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[
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// Info according to Civilization Wiki and https://www.civfanatics.com/civ5/info/units/gods-and-kings/
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/ * A n c i e n t E r a * /
{
"name" : "Worker" ,
"unitType" : "Civilian" ,
"movement" : 2 ,
"uniques" : [ "Can build [Land] improvements on tiles" ] ,
"cost" : 70
} ,
{
"name" : "Settler" ,
"unitType" : "Civilian" ,
"movement" : 2 ,
"cost" : 106 ,
"uniques" : [ "Founds a new city" , "Excess Food converted to Production when under construction" ,
"Requires at least [2] population" ] ,
"hurryCostModifier" : 20
} ,
{
"name" : "Scout" ,
"unitType" : "Scout" ,
"movement" : 2 ,
"strength" : 5 ,
"cost" : 25 ,
"obsoleteTech" : "Scientific Theory" ,
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"uniques" : [ "May upgrade to [Archer] through ruins-like effects" , "Never appears as a Barbarian unit" ] ,
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"promotions" : [ "Ignore terrain cost" ] ,
"attackSound" : "nonmetalhit"
} ,
{
"name" : "Warrior" ,
"unitType" : "Sword" ,
"movement" : 2 ,
"strength" : 8 ,
"cost" : 40 ,
"obsoleteTech" : "Metal Casting" ,
"upgradesTo" : "Swordsman" ,
"uniques" : [ "May upgrade to [Spearman] through ruins-like effects" ] ,
"attackSound" : "nonmetalhit" ,
"civilopediaText" : [
{ "text" : "This is your basic, club-swinging fighter." }
]
} ,
{
"name" : "Maori Warrior" ,
"unitType" : "Sword" ,
"uniqueTo" : "Polynesia" ,
"replaces" : "Warrior" ,
"movement" : 2 ,
"strength" : 8 ,
"cost" : 40 ,
"obsoleteTech" : "Metal Casting" ,
"promotions" : [ "Haka War Dance" ] ,
"upgradesTo" : "Swordsman" ,
"attackSound" : "nonmetalhit"
} ,
{
"name" : "Jaguar" ,
"unitType" : "Sword" ,
"uniqueTo" : "Aztecs" ,
"replaces" : "Warrior" ,
"movement" : 2 ,
"strength" : 8 ,
"cost" : 40 ,
"obsoleteTech" : " M e t a l C a s t i n g " ,
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"promotions" : [ "[Jaguar] ability" , "Woodsman" ] ,
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"upgradesTo" : "Swordsman" ,
"attackSound" : "nonmetalhit"
} ,
{
"name" : "Brute" ,
"unitType" : "Sword" ,
"uniqueTo" : "Barbarians" ,
"replaces" : "Warrior" ,
"movement" : 2 ,
"strength" : 8 ,
"cost" : 20 ,
"obsoleteTech" : "Metal Casting" ,
"upgradesTo" : "Swordsman" ,
"attackSound" : "nonmetalhit"
} ,
{
"name" : "Archer" ,
"unitType" : "Archery" ,
"movement" : 2 ,
"strength" : 5 ,
"rangedStrength" : 7 ,
"cost" : 40 ,
"requiredTech" : "Archery" ,
"obsoleteTech" : "Construction" ,
"upgradesTo" : "Composite Bowman" ,
"attackSound" : "arrow"
} ,
{
"name" : "Bowman" ,
"unitType" : "Archery" ,
"movement" : 2 ,
"strength" : 7 ,
"rangedStrength" : 9 ,
"cost" : 40 ,
"requiredTech" : "Archery" ,
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"obsoleteTech" : "Construction" ,
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"replaces" : "Archer" ,
"uniqueTo" : "Babylon" ,
"upgradesTo" : "Composite Bowman" ,
"attackSound" : "arrow"
} ,
{
"name" : "Slinger" ,
"unitType" : "Archery" ,
"uniqueTo" : "Inca" ,
"replaces" : "Archer" ,
"movement" : 2 ,
"strength" : 4 ,
"rangedStrength" : 7 ,
"cost" : 40 ,
"requiredTech" : "Archery" ,
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"obsoleteTech" : "Construction" ,
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"upgradesTo" : "Composite Bowman" ,
"promotions" : [ "Slinger Withdraw" ] ,
"attackSound" : "arrow"
} ,
{
"name" : "Atlatlist" ,
"unitType" : "Archery" ,
"movement" : 2 ,
"strength" : 5 ,
"rangedStrength" : 7 ,
"cost" : 36 ,
"requiredTech" : "Agriculture" ,
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"obsoleteTech" : "Construction" ,
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"replaces" : "Archer" ,
"uniqueTo" : "The Maya" ,
"upgradesTo" : "Composite Bowman" ,
"attackSound" : "arrow"
} ,
{
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"name" : "Skirmisher" ,
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"unitType" : "Archery" ,
"uniqueTo" : "Barbarians" ,
"replaces" : "Archer" ,
"movement" : 2 ,
"strength" : 4 ,
"rangedStrength" : 7 ,
"cost" : 40 ,
"requiredTech" : "Archery" ,
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"obsoleteTech" : "Machinery" ,
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"upgradesTo" : "Crossbowman" ,
"attackSound" : "arrow"
} ,
{
"name" : "Work Boats" ,
"unitType" : "Civilian Water" ,
"movement" : 4 ,
"cost" : 30 ,
"requiredTech" : "Sailing" ,
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"uniques" : [ "Cannot enter ocean tiles <before discovering [Astronomy]>" , "May create improvements on water resources" , "Uncapturable" ]
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} ,
{
"name" : "Trireme" ,
"unitType" : "Melee Water" ,
"movement" : 4 ,
"strength" : 10 ,
"cost" : 45 ,
"requiredTech" : "Sailing" ,
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"uniques" : [ "Cannot enter ocean tiles" , "Never appears as a Barbarian unit" ] ,
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"upgradesTo" : "Caravel" ,
"obsoleteTech" : "Astronomy" ,
"attackSound" : "nonmetalhit"
} ,
{
"name" : "Quinquereme" ,
"unitType" : "Melee Water" ,
"uniqueTo" : "Carthage" ,
"replaces" : "Trireme" ,
"movement" : 4 ,
"strength" : 13 ,
"cost" : 45 ,
"requiredTech" : "Sailing" ,
"uniques" : [ "Cannot enter ocean tiles" ] ,
"upgradesTo" : "Caravel" ,
"obsoleteTech" : "Astronomy" ,
"attackSound" : "nonmetalhit"
} ,
{
"name" : "Dromon" ,
"unitType" : "Ranged Water" ,
"uniqueTo" : "Byzantium" ,
"replaces" : "Trireme" ,
"movement" : 4 ,
"strength" : 8 ,
"rangedStrength" : 10 ,
"cost" : 56 ,
"requiredTech" : "Sailing" ,
"uniques" : [ "Cannot enter ocean tiles" , "[+50]% Strength <vs [Water] units>" ] ,
"upgradesTo" : "Galleass" ,
"obsoleteTech" : "Astronomy" ,
"attackSound" : "arrow"
} ,
{
"name" : "Galley" ,
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"unitType" : "Melee Water" ,
"uniqueTo" : "Barbarians" ,
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"movement" : 3 ,
"strength" : 7 ,
"cost" : 40 ,
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"uniques" : [ "Cannot enter ocean tiles" ] ,
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"upgradesTo" : "Trireme" ,
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"obsoleteTech" : "Astronomy" ,
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"attackSound" : "nonmetalhit"
//Barbarian unique naval unit, weaker and slower than Trireme.
