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Removed 'please' from Civ demands to make them more demand-y
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@ -212,12 +212,16 @@ Current leader(s): [leaders], you: [yourScore] =
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[civInfo] with [value] [valueType] =
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Demands =
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# Will be deprecated in a few versions
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Please don't settle new cities near us. =
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Don't settle new cities near us. =
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Very well, we shall look for new lands to settle. =
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We shall do as we please. =
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We noticed your new city near our borders, despite