Unciv/fastlane/metadata/android/en-US/changelogs/942.txt

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Added 'relevant city' to conditionals, taking the city from the relevant tile where no city provided directly
Resolved - Captured military units trigger a notification for the captured unit's civ
Resolved - Citezenship policy grants worker even without having cities
Resolved - default white color for city-state types
Resolved - Fixed city-state type coloring
Added initial pathfinding tests
Fixed pillage tests
Console: Added 'unit setmovement' command
Fixed compilation error
standardized exploration actions
standardized pillage, sleep actions
standardized automate action
invokeUnitAction will take the first *actionable* action, instead of the first one that exists, which may not be actionable
"Can instantly construct a [improvementFilter] improvement" works with improvementFilter
Fixed work boat automation
chore: city settle action readability
Standardized 'add in capital' action
Standardized 'spread religion' / 'remove heresy' actions
Standardized 'spread religion' / 'remove heresy' actions
Standardized 'create improvement' uniques - need to remember to deprecate the water improvements!
Allow conditionals for unit actions - By SeventhM
By willjallen:
- Fix connect road button for when auto unit cycle is turned on
- Add null check for connect road cross-version saves
Add resource support to stat gamespeed conditional - By PLynx01
Better Frigate and Ship of the Line sound - By tuvus