Unciv/android/assets/jsons/Civ V - Gods & Kings/TileResources.json

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[
// Bonus resources
{
"name": "Cattle",
"resourceType": "Bonus",
"terrainsCanBeFoundOn": ["Grassland"],
"food": 1,
"improvement": "Pasture",
"improvementStats": {"production": 1},
"uniques": ["Generated on every [18] tiles <in [{Featureless} {Grassland}] tiles>",
"Generated on every [22] tiles <in [{Featureless} {Grassland}] tiles> <in [Hill] Regions>"]
},
{
"name": "Sheep",
"resourceType": "Bonus",
"terrainsCanBeFoundOn": ["Hill"],
"food": 1,
"improvement": "Pasture",
"improvementStats": {"food": 1},
"uniques": ["Generated on every [13] tiles <in [Hill] tiles> <in tiles without [Forest]> <in tiles without [Jungle]>",
"Generated on every [10] tiles <in [Hill] tiles> <in tiles without [Forest]> <in tiles without [Jungle]> <in tiles without [Fresh Water]> <in [Hill] Regions>"]
},
{
"name": "Deer",
"resourceType": "Bonus",
"terrainsCanBeFoundOn": ["Forest","Tundra"], // Tundra only if lowland
"food": 1,
"improvement": "Camp",
"improvementStats": {"production": 1},
"uniques": ["Generated on every [8] tiles <in [{Tundra} {Forest}] tiles>",
"Generated on every [12] tiles <in [{Featureless} {Tundra}] tiles>",
"Generated on every [25] tiles <in [{Plains} {Forest}] tiles> <in tiles without [Hill]>",
"Generated on every [25] tiles <in [{Grassland} {Forest}] tiles> <in tiles without [Hill]>",
"Generated on every [16] tiles <in [{Featureless} {Tundra}] tiles> <in [Hill] Regions>",
"Generated on every [28] tiles <in [Forest] tiles> <in [Hill] Regions>"]
},
{
"name": "Bananas",
"resourceType": "Bonus",
"terrainsCanBeFoundOn": ["Jungle"],
"food": 1,
"improvement": "Plantation",
"improvementStats": {"food": 2,"production": -1,"gold": -1},
"uniques": ["Generated on every [14] tiles <in [Jungle] tiles>",
"Generated on every [16] tiles <in [Jungle] tiles> <in [Hill] Regions>"]
},
{
"name": "Wheat",
"resourceType": "Bonus",
"terrainsCanBeFoundOn": ["Plains","Flood plains","Desert"], // Desert only if fresh water
"food": 1,
"improvement": "Farm",
"uniques": ["Generated on every [27] tiles <in [{Featureless} {Plains}] tiles>",
"Generated on every [10] tiles <in [{Desert} {Fresh Water}] tiles> <in tiles without [Hill]>",
"Generated on every [20] tiles <in [{Featureless} {Plains}] tiles> <in [Hill] Regions>",
"Generated on every [20] tiles <in [{Fresh Water} {Desert}] tiles> <in tiles without [Hill]> <in [Hill] Regions>"]
},
{
"name": "Stone",
"resourceType": "Bonus",
"terrainsCanBeFoundOn": ["Grassland","Desert","Tundra"],
"production": 1,
"improvement": "Quarry",
"improvementStats": {"production": 1},
"uniques": ["Generated on every [20] tiles <in [{Featureless} {Grassland}] tiles> <in tiles without [Fresh Water]>",
"Generated on every [15] tiles <in [{Featureless} {Tundra}] tiles>",
"Generated on every [19] tiles <in [{Featureless} {Desert}] tiles>"]
},
{
"name": "Fish",
"resourceType": "Bonus",
"terrainsCanBeFoundOn": ["Coast"],
"food": 1,
"improvement": "Fishing Boats",
"uniques": ["Generated on every [10] tiles <in [{Featureless} {Coast}] tiles>"]
},
/*
{
"name": "Bison",
"resourceType": "Bonus",
"terrainsCanBeFoundOn": ["Plains","Grassland"],
"food": 1,
"improvement": "Camp",
"improvementStats": {"production": 1}
},
*/
// Strategic resources
{
"name": "Horses",
"resourceType": "Strategic",
"revealedBy": "Animal Husbandry",
