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https://github.com/yairm210/Unciv.git
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51 lines
1.4 KiB
Plaintext
51 lines
1.4 KiB
Plaintext
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Added 'relevant city' to conditionals, taking the city from the relevant tile where no city provided directly
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Resolved - Captured military units trigger a notification for the captured unit's civ
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Resolved - Citezenship policy grants worker even without having cities
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Resolved - default white color for city-state types
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Resolved - Fixed city-state type coloring
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Added initial pathfinding tests
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Fixed pillage tests
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Console: Added 'unit setmovement' command
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Fixed compilation error
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standardized exploration actions
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standardized pillage, sleep actions
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standardized automate action
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invokeUnitAction will take the first *actionable* action, instead of the first one that exists, which may not be actionable
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"Can instantly construct a [improvementFilter] improvement" works with improvementFilter
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Fixed work boat automation
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chore: city settle action readability
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Standardized 'add in capital' action
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Standardized 'spread religion' / 'remove heresy' actions
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Standardized 'spread religion' / 'remove heresy' actions
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Standardized 'create improvement' uniques - need to remember to deprecate the water improvements!
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Allow conditionals for unit actions - By SeventhM
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By willjallen:
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- Fix connect road button for when auto unit cycle is turned on
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- Add null check for connect road cross-version saves
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Add resource support to stat gamespeed conditional - By PLynx01
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Better Frigate and Ship of the Line sound - By tuvus
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