Unciv/android/assets/game.atlas

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Added national wonders, fixed some minor issues (#3163) * fixed translation of "Owned: [amountOwned] = " line * Tweaked culture from killing Aztecs get melee strength of the unit killed in culture and honor opener does the same thing. They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength). * removed hurryCostModifier from units that should not have it Default value of HurryCostModifier is 0 List of units with non-default HurryCostModifier: Settler (20) SS parts (-1) (cannot be hurried) Frigate (20) Ship of the Line (20) Caravel (30) Turtle Ship (30) Catapult (20) Ballista (20) Horseman (20) Companion Cavalry (20) Swordsman (20) Mohawk Warrior (20) Legion (20) Berserker (20) * added missing definitions from vanilla (commented out) added missing obsolete tech tags, etc * tweaked hurryCostModifier, added missing vanilla buildings (commented out) * added promotions and parametrized uniques Morale (+[15]% Combat Strength) Great Generals I ([Great General] is earned [50]% faster) Great Generals II ([Great General] is earned [100]% faster) Quick Study ([50]% Bonus XP gain) Unretired Mass Media icon Added Heroic Epic, National Epic and National Treasury national wonders Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now [Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion [Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic [Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury reused general icon for Great Generals and Quick Study promotions * implemented "Cost increases by [30] per owned city of cities" unique All vanilla national wonders that require something in all cities have it * added uniques "Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique "Requires [building]" - Apollo Program, Manhattan Project etc "Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army". * merged "Requires adopted [policy]" with "Requires [Wonder]" * Separated unique.params[0] to val filter * Changed National Epic image
2020-09-22 01:44:52 +07:00
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Added national wonders, fixed some minor issues (#3163) * fixed translation of "Owned: [amountOwned] = " line * Tweaked culture from killing Aztecs get melee strength of the unit killed in culture and honor opener does the same thing. They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength). * removed hurryCostModifier from units that should not have it Default value of HurryCostModifier is 0 List of units with non-default HurryCostModifier: Settler (20) SS parts (-1) (cannot be hurried) Frigate (20) Ship of the Line (20) Caravel (30) Turtle Ship (30) Catapult (20) Ballista (20) Horseman (20) Companion Cavalry (20) Swordsman (20) Mohawk Warrior (20) Legion (20) Berserker (20) * added missing definitions from vanilla (commented out) added missing obsolete tech tags, etc * tweaked hurryCostModifier, added missing vanilla buildings (commented out) * added promotions and parametrized uniques Morale (+[15]% Combat Strength) Great Generals I ([Great General] is earned [50]% faster) Great Generals II ([Great General] is earned [100]% faster) Quick Study ([50]% Bonus XP gain) Unretired Mass Media icon Added Heroic Epic, National Epic and National Treasury national wonders Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now [Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion [Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic [Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury reused general icon for Great Generals and Quick Study promotions * implemented "Cost increases by [30] per owned city of cities" unique All vanilla national wonders that require something in all cities have it * added uniques "Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique "Requires [building]" - Apollo Program, Manhattan Project etc "Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army". * merged "Requires adopted [policy]" with "Requires [Wonder]" * Separated unique.params[0] to val filter * Changed National Epic image
2020-09-22 01:44:52 +07:00
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Translations update (#5881) * Update Portuguese.properties # Language settings # Equivalent of a space in your language # If your language doesn't use spaces, just add "" as a translation, otherwise " " # Requires translation! " " = # If the first word in a sentence starts with a capital in your language, # put the english word 'true' behind the '=', otherwise 'false'. # Don't translate these words to your language, only put 'true' or 'false'. # Requires translation! StartWithCapitalLetter = # Starting from here normal translations start, as written on # https://github.com/yairm210/Unciv/wiki/Translating # Tutorial tasks * Update Simplified_Chinese.properties (#5890) * Merged some uniques and added a new one for not allowing to build units (#5731) * Print stacktraces in more cases when crashing, useful for debugging * Conditionalized no oceans before astronomy unique * Cannot be built on tile before tech conditionalized * Added "Cannot build unitFilter units" unique * Fixed tests failing * Merge branch master into some-uniques * Fixed typo * Apparently I made the same mistake twice * Globalized unique * Allowed follower