"terrainsCanBeFoundOn": ["Plains","Grassland","Hill"], // Hill only if plains or grassland
"production": 1,
"improvement": "Pasture",
"improvementStats": {"production": 1},
"uniques": ["Guaranteed with Strategic Balance resource option",
"Generated with weight [100] <in [{Featureless} {Grassland}] tiles>",
"Generated with weight [100] <in [{Featureless} {Plains}] tiles>",
"Minor deposits generated with weight [10] <in [{Grassland} {Hill}] tiles> <in tiles without [Forest]> <in tiles without [Jungle]>",
"Minor deposits generated with weight [10] <in [{Plains} {Hill}] tiles> <in tiles without [Forest]> <in tiles without [Jungle]>",
"Minor deposits generated with weight [100] <in [{Featureless} {Grassland}] tiles> <in [Fresh Water] tiles>",
"Minor deposits generated with weight [20] <in [{Featureless} {Grassland}] tiles> <in tiles without [Fresh Water]>",
"Minor deposits generated with weight [30] <in [{Featureless} {Plains}] tiles>"],
"majorDepositAmount": {"sparse": 4, "default": 4, "abundant": 6},
"minorDepositAmount": {"sparse": 1, "default": 2, "abundant": 3}
},
{
"name": "Iron",
"resourceType": "Strategic",
"revealedBy": "Iron Working",
"terrainsCanBeFoundOn": ["Grassland","Plains","Desert","Tundra","Snow","Hill","Marsh"],
"production": 1,
"improvement": "Mine",
"uniques": ["Guaranteed with Strategic Balance resource option",
"Generated with weight [45] <in [{Featureless} {Tundra}] tiles>",
"Generated with weight [25] <in [{Featureless} {Snow}] tiles>",
"Generated with weight [35] <in [{Featureless} {Desert}] tiles>",
"Generated with weight [26] <in [Hill] tiles>",
"Minor deposits generated with weight [10] <in [Marsh] tiles> <in tiles without [Hill]>",
"Minor deposits generated with weight [10] <in [{Jungle} {Hill}] tiles>",
"Minor deposits generated with weight [20] <in [Forest] tiles>",
"Minor deposits generated with weight [20] <in [Hill] tiles> <in tiles without [Forest]> <in tiles without [Jungle]>",
"Minor deposits generated with weight [30] <in [{Featureless} {Grassland}] tiles> <in tiles without [Fresh Water]>",
"Minor deposits generated with weight [20] <in [{Featureless} {Plains}] tiles>",
"Minor deposits generated with weight [10] <in [{Featureless} {Desert}] tiles>",
"Minor deposits generated with weight [10] <in [{Featureless} {Tundra}] tiles>",
"Minor deposits generated with weight [10] <in [{Featureless} {Snow}] tiles>"],
"majorDepositAmount": {"sparse": 4, "default": 6, "abundant": 9},
"minorDepositAmount": {"sparse": 1, "default": 2, "abundant": 3}
},
{
"name": "Coal",
"resourceType": "Strategic",
"revealedBy": "Industrialization",
"terrainsCanBeFoundOn": ["Grassland","Plains","Hill","Jungle","Forest","Marsh"],
"production": 1,
"improvement": "Mine",
"improvementStats": {"production": 1},
"uniques": ["Generated with weight [35] <in [Hill] tiles>",
"Generated with weight [30] <in [Jungle] tiles> <in tiles without [Hill]>",
"Generated with weight [30] <in [Forest] tiles> <in tiles without [Hill]>",
"Minor deposits generated with weight [10] <in [Marsh] tiles> <in tiles without [Hill]>",
"Minor deposits generated with weight [10] <in [Jungle] tiles>",
"Minor deposits generated with weight [10] <in [Forest] tiles>",
"Minor deposits generated with weight [20] <in [{Grassland} {Hill}] tiles>",
"Minor deposits generated with weight [20] <in [{Plains} {Hill}] tiles>",
"Minor deposits generated with weight [30] <in [{Desert} {Hill}] tiles>",
"Minor deposits generated with weight [30] <in [{Tundra} {Hill}] tiles>",
