panel-1.name = Dark Panel 1
|
|
block.dark-panel-2.name = Dark Panel 2
|
|
block.dark-panel-3.name = Dark Panel 3
|
|
block.dark-panel-4.name = Dark Panel 4
|
|
block.dark-panel-5.name = Dark Panel 5
|
|
block.dark-panel-6.name = Dark Panel 6
|
|
block.dark-metal.name = Dark Metal
|
|
block.basalt.name = Basalt
|
|
block.hotrock.name = Hot Rock
|
|
block.magmarock.name = Magma Rock
|
|
block.copper-wall.name = Copper Wall
|
|
block.copper-wall-large.name = Large Copper Wall
|
|
block.titanium-wall.name = Titanium Wall
|
|
block.titanium-wall-large.name = Large Titanium Wall
|
|
block.plastanium-wall.name = Plastanium Wall
|
|
block.plastanium-wall-large.name = Large Plastanium Wall
|
|
block.phase-wall.name = Phase Wall
|
|
block.phase-wall-large.name = Large Phase Wall
|
|
block.thorium-wall.name = Thorium Wall
|
|
block.thorium-wall-large.name = Large Thorium Wall
|
|
block.door.name = Door
|
|
block.door-large.name = Large Door
|
|
block.duo.name = Duo
|
|
block.scorch.name = Scorch
|
|
block.scatter.name = Scatter
|
|
block.hail.name = Hail
|
|
block.lancer.name = Lancer
|
|
block.conveyor.name = Conveyor
|
|
block.titanium-conveyor.name = Titanium Conveyor
|
|
block.plastanium-conveyor.name = Plastanium Conveyor
|
|
block.armored-conveyor.name = Armored Conveyor
|
|
block.junction.name = Junction
|
|
block.router.name = Router
|
|
block.distributor.name = Distributor
|
|
block.sorter.name = Sorter
|
|
block.inverted-sorter.name = Inverted Sorter
|
|
block.message.name = Message
|
|
block.illuminator.name = Illuminator
|
|
block.overflow-gate.name = Overflow Gate
|
|
block.underflow-gate.name = Underflow Gate
|
|
block.silicon-smelter.name = Silicon Smelter
|
|
block.phase-weaver.name = Phase Weaver
|
|
block.pulverizer.name = Pulverizer
|
|
block.cryofluid-mixer.name = Cryofluid Mixer
|
|
block.melter.name = Melter
|
|
block.incinerator.name = Incinerator
|
|
block.spore-press.name = Spore Press
|
|
block.separator.name = Separator
|
|
block.coal-centrifuge.name = Coal Centrifuge
|
|
block.power-node.name = Power Node
|
|
block.power-node-large.name = Large Power Node
|
|
block.surge-tower.name = Surge Tower
|
|
block.diode.name = Battery Diode
|
|
block.battery.name = Battery
|
|
block.battery-large.name = Large Battery
|
|
block.combustion-generator.name = Combustion Generator
|
|
block.steam-generator.name = Steam Generator
|
|
block.differential-generator.name = Differential Generator
|
|
block.impact-reactor.name = Impact Reactor
|
|
block.mechanical-drill.name = Mechanical Drill
|
|
block.pneumatic-drill.name = Pneumatic Drill
|
|
block.laser-drill.name = Laser Drill
|
|
block.water-extractor.name = Water Extractor
|
|
block.cultivator.name = Cultivator
|
|
block.conduit.name = Conduit
|
|
block.mechanical-pump.name = Mechanical Pump
|
|
block.item-source.name = Item Source
|
|
block.item-void.name = Item Void
|
|
block.liquid-source.name = Liquid Source
|
|
block.liquid-void.name = Liquid Void
|
|
block.power-void.name = Power Void
|
|
block.power-source.name = Power Source
|
|
block.unloader.name = Unloader
|
|
block.vault.name = Vault
|
|
block.wave.name = Wave
|
|
block.tsunami.name = Tsunami
|
|
block.swarmer.name = Swarmer
|
|
block.salvo.name = Salvo
|
|
block.ripple.name = Ripple
|
|
block.phase-conveyor.name = Phase Conveyor
|
|
block.bridge-conveyor.name = Bridge Conveyor
|
|