} ,
{
"name" : "Chariot Archer" ,
"unitType" : "Archery" ,
"movement" : 4 ,
"strength" : 6 ,
"rangedStrength" : 10 ,
"cost" : 56 ,
"requiredTech" : "The Wheel" ,
"requiredResource" : "Horses" ,
"upgradesTo" : "Knight" ,
"obsoleteTech" : "Chivalry" ,
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"uniques" : [ "No defensive terrain bonus" , "Rough terrain penalty" , "Never appears as a Barbarian unit" ] ,
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"attackSound" : "arrow"
} ,
{
"name" : "War Chariot" ,
"unitType" : "Archery" ,
"uniqueTo" : "Egypt" ,
"replaces" : "Chariot Archer" ,
"movement" : 5 ,
"strength" : 6 ,
"rangedStrength" : 10 ,
"cost" : 56 ,
"requiredTech" : "The Wheel" ,
"upgradesTo" : "Knight" ,
"obsoleteTech" : "Chivalry" ,
"uniques" : [ "No defensive terrain bonus" , "Rough terrain penalty" ] ,
"attackSound" : "arrow"
} ,
{
"name" : "Horse Archer" ,
"unitType" : "Archery" ,
"uniqueTo" : "The Huns" ,
"replaces" : "Chariot Archer" ,
"movement" : 4 ,
"strength" : 7 ,
"rangedStrength" : 10 ,
"cost" : 56 ,
"requiredTech" : "The Wheel" ,
"upgradesTo" : "Knight" ,
"obsoleteTech" : "Chivalry" ,
"uniques" : [ "No defensive terrain bonus" ] ,
"promotions" : [ "Accuracy I" ] ,
"attackSound" : "arrow"
} ,
{
"name" : "War Elephant" ,
"unitType" : "Archery" ,
"uniqueTo" : "India" ,
"replaces" : "Chariot Archer" ,
"movement" : 3 ,
"strength" : 9 ,
"rangedStrength" : 11 ,
"cost" : 70 ,
"requiredTech" : "The Wheel" ,
"upgradesTo" : "Knight" ,
"obsoleteTech" : "Chivalry" ,
"uniques" : [ "No defensive terrain bonus" ] ,
"attackSound" : "elephant"
} ,
{
"name" : "Spearman" ,
"unitType" : "Sword" ,
"movement" : 2 ,
"strength" : 11 ,
"cost" : 56 ,
"requiredTech" : "Bronze Working" ,
"obsoleteTech" : "Civil Service" ,
"upgradesTo" : "Pikeman" ,
"uniques" : [ "[+50]% Strength <vs [Mounted] units>" ] ,
"attackSound" : "metalhit"
} ,
{
"name" : "Hoplite" ,
"unitType" : "Sword" ,
"replaces" : "Spearman" ,
"uniqueTo" : "Greece" ,
"movement" : 2 ,
"strength" : 13 ,
"cost" : 56 ,
"requiredTech" : "Bronze Working" ,
"obsoleteTech" : "Civil Service" ,
"upgradesTo" : "Pikeman" ,
"uniques" : [ "[+50]% Strength <vs [Mounted] units>" ] ,
"attackSound" : "metalhit"
} ,
{
"name" : "Persian Immortal" ,
"unitType" : "Sword" ,
"replaces" : "Spearman" ,
"uniqueTo" : "Persia" ,
"movement" : 2 ,
"strength" : 12 ,
"cost" : 56 ,
"requiredTech" : "Bronze Working" ,
"obsoleteTech" : "Civil Service" ,
"upgradesTo" : "Pikeman" ,
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"uniques" : [ "[+50]% Strength <vs [Mounted] units>" ] ,
"promotions" : [ "[Persian Immortal] ability" ] ,
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"attackSound" : "metalhit"
} ,
{
"name" : "Battering Ram" ,
"unitType" : "Sword" , // You might expect this to be a siege unit, but apparently it is not
"replaces" : "Spearman" ,
"uniqueTo" : "The Huns" ,
"movement" : 2 ,
"strength" : 10 ,
"cost" : 75 ,
"requiredTech" : "Bronze Working" ,
"obsoleteTech" : "Physics" ,
"upgradesTo" : "Trebuchet" ,
"uniques" : [ "[+300]% Strength <vs cities> <when attacking>" , "No defensive terrain bonus" , "[-33]% Strength <when defending>" ,
"[-1] Sight" , "Can only attack [City] units" ] ,
"promotions" : [ "Cover I" ] ,
"attackSound" : "throw"
} ,
{
"name" : "Pictish Warrior" ,
"unitType" : "Sword" ,
"replaces" : "Spearman" ,
"uniqueTo" : "Celts" ,
"movement" : 2 ,
"strength" : 11 ,
"cost" : 56 ,
"requiredTech" : "Bronze Working" ,
"obsoleteTech" : "Civil Service" ,
"upgradesTo" : "Pikeman" ,
"uniques" : [ "Earn [50]% of killed [Military] unit's [Strength] as [Faith]" ] ,
"promotions" : [ "Pictish Courage" ] ,
"attackSound" : "metalhit"
} ,
{
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"name" : "Marauder" ,
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"unitType" : "Sword" ,
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"replaces" : "Spearman" ,
"uniqueTo" : "Barbarians" ,
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"movement" : 2 ,
"strength" : 10 ,
"cost" : 56 ,
"requiredTech" : "Bronze Working" ,
"obsoleteTech" : "Civil Service" ,
"upgradesTo" : "Pikeman" ,
"uniques" : [ "[+50]% Strength <vs [Mounted] units>" ] ,
"attackSound" : "metalhit"
} ,
/ * C l a s s i c a l E r a * /
{
"name" : "Horseman" ,
"unitType" : "Mounted" ,
"movement" : 4 ,
"strength" : 12 ,
"cost" : 75 ,
"requiredTech" : "Horseback Riding" ,
"requiredResource" : "Horses" ,
"upgradesTo" : "Knight" ,
"obsoleteTech" : "Chivalry" ,
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"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" , "[-33]% Strength <vs cities> <when attacking>" ] ,
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"hurryCostModifier" : 20 ,
"attackSound" : "horse"
} ,
{
"name" : "Companion Cavalry" ,
"unitType" : "Mounted" ,
"uniqueTo" : "Greece" ,
"replaces" : "Horseman" ,
"movement" : 5 ,
"strength" : 14 ,
"cost" : 75 ,
"requiredTech" : "Horseback Riding" ,
"upgradesTo" : "Knight" ,
"obsoleteTech" : "Chivalry" ,
"promotions" : [ "Great Generals I" ] ,
"requiredResource" : "Horses" ,
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"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" , "[-33]% Strength <vs cities> <when attacking>" ] ,
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"hurryCostModifier" : 20 ,
"attackSound" : "horse"
} ,
{
"name" : "African Forest Elephant" ,
"unitType" : "Mounted" ,
"uniqueTo" : "Carthage" ,
"replaces" : "Horseman" ,
"movement" : 3 ,
"strength" : 14 ,
"cost" : 100 ,
"requiredTech" : "Horseback Riding" ,
"upgradesTo" : "Knight" ,
"obsoleteTech" : "Chivalry" ,
"promotions" : [ "Great Generals II" ] ,
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"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" , "[-33]% Strength <vs cities> <when attacking>" ,
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"[-10]% Strength for enemy [Military] units in adjacent [All] tiles" ] ,
"hurryCostModifier" : 20 ,
"attackSound" : "elephant"
} ,
{
"name" : "Cataphract" ,
"unitType" : "Mounted" ,
"uniqueTo" : "Byzantium" ,
"replaces" : "Horseman" ,
"movement" : 3 ,
"strength" : 15 ,
"cost" : 75 ,
"requiredTech" : "Horseback Riding" ,
"upgradesTo" : "Knight" ,
"obsoleteTech" : "Chivalry" ,
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"requiredResource" : "Horses" ,
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"uniques" : [ "Can move after attacking" , "[-25]% Strength <vs cities> <when attacking>" ] ,
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"hurryCostModifier" : 20 ,
"attackSound" : "horse"
} ,
{
