Unciv/android/assets/jsons/Translations.json

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{
"Next turn":{
Italian:"Turno successivo"
Russian:"Следующий чод"
French:"Tour prochain"
Romanian:"Runda urmatoare"
}
"Turn":{ // For main screen at top left, e.g. Turn 234
Italian:"Turno"
Russian:"Ход"
French:"Tour"
Romanian:"Runda"
}
"in ":{ // As in "Opera House in 3 turns"
}
"turns":{ // for e.g. turns to technology
Italian:"Turni"
Russian:"Ходов"
French:"Tours"
Romanian:"Runde"
}
// Unit
"Movement":{
Italian:"Movimento"
Russian:"Переместить"
French:"Deplacer"
Romanian:"Mișcare"
}
"Strength":{
Italian:"Forza"
Russian:"Сила"
French:"Force"
Romanian:"Putere"
}
"Ranged strength":{
Italian:"Forza a distanza"
Russian:"Дальний бой"
French:"Force à distance"
Romanian:"Puterea la distanta"
}
"Move unit":{
Italian:"Sposta unità"
Russian:"Переместить юнит"
French:"Dèplacer unité"
Romanian:"Mutați unitatea"
}
"Stop movement":{
Italian:"Ferma movimento"
Russian:"Отмена деиствья"
French:"Arrêter le mouvement"
Romanian:"Opriți mișcarea"
}
"Construct improvement":{
Italian:"Migliorare costruzione"
Russian:"Улучшыть строение"
French:"Amèlioré construcion"
Romanian:"îmbunătățirea construcției"
}
"Automate":{
Italian:"Automatizzare"
Russian:"Автоматизацыя"
French:"Automacion"
Romanian:"Automatizare"
}
"Fortify":{
Italian:"Fortifica"
Russian:"Укрепить"
French:"Fortifier"
Romanian:"Fortifica"
}
"Fortification":{ // as in "+40% Fortification"
}
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"Set up":{ // For siege units
}
"Health":{
Italian:"Salute"
Russian:"Здоровье"
French:"Santé"
Romanian:"Sanatate"
}
// Stats
"Gold":{
Italian:"Oro"
Russian:"Золото"
French:"Or"
Romanian:"Aur"
}
"Science":{
Italian:"Scienza"
Russian:"Наука"
French:"Science"
Romanian:"Ştiinţă"
}
"Happiness":{
Italian:"Felicità"
Russian:"Счастье"
French:"Bonheur"
Romanian:"Fericire"
}
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"Production":{
}
"Culture":{
Italian:"Cultura"
Russian:"Культура"
French:"Culture"
Romanian:"Cultură"
}
"Food":{
Italian:"Cibo"
Russian:"ИДА"
French:"Nourriture"
Romanian:"Hrană"
}
// Menu table
"Start new game":{
Italian:"Nuovo gioco"
Russian:"Новая игра"
French:"Nouveau jeu"
Romanian:"Joc nou"
}
"Save game":{
Italian:"Salvataggio"
Russian:"Сохранить игру"
French:"Sauvegarder la partie"
Romanian:"Salveaza jocul"
}
"Load game":{
Italian:"Carica gioco"
Russian:"Загрузить игру"
French:"Chargement du jeu"
Romanian:"Incarca jocul"
}
"Victory status":{
Italian:"Stato di vittoria"
Russian:"Статус победы"
French:"Statut de la victoire"
Romanian:"Statutul victoriei"
}
"Social policies":{
Italian:"Politiche sociali"
Russian:"Социальная политика"
French:"Politiques sociales"
Romanian:"Politici sociale"
}
"Display options":{
Italian:"Opzioni display"
Russian:"Параметры экрана"
French:"Option d'affichage"
Romanian:"Opțiuni ecran"
}
"Close":{
Italian:"Chiudi"
Russian:"Закрыть"
French:"Fermer"
Romanian:"Inchide"
}
// City screen
"Exit city":{
Italian:"Esci dalla città"
Russian:"Выход из города"
French:"Quitter la ville"
Romanian:"Ieșiți din oraș"
}
"Raze city":{
Italian:"Demolizione città"
Russian:"Разрущение города"
French:"Demolition de la ville"
Romanian:"Demolarea orașului"
}
"Stop razing city":{
Italian:"Anulla demolizione città"
Russian:"Отменить разрущение города"
French:"Anuller demolition de la ville"
Romanian:"Anuleaza demolarea orașului"
}
"Buy for":{ // as in "Buy for X gold"
Italian:"Compra con"
Russian:"Купить с"
French:"Acheter avec"
Romanian:"Cumpara cu"
}
"Maintainance cost":{
}
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"Pick construction":{ // eg Build Granary
}
"Build":{ // eg Build Granary
}
"Train":{ // eg Train Scout
}
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// Tech picker
"Pick a tech":{ // eg "Research Pottery"
}
"Research":{ // eg "Research Pottery"
}
"Units enabled":{ // eg "Research Pottery"
}
"Buildings enabled":{ // eg "Research Pottery"
}
"Wonders enabled":{ // eg "Research Pottery"
}
"Tile improvements enabled":{ // eg "Research Pottery"
}
// Notifications
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// Some notifications have an exclamation mark after them - is the exclamation mark different in other languages?
