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39 lines
1.2 KiB
Plaintext
39 lines
1.2 KiB
Plaintext
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Resolved - City centers don't provide resources you don't have tech to extract
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Settlers no longer stuck in endless loops wanting to found cities on tiles they can't reach @tuvus
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Delete .github/ISSUE_TEMPLATE/feature_request.md
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Create feature-request.yml
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Delete .github/ISSUE_TEMPLATE/bug_report.md
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Create bug-report.yml
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Resolves resolves #10425 - Conditional tile checks pre-placement
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Resolved - AI clears inquisitors from city centers to make way for spaceship units
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More simplification of motivationToAttack
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Separated hasAtLeastMotivationToAttack into separate class, split into subfunctions for main function readability
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Unified errorSeverityForFilter checks into single function, we have a LOT of filters!
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Added tests for parameters for complex filters, fixed nested complex filter returning 'possible filtering' when it should have been known
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Better formatting for general filter rules v2
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Better formatting for general filter rules
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Add the SellBuilding Unique - By PLynx01
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Add gain stat modified by speed and improvement speed by filter uniques - By SeventhM
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Add a TriggerUponDiscoveringTile unique type - By karmaBonfire
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By SomeTroglodyte:
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- Support for Leader voices
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- [code quality] Reorg, clean up and comment a few things
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