block.plastanium-compressor.name = Plastanium Compressor
|
|
block.pyratite-mixer.name = Pyratite Mixer
|
|
block.blast-mixer.name = Blast Mixer
|
|
block.solar-panel.name = Solar Panel
|
|
block.solar-panel-large.name = Large Solar Panel
|
|
block.oil-extractor.name = Oil Extractor
|
|
block.repair-point.name = Repair Point
|
|
block.pulse-conduit.name = Pulse Conduit
|
|
block.plated-conduit.name = Plated Conduit
|
|
block.phase-conduit.name = Phase Conduit
|
|
block.liquid-router.name = Liquid Router
|
|
block.liquid-tank.name = Liquid Tank
|
|
block.liquid-junction.name = Liquid Junction
|
|
block.bridge-conduit.name = Bridge Conduit
|
|
block.rotary-pump.name = Rotary Pump
|
|
block.thorium-reactor.name = Thorium Reactor
|
|
block.mass-driver.name = Mass Driver
|
|
block.blast-drill.name = Airblast Drill
|
|
block.thermal-pump.name = Thermal Pump
|
|
block.thermal-generator.name = Thermal Generator
|
|
block.alloy-smelter.name = Alloy Smelter
|
|
block.mender.name = Mender
|
|
block.mend-projector.name = Mend Projector
|
|
block.surge-wall.name = Surge Wall
|
|
block.surge-wall-large.name = Large Surge Wall
|
|
block.cyclone.name = Cyclone
|
|
block.fuse.name = Fuse
|
|
block.shock-mine.name = Shock Mine
|
|
block.overdrive-projector.name = Overdrive Projector
|
|
block.force-projector.name = Force Projector
|
|
block.arc.name = Arc
|
|
block.rtg-generator.name = RTG Generator
|
|
block.spectre.name = Spectre
|
|
block.meltdown.name = Meltdown
|
|
block.foreshadow.name = Foreshadow
|
|
block.container.name = Container
|
|
block.launch-pad.name = Launch Pad
|
|
block.launch-pad-large.name = Large Launch Pad
|
|
block.segment.name = Segment
|
|
block.command-center.name = Command Center
|
|
block.ground-factory.name = Ground Factory
|
|
block.air-factory.name = Air Factory
|
|
block.naval-factory.name = Naval Factory
|
|
block.additive-reconstructor.name = Additive Reconstructor
|
|
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
|
block.exponential-reconstructor.name = Exponential Reconstructor
|
|
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
|
block.payload-conveyor.name = Payload Conveyor
|
|
block.payload-router.name = Payload Router
|
|
block.disassembler.name = Disassembler
|
|
block.silicon-crucible.name = Silicon Crucible
|
|
block.overdrive-dome.name = Overdrive Dome
|
|
#experimental, may be removed
|
|
block.block-forge.name = Block Forge
|
|
block.block-loader.name = Block Loader
|
|
block.block-unloader.name = Block Unloader
|
|
block.interplanetary-accelerator.name = Interplanetary Accelerator
|
|
|
|
block.switch.name = Switch
|
|
block.micro-processor.name = Micro Processor
|
|
block.logic-processor.name = Logic Processor
|
|
block.hyper-processor.name = Hyper Processor
|
|
block.logic-display.name = Logic Display
|
|
block.large-logic-display.name = Large Logic Display
|
|
block.memory-cell.name = Memory Cell
|
|
block.memory-bank.name = Memory Bank
|
|
|
|
team.blue.name = kék
|
|
team.crux.name = piros
|
|
team.sharded.name = narancssárga
|
|
team.orange.name = narancssárga
|
|
team.derelict.name = elhagyott
|
|
team.green.name = zöld
|
|
team.purple.name = lila
|
|
|
|
hint.skip = Átugrás
|
|
hint.desktopMove = Használd a [accent][[WASD][] gombokat a mozgáshoz.
|
|
hint.zoom = Használd a [accent]görgőt[] a zoomhoz..
|
|
hint.mine = Mozogjon a \uf8c4 copper közelében, és [accent]érintse meg[] a kézi bányászathoz.