// If so then we need to deal with that as well
// I remember that some languages have upside-down question marks before to mark a question
" has grown":{
}
" has been founded!":{
}
" has been razed to the ground!":{
}
"We have conquered the city of ":{
}
"Research of ":{ // For technology notifications EG Research of Writing has completed
}
" has completed":{
}
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" is starving!":{
}
"has been built in":{
}
"Work has started on":{
}
"Cannot continue work on":{
}
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" has expanded its borders":{
}
"An enemy ":{
}
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" has attacked ":{
}
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" has destroyed ":{
}
" has captured ":{
}
" revealed near ":{ // As in "Coal revealed near London"
}
"The civilization of":{
}
"has been destroyed!":{
}
// Save and load game
"Current saves":{
}
"Saved game name":{
}
"Copy game info":{
}
"Could not load game":{
}
"Load":{ // as in "Load SaveFile2"
}
"Delete save":{
}
"Saved at":{
}
// Terrains
"Grassland":{
}
"Plains":{
}
"Tundra":{
}
"Desert":{
}
"Lakes":{
}
"Hill":{
}
"Forest":{
}
"Jungle":{
}
"Marsh":{
}
"Oasis":{
}
"Food plains":{
}
// Bonus Resources
"Cattle":{
}
"Sheep":{
}
"Deer":{
}
"Bananas":{
}
"Wheat":{
}
"Stone":{
}
// Strategic Resources
"Horses":{
}
"Iron":{
}
"Coal":{
}
"Oil":{
}
"Aluminum":{
}
"Uranium":{
}
// Luxury Resources
"Furs":{
}
"Cotton":{
}
"Dyes":{
}
"Gems":{
}
"Silver":{
}
"Incense":{
}
"Silk":{
}
"Spices":{
}
"Wine":{
}
"Sugar":{
}
"Marble":{
}
"Pearls":{
}
"Whales":{
}
// Tile improvements
"Farm":{
}
"Lumber Mill":{
}
"Mine":{
}
"Trading post":{
}
"Camp":{
}
"Oil Well":{
}
"Pasture":{
}
"Plantation":{
}
"Quarry":{
}
"Road":{
}
"Railroad":{
}
"Remove":{ // as in "Remove Forest/Jungle/Marsh"
}
"Academy":{
}
"Landmark":{
}
"Manufactory":{
}
"Customs house":{
}
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// Technologies (Ancient Era)
"Pottery":{
}
"Animal Husbandry":{
}
"Archery":{
}
"Mining":{
}
"Sailing":{
}
"Calendar":{
}
"Writing":{
}
"Trapping":{
}
"The Wheel":{
}
"Masonry":{
}
"Bronze Working":{
}
// Technologies (Classical Era)
"Optics":{
}
"Horseback Riding":{
}
"Mathematics":{
}
"Construction":{
}
"Philosophy":{
}
"Currency":{
}
"Engineering":{
}
"Iron Working":{
}
// Technologies (Medieval Era)
"Theology":{
}
"Civil Service":{
}
"Physics":{
}
"Metal Casting":{
}
"Compass":{
}
"Education":{
}
"Chivalry":{
}
"Machinery":{
}
// Technologies (Renaissance Era)
"Astronomy":{
}
"Acoustics":{
}
"Banking":{
}
"Printing Press":{
}
"Navigation":{
}
"Archaeology":{
}
"Economics":{
}
"Chemistry":{
}
// Technologies (Industrial Era) - as of now the tech tree itself is incomplete, more will probably be added later
"Scientific Theory":{
}
"Fertilizer":{
}
"Biology":{
}
"Electricity":{
}
"Steam Power":{
}
// Technologies (Modern Era)
"Refrigeration":{
}
"Radio":{
}
"Combustion":{
}
"Plastics":{
}
"Electronics":{
}
"Mass Media":{
}
// Technologies (Information Era)
"Pharmaceuticals":{
}
"Computers":{
}
"Nuclear Fission":{
}
"Ecology":{
}
"Robotics":{
}
"Rocketry":{
}
// Technologies (Future Era)
"Nanotechnology":{
}
"Satellites":{
}
"Particle Physics":{
}
"Future Tech":{
}
}