beliefs to have more uniques, merged a unique and globalized some uniques (#5882) * Regenerate atlas. #5884. (#5885) * Update Simplified_Chinese.properties * Fixed translation tests failing Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com> Co-authored-by: will-ca <willchencontact@gmail.com> * Update Simplified_Chinese.properties (#5889) * Merged some uniques and added a new one for not allowing to build units (#5731) * Print stacktraces in more cases when crashing, useful for debugging * Conditionalized no oceans before astronomy unique * Cannot be built on tile before tech conditionalized * Added "Cannot build unitFilter units" unique * Fixed tests failing * Merge branch master into some-uniques * Fixed typo * Apparently I made the same mistake twice * Globalized unique * Allowed follower beliefs to have more uniques, merged a unique and globalized some uniques (#5882) * Regenerate atlas. #5884. (#5885) * Update Simplified_Chinese.properties Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com> Co-authored-by: will-ca <willchencontact@gmail.com> * Update Brazillian_portuguese.properties (#5887) * Merged some uniques and added a new one for not allowing to build units (#5731) * Print stacktraces in more cases when crashing, useful for debugging * Conditionalized no oceans before astronomy unique * Cannot be built on tile before tech conditionalized * Added "Cannot build unitFilter units" unique * Fixed tests failing * Merge branch master into some-uniques * Fixed typo * Apparently I made the same mistake twice * Globalized unique * Allowed follower beliefs to have more uniques, merged a unique and globalized some uniques (#5882) * Regenerate atlas. #5884. (#5885) * Update Brazillian_portuguese.properties I translated some sentences. Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com> Co-authored-by: will-ca <willchencontact@gmail.com> * Update Czech.properties (#5875) - translated lot of new strings * Some French translations (#5871) * Some French translations * Update French.properties * Update Italian.properties (#5869) * Update Dutch.properties (#5858) * Update Dutch.properties * Voorgestelde verbeteringen toegevoegd Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com> * Actually fixed the atlas generation * Update Turkish.properties (#5903) * Delete Ship Of The Line.png * GH Actions: Check user privileges before running bots. (#5895) * Revamped nukes again to closer match the original (#5892) * Update Turkish.properties I translated again.This time i translated somra error scripts Co-authored-by: hundun <wwj.hddjj@gmail.com> Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com> Co-authored-by: will-ca <willchencontact@gmail.com> Co-authored-by: sidneybr <95696905+sidneybr@users.noreply.github.com> Co-authored-by: ZGMZY <69511837+ZGMZY@users.noreply.github.com> Co-authored-by: will-ca <willchencontact@gmail.com> Co-authored-by: Ustklm <58632848+Ustklm@users.noreply.github.com> Co-authored-by: stoupa007 <60326342+stoupa007@users.noreply.github.com> Co-authored-by: Newexae <96820363+Newexae@users.noreply.github.com> Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com> Co-authored-by: Peter Bos <55184696+Peter1306@users.noreply.github.com> Co-authored-by: HariboSever <96971269+HariboSever@users.noreply.github.com> Co-authored-by: hundun <wwj.hddjj@gmail.com>
2022-01-03 01:07:09 +07:00
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Translations update (#5881) * Update Portuguese.properties # Language settings # Equivalent of a space in your language # If your language doesn't use spaces, just add "" as a translation, otherwise " " # Requires translation! " " = # If the first word in a sentence starts with a capital in your language, # put the english word 'true' behind the '=', otherwise 'false'. # Don't translate these words to your language, only put 'true' or 'false'. # Requires translation! StartWithCapitalLetter = # Starting from here normal translations start, as written on # https://github.com/yairm210/Unciv/wiki/Translating # Tutorial tasks * Update Simplified_Chinese.properties (#5890) * Merged some uniques and added a new one for not allowing to build units (#5731) * Print stacktraces in more cases when crashing, useful for debugging * Conditionalized no oceans before astronomy unique * Cannot be built on tile before tech conditionalized * Added "Cannot build unitFilter units" unique * Fixed tests failing * Merge branch master into some-uniques * Fixed typo * Apparently I made the same mistake twice * Globalized unique * Allowed follower beliefs to have more uniques, merged a unique and globalized some uniques (#5882) * Regenerate atlas. #5884. (#5885) * Update Simplified_Chinese.properties * Fixed translation tests failing Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com> Co-authored-by: will-ca <willchencontact@gmail.com> * Update Simplified_Chinese.properties (#5889) * Merged some uniques and added a new one for not allowing to build units (#5731) * Print stacktraces in more cases when crashing, useful for debugging * Conditionalized no oceans before astronomy unique * Cannot be built on tile before tech conditionalized * Added "Cannot build unitFilter units" unique * Fixed tests failing * Merge branch master into some-uniques * Fixed typo * Apparently I made the