"name" : "Catapult" ,
"unitType" : "Siege" ,
"movement" : 2 ,
"strength" : 7 ,
"rangedStrength" : 8 ,
"cost" : 75 ,
"requiredTech" : "Mathematics" ,
"obsoleteTech" : "Physics" ,
"upgradesTo" : "Trebuchet" ,
"uniques" : [ "[+200]% Strength <vs cities> <when attacking>" , "No defensive terrain bonus" ,
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"Must set up to ranged attack" , "[-1] Sight" , "Never appears as a Barbarian unit" ] ,
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"hurryCostModifier" : 20 ,
"attackSound" : "throw"
} ,
{
"name" : "Ballista" ,
"unitType" : "Siege" ,
"replaces" : "Catapult" ,
"uniqueTo" : "Rome" ,
"movement" : 2 ,
"strength" : 8 ,
"rangedStrength" : 10 ,
"cost" : 75 ,
"requiredTech" : "Mathematics" ,
"obsoleteTech" : "Physics" ,
"upgradesTo" : "Trebuchet" ,
"uniques" : [ "[+200]% Strength <vs cities> <when attacking>" , "No defensive terrain bonus" ,
"Must set up to ranged attack" , "[-1] Sight" ] ,
"hurryCostModifier" : 20 ,
"attackSound" : "throw"
} ,
{
"name" : "Composite Bowman" ,
"unitType" : "Archery" ,
"movement" : 2 ,
"strength" : 7 ,
"rangedStrength" : 11 ,
"cost" : 75 ,
"requiredTech" : "Construction" ,
"obsoleteTech" : "Machinery" ,
"upgradesTo" : "Crossbowman" ,
"attackSound" : "arrow"
} ,
{
"name" : "Swordsman" ,
"unitType" : "Sword" ,
"movement" : 2 ,
"strength" : 14 ,
"cost" : 75 ,
"requiredTech" : "Iron Working" ,
"upgradesTo" : "Longswordsman" ,
"obsoleteTech" : "Steel" ,
"requiredResource" : "Iron" ,
"hurryCostModifier" : 20 ,
"attackSound" : "metalhit"
} ,
{
"name" : "Legion" ,
"unitType" : "Sword" ,
"uniqueTo" : "Rome" ,
"replaces" : "Swordsman" ,
"movement" : 2 ,
"strength" : 17 ,
"cost" : 75 ,
"requiredTech" : "Iron Working" ,
"upgradesTo" : "Longswordsman" ,
"obsoleteTech" : "Gunpowder" ,
"requiredResource" : "Iron" ,
"uniques" : [ "Can build [Road] improvements on tiles" , "Can build [Fort] improvements on tiles" ] ,
"hurryCostModifier" : 20 ,
"attackSound" : "metalhit"
} ,
{
"name" : "Mohawk Warrior" ,
"unitType" : "Sword" ,
"uniqueTo" : "Iroquois" ,
"replaces" : "Swordsman" ,
"movement" : 2 ,
"strength" : 14 ,
"cost" : 75 ,
"requiredTech" : "Iron Working" ,
"upgradesTo" : "Longswordsman" ,
"obsoleteTech" : "Gunpowder" ,
"hurryCostModifier" : 20 ,
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"promotions" : [ "[Mohawk Warrior] ability" ] ,
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"attackSound" : "metalhit"
} ,
/ *
{
"name" : "Swordsman" ,
"unitType" : "Sword" ,
"movement" : 2 ,
"strength" : 14 ,
"cost" : 75 ,
"requiredTech" : "Iron Working" ,
"upgradesTo" : "Longswordsman" ,
"obsoleteTech" : "Gunpowder" ,
"requiredResource" : "Iron" ,
"hurryCostModifier" : 20 ,
"attackSound" : "metalhit"
// Barbarian unique Swordsman. Has same icon and name but slightly different 3d texture
} ,
* /
// Medieval Era
{
"name" : "Pikeman" ,
"unitType" : "Sword" ,
"movement" : 2 ,
"strength" : 16 ,
"cost" : 90 ,
"requiredTech" : "Civil Service" ,
"uniques" : [ "[+50]% Strength <vs [Mounted] units>" ] ,
"upgradesTo" : "Lancer" ,
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"obsoleteTech" : "Metallurgy" ,
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"attackSound" : "metalhit"
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} ,
{
"name" : "Landsknecht" ,
"unitType" : "Sword" ,
"replaces" : "Pikeman" ,
"uniqueTo" : "Germany" ,
"movement" : 2 ,
"strength" : 16 ,
"cost" : 45 ,
"requiredTech" : "Civil Service" ,
"uniques" : [ "[+50]% Strength <vs [Mounted] units>" , "Can move immediately once bought" ] ,
"upgradesTo" : "Lancer" ,
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"obsoleteTech" : "Metallurgy" ,
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"attackSound" : "metalhit"
//"Requires [Mercenary Army]" in BNW
} ,
{
"name" : "Galleass" ,
"unitType" : "Ranged Water" ,
"movement" : 3 ,
"strength" : 16 ,
"rangedStrength" : 17 ,
"cost" : 100 ,
"requiredTech" : "Compass" ,
"obsoleteTech" : "Navigation" ,
"upgradesTo" : "Frigate" ,
"uniques" : [ "Cannot enter ocean tiles" ] ,
"attackSound" : "arrow"
} ,
{
"name" : "Knight" ,
"unitType" : "Mounted" ,
"movement" : 4 ,
"strength" : 20 ,
"cost" : 120 ,
"requiredTech" : "Chivalry" ,
"obsoleteTech" : "Military Science" ,
"upgradesTo" : "Cavalry" ,
"requiredResource" : "Horses" ,
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"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" , "[-33]% Strength <vs cities> <when attacking>" , "Never appears as a Barbarian unit" ] ,
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"attackSound" : "horse"
} ,
{
"name" : "Camel Archer" ,
"unitType" : "Archery" ,
"replaces" : "Knight" ,
"uniqueTo" : "Arabia" ,
"movement" : 4 ,
"strength" : 17 ,
"rangedStrength" : 21 ,
"cost" : 120 ,
"requiredTech" : "Chivalry" ,
"requiredResource" : "Horses" ,
"upgradesTo" : "Cavalry" ,
"obsoleteTech" : "Military Science" ,
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" ] ,
"attackSound" : "arrow"
//Camel Archer should have no penalty attacking cities
} ,
{
"name" : "Conquistador" ,
"unitType" : "Mounted" ,
"replaces" : "Knight" ,
"uniqueTo" : "Spain" ,
"movement" : 4 ,
"strength" : 20 ,
"cost" : 135 ,
"requiredTech" : "Chivalry" ,
"requiredResource" : "Horses" ,
"upgradesTo" : "Cavalry" ,
"obsoleteTech" : "Military Science" ,
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"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" , "Founds a new city <on foreign continents>" , "[+2] Sight" ] ,
"promotions" : [ "[Conquistador] ability" ] ,
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"attackSound" : "horse"
//Conquistador should have no penalty attacking cities
//Ability to found new cities can only be used on a foreign continent that does not contain the Spanish capital.
} ,
{
"name" : "Naresuan's Elephant" ,
"unitType" : "Mounted" ,
"replaces" : "Knight" ,
"uniqueTo" : "Siam" ,
"movement" : 3 ,
"strength" : 25 ,
"cost" : 120 ,
"requiredTech" : "Chivalry" ,
"obsoleteTech" : "Military Science" ,
"upgradesTo" : "Cavalry" ,
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"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" , "[+50]% Strength <vs [Mounted] units>" , "[-33]% Strength <vs cities> <when attacking>" ] ,
2021-11-09 03:57:09 +07:00
"attackSound" : "elephant"
} ,
{
"name" : "Mandekalu Cavalry" ,
"unitType" : "Mounted" ,
"replaces" : "Knight" ,
"uniqueTo" : "Songhai" ,
"movement" : 4 ,
"strength" : 20 ,
"cost" : 110 ,
"requiredTech" : "Chivalry" ,
"requiredResource" : "Horses" ,
"upgradesTo" : "Cavalry" ,
"obsoleteTech" : "Military Science" ,