|
|
hint.desktopShoot = Használja a [accent]bal egér gombot[] a lövéshez.
|
|
hint.depositItems = Az átviteléhez húzzaaz itemeket a hajóról a magra.
|
|
hint.respawn = Ha újból hajóvá akar válni, nyomja meg a [accent][[V][] gombot.
|
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
|
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
|
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
|
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
|
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
|
|
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
|
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
|
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
|
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
|
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
|
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
|
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a [accent]Foundation[] core over the [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
|
|
|
item.copper.description = Used in all types of construction and ammunition.
|
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
|
item.lead.description = Used in liquid transportation and electrical structures.
|
|
item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here.
|
|
item.metaglass.description = Used in liquid distribution/storage structures.
|
|
item.graphite.description = Used in electrical components and turret ammunition.
|
|
item.sand.description = Used for production of other refined materials.
|
|
item.coal.description = Used for fuel and refined material production.
|
|
item.coal.details = Appears to be fossilized plant matter, formed long before the seeding event.
|
|
item.titanium.description = Used in liquid transportation structures, drills and aircraft.
|
|
item.thorium.description = Used in durable structures and as nuclear fuel.
|
|
item.scrap.description = Used in Melters and Pulverizers for refining into other materials.
|
|
item.scrap.details = Leftover remnants of old structures and units.
|
|
item.silicon.description = Used in solar panels, complex electronics and homing turret ammunition.
|
|
item.plastanium.description = Used in advanced units, insulation and fragmentation ammunition.
|
|
item.phase-fabric.description = Used in advanced electronics and self-repairing structures.
|
|
item.surge-alloy.description = Used in advanced weaponry and reactive defense structures.
|
|
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
|
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
|
item.blast-compound.description = Used in bombs and explosive ammunition.
|
|
item.pyratite.description = Used in incendiary weapons and combustion-fueled generators.
|
|
|
|
liquid.water.description = Used for cooling machines and waste processing.
|
|
liquid.slag.description = Refined in separators into constituent metals, or sprayed at enemies as a weapon.
|
|
liquid.oil.description = Used in advanced material production and as incendiary ammunition.
|
|
liquid.cryofluid.description = Used as coolant in reactors, turrets and factories.
|
|
|
|
block.resupply-point.description = Resupplies nearby units with copper ammunition. Not compatible with units that require battery power.
|
|
block.armored-conveyor.description = Moves items forward. Does not accept inputs from the sides.
|
|
block.illuminator.description = Emits light.
|
|
block.message.description = Stores a message for communication between allies.
|
|
block.graphite-press.description = Compresses coal into graphite.
|
|
block.multi-press.description = Compresses coal into graphite. Requires water as coolant.
|
|
block.silicon-smelter.description = Refines silicon from sand and coal.
|
|
block.kiln.description = Smelts sand and lead into metaglass.
|
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
|
block.phase-weaver.description = Synthesizes phase fabric from thorium and sand.
|
|
block.alloy-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy.
|
|
block.cryofluid-mixer.description = Mixes water and fine titanium powder to produce cryofluid.
|
|
block.blast-mixer.description = Produces blast compound from pyratite and spore pods.
|
|
block.pyratite-mixer.description = Mixes coal, lead and sand into pyratite.
|
|
block.melter.description = Melts down scrap into slag.
|
|
block.separator.description = Separates slag into its mineral components.
|
|
block.spore-press.description = Compresses spore pods into oil.
|
|
block.pulverizer.description = Crushes scrap into fine sand.
|
|
block.coal-centrifuge.description = Transforms oil into coal.
|
|
block.incinerator.description = Vaporizes any item or liquid it receives.
|
|
block.power-void.description = Voids all power inputted. Sandbox only.
|
|
block.power-source.description = Infinitely outputs power. Sandbox only.
|
|
block.item-source.description = Infinitely outputs items. Sandbox only.
|
|
block.item-void.description = Destroys any items. Sandbox only.
|
|
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
|
block.liquid-void.description = Removes any liquids. Sandbox only.
|
|
block.copper-wall.description = Protects structures from enemy projectiles.
|
|
block.copper-wall-large.description = Protects structures from enemy projectiles.
