
# Conflicts: # build.gradle # core/src/io/anuke/mindustry/Vars.java # core/src/io/anuke/mindustry/core/Control.java # core/src/io/anuke/mindustry/core/Logic.java # core/src/io/anuke/mindustry/core/NetClient.java # core/src/io/anuke/mindustry/core/NetServer.java # core/src/io/anuke/mindustry/core/UI.java # core/src/io/anuke/mindustry/editor/MapSaveDialog.java # core/src/io/anuke/mindustry/input/GestureHandler.java # core/src/io/anuke/mindustry/mapeditor/MapEditorDialog.java # core/src/io/anuke/mindustry/ui/dialogs/FileChooser.java # core/src/io/anuke/mindustry/ui/dialogs/JoinDialog.java # gradle/wrapper/gradle-wrapper.properties # server/src/io/anuke/mindustry/server/ServerControl.java
A pixelated sandbox tower defense game made using LibGDX. Winner of the GDL Metal Monstrosity Jam.
Issue tracker
Trello Board
Wiki
Discord
Building
Bleeding-edge live builds are generated automatically for every commit. You can see them here.
If you'd rather compile on your own, follow these instructions. First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, and run the following commands:
Windows
Running: gradlew.bat desktop:run
Building: gradlew.bat desktop:dist
Linux
Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist
Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in the output JAR file should be in /desktop/build/libs/desktop-release.jar.