same mistake twice * Globalized unique * Allowed follower beliefs to have more uniques, merged a unique and globalized some uniques (#5882) * Regenerate atlas. #5884. (#5885) * Update Simplified_Chinese.properties Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com> Co-authored-by: will-ca <willchencontact@gmail.com> * Update Brazillian_portuguese.properties (#5887) * Merged some uniques and added a new one for not allowing to build units (#5731) * Print stacktraces in more cases when crashing, useful for debugging * Conditionalized no oceans before astronomy unique * Cannot be built on tile before tech conditionalized * Added "Cannot build unitFilter units" unique * Fixed tests failing * Merge branch master into some-uniques * Fixed typo * Apparently I made the same mistake twice * Globalized unique * Allowed follower beliefs to have more uniques, merged a unique and globalized some uniques (#5882) * Regenerate atlas. #5884. (#5885) * Update Brazillian_portuguese.properties I translated some sentences. Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com> Co-authored-by: will-ca <willchencontact@gmail.com> * Update Czech.properties (#5875) - translated lot of new strings * Some French translations (#5871) * Some French translations * Update French.properties * Update Italian.properties (#5869) * Update Dutch.properties (#5858) * Update Dutch.properties * Voorgestelde verbeteringen toegevoegd Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com> * Actually fixed the atlas generation * Update Turkish.properties (#5903) * Delete Ship Of The Line.png * GH Actions: Check user privileges before running bots. (#5895) * Revamped nukes again to closer match the original (#5892) * Update Turkish.properties I translated again.This time i translated somra error scripts Co-authored-by: hundun <wwj.hddjj@gmail.com> Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com> Co-authored-by: will-ca <willchencontact@gmail.com> Co-authored-by: sidneybr <95696905+sidneybr@users.noreply.github.com> Co-authored-by: ZGMZY <69511837+ZGMZY@users.noreply.github.com> Co-authored-by: will-ca <willchencontact@gmail.com> Co-authored-by: Ustklm <58632848+Ustklm@users.noreply.github.com> Co-authored-by: stoupa007 <60326342+stoupa007@users.noreply.github.com> Co-authored-by: Newexae <96820363+Newexae@users.noreply.github.com> Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com> Co-authored-by: Peter Bos <55184696+Peter1306@users.noreply.github.com> Co-authored-by: HariboSever <96971269+HariboSever@users.noreply.github.com> Co-authored-by: hundun <wwj.hddjj@gmail.com>
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Added national wonders, fixed some minor issues (#3163) * fixed translation of "Owned: [amountOwned] = " line * Tweaked culture from killing Aztecs get melee strength of the unit killed in culture and honor opener does the same thing. They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength). * removed hurryCostModifier from units that should not have it Default value of HurryCostModifier is 0 List of units with non-default HurryCostModifier: Settler (20) SS parts (-1) (cannot be hurried) Frigate (20) Ship of the Line (20) Caravel (30) Turtle Ship (30) Catapult (20) Ballista (20) Horseman (20) Companion Cavalry (20) Swordsman (20) Mohawk Warrior (20) Legion (20) Berserker (20) * added missing definitions from vanilla (commented out) added missing obsolete tech tags, etc * tweaked hurryCostModifier, added missing vanilla buildings (commented out) * added promotions and parametrized uniques Morale (+[15]% Combat Strength) Great Generals I ([Great General] is earned [50]% faster) Great Generals II ([Great General] is earned [100]% faster) Quick Study ([50]% Bonus XP gain) Unretired Mass Media icon Added Heroic Epic, National Epic and National Treasury national wonders Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now [Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion [Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic [Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury reused general icon for Great Generals and Quick Study promotions * implemented "Cost increases by [30] per owned city of cities" unique All vanilla national wonders that require something in all cities have it * added uniques "Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique "Requires [building]" - Apollo Program, Manhattan Project etc "Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army". * merged "Requires adopted [policy]" with "Requires [Wonder]" * Separated unique.params[0] to val filter * Changed National Epic image
2020-09-22 01:44:52 +07:00