|
|
block.titanium-wall.description = Protects structures from enemy projectiles.
|
|
block.titanium-wall-large.description = Protects structures from enemy projectiles.
|
|
block.plastanium-wall.description = Protects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections.
|
|
block.plastanium-wall-large.description = Protects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections.
|
|
block.thorium-wall.description = Protects structures from enemy projectiles.
|
|
block.thorium-wall-large.description = Protects structures from enemy projectiles.
|
|
block.phase-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact.
|
|
block.phase-wall-large.description = Protects structures from enemy projectiles, reflecting most bullets upon impact.
|
|
block.surge-wall.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
|
|
block.surge-wall-large.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
|
|
block.door.description = A wall that can be opened and closed.
|
|
block.door-large.description = A wall that can be opened and closed.
|
|
block.mender.description = Periodically repairs blocks in its vicinity.\nOptionally uses silicon to boost range and efficiency.
|
|
block.mend-projector.description = Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
|
|
block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency.
|
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric increases shield size.
|
|
block.shock-mine.description = Releases electric arcs upon enemy unit contact.
|
|
block.conveyor.description = Transports items forward.
|
|
block.titanium-conveyor.description = Transports items forward. Faster than a standard conveyor.
|
|
block.plastanium-conveyor.description = Transports items forward in batches. Accepts items at the back, and unloads them in three directions at the front. Requires multiple loading and unloading points for peak throughput.
|
|
block.junction.description = Acts as a bridge for two crossing conveyor belts.
|
|
block.bridge-conveyor.description = Transports items over terrain or buildings.
|
|
block.phase-conveyor.description = Instantly transports items over terrain or buildings. Longer range than the item bridge, but requires power.
|
|
block.sorter.description = If an input item matches the selection, it passes forward. Otherwise, the item is outputted to the left and right.
|
|
block.inverted-sorter.description = Similar to a standard sorter, but outputs selected items to the sides instead.
|
|
block.router.description = Distributes input items to 3 output directions equally.
|
|
block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output.
|
|
block.distributor.description = Distributes input items to 7 output directions equally.
|
|
block.overflow-gate.description = Only outputs items to the left and right if the front path is blocked. Cannot be used next to other gates.
|
|
block.underflow-gate.description = Opposite of an overflow gate. Outputs to the front if the left and right paths are blocked. Cannot be used next to other gates.
|
|
block.mass-driver.description = Long-range item transport structure. Collects batches of items and shoots them to other mass drivers.
|
|
block.mechanical-pump.description = Pumps and outputs liquids. Does not require power.
|
|
block.rotary-pump.description = Pumps and outputs liquids. Requires power.
|
|
block.thermal-pump.description = Pumps and outputs liquids.
|
|
block.conduit.description = Moves liquids forward. Used in conjunction with pumps and other conduits.
|
|
block.pulse-conduit.description = Moves liquids forward. Transports faster and stores more than standard conduits.
|
|
block.plated-conduit.description = Moves liquids forward. Does not accept input from the sides. Does not leak.
|
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid.
|
|
block.liquid-tank.description = Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router.
|
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits.
|
|
block.bridge-conduit.description = Transports liquids over terrain or buildings.
|
|
block.phase-conduit.description = Transports liquids over terrain or buildings. Longer range than the bridge conduit, but requires power.
|
|
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
|
|
block.power-node-large.description = An advanced power node with greater range.
|
|
block.surge-tower.description = A long-range power node with fewer available connections.
|
|
block.diode.description = Moves battery power in one direction, but only if the other side has less power stored.
|
|
block.battery.description = Stores power in times of surplus energy. Outputs power in times of deficit.
|
|
block.battery-large.description = Stores power in times of surplus energy. Outputs power in times of deficit. Higher capacity than a regular battery.
|
|
block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
|
|
block.thermal-generator.description = Generates power when placed in hot locations.
|
|
block.steam-generator.description = Generates power by burning flammable materials and converting water to steam.
|
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
|
block.rtg-generator.description = Uses the heat of decaying radioactive compounds to produce energy at a slow rate.
|
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
|
block.solar-panel-large.description = Provides a small amount of power from the sun. More efficient than the standard solar panel.
|
|
block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
|
|
block.impact-reactor.description = Creates massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
|
block.mechanical-drill.description = When placed on ore, outputs items at a slow pace indefinitely. Only capable of mining basic resources.
|
|
block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill.
|
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium.
