Unciv/fastlane/metadata/android/en-US/changelogs/930.txt

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Resolved - City centers don't provide resources you don't have tech to extract
Settlers no longer stuck in endless loops wanting to found cities on tiles they can't reach @tuvus
Delete .github/ISSUE_TEMPLATE/feature_request.md
Create feature-request.yml
Delete .github/ISSUE_TEMPLATE/bug_report.md
Create bug-report.yml
Resolves resolves #10425 - Conditional tile checks pre-placement
Resolved - AI clears inquisitors from city centers to make way for spaceship units
More simplification of motivationToAttack
Separated hasAtLeastMotivationToAttack into separate class, split into subfunctions for main function readability
Unified errorSeverityForFilter checks into single function, we have a LOT of filters!
Added tests for parameters for complex filters, fixed nested complex filter returning 'possible filtering' when it should have been known
Better formatting for general filter rules v2
Better formatting for general filter rules
Add the SellBuilding Unique - By PLynx01
Add gain stat modified by speed and improvement speed by filter uniques - By SeventhM
Add a TriggerUponDiscoveringTile unique type - By karmaBonfire
By SomeTroglodyte:
- Support for Leader voices
- [code quality] Reorg, clean up and comment a few things