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" ] ,
"attackSound" : "horse"
} ,
{
"name" : "Keshik" ,
"unitType" : "Archery" ,
"replaces" : "Knight" ,
"uniqueTo" : "Mongolia" ,
"range" : 2 ,
"movement" : 5 ,
"strength" : 15 ,
"rangedStrength" : 16 ,
"cost" : 120 ,
"requiredTech" : "Chivalry" ,
"requiredResource" : "Horses" ,
"upgradesTo" : "Cavalry" ,
"obsoleteTech" : "Military Science" ,
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" ] ,
"promotions" : [ "Great Generals I" , "Quick Study" ] ,
"attackSound" : "arrow"
// Keshik should have no penalty attacking cities
} ,
{
"name" : "Crossbowman" ,
"unitType" : "Archery" ,
"movement" : 2 ,
"strength" : 13 ,
"rangedStrength" : 18 ,
"cost" : 120 ,
"requiredTech" : "Machinery" ,
"upgradesTo" : "Gatling Gun" ,
"obsoleteTech" : "Industrialization" ,
"attackSound" : "arrow"
} ,
{
"name" : "Chu-Ko-Nu" ,
"unitType" : "Archery" ,
"uniqueTo" : "China" ,
"movement" : 2 ,
"strength" : 13 ,
"rangedStrength" : 14 ,
"replaces" : "Crossbowman" ,
"cost" : 120 ,
"requiredTech" : "Machinery" ,
"upgradesTo" : "Gatling Gun" ,
"obsoleteTech" : "Industrialization" ,
2022-06-26 02:19:41 +07:00
"promotions" : [ "[Chu-Ko-Nu] ability" ] ,
2021-11-09 03:57:09 +07:00
"attackSound" : "arrow"
} ,
{
"name" : "Longbowman" ,
"unitType" : "Archery" ,
"range" : 2 ,
"movement" : 2 ,
"strength" : 13 ,
"rangedStrength" : 18 ,
"replaces" : "Crossbowman" ,
"uniqueTo" : "England" ,
"cost" : 120 ,
"requiredTech" : "Machinery" ,
"upgradesTo" : "Gatling Gun" ,
"obsoleteTech" : "Industrialization" ,
"promotions" : [ "Extended Range" ] ,
"attackSound" : "arrow"
} ,
{
"name" : "Trebuchet" ,
"unitType" : "Siege" ,
"movement" : 2 ,
"strength" : 12 ,
"rangedStrength" : 14 ,
"cost" : 120 ,
"requiredTech" : "Physics" ,
"obsoleteTech" : "Chemistry" ,
"upgradesTo" : "Cannon" ,
2021-11-09 11:23:30 +07:00
"uniques" : [ "[+200]% Strength <vs cities> <when attacking>" , "No defensive terrain bonus" , "Must set up to ranged attack" , "[-1] Sight" , "Never appears as a Barbarian unit" ] ,
2021-11-09 03:57:09 +07:00
"attackSound" : "throw"
} ,
{
"name" : "Hwach'a" ,
"unitType" : "Siege" ,
"replaces" : "Trebuchet" ,
"uniqueTo" : "Korea" ,
"movement" : 2 ,
"strength" : 11 ,
"rangedStrength" : 26 ,
"cost" : 120 ,
"requiredTech" : "Physics" ,
"obsoleteTech" : "Chemistry" ,
"upgradesTo" : "Cannon" ,
"uniques" : [ "No defensive terrain bonus" , "Must set up to ranged attack" ] ,
"attackSound" : "throw"
} ,
{
"name" : "Longswordsman" ,
"unitType" : "Sword" ,
"movement" : 2 ,
"strength" : 21 ,
"cost" : 120 ,
"requiredTech" : "Steel" ,
"upgradesTo" : "Musketman" ,
"obsoleteTech" : "Gunpowder" ,
"requiredResource" : "Iron" ,
"attackSound" : "metalhit"
} ,
{
"name" : "Samurai" ,
"unitType" : "Sword" ,
"replaces" : "Longswordsman" ,
"uniqueTo" : "Japan" ,
"movement" : 2 ,
"strength" : 21 ,
"cost" : 120 ,
"requiredTech" : "Steel" ,
"upgradesTo" : "Musketman" ,
"obsoleteTech" : "Gunpowder" ,
"requiredResource" : "Iron" ,
"promotions" : [ "Shock I" , "Great Generals II" ] ,
"attackSound" : "metalhit"
//Samurai should also create Fishing Boats (not now, surely)
} ,
{
"name" : "Berserker" ,
"unitType" : "Sword" ,
"replaces" : "Longswordsman" ,
"uniqueTo" : "Denmark" ,
"movement" : 3 ,
"strength" : 21 ,
"cost" : 120 ,
"requiredTech" : "Metal Casting" ,
"upgradesTo" : "Musketman" ,
"obsoleteTech" : "Metallurgy" ,
"requiredResource" : "Iron" ,
"promotions" : [ "Amphibious" ] ,
"hurryCostModifier" : 20 ,
"attackSound" : "metalhit"
//Danish unique unit. Can attack from the sea without any penalty, and moves faster.
} ,
// Rennaisance Era
{
"name" : "Caravel" ,
"unitType" : "Melee Water" ,
"movement" : 4 ,
"strength" : 20 ,
"cost" : 120 ,
"requiredTech" : "Astronomy" ,
"upgradesTo" : "Ironclad" ,
"obsoleteTech" : "Combustion" ,
"uniques" : [ "[+1] Sight" , "May withdraw before melee ([80]%)" ] ,
"hurryCostModifier" : 30 ,
"attackSound" : "cannon"
} ,
{
"name" : "Turtle Ship" ,
"unitType" : "Melee Water" ,
"replaces" : "Caravel" ,
"uniqueTo" : "Korea" ,
"movement" : 4 ,
"strength" : 36 ,
"cost" : 120 ,
"requiredTech" : "Astronomy" ,
"upgradesTo" : "Ironclad" ,
"obsoleteTech" : "Combustion" ,
"uniques" : [ "Cannot enter ocean tiles" ] ,
"hurryCostModifier" : 30 ,
"attackSound" : "cannon"
} ,
{
"name" : "Musketman" ,
"unitType" : "Gunpowder" ,
"movement" : 2 ,
"strength" : 24 ,
"cost" : 150 ,
"requiredTech" : "Gunpowder" ,
"upgradesTo" : "Rifleman" ,
"obsoleteTech" : "Rifling" ,
"attackSound" : "shot"
} ,
{
"name" : "Musketeer" ,
"unitType" : "Gunpowder" ,
"replaces" : "Musketman" ,
"uniqueTo" : "France" ,
"movement" : 2 ,
"strength" : 28 ,
"cost" : 150 ,
"requiredTech" : "Gunpowder" ,
"upgradesTo" : "Rifleman" ,
"obsoleteTech" : "Rifling" ,
"attackSound" : "shot"
} ,
{
"name" : "Janissary" ,
"unitType" : "Gunpowder" ,
"replaces" : "Musketman" ,
"uniqueTo" : "The Ottomans" ,
"movement" : 2 ,
"strength" : 24 ,
"cost" : 150 ,
"requiredTech" : "Gunpowder" ,
"upgradesTo" : "Rifleman" ,
"obsoleteTech" : "Rifling" ,
2022-03-11 00:45:32 +07:00
"promotions" : [ "[Janissary] ability" ] ,
2021-11-09 03:57:09 +07:00
"attackSound" : "shot"
} ,
{
"name" : "Minuteman" ,
"unitType" : "Gunpowder" ,
"replaces" : "Musketman" ,
"uniqueTo" : "America" ,
"movement" : 2 ,
"strength" : 24 ,
"cost" : 150 ,
"requiredTech" : "Gunpowder" ,
"upgradesTo" : "Rifleman" ,
"obsoleteTech" : "Rifling" ,
"uniques" : [ "Ignores terrain cost" ] ,
"promotions" : [ "Drill I" ] ,
"attackSound" : "shot"
} ,
{
"name" : "Tercio" ,
"unitType" : "Gunpowder" ,
"replaces" : "Musketman" ,
"uniqueTo" : "Spain" ,
"movement" : 2 ,
"strength" : 26 ,
"cost" : 160 ,
"requiredTech" : "Gunpowder" ,
"upgradesTo" : "Rifleman" ,
"obsoleteTech" : "Rifling" ,
"uniques" : [ "[+50]% Strength <vs [Mounted] units>" ] ,
"attackSound" : "shot"
} ,
{
"name" : "Privateer" ,
"unitType" : "Melee Water" ,
"movement" : 5 ,
"strength" : 25 ,
"cost" : 150 ,
"requiredTech" : "Navigation" ,
"upgradesTo" : "Destroyer" ,
"promotions" : [ "Coastal Raider I" ] ,
"uniques" : [ "May capture killed [Water] units" ] ,
"attackSound" : "cannon"
} ,
{
"name" : "Sea Beggar" ,
"unitType" : "Melee Water" ,
"replaces" : "Privateer" ,
"uniqueTo" : "The Netherlands" ,
"movement" : 5 ,
"strength" : 25 ,
"cost" : 150 ,
"requiredTech" : "Navigation" ,
"upgradesTo" : "Destroyer" ,
"promotions" : [ "Coastal Raider I" , "Coastal Raider II" , "Supply" ] ,
"uniques" : [ "May capture killed [Water] units" ] ,
"attackSound" : "cannon"
} ,
{
"name" : "Frigate" ,
"unitType" : "Ranged Water" ,
"movement" : 5 ,
"strength" : 25 ,
"rangedStrength" : 28 ,
"cost" : 185 ,
"requiredResource" : "Iron" ,
