mirror of
https://github.com/yairm210/Unciv.git
synced 2025-01-19 16:57:38 +07:00
47 lines
1.3 KiB
Plaintext
47 lines
1.3 KiB
Plaintext
|
|
||
|
|
||
|
Fixed tests
|
||
|
|
||
|
Pangaea maps are always largely land connected
|
||
|
|
||
|
chore: separated unit actions into several files
|
||
|
|
||
|
Resolved - rulesets without modern strategic resources no longer fail on city-state generation
|
||
|
|
||
|
Resolved - rivers remain visible after founding city
|
||
|
|
||
|
When exchanging peace for cities, units no longer teleport out of cities you traded for
|
||
|
|
||
|
Added "upon discovering a Natural Wonder" trigger - @letstalkaboutdune
|
||
|
|
||
|
Added "upon founding a city" trigger
|
||
|
|
||
|
Trigger notifications can go in either direction, for better translations
|
||
|
|
||
|
Notifications for stat gain unique
|
||
|
|
||
|
Notifications for triggered uniques
|
||
|
|
||
|
chore: Rename CivilizationInfo -> Civilization
|
||
|
|
||
|
chore: Rename CityInfo -> City
|
||
|
|
||
|
chore: Rename TileInfo -> Tile
|
||
|
|
||
|
chore: move unit upgrade functions to separate class
|
||
|
|
||
|
chore: Moved mapunit turn functions to separate class
|
||
|
|
||
|
Added conditionals for above and below resource amounts
|
||
|
|
||
|
Great general unique accepts conditionals - @SpacedOutChicken
|
||
|
|
||
|
Resolved - Allow placing Barbarian encampments in map editor
|
||
|
|
||
|
Resolved - Do not load updated multiplayer if the user has already gone somewhere else
|
||
|
|
||
|
Added option to allow players to choose randomly selected civs - By alexban011
|
||
|
|
||
|
Fix crash in Tactical Analysis Map - By OptimizedForDensity
|
||
|
|
||
|
AbsoluteUnits - Mohawk Warrior, Swordsman_v2 - By letstalkaboutdune
|