The automation tower defense RTS
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2018-07-01 17:58:19 -04:00
android Many fixes to admin/trace/UUID system 2018-06-13 17:52:31 -04:00
annotations Improved error logging of remote reading/writing 2018-06-29 09:22:29 -04:00
core Level selection improvements 2018-07-01 17:58:19 -04:00
desktop Extensive netcode changes, bugfixes 2018-06-29 14:13:31 -04:00
gradle/wrapper
html Many fixes to admin/trace/UUID system 2018-06-13 17:52:31 -04:00
ios Fixed a few mime-type problems 2018-06-01 12:22:39 -04:00
kryonet Crash fixes / New ammo types / New turrets / Missiles added 2018-07-01 14:36:16 -04:00
packer Unlockable cleanup / Added javelin ship / Mobile fixes 2018-07-01 15:44:56 -04:00
server Fixed server game-over crash 2018-06-27 14:58:14 -04:00
.gitignore Added generated sprites to gitignore 2018-06-18 14:38:26 -04:00
.travis.yml
build.gradle Level selection improvements 2018-07-01 17:58:19 -04:00
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run-server
settings.gradle Added texture generation system 2018-06-15 18:06:05 -04:00
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Build Status Waffle.io - Columns and their card count

A pixelated sandbox tower defense game made using LibGDX. Winner of the GDL Metal Monstrosity Jam.

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Building

Bleeding-edge live builds are generated automatically for every commit. You can see them here.

If you'd rather compile on your own, follow these instructions. First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, and run the following commands:

Windows

Running: gradlew.bat desktop:run
Building: gradlew.bat desktop:dist

Linux

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in the output JAR file should be in /desktop/build/libs/desktop-release.jar.

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