"requiredTech" : "Navigation" ,
"obsoleteTech" : "Electronics" ,
"upgradesTo" : "Battleship" ,
"hurryCostModifier" : 20 ,
"attackSound" : "cannon"
} ,
{
"name" : "Ship of the Line" ,
"unitType" : "Ranged Water" ,
"replaces" : "Frigate" ,
"uniqueTo" : "England" ,
"movement" : 5 ,
"strength" : 30 ,
"rangedStrength" : 35 ,
"cost" : 185 ,
"requiredResource" : "Iron" ,
"uniques" : [ "[+1] Sight" ] ,
"requiredTech" : "Navigation" ,
"obsoleteTech" : "Electronics" ,
"upgradesTo" : "Battleship" ,
"hurryCostModifier" : 20 ,
"attackSound" : "cannon"
} ,
{
"name" : "Lancer" ,
"unitType" : "Mounted" ,
"movement" : 4 ,
"strength" : 25 ,
"cost" : 185 ,
"requiredTech" : "Metallurgy" ,
"requiredResource" : "Horses" ,
2022-06-26 02:30:04 +07:00
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" , "[-33]% Strength <vs cities> <when attacking>" , "Never appears as a Barbarian unit" ] ,
2021-11-09 03:57:09 +07:00
"promotions" : [ "Formation I" ] ,
"upgradesTo" : "Anti-Tank Gun" ,
"obsoleteTech" : "Combined Arms" ,
"attackSound" : "horse"
} ,
{
"name" : "Sipahi" ,
"unitType" : "Mounted" ,
"replaces" : "Lancer" ,
"uniqueTo" : "The Ottomans" ,
"movement" : 5 ,
"strength" : 25 ,
"cost" : 185 ,
"requiredTech" : "Metallurgy" ,
"requiredResource" : "Horses" ,
2022-06-26 02:30:04 +07:00
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" , "[-33]% Strength <vs cities> <when attacking>" ,
2022-03-11 00:45:32 +07:00
"[+1] Sight" ] ,
"promotions" : [ "[Sipahi] ability" , "Formation I" ] ,
2021-11-09 03:57:09 +07:00
"upgradesTo" : "Anti-Tank Gun" ,
"obsoleteTech" : "Combined Arms" ,
"attackSound" : "horse"
} ,
{
"name" : "Hakkapeliitta" ,
"unitType" : "Mounted" ,
"replaces" : "Lancer" ,
"uniqueTo" : "Sweden" ,
"movement" : 4 ,
"strength" : 25 ,
"cost" : 185 ,
"requiredTech" : "Metallurgy" ,
"requiredResource" : "Horses" ,
2022-06-26 02:30:04 +07:00
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" , "[-33]% Strength <vs cities> <when attacking>" ] ,
2022-03-11 00:45:32 +07:00
"promotions" : [ "[Hakkapeliitta] ability" , "Formation I" ] ,
2021-11-09 03:57:09 +07:00
"upgradesTo" : "Anti-Tank Gun" ,
"obsoleteTech" : "Combined Arms" ,
"attackSound" : "horse"
} ,
{
"name" : "Cannon" ,
"unitType" : "Siege" ,
"movement" : 2 ,
"strength" : 14 ,
"rangedStrength" : 20 ,
"cost" : 185 ,
"requiredTech" : "Chemistry" ,
"upgradesTo" : "Artillery" ,
"obsoleteTech" : "Dynamite" ,
2021-11-09 11:23:30 +07:00
"uniques" : [ "[+200]% Strength <vs cities> <when attacking>" , "No defensive terrain bonus" , "Must set up to ranged attack" , "[-1] Sight" , "Never appears as a Barbarian unit" ] ,
2021-11-09 03:57:09 +07:00
"attackSound" : "cannon"
} ,
// Industrial Era
{
"name" : "Gatling Gun" ,
"unitType" : "Ranged Gunpowder" ,
"range" : 1 ,
"movement" : 2 ,
"strength" : 30 ,
"rangedStrength" : 30 ,
"cost" : 225 ,
"requiredTech" : "Industrialization" ,
"upgradesTo" : "Machine Gun" ,
"obsoleteTech" : "Ballistics" ,
"attackSound" : "machinegun"
} ,
{
"name" : "Rifleman" ,
"unitType" : "Gunpowder" ,
"movement" : 2 ,
"strength" : 34 ,
"cost" : 225 ,
"requiredTech" : "Rifling" ,
"obsoleteTech" : "Replaceable Parts" ,
"upgradesTo" : "Great War Infantry" ,
"attackSound" : "shot"
} ,
{
"name" : "Norwegian Ski Infantry" ,
"unitType" : "Gunpowder" ,
"replaces" : "Rifleman" ,
"uniqueTo" : "Denmark" ,
"movement" : 2 ,
"strength" : 34 ,
"cost" : 225 ,
"requiredTech" : "Rifling" ,
"obsoleteTech" : "Replaceable Parts" ,
"upgradesTo" : "Great War Infantry" ,
2022-03-11 00:45:32 +07:00
"promotions" : [ "[Norwegian Ski Infantry] ability" ] ,
2021-11-09 03:57:09 +07:00
"attackSound" : "shot"
} ,
{
"name" : "Carolean" ,
"unitType" : "Gunpowder" ,
"replaces" : "Rifleman" ,
"uniqueTo" : "Sweden" ,
"movement" : 2 ,
"strength" : 34 ,
"cost" : 225 ,
"requiredTech" : "Rifling" ,
"obsoleteTech" : "Replaceable Parts" ,
"upgradesTo" : "Great War Infantry" ,
"promotions" : [ "March" ] ,
"attackSound" : "shot"
} ,
{
"name" : "Mehal Sefari" ,
"unitType" : "Gunpowder" ,
"replaces" : "Rifleman" ,
"uniqueTo" : "Ethiopia" ,
"movement" : 2 ,
"strength" : 34 ,
"cost" : 200 ,
"requiredTech" : "Rifling" ,
"obsoleteTech" : "Replaceable Parts" ,
"upgradesTo" : "Great War Infantry" ,
"promotions" : [ "Drill I" , "Home Sweet Home" ] ,
"attackSound" : "shot"
} ,
{
"name" : "Cavalry" ,
"unitType" : "Mounted" ,
"movement" : 4 ,
"strength" : 34 ,
"cost" : 225 ,
"requiredTech" : "Military Science" ,
"obsoleteTech" : "Combustion" ,
"requiredResource" : "Horses" ,
"upgradesTo" : "Landship" ,
2022-06-26 02:30:04 +07:00
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" , "[-33]% Strength <vs cities> <when attacking>" , "Never appears as a Barbarian unit" ] ,
2021-11-09 03:57:09 +07:00
"attackSound" : "horse"
} ,
{
"name" : "Cossack" ,
"unitType" : "Mounted" ,
"replaces" : "Cavalry" ,
"uniqueTo" : "Russia" ,
"movement" : 4 ,
"strength" : 34 ,
"cost" : 225 ,
"requiredTech" : "Military Science" ,
"obsoleteTech" : "Combustion" ,
"requiredResource" : "Horses" ,
"upgradesTo" : "Landship" ,
2022-06-26 02:30:04 +07:00
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" , "[-33]% Strength <vs cities> <when attacking>" ] ,
2022-03-11 00:45:32 +07:00
"promotions" : [ "[Cossack] ability" ] ,
2021-11-09 03:57:09 +07:00
"attackSound" : "horse"
} ,
{
"name" : "Hussar" ,
"unitType" : "Mounted" ,
"replaces" : "Cavalry" ,
"uniqueTo" : "Austria" ,
"movement" : 5 ,
"strength" : 34 ,
"cost" : 225 ,
"requiredTech" : "Military Science" ,
"obsoleteTech" : "Combustion" ,
"requiredResource" : "Horses" ,
"upgradesTo" : "Landship" ,
2022-06-26 02:30:04 +07:00
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" , "[-33]% Strength <vs cities> <when attacking>" ,
2022-03-11 00:45:32 +07:00
"[+1] Sight" ] ,
"promotions" : [ "[Hussar] ability" ] ,
2021-11-09 03:57:09 +07:00
"attackSound" : "horse"
} ,
{
"name" : "Ironclad" ,
"unitType" : "Melee Water" ,
"movement" : 3 ,
"strength" : 45 ,
"cost" : 250 ,
"requiredTech" : "Steam Power" ,
"requiredResource" : "Coal" ,
"upgradesTo" : "Destroyer" ,
"obsoleteTech" : "Combustion" ,
2021-11-09 11:23:30 +07:00
"uniques" : [ "[+33]% Strength <vs cities>" , "Double movement in [Coast]" , "Never appears as a Barbarian unit" ] ,
2021-11-09 03:57:09 +07:00
"attackSound" : "shipguns"
} ,
{
"name" : "Artillery" ,
"unitType" : "Siege" ,
"movement" : 2 ,
"strength" : 21 ,
"rangedStrength" : 28 ,
"range" : 3 ,
"cost" : 320 ,
"requiredTech" : "Dynamite" ,
"upgradesTo" : "Rocket Artillery" ,
"uniques" : [ "[+200]% Strength <vs cities> <when attacking>" , "No defensive terrain bonus" ,
2022-01-25 03:02:15 +07:00