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Added national wonders, fixed some minor issues (#3163) * fixed translation of "Owned: [amountOwned] = " line * Tweaked culture from killing Aztecs get melee strength of the unit killed in culture and honor opener does the same thing. They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength). * removed hurryCostModifier from units that should not have it Default value of HurryCostModifier is 0 List of units with non-default HurryCostModifier: Settler (20) SS parts (-1) (cannot be hurried) Frigate (20) Ship of the Line (20) Caravel (30) Turtle Ship (30) Catapult (20) Ballista (20) Horseman (20) Companion Cavalry (20) Swordsman (20) Mohawk Warrior (20) Legion (20) Berserker (20) * added missing definitions from vanilla (commented out) added missing obsolete tech tags, etc * tweaked hurryCostModifier, added missing vanilla buildings (commented out) * added promotions and parametrized uniques Morale (+[15]% Combat Strength) Great Generals I ([Great General] is earned [50]% faster) Great Generals II ([Great General] is earned [100]% faster) Quick Study ([50]% Bonus XP gain) Unretired Mass Media icon Added Heroic Epic, National Epic and National Treasury national wonders Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now [Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion [Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic [Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury reused general icon for Great Generals and Quick Study promotions * implemented "Cost increases by [30] per owned city of cities" unique All vanilla national wonders that require something in all cities have it * added uniques "Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique "Requires [building]" - Apollo Program, Manhattan Project etc "Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army". * merged "Requires adopted [policy]" with "Requires [Wonder]" * Separated unique.params[0] to val filter * Changed National Epic image
2020-09-22 01:44:52 +07:00
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Added national wonders, fixed some minor issues (#3163) * fixed translation of "Owned: [amountOwned] = " line * Tweaked culture from killing Aztecs get melee strength of the unit killed in culture and honor opener does the same thing. They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength). * removed hurryCostModifier from units that should not have it Default value of HurryCostModifier is 0 List of units with non-default HurryCostModifier: Settler (20) SS parts (-1) (cannot be hurried) Frigate (20) Ship of the Line (20) Caravel (30) Turtle Ship (30) Catapult (20) Ballista (20) Horseman (20) Companion Cavalry (20) Swordsman (20) Mohawk Warrior (20) Legion (20) Berserker (20) * added missing definitions from vanilla (commented out) added missing obsolete tech tags, etc * tweaked hurryCostModifier, added missing vanilla buildings (commented out) * added promotions and parametrized uniques Morale (+[15]% Combat Strength) Great Generals I ([Great General] is earned [50]% faster) Great Generals II ([Great General] is earned [100]% faster) Quick Study ([50]% Bonus XP gain) Unretired Mass Media icon Added Heroic Epic, National Epic and National Treasury national wonders Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now [Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion [Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic [Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury reused general icon for Great Generals and Quick Study promotions * implemented "Cost increases by [30] per owned city of cities" unique All vanilla national wonders that require something in all cities have it * added uniques "Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique "Requires [building]" - Apollo Program, Manhattan Project etc "Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army". * merged "Requires adopted [policy]" with "Requires [Wonder]" * Separated unique.params[0] to val filter * Changed National Epic image
2020-09-22 01:44:52 +07:00
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Added national wonders, fixed some minor issues (#3163) * fixed translation of "Owned: [amountOwned] = " line * Tweaked culture from killing Aztecs get melee strength of the unit killed in culture and honor opener does the same thing. They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength). * removed hurryCostModifier from units that should not have it Default value of HurryCostModifier is 0 List of units with non-default HurryCostModifier: Settler (20) SS parts (-1) (cannot be hurried) Frigate (20) Ship of the Line (20) Caravel (30) Turtle Ship (30) Catapult (20) Ballista (20) Horseman (20) Companion Cavalry (20) Swordsman (20) Mohawk Warrior (20) Legion (20) Berserker (20) * added missing definitions from vanilla (commented out) added missing obsolete tech tags, etc * tweaked hurryCostModifier, added missing vanilla buildings (commented out) * added promotions and parametrized uniques Morale (+[15]% Combat Strength) Great Generals I ([Great General] is earned [50]% faster) Great Generals II ([Great General] is earned [100]% faster) Quick Study ([50]% Bonus XP gain) Unretired Mass Media icon Added Heroic Epic, National Epic and National Treasury national wonders Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now [Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion [Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic [Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury reused general icon for Great Generals and Quick Study promotions * implemented "Cost increases by [30] per owned city of cities" unique All vanilla national wonders that require something in all cities have it * added uniques "Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique "Requires [building]" - Apollo Program, Manhattan Project etc "Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army". * merged "Requires adopted [policy]" with "Requires [Wonder]" * Separated unique.params[0] to val filter * Changed National Epic image
