Unciv/android/assets/jsons/Civ V - Vanilla/Beliefs.json

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[
{
"name": "Ancestor Worship",
"type": "Pantheon",
"uniques": ["[+1 Culture] from every [Shrine]"]
},
// Missing: Dance of the aurora
{
"name": "Desert Folklore",
"type": "Pantheon",
"uniques": ["[+1 Faith] from every [Desert]"]
},
// Missing: Faith Healers
{
"name": "Fertility Rates",
"type": "Pantheon",
"uniques": ["+[10]% Growth [in this city]"]
// Preferably I would not have a cityFilter here, but doing so requires no additional implementation
},
// Missing: God of Craftsman
{
"name": "God of the Open Sky",
"type": "Pantheon",
"uniques": ["[+1 Culture] from every [Pasture]"]
},
{
"name": "God of the Sea",
"type": "Pantheon",
"uniques": ["[+1 Production] from every [Fishing Boats]"]
},
// Missing: God of War
{
"name": "Goddess of Festivals",
"type": "Pantheon",
"uniques": ["[+1 Culture, +1 Faith] from every [Wine]", "[+1 Culture, +1 Faith] from every [Incense]"]
},
// Missing: Goddess of Love
// Missing: Godess of Protection
{
"name": "Goddess of the Hunt",
"type": "Pantheon",
"uniques": ["[+1 Food] from every [Camp]"]
},
// Missing: Messenger of the Gods
// Missing: Monument to the Gods
// Missing: One with Nature
{
"name": "Oral Tradition",
"type": "Pantheon",
"uniques": ["[+1 Culture] from every [Plantation]"]
},
{
"name": "Religious Idols",
"type": "Pantheon",
"uniques": ["[+1 Culture, +1 Faith] from every [Gold]", "[+1 Culture, +1 Faith] from every [Silver]"]
},
// Missing: Religious Settlements
{
"name": "Sacred Path",
"type": "Pantheon",
"uniques": ["[+1 Culture] from every [Jungle]"]
},
// Missing: Sacred Waters
{
"name": "Stone Circles",
"type": "Pantheon",
"uniques": ["[+2 Faith] from every [Quarry]"]
},
]