"Must set up to ranged attack" , "[-1] Sight" , "Never appears as a Barbarian unit" ] ,
"promotions" : [ "Indirect Fire" ] ,
2021-11-09 03:57:09 +07:00
"attackSound" : "artillery"
} ,
// Modern era
{
"name" : "Submarine" ,
"unitType" : "Submarine" ,
"movement" : 5 ,
"strength" : 35 ,
"rangedStrength" : 60 ,
"cost" : 325 ,
"requiredTech" : "Refrigeration" ,
"upgradesTo" : "Nuclear Submarine" ,
2021-11-09 11:23:30 +07:00
"uniques" : [ "[+75]% Strength <when attacking>" , "Can only attack [Water] tiles" , "Never appears as a Barbarian unit" ] ,
2021-11-09 03:57:09 +07:00
"attackSound" : "torpedo"
} ,
{
"name" : "Great War Infantry" ,
"unitType" : "Gunpowder" ,
"movement" : 2 ,
"strength" : 50 ,
"cost" : 320 ,
"requiredTech" : "Replaceable Parts" ,
"upgradesTo" : "Infantry" ,
"obsoleteTech" : "Plastics" ,
"attackSound" : "shot"
} ,
{
"name" : "Foreign Legion" ,
"unitType" : "Gunpowder" ,
"replaces" : "Great War Infantry" ,
"uniqueTo" : "France" ,
"movement" : 2 ,
"strength" : 50 ,
"cost" : 320 ,
"requiredTech" : "Replaceable Parts" ,
"upgradesTo" : "Infantry" ,
"obsoleteTech" : "Plastics" ,
"uniques" : [ "[+20]% Strength <when fighting in [Foreign Land] tiles>" ] ,
"attackSound" : "shot"
} ,
{
"name" : "Triplane" ,
"unitType" : "Fighter" ,
"movement" : 1 ,
"strength" : 35 ,
"rangedStrength" : 35 ,
"range" : 5 ,
"interceptRange" : 5 ,
"cost" : 325 ,
"requiredTech" : "Flight" ,
"requiredResource" : "Oil" ,
"upgradesTo" : "Fighter" ,
"obsoleteTech" : "Radar" ,
"uniques" : [ "[50]% chance to intercept air attacks" , "[+150]% Strength <vs [Bomber] units>" , "[+150]% Strength <vs [Helicopter] units>" ] ,
"attackSound" : "machinegun"
} ,
{
"name" : "Great War Bomber" ,
"unitType" : "Bomber" ,
"movement" : 1 ,
"strength" : 50 ,
"rangedStrength" : 50 ,
"range" : 6 ,
"cost" : 325 ,
"requiredTech" : "Flight" ,
"requiredResource" : "Oil" ,
"upgradesTo" : "Bomber" ,
"obsoleteTech" : "Radar" ,
"attackSound" : "bombing"
} ,
{
"name" : "Infantry" ,
"unitType" : "Gunpowder" ,
"movement" : 2 ,
"strength" : 70 ,
"cost" : 375 ,
"requiredTech" : "Plastics" ,
"upgradesTo" : "Mechanized Infantry" ,
"obsoleteTech" : "Mobile Tactics" ,
"attackSound" : "shot"
} ,
{
"name" : "Carrier" ,
"unitType" : "Aircraft Carrier" ,
"movement" : 5 ,
"strength" : 40 ,
"cost" : 375 ,
"requiredTech" : "Electronics" ,
"uniques" : [ "Cannot attack" , "Can carry [2] [Aircraft] units" ]
} ,
{
"name" : "Battleship" ,
"unitType" : "Ranged Water" ,
"movement" : 5 ,
"strength" : 55 ,
"rangedStrength" : 55 ,
"range" : 3 ,
"cost" : 375 ,
"requiredResource" : "Oil" ,
"requiredTech" : "Electronics" ,
2022-01-25 03:02:15 +07:00
"uniques" : [ "Never appears as a Barbarian unit" ] ,
"promotions" : [ "Indirect Fire" ] ,
2021-11-09 03:57:09 +07:00
"attackSound" : "shipguns"
// Does not actually upgrade to Missile Cruisers
} ,
{
"name" : "Machine Gun" ,
"unitType" : "Ranged Gunpowder" ,
"range" : 1 ,
"movement" : 2 ,
"strength" : 60 ,
"rangedStrength" : 60 ,
"cost" : 350 ,
"requiredTech" : "Ballistics" ,
"upgradesTo" : "Mechanized Infantry" ,
"attackSound" : "machinegun"
// Upgrades to Bazooka in BNW
} ,
{
"name" : "Anti-Aircraft Gun" ,
"unitType" : "Gunpowder" ,
"movement" : 2 ,
"interceptRange" : 2 ,
"strength" : 50 ,
"cost" : 375 ,
"requiredTech" : "Ballistics" ,
"upgradesTo" : "Mobile SAM" ,
"obsoleteTech" : "Rocketry" ,
2021-11-09 11:23:30 +07:00
"uniques" : [ "[100]% chance to intercept air attacks" , "[+150]% Strength <vs [Air] units>" , "[+150]% Strength <vs [Helicopter] units>" , "Never appears as a Barbarian unit" ] ,
2021-11-09 03:57:09 +07:00
"attackSound" : "machinegun"
} ,
{
"name" : "Landship" ,
"unitType" : "Armored" ,
"movement" : 4 ,
"strength" : 60 ,
"cost" : 350 ,
"requiredTech" : "Combustion" ,
"requiredResource" : "Oil" ,
"upgradesTo" : "Tank" ,
"obsoleteTech" : "Combined Arms" ,
2021-11-09 11:23:30 +07:00
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" , "Never appears as a Barbarian unit" ] ,
2021-11-09 03:57:09 +07:00
"attackSound" : "tankshot"
} ,
{
"name" : "Destroyer" ,
"unitType" : "Melee Water" ,
"movement" : 6 ,
"strength" : 55 ,
"interceptRange" : 2 ,
"cost" : 375 ,
"requiredTech" : "Combustion" ,
"uniques" : [ "Can see invisible [Submarine] units" , "[40]% chance to intercept air attacks" ,
"May withdraw before melee ([80]%)" , "[+100]% Strength <vs [Submarine] units>" ] ,
"attackSound" : "shipguns"
} ,
// Atomic Era
{
"name" : "Marine" ,
"unitType" : "Gunpowder" ,
"movement" : 2 ,
"strength" : 65 ,
"cost" : 400 ,
"requiredTech" : "Pharmaceuticals" ,
"promotions" : [ "Amphibious" ] ,
"uniques" : [ "Normal vision when embarked" , "Defense bonus when embarked" ] ,
"attackSound" : "shot"
} ,
{
"name" : "Fighter" ,
"unitType" : "Fighter" ,
"movement" : 1 ,
"strength" : 45 ,
"rangedStrength" : 45 ,
"range" : 8 ,
"interceptRange" : 8 ,
"cost" : 375 ,
"requiredTech" : "Radar" ,
"requiredResource" : "Oil" ,
"upgradesTo" : "Jet Fighter" ,
"uniques" : [ "[100]% chance to intercept air attacks" , "[+150]% Strength <vs [Bomber] units>" , "[+150]% Strength <vs [Helicopter] units>" ] ,
"attackSound" : "machinegun"
} ,
{
"name" : "Zero" ,
"unitType" : "Fighter" ,
"replaces" : "Fighter" ,
"uniqueTo" : "Japan" ,
"movement" : 1 ,
"strength" : 45 ,
"rangedStrength" : 45 ,
"range" : 8 ,
"interceptRange" : 8 ,
"cost" : 375 ,
"requiredTech" : "Radar" ,
"upgradesTo" : "Jet Fighter" ,
2022-03-11 00:45:32 +07:00
"uniques" : [ "[100]% chance to intercept air attacks" , "[+150]% Strength <vs [Bomber] units>" , "[+150]% Strength <vs [Helicopter] units>" ] ,
"promotions" : [ "[Zero] ability" ] ,
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"attackSound" : "machinegun"
} ,
{
"name" : "Bomber" ,
"unitType" : "Bomber" ,
"movement" : 1 ,
"strength" : 65 ,
"rangedStrength" : 65 ,
"range" : 10 ,
"cost" : 375 ,
"requiredTech" : "Radar" ,
"requiredResource" : "Oil" ,
"upgradesTo" : "Stealth Bomber" ,
"attackSound" : "bombing"
} ,
{
"name" : "B17" ,
"unitType" : "Bomber" ,
"replaces" : "Bomber" ,
"uniqueTo" : "America" ,
"movement" : 1 ,
"strength" : 70 ,
"rangedStrength" : 70 ,
"range" : 10 ,
"cost" : 375 ,
"requiredTech" : "Radar" ,
"requiredResource" : "Oil" ,
"promotions" : [ "Evasion" , "Siege I" ] ,
"upgradesTo" : "Stealth Bomber" ,
"attackSound" : "bombing"
} ,
{
"name" : "Paratrooper" ,
"unitType" : "Gunpowder" ,
"movement" : 2 ,
"strength" : 65 ,
"cost" : 375 ,
"requiredTech" : "Radar" ,
2021-11-09 11:23:30 +07:00
"uniques" : [ "May Paradrop up to [5] tiles from inside friendly territory" , "Never appears as a Barbarian unit" ] ,
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"attackSound" : "shot"