2020-09-22 01:44:52 +07:00
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Unit swapping (#4049) * Added an icon for unit swapping * Implemented unit swapping In the original Civ V, unit swapping is a supported mechanic. If you try to move a unit to a tile with another of your units, and both units have enough movement points left to reach the other's tile, they will swap places. They will consume only the movement points needed to reach the other's tile in this way. This change implements unit swapping for Unciv. To prevent all kinds of problems from arising with automatic unit movement, unit swapping can only be done explicitly. This also means that it can only be done if the unit-swap movement is possible in a single turn. It is however not limited to adjacent units. Because Unciv supports mobile devices, there is in general no separation between a unit-selection click and a movement click. Clicking on another unit while a unit is selected simply selects that other unit. Because we do not want to make it more difficult to select other units in this way, unit swapping is implemented as a separate "movement mode": to toggle this mode on or off, the new unit action "Swap units" must be used. Newly selected units still always start in the normal movement mode. In the unit-swap movement mode, the possible swap tiles are highlighted instead of the possible movement and attack tiles. Clicking on a highlighted tile will display a swap button, similar to the movement button, or instantly perform the swap if single-click-movement is enabled. This new behavior overrides the selection of the unit on the target tile: if the user wants to select the unit instead, they have to exit the unit-swapping mode first. The swapping code is robust, it can even handle swaps that involve a paradrop! An option to always swap-move when an eligible tile is clicked instead of requiring the unit-swapping mode, similar to the existing single-click-movement option, could perhaps be added in later. * Added some comments to existing movement functions * Fixed a silly mistake Fixed a silly mistake which caused the unit-swapping eligibility detection to sometimes remove units from the world. * Removed some unneeded code * Fixed movement buttons not showing with world wrap Fixed a bug where the "move here" and "swap with" buttons would only show on the leftmost copy of the world when world wrap was enabled. * Made the swap action only display if usable Made the unit swapping button only display if there is at least one possible swap movement.
2021-06-07 02:56:25 +07:00
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Unit swapping (#4049) * Added an icon for unit swapping * Implemented unit swapping In the original Civ V, unit swapping is a supported mechanic. If you try to move a unit to a tile with another of your units, and both units have enough movement points left to reach the other's tile, they will swap places. They will consume only the movement points needed to reach the other's tile in this way. This change implements unit swapping for Unciv. To prevent all kinds of problems from arising with automatic unit movement, unit swapping can only be done explicitly. This also means that it can only be done if the unit-swap movement is possible in a single turn. It is however not limited to adjacent units. Because Unciv supports mobile devices, there is in general no separation between a unit-selection click and a movement click. Clicking on another unit while a unit is selected simply selects that other unit. Because we do not want to make it more difficult to select other units in this way, unit swapping is implemented as a separate "movement mode": to toggle this mode on or off, the new unit action "Swap units" must be used. Newly selected units still always start in the normal movement mode. In the unit-swap movement mode, the possible swap tiles are highlighted instead of the possible movement and attack tiles. Clicking on a highlighted tile will display a swap button, similar to the movement button, or instantly perform the swap if single-click-movement is enabled. This new behavior overrides the selection of the unit on the target tile: if the user wants to select the unit instead, they have to exit the unit-swapping mode first. The swapping code is robust, it can even handle swaps that involve a paradrop! An option to always swap-move when an eligible tile is clicked instead of requiring the unit-swapping mode, similar to the existing single-click-movement option, could perhaps be added in later. * Added some comments to existing movement functions * Fixed a silly mistake Fixed a silly mistake which caused the unit-swapping eligibility detection to sometimes remove units from the world. * Removed some unneeded code * Fixed movement buttons not showing with world wrap Fixed a bug where the "move here" and "swap with" buttons would only show on the leftmost copy of the world when world wrap was enabled. * Made the swap action only display if usable Made the unit swapping button only display if there is at least one possible swap movement.
2021-06-07 02:56:25 +07:00
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