"Minor deposits generated with weight [30] <in [{Snow} {Hill}] tiles>"],
"majorDepositAmount": {"sparse": 5, "default": 7, "abundant": 10},
"minorDepositAmount": {"sparse": 2, "default": 3, "abundant": 3}
},
{
"name": "Oil",
"resourceType": "Strategic",
"revealedBy": "Biology",
"terrainsCanBeFoundOn": ["Desert","Coast","Tundra","Snow","Marsh","Jungle"],
"production": 1,
"improvedBy": ["Oil well", "Offshore Platform"],
"improvementStats": {"production": 3},
"uniques": ["Deposits in [Coast] tiles always provide [4] resources",
"Guaranteed with Strategic Balance resource option",
"Generated with weight [65] <in [Marsh] tiles> <in tiles without [Hill]>",
"Generated with weight [40] <in [{Featureless} {Tundra}] tiles>",
"Generated with weight [60] <in [{Featureless} {Snow}] tiles>",
"Generated with weight [65] <in [{Featureless} {Desert}] tiles>",
"Generated with weight [100] <in [{Featureless} {Coast}] tiles>",
"Minor deposits generated with weight [20] <in [Marsh] tiles> <in tiles without [Hill]>",
"Minor deposits generated with weight [10] <in [Jungle] tiles> <in tiles without [Hill]>",
"Minor deposits generated with weight [10] <in [{Featureless} {Desert}] tiles>",
"Minor deposits generated with weight [20] <in [{Featureless} {Tundra}] tiles>",
"Minor deposits generated with weight [20] <in [{Featureless} {Snow}] tiles>"],
"majorDepositAmount": {"sparse": 5, "default": 7, "abundant": 9},
"minorDepositAmount": {"sparse": 2, "default": 3, "abundant": 3}
},
{
"name": "Aluminum",
"resourceType": "Strategic",
"revealedBy": "Electricity",
"terrainsCanBeFoundOn": ["Desert","Tundra","Hill","Snow","Jungle"],
"production": 1,
"improvement": "Mine",
"improvementStats": {"production": 1},
"uniques": ["Generated with weight [15] <in [{Featureless} {Tundra}] tiles>",
"Generated with weight [15] <in [{Featureless} {Snow}] tiles>",
"Generated with weight [39] <in [Hill] tiles>",
"Minor deposits generated with weight [20] <in [Jungle] tiles>",
"Minor deposits generated with weight [10] <in [{Featureless} {Desert}] tiles>"],
"majorDepositAmount": {"sparse": 5, "default": 8, "abundant": 10},
"minorDepositAmount": {"sparse": 2, "default": 3, "abundant": 3}
},
{
"name": "Uranium",
"resourceType": "Strategic",
"revealedBy": "Atomic Theory",
"terrainsCanBeFoundOn": ["Marsh","Jungle","Forest","Tundra","Snow"],
"production": 1,
"improvement": "Mine",
"improvementStats": {"production": 1},
"uniques": ["Generated with weight [35] <in [Marsh] tiles> <in tiles without [Hill]>",
"Generated with weight [70] <in [Jungle] tiles> <in tiles without [Hill]>",
"Generated with weight [70] <in [Forest] tiles> <in tiles without [Hill]>",
"Minor deposits generated with weight [10] <in [Forest] tiles>",
"Minor deposits generated with weight [10] <in [{Featureless} {Tundra}] tiles>",
"Minor deposits generated with weight [10] <in [{Featureless} {Snow}] tiles>"],
"majorDepositAmount": {"sparse": 2, "default": 4, "abundant": 4},
"minorDepositAmount": {"sparse": 1, "default": 2, "abundant": 3}
},
// Luxury resources
{
"name": "Furs",
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Forest","Tundra"],
"gold": 2,
"improvement": "Camp",
"improvementStats": {"gold": 1},
"uniques": ["Generated with weight [40] <in [Tundra] Regions>",
"Generated with weight [10] <in [Forest] Regions>",
"Generated near City States with weight [15]"]
},
{
"name": "Cotton",
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Grassland","Flood plains"],