// upgradesTo "XCOM Squad", "No Movement Cost to Pillage" in BNW
} ,
{
"name" : "Tank" ,
"unitType" : "Armored" ,
"movement" : 5 ,
"strength" : 70 ,
"cost" : 375 ,
"requiredTech" : "Combined Arms" ,
"requiredResource" : "Oil" ,
"upgradesTo" : "Modern Armor" ,
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"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" , "Never appears as a Barbarian unit" ] ,
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"attackSound" : "tankshot"
} ,
{
"name" : "Panzer" ,
"unitType" : "Armored" ,
"uniqueTo" : "Germany" ,
"replaces" : "Tank" ,
"movement" : 6 ,
"strength" : 80 ,
"cost" : 375 ,
"requiredTech" : "Combined Arms" ,
"requiredResource" : "Oil" ,
"upgradesTo" : "Modern Armor" ,
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" ] ,
"attackSound" : "tankshot"
//German unique unit, stronger than Tank
} ,
{
"name" : "Anti-Tank Gun" ,
"unitType" : "Gunpowder" ,
"movement" : 2 ,
"strength" : 50 ,
"cost" : 300 ,
"requiredTech" : "Combined Arms" ,
"upgradesTo" : "Helicopter Gunship" ,
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"uniques" : [ "[+100]% Strength <vs [Armored] units>" , "Never appears as a Barbarian unit" ] ,
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"attackSound" : "machinegun"
} ,
{
"name" : "Atomic Bomb" ,
"unitType" : "Atomic Bomber" ,
"movement" : 1 ,
"strength" : 150 ,
"rangedStrength" : 150 ,
"range" : 10 ,
"cost" : 600 ,
"requiredTech" : "Nuclear Fission" ,
"requiredResource" : "Uranium" ,
"promotions" : [ "Evasion" ] ,
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"uniques" : [ "Nuclear weapon of Strength [1]" , "Only available <if [Manhattan Project] is constructed>" , "Self-destructs when attacking" ,
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"Blast radius [2]" ] ,
"attackSound" : "nuke"
// Plane rather than a missile - can be based in city or Carrier only.
// Can be intercepted, but must die for it not to take effect.
} ,
{
"name" : "Rocket Artillery" ,
"unitType" : "Siege" ,
"movement" : 2 ,
"strength" : 45 ,
"rangedStrength" : 60 ,
"range" : 3 ,
"cost" : 425 ,
"requiredTech" : "Rocketry" ,
"requiredResource" : "Aluminum" ,
"uniques" : [ "[+200]% Strength <vs cities> <when attacking>" , "No defensive terrain bonus" ,
2022-01-25 03:02:15 +07:00
"[-1] Sight" , "Never appears as a Barbarian unit" ] ,
"promotions" : [ "Indirect Fire" ] ,
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"attackSound" : "artillery"
} ,
{
"name" : "Mobile SAM" ,
"unitType" : "Gunpowder" ,
"movement" : 3 ,
"interceptRange" : 2 ,
"strength" : 65 ,
"cost" : 425 ,
"requiredTech" : "Rocketry" ,
2021-11-09 11:23:30 +07:00
"uniques" : [ "[100]% chance to intercept air attacks" , "[+150]% Strength <vs [Air] units>" ,
"[+150]% Strength <vs [Helicopter] units>" , "Never appears as a Barbarian unit" ] ,
2021-11-09 03:57:09 +07:00
"attackSound" : "missile"
} ,
{
"name" : "Guided Missile" ,
"unitType" : "Missile" ,
"movement" : 1 ,
"strength" : 60 ,
"rangedStrength" : 60 ,
"range" : 8 ,
"cost" : 150 ,
"requiredTech" : "Advanced Ballistics" ,
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"uniques" : [ "[-100]% maintenance costs" ] ,
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"attackSound" : "missile"
} ,
{
"name" : "Nuclear Missile" ,
"unitType" : "Missile" ,
"movement" : 1 ,
"strength" : 300 ,
"rangedStrength" : 300 ,
"range" : 12 ,
"cost" : 1000 ,
"requiredTech" : "Advanced Ballistics" ,
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"uniques" : [ "Nuclear weapon of Strength [2]" , "Only available <if [Manhattan Project] is constructed>" ,
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"Blast radius [2]" , "Consumes [2] [Uranium]" ] ,
"attackSound" : "nuke"
} ,
{
// "Hovering unit" unique gives ability to get into impassable tiles - and only that (no vision bonus or flying over ocean)
// Unit embarks like any other ground unit and has penalty for attacking over river or from embarked state
"name" : "Helicopter Gunship" ,
"unitType" : "Helicopter" ,
"movement" : 6 ,
"strength" : 60 ,
"cost" : 425 ,
"requiredTech" : "Computers" ,
"requiredResource" : "Aluminum" ,
"uniques" : [ "[+100]% Strength <vs [Armored] units>" , "No defensive terrain bonus" , "Can move after attacking" ,
2021-11-09 11:23:30 +07:00
"All tiles cost 1 movement" , "Ignores Zone of Control" , "Unable to capture cities" , "Never appears as a Barbarian unit" ] ,
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"attackSound" : "machinegun"
} ,
// Information Era
{
"name" : "Nuclear Submarine" ,
"unitType" : "Submarine" ,
"movement" : 6 ,
"strength" : 50 ,
"range" : 3 ,
"rangedStrength" : 85 ,
"cost" : 425 ,
"requiredTech" : "Telecommunications" ,
2021-11-09 11:23:30 +07:00
"uniques" : [ "[+75]% Strength <when attacking>" , "Can only attack [Water] tiles" , "[+1] Sight" , "Can carry [2] [Missile] units" , "Never appears as a Barbarian unit" ] ,
2021-11-09 03:57:09 +07:00
"attackSound" : "torpedo"
} ,
{
"name" : "Mechanized Infantry" ,
"unitType" : "Gunpowder" ,
"movement" : 3 ,
"strength" : 90 ,
"cost" : 375 ,
"requiredTech" : "Mobile Tactics" ,
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"uniques" : [ "Never appears as a Barbarian unit" ] ,
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"attackSound" : "tankshot"
} ,
{
"name" : "Missile Cruiser" ,
"unitType" : "Ranged Water" ,
"movement" : 7 ,
"strength" : 80 ,
"rangedStrength" : 100 ,
"range" : 3 ,
"interceptRange" : 2 ,
"cost" : 425 ,
"requiredTech" : "Robotics" ,
"uniques" : [ "[100]% chance to intercept air attacks" , "Can see invisible [Submarine] units" ,
2022-01-25 03:02:15 +07:00
"Can carry [3] [Missile] units" , "[+100]% Strength <vs [Submarine] units>" , "Never appears as a Barbarian unit" ] ,
"promotions" : [ "Indirect Fire" ] ,
2021-11-09 03:57:09 +07:00
"attackSound" : "shipguns"
} ,
{
"name" : "Modern Armor" ,
"unitType" : "Armored" ,
"movement" : 5 ,
"strength" : 100 ,
"cost" : 425 ,
"requiredTech" : "Lasers" ,
"requiredResource" : "Aluminum" ,
"upgradesTo" : "Giant Death Robot" ,
2021-11-09 11:23:30 +07:00
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" , "Never appears as a Barbarian unit" ] ,
2021-11-09 03:57:09 +07:00
"attackSound" : "tankshot"
} ,
{
"name" : "Jet Fighter" ,
"unitType" : "Fighter" ,
"movement" : 1 ,
"strength" : 75 ,
"rangedStrength" : 75 ,
"range" : 10 ,
"interceptRange" : 10 ,
"cost" : 425 ,
"requiredTech" : "Lasers" ,
"requiredResource" : "Aluminum" ,
"uniques" : [ "[100]% chance to intercept air attacks" , "[+150]% Strength <vs [Bomber] units>" , "[+150]% Strength <vs [Helicopter] units>" ] ,
