Unciv/fastlane/metadata/android/en-US/changelogs/938.txt

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Resolves - Cities you haven't bombarded with will auto-bombard at turn end
Resolves - Defeated (no units/cities) hotseat multiplayer no longer appears for turns ("player X ready")
cleanup
4.9.2-patch5
I think I found the conflict - checkout ref!
Wait after PR merge, so the versioning can be done simply
Wait after PR merge, so the versioning can be done simply
ALL TOGETHER NOW
4.9.2-patch4
Tag does not trigger rebuild - maybe now it will
4.9.2-patch3
You know what let's just check out the second half
damn wrong filename
whoops
Readymade didn't work, trying my own github script for PR merge
Use manual access token to merge PR
Try using git commit created by other people
Added patch automation step!
Added script to update versions on patch release
Nicer command display
4.9.2-patch2
4.9.2-patch1
By willjallen:
- Add queuing functionality
- Fix typo
By tuvus:
- Initial AutoPlay implementation
- Fixed isGoodTileToExplore() to check if there is no enemy in range
By dHannasch:
- Add IHasUniques.era()
- Wrap INonPerpetualConstruction.requiredTech into function
By SomeTroglodyte:
- (CQ) Linting and comments on TileSetStrings and ImageAttempter
- Wesnoth map import polished up
- City sounds again
Fix founding cities removing city center tile improvement - By SeventhM