Unciv/android/assets/jsons/Civ V - Vanilla/TileImprovements.json

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[
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{
"name": "Farm",
"terrainsCanBeBuiltOn": ["Plains","Grassland","Desert","Flood plains"],
"food": 1,
"turnsToBuild": 7,
"techRequired": "Agriculture",
"uniques": ["Can also be built on tiles adjacent to fresh water",
"[+1 Food] on [Fresh water] tiles once [Civil Service] is discovered",
"[+1 Food] on [non-fresh water] tiles once [Fertilizer] is discovered"],
"shortcutKey": "F"
},
{
"name": "Lumber mill",
"terrainsCanBeBuiltOn": ["Forest"],
"production": 1,
"turnsToBuild": 7,
"techRequired": "Construction",
"uniques": ["[+1 Production] once [Scientific Theory] is discovered"],
"shortcutKey": "L"
},
{
"name": "Mine",
"terrainsCanBeBuiltOn": ["Hill"],
"production": 1,
"turnsToBuild": 7,
"techRequired": "Mining",
"uniques": ["[+1 Production] once [Chemistry] is discovered"],
"shortcutKey": "M"
},
{
"name": "Trading post",
"terrainsCanBeBuiltOn": ["Plains","Grassland","Desert","Hill","Tundra","Forest","Jungle","Flood plains"],
"gold": 1,
"turnsToBuild": 7,
"techRequired": "Guilds",
"uniques": ["[+1 Gold] once [Economics] is discovered"],
"shortcutKey": "T"
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},
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// Resource-specific
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{
"name": "Camp",
"resourceTerrainAllow": ["Forest"],
"turnsToBuild": 7,
"techRequired": "Trapping",
"uniques": ["[+1 Gold] once [Economics] is discovered"],
"shortcutKey": "C"
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},
{
"name": "Oil well",
"terrainsCanBeBuiltOn": ["Coast"],
"turnsToBuild": 9,
"techRequired": "Biology",
"shortcutKey": "W"
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},
{
"name": "Pasture",
"turnsToBuild": 8,
"techRequired": "Animal Husbandry",
"uniques": ["[+1 Food] once [Fertilizer] is discovered"],
"shortcutKey": "P"
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},
{
"name": "Plantation",
"turnsToBuild": 6,
"gold": 1,
"techRequired": "Calendar",
"uniques": ["[+1 Food] once [Fertilizer] is discovered"],
"shortcutKey": "P"
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},
{
"name": "Quarry",
"turnsToBuild": 8,
"techRequired": "Masonry",
"uniques": ["[+1 Production] once [Chemistry] is discovered"],
"shortcutKey": "Q"
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},
{
"name": "Fishing Boats",
"terrainsCanBeBuiltOn": ["Coast"],
"food": 1,
"techRequired": "Sailing",
"uniques": ["[+1 Gold] once [Compass] is discovered"]
},
// Military improvement
{
"name": "Fort",
"terrainsCanBeBuiltOn": ["Plains","Grassland","Desert","Hill","Tundra","Snow","Forest","Jungle"],
"turnsToBuild": 6,
"techRequired": "Engineering",
"uniques": ["Gives a defensive bonus of [50]%", "Can be built outside your borders"],
"shortcutKey": "O"
},
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// Transportation
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{
"name": "Road",
"turnsToBuild": 4,
"techRequired": "The Wheel",
"uniques": ["Can be built outside your borders", "Costs [1] gold per turn when in your territory"],
"shortcutKey": "R"
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},
{
"name": "Railroad",
"turnsToBuild": 4,
"techRequired": "Railroad",
"uniques": ["Can be built outside your borders", "Costs [2] gold per turn when in your territory"],
"shortcutKey": "R"
},
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// Removals
{
"name": "Remove Forest",
"turnsToBuild": 4,
"terrainsCanBeBuiltOn": ["Forest"],
"techRequired": "Mining",
"uniques": ["Can be built outside your borders"],
"shortcutKey": "X"
},
{
"name": "Remove Jungle",
"turnsToBuild": 7,
"terrainsCanBeBuiltOn": ["Jungle"],
"techRequired": "Bronze Working",
"uniques": ["Can be built outside your borders"],
"shortcutKey": "X"
},
{
"name": "Remove Fallout",
"turnsToBuild": 8,
"terrainsCanBeBuiltOn": ["Fallout"],
"techRequired": "Atomic Theory",
"uniques": ["Can be built outside your borders"],
"shortcutKey": "X"
},
{
"name": "Remove Marsh",
"turnsToBuild": 6,
"terrainsCanBeBuiltOn": ["Marsh"],
"techRequired": "Masonry",
"uniques": ["Can be built outside your borders"],
"shortcutKey": "X"
},
// These are unique and have unique in-game checks related to them
{
"name": "Remove Road",
"turnsToBuild": 2,
"uniques": ["Can be built outside your borders"]
},
{
"name": "Remove Railroad",
"turnsToBuild": 2,
"uniques": ["Can be built outside your borders"]
},
{
"name": "Cancel improvement order",
"uniques": ["Can be built outside your borders"],
"shortcutKey": "."
},
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// Great Person improvements
{
"name": "Academy",
"science": 8,
"uniques": ["Great Improvement", "[+2 Science] once [Scientific Theory] is discovered"]
// in Gods & Kings academy will also have "[+2 Science] once [Atomic Theory] is discovered"
},
{
"name": "Landmark",
"culture": 6,
"uniques": ["Great Improvement"]
},
{
"name": "Manufactory",
"production": 4,
"uniques": ["Great Improvement", "[+1 Production] once [Chemistry] is discovered"]
},
{
"name": "Customs house",
"gold": 4,
"uniques": ["Great Improvement", "[+1 Gold] once [Economics] is discovered"]
},
{
"name": "Citadel",
"uniques": ["Gives a defensive bonus of [100]%", "Deal 30 damage to adjacent enemy units", "Great Improvement", "Can be built just outside your borders"]
},
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//Civilization unique improvements
{
"name": "Moai",
"uniqueTo": "Polynesia",
"culture": 1,
"turnsToBuild": 4,
"uniques": ["[+1 Culture] for each adjacent [Moai]", "Can only be built on Coastal tiles", "[+1 Gold] once [Flight] is discovered"],
"techRequired": "Construction",
"shortcutKey": "M"
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},
{
"name": "Terrace farm",
"uniqueTo": "Inca",
"terrainsCanBeBuiltOn": ["Hill"],
"food": 1,
"turnsToBuild": 7,
"uniques": ["[+1 Food] for each adjacent [Mountain]", "Cannot be built on bonus resource",
"[+1 Food] on [fresh water] tiles once [Civil Service] is discovered",
"[+1 Food] on [non-fresh water] tiles once [Fertilizer] is discovered"],
"techRequired": "Construction",
"shortcutKey": "F"
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},
{ "name": "Ancient ruins", "uniques": ["Unpillagable"] },
{ "name": "City ruins", "uniques": ["Unpillagable"] },
{ "name": "City center", "uniques": ["Unpillagable"] },
{ "name": "Barbarian encampment", "uniques": ["Unpillagable"] }
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]