"attackSound" : "jetgun"
} ,
{
"name" : "Giant Death Robot" ,
"unitType" : "Armored" ,
"movement" : 5 ,
"strength" : 150 ,
"cost" : 425 ,
"requiredTech" : "Nuclear Fusion" ,
"requiredResource" : "Uranium" ,
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"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" , "Never appears as a Barbarian unit" ] ,
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"attackSound" : "gdrAttack"
} ,
{
"name" : "Stealth Bomber" ,
"unitType" : "Bomber" ,
"movement" : 2 ,
"strength" : 85 ,
"rangedStrength" : 85 ,
"range" : 20 ,
"cost" : 425 ,
"requiredTech" : "Stealth" ,
"requiredResource" : "Aluminum" ,
2022-03-22 02:03:33 +07:00
"uniques" : [ "Damage taken from interception reduced by [100]%" , "Cannot be carried by [Carrier] units" , "[+4] Sight" , "Can see over obstacles" ] ,
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"attackSound" : "bombing"
} ,
/ * G r e a t p e o p l e * /
{
"name" : "Great Artist" ,
"unitType" : "Civilian" ,
"uniques" : [ "Can start an [8]-turn golden age" , "Can construct [Landmark]" , "Great Person - [Culture]" , "Unbuildable" , "Uncapturable" ] ,
"movement" : 2
} ,
{
"name" : "Great Scientist" ,
"unitType" : "Civilian" ,
"uniques" : [ "Can hurry technology research" , "Can construct [Academy]" , "Great Person - [Science]" , "Unbuildable" , "Uncapturable" ] ,
"movement" : 2
} ,
{
"name" : "Great Merchant" ,
"unitType" : "Civilian" ,
"uniques" : [ "Can undertake a trade mission with City-State, giving a large sum of gold and [30] Influence" ,
"Can construct [Customs house]" , "Great Person - [Gold]" , "Unbuildable" , "Uncapturable" ] ,
"movement" : 2
} ,
{
"name" : "Great Engineer" ,
"unitType" : "Civilian" ,
"uniques" : [ "Can speed up construction of a building" , "Can construct [Manufactory]" , "Great Person - [Production]" , "Unbuildable" , "Uncapturable" ] ,
"movement" : 2
} ,
{
"name" : "Great Prophet" ,
"unitType" : "Civilian" ,
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"uniques" : [ "Can construct [Holy site] <if it hasn't used other actions yet>" , "Can [Spread Religion] [4] times" ,
"Removes other religions when spreading religion" , "May found a religion" , "May enhance a religion" ,
"May enter foreign tiles without open borders" , "[-1] Sight" , "Great Person - [Faith]" ,
"Unbuildable" , "Religious Unit" , "Hidden when religion is disabled" ,
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"Takes your religion over the one in their birth city" ] ,
"movement" : 2 ,
"religiousStrength" : 1000
} ,
{
"name" : "Great General" ,
"unitType" : "Civilian" ,
2022-05-18 04:02:53 +07:00
"uniques" : [ "Can start an [8]-turn golden age" , "[+15]% Strength bonus for [Military] units within [2] tiles" , "Can construct [Citadel]" ,
2021-11-09 03:57:09 +07:00
"Great Person - [War]" , "Unbuildable" , "Uncapturable" ] ,
"movement" : 2
} ,
{
"name" : "Khan" ,
"unitType" : "Civilian" ,
"uniqueTo" : "Mongolia" ,
"replaces" : "Great General" ,
2022-05-18 04:02:53 +07:00
"uniques" : [ "Can start an [8]-turn golden age" , "[+15]% Strength bonus for [Military] units within [2] tiles" ,
2021-11-09 03:57:09 +07:00
"All adjacent units heal [+15] HP when healing" , "[+15] HP when healing" , "Can construct [Citadel]" , "Great Person - [War]" , "Unbuildable" , "Uncapturable" ] ,
"movement" : 5
} ,
/ * R e l i g i o u s u n i t s * /
{
"name" : "Missionary" ,
"unitType" : "Civilian" ,
"uniques" : [ "Can [Spread Religion] [2] times" , "May enter foreign tiles without open borders, but loses [250] religious strength each turn it ends there" ,
2022-06-19 07:29:07 +07:00
"Can be purchased with [Faith] [in all cities in which the majority religion is a major religion]" ,
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"[-1] Sight" , "Unbuildable" , "Religious Unit" , "Hidden when religion is disabled" ] ,
"movement" : 4 ,
"religiousStrength" : 1000
} ,
{
"name" : "Inquisitor" ,
"unitType" : "Civilian" ,
"uniques" : [ "Prevents spreading of religion to the city it is next to" ,
"Can [Remove Foreign religions from your own cities] [1] times" ,
"Can be purchased with [Faith] [in all cities in which the majority religion is an enhanced religion]" ,
"[+1] Sight" , "Hidden when religion is disabled" , "Unbuildable" , "Religious Unit"
] ,
2022-01-25 03:02:15 +07:00
"movement" : 3
2022-04-01 03:14:35 +07:00
} ,
2021-11-09 03:57:09 +07:00
/ * S p a c e s h i p P a r t s * /
2022-04-01 03:14:35 +07:00
2021-11-09 03:57:09 +07:00
// Must be transported to the Capital for launch.
// Can be destroyed by any hostile military unit walking in their tile.
{
"name" : "SS Booster" ,
"unitType" : "Civilian" ,
"movement" : 2 ,
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"cost" : 750 ,
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"requiredTech" : "Advanced Ballistics" ,
"requiredResource" : "Aluminum" ,
2022-02-22 21:55:37 +07:00
"uniques" : [ "Spaceship part" , "Cannot be purchased" , "Only available <if [Apollo Program] is constructed>" , "Uncapturable" , "Can be added to [The Spaceship] in the Capital" , "Limited to [3] per Civilization" ]
2022-02-22 16:30:20 +07:00
// costs 1500 in BNW
2021-11-09 03:57:09 +07:00
} ,
{
"name" : "SS Cockpit" ,
"unitType" : "Civilian" ,
"movement" : 2 ,
"cost" : 750 ,
"requiredTech" : "Satellites" ,
"requiredResource" : "Aluminum" ,
2022-02-22 21:55:37 +07:00
"uniques" : [ "Spaceship part" , "Cannot be purchased" , "Only available <if [Apollo Program] is constructed>" , "Uncapturable" , "Can be added to [The Spaceship] in the Capital" , "Limited to [1] per Civilization" ]
2021-11-09 03:57:09 +07:00
// costs 1500 in BNW
} ,
{
"name" : "SS Engine" ,
"unitType" : "Civilian" ,
"movement" : 2 ,
"cost" : 750 ,
"requiredTech" : "Particle Physics" ,
"requiredResource" : "Aluminum" ,
2022-02-22 21:55:37 +07:00
"uniques" : [ "Spaceship part" , "Cannot be purchased" , "Only available <if [Apollo Program] is constructed>" , "Uncapturable" , "Can be added to [The Spaceship] in the Capital" , "Limited to [1] per Civilization" ]
2021-11-09 03:57:09 +07:00
// costs 1500 in BNW
} ,
{
"name" : "SS Stasis Chamber" ,
"unitType" : "Civilian" ,
"movement" : 2 ,
"cost" : 750 ,
"requiredTech" : "Nanotechnology" ,
"requiredResource" : "Aluminum" ,
2022-02-22 21:55:37 +07:00
"uniques" : [ "Spaceship part" , "Cannot be purchased" , "Only available <if [Apollo Program] is constructed>" , "Uncapturable" , "Can be added to [The Spaceship] in the Capital" , "Limited to [1] per Civilization" ]
2021-11-09 03:57:09 +07:00
// costs 1500 in BNW
}
]