"gold": 2,
"improvement": "Plantation",
"uniques": ["Generated with weight [15] <in [Desert] Regions>",
"Generated with weight [30] <in [Grassland] Regions>",
"Generated with weight [15] <in [Hybrid] Regions>",
"Generated near City States with weight [10]",
"Doesn't generate naturally <in [Hill] tiles>"]
},
{
"name": "Dyes",
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Jungle","Forest","Marsh"],
"gold": 2,
"improvement": "Plantation",
"uniques": ["Generated with weight [5] <in [Tundra] Regions>",
"Generated with weight [5] <in [Jungle] Regions>",
"Generated with weight [30] <in [Forest] Regions>",
"Generated near City States with weight [10]",
"Doesn't generate naturally <in [Hill] tiles>"]
},
{
"name": "Gems",
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Jungle","Forest","Hill"],
"gold": 3,
"improvement": "Mine",
"uniques": ["Generated with weight [5] <in [Tundra] Regions>",
"Generated with weight [20] <in [Jungle] Regions>",
"Generated with weight [15] <in [Hill] Regions>",
"Generated with weight [5] <in [Grassland] Regions>",
"Generated with weight [5] <in [Hybrid] Regions>",
"Generated near City States with weight [10]",
"Doesn't generate naturally <in [Forest] tiles> <in tiles without [Hill]>"]
},
{
"name": "Gold Ore", // Not called "Gold" in order to not conflict with siege type units for translations
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Desert","Hill","Forest","Jungle"],
"gold": 2,
"improvement": "Mine",
"uniques": ["Generated with weight [25] <in [Desert] Regions>",
"Generated with weight [30] <in [Hill] Regions>",
"Generated with weight [5] <in [Plains] Regions>",
"Generated with weight [5] <in [Hybrid] Regions>",
"Generated near City States with weight [10]",
"Doesn't generate naturally <in [Forest] tiles> <in tiles without [Hill]>",
"Doesn't generate naturally <in [Jungle] tiles> <in tiles without [Hill]>"]
},
{
"name": "Silver",
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Hill","Forest","Jungle","Tundra","Grassland"],
"gold": 2,
"improvement": "Mine",
"uniques": ["Generated with weight [25] <in [Tundra] Regions>",
"Generated with weight [30] <in [Hill] Regions>",
"Generated with weight [20] <in [Grassland] Regions>",
"Generated with weight [10] <in [Hybrid] Regions>",
"Generated near City States with weight [10]",
"Doesn't generate naturally <in [Forest] tiles> <in tiles without [Hill]>",
"Doesn't generate naturally <in [Jungle] tiles> <in tiles without [Hill]>",
"Doesn't generate naturally <in [{Tundra} {Hill}] tiles>",
"Doesn't generate naturally <in [{Grassland} {Fresh Water}] tiles>",
"Doesn't generate naturally <in [{Grassland} {Hill}] tiles>"
]
},
{
"name": "Incense",
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Plains","Desert","Flood plains"],
"gold": 2,
"improvement": "Plantation",
"uniques": ["Generated with weight [35] <in [Desert] Regions>",
"Generated with weight [10] <in [Plains] Regions>",
"Generated with weight [5] <in [Hybrid] Regions>",
"Generated near City States with weight [15]"]
},
{
"name": "Ivory",
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Plains","Grassland"],
"gold": 2,
"improvement": "Camp",
"improvementStats": {"gold": 1},
"uniques": ["Generated with weight [35] <in [Plains] Regions>",
"Generated with weight [15] <in [Hybrid] Regions>",
"Generated near City States with weight [10]",
"Doesn't generate naturally <in [{Grassland} {Fresh Water}] tiles>"]