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block.blast-drill.description = The ultimate drill. Requires large amounts of power.
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block.water-extractor.description = Extracts groundwater. Used in locations with no surface water available.
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block.cultivator.description = Cultivates tiny concentrations of atmospheric spores into spore pods.
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block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
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block.oil-extractor.description = Uses large amounts of power, sand and water to drill for oil.
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block.core-shard.description = Core of the base. Once destroyed, the sector is lost.
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block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
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block.core-foundation.description = Core of the base. Well armored. Stores more resources than a Shard.
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block.core-foundation.details = The second iteration.
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block.core-nucleus.description = Core of the base. Extremely well armored. Stores massive amounts of resources.
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block.core-nucleus.details = The third and final iteration.
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block.vault.description = Stores a large amount of items of each type. Contents can be retrieved with an unloader.
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block.container.description = Stores a small amount of items of each type. Contents can be retrieved with an unloader.
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block.unloader.description = Unloads the selected item from nearby blocks.
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block.launch-pad.description = Launches batches of items to selected sectors.
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block.duo.description = Fires alternating bullets at enemies.
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block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft.
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block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
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block.hail.description = Fires small shells at ground enemies over long distances.
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block.wave.description = Fires streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
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block.lancer.description = Charges and fires powerful beams of energy at ground targets.
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block.arc.description = Fires arcs of electricity at ground targets.
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block.swarmer.description = Fires homing missiles at enemies.
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block.salvo.description = Fires quick salvos of bullets at enemies.
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block.fuse.description = Fires three close-range piercing blasts at nearby enemies.
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block.ripple.description = Shoots clusters of shells at ground enemies over long distances.
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block.cyclone.description = Fires explosive clumps of flak at nearby enemies.
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block.spectre.description = Fires large armor-piercing bullets at air and ground targets.
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block.meltdown.description = Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
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block.foreshadow.description = Fires a large single-target bolt over long distances.
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block.repair-point.description = Continuously repairs the closest damaged unit in its vicinity.
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block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
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block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
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block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
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block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
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block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
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block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
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block.payload-conveyor.description = Moves large payloads, such as units from factories.
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block.payload-router.description = Splits input payloads into 3 output directions.
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block.command-center.description = Controls unit behavior with several different commands.
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block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
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block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
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block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
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block.additive-reconstructor.description = Upgrades inputted units to the second tier.
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block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier.
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block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier.
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block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier.
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block.switch.description = A toggleable switch. State can be read and controlled with logic processors.
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block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.
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block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor.
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block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor.
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block.memory-cell.description = Stores information for a logic processor.
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block.memory-bank.description = Stores information for a logic processor. High capacity.
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block.logic-display.description = Displays arbitrary graphics from a logic processor.
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block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
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block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
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unit.dagger.description = Fires standard bullets at all nearby enemies.
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unit.mace.description = Fires streams of flame at all nearby enemies.
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unit.fortress.description = Fires long-range artillery at ground targets.
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unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies.
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unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies.
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unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight.
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unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight.
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unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded.
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unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight.
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unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain.
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unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion.
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unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain.
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unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
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unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
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unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain.
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unit.flare.description = Fires standard bullets at nearby ground targets.
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unit.horizon.description = Drops clusters of bombs on ground targets.
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unit.zenith.description = Fires salvos of missiles at all nearby enemies.
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unit.antumbra.description = Fires a barrage of bullets at all nearby enemies.
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unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
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unit.mono.description = Automatically mines copper and lead, depositing it into the core.
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unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction.
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unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
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unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
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unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
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unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies.
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unit.minke.description = Fires shells and standard bullets at nearby ground targets.
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unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
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unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
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unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
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unit.alpha.description = Defends the Shard core from enemies. Builds structures.
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unit.beta.description = Defends the Foundation core from enemies. Builds structures.
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unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
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