},
{
"name": "Silk",
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Forest","Jungle"],
"gold": 2,
"improvement": "Plantation",
"uniques": ["Generated with weight [5] <in [Jungle] Regions>",
"Generated with weight [30] <in [Forest] Regions>",
"Generated with weight [5] <in [Hybrid] Regions>",
"Generated near City States with weight [15]",
"Doesn't generate naturally <in [Hill] tiles>"]
},
{
"name": "Spices",
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Jungle","Forest","Marsh"],
"gold": 2,
"improvement": "Plantation",
"uniques": ["Generated with weight [30] <in [Jungle] Regions>",
"Generated with weight [10] <in [Forest] Regions>",
"Generated with weight [5] <in [Plains] Regions>",
"Generated with weight [5] <in [Grassland] Regions>",
"Generated with weight [5] <in [Hybrid] Regions>",
"Generated near City States with weight [15]",
"Doesn't generate naturally <in [Hill] tiles>",
"Doesn't generate naturally <in [{Tundra} {Forest}] tiles>"]
},
{
"name": "Wine",
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Grassland","Plains"],
"gold": 2,
"improvement": "Plantation",
"uniques": ["Generated with weight [35] <in [Plains] Regions>",
"Generated with weight [15] <in [Hybrid] Regions>",
"Generated near City States with weight [10]"]
},
{
"name": "Sugar",
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Flood plains","Grassland","Marsh"],
// Technically sugar can also be placed on lowland jungles which then *turn* into marsh.
"gold": 2,
"improvement": "Plantation",
"uniques": ["Generated with weight [20] <in [Jungle] Regions>",
"Generated with weight [15] <in [Desert] Regions>",
"Generated with weight [20] <in [Grassland] Regions>",
"Generated with weight [5] <in [Hybrid] Regions>",
"Generated near City States with weight [10]",
"Doesn't generate naturally <in [Grassland] tiles> <in tiles without [Fresh Water]>"]
},
{
"name": "Marble",
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Desert","Plains","Hill","Grassland"],
"gold": 2,
"improvement": "Quarry",
"improvementStats": {"production": 1},
2024-03-26 04:20:22 +07:00
"uniques": ["[+15]% Production when constructing [All] wonders [in this city]",
"Special placement during map generation",
"Doesn't generate naturally <in [{Grassland} {Fresh Water}] tiles>"]
},
{
"name": "Whales",
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Coast"],
"food": 1,
"gold": 1,
"improvement": "Fishing Boats",
"uniques": ["Generated with weight [35] <in [Tundra] Regions>",
"Generated with weight [10] <in [Forest] Regions>",
"Generated with weight [10] <in [Hill] Regions>",
"Generated with weight [5] <in [Plains] Regions>",
"Generated with weight [10] <in [Grassland] Regions>",
"Generated with weight [20] <in [Hybrid] Regions>",
"Generated near City States with weight [10]"]
},
{
"name": "Pearls",
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Coast"],
"gold": 2,
"improvement": "Fishing Boats",
"uniques": ["Generated with weight [20] <in [Jungle] Regions>",
"Generated with weight [10] <in [Forest] Regions>",
"Generated with weight [5] <in [Desert] Regions>",
"Generated with weight [15] <in [Hill] Regions>",
"Generated with weight [5] <in [Plains] Regions>",
"Generated with weight [10] <in [Grassland] Regions>",
"Generated with weight [20] <in [Hybrid] Regions>",
"Generated near City States with weight [15]"]
},
{
"name": "Jewelry",
"resourceType": "Luxury",
"gold": 2,
"uniques": ["Can only be created by Mercantile City-States"]
},
{
"name": "Porcelain",
"resourceType": "Luxury",
"gold": 2,
"uniques": ["Can only be created by Mercantile City-States"]
},
{
"name": "Citrus",
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Jungle","Forest","Flood plains"],
"food": 1,
"gold": 1,
"improvement": "Plantation",
"uniques": ["Generated with weight [35] <in [Jungle] Regions>",
"Generated with weight [5] <in [Forest] Regions>",
"Generated with weight [5] <in [Desert] Regions>",
"Generated with weight [5] <in [Hybrid] Regions>",
"Generated near City States with weight [15]",
"Doesn't generate naturally <in [Tundra] tiles>"]
},
{
"name": "Copper",
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Hill","Forest","Jungle","Grassland","Tundra"],
"gold": 2,
"improvement": "Mine",
"uniques": ["Generated with weight [15] <in [Tundra] Regions>",
"Generated with weight [5] <in [Jungle] Regions>",
"Generated with weight [5] <in [Forest] Regions>",
"Generated with weight [10] <in [Desert] Regions>",
"Generated with weight [30] <in [Hill] Regions>",
"Generated with weight [20] <in [Grassland] Regions>",
"Generated with weight [20] <in [Hybrid] Regions>",
"Generated near City States with weight [10]",
"Doesn't generate naturally <in [{Grassland} {Fresh Water}] tiles>",
"Doesn't generate naturally <in [Jungle] tiles> <in tiles without [Hill]>",
"Doesn't generate naturally <in [Forest] tiles> <in tiles without [Hill]> <in tiles without [Tundra]>"]
},
/*
{
"name": "Cocoa",
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Jungle","Forest"], // Forest only if flat, non-tundra
"food": 1,
"gold": 1,
"improvement": "Plantation"
},
*/
{
"name": "Crab",
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Coast"],
"food": 1,
"gold": 1,
"improvement": "Fishing Boats",
"uniques": ["Generated with weight [30] <in [Tundra] Regions>",
"Generated with weight [5] <in [Jungle] Regions>",
"Generated with weight [10] <in [Forest] Regions>",
"Generated with weight [10] <in [Hill] Regions>",
"Generated with weight [5] <in [Plains] Regions>",
"Generated with weight [20] <in [Grassland] Regions>",
"Generated with weight [20] <in [Hybrid] Regions>",
"Generated near City States with weight [15]"]
},
{
"name": "Salt",
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Desert","Tundra","Plains","Forest"],
"gold": 1,
"food": 1,
"improvement": "Mine",
"improvementStats": {"food": 1},
"uniques": ["Generated with weight [15] <in [Tundra] Regions>",
"Generated with weight [5] <in [Forest] Regions>",
"Generated with weight [15] <in [Desert] Regions>",
"Generated with weight [10] <in [Hill] Regions>",
"Generated with weight [25] <in [Plains] Regions>",
"Generated with weight [15] <in [Hybrid] Regions>",
"Generated near City States with weight [10]",
"Doesn't generate naturally <in [{Forest} {Hill}] tiles>"]
},
{
"name": "Truffles",
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Forest","Marsh","Jungle"],
"gold": 2,
"improvement": "Camp",
"improvementStats": {"gold": 1},
"uniques": ["Generated with weight [5] <in [Jungle] Regions>",
"Generated with weight [30] <in [Forest] Regions>",
"Generated with weight [5] <in [Plains] Regions>",
"Generated with weight [5] <in [Grassland] Regions>",
"Generated with weight [10] <in [Hybrid] Regions>",
"Generated near City States with weight [15]",
"Doesn't generate naturally <in [{Forest} {Hill}] tiles>",
"Doesn't generate naturally <in [{Tundra} {Forest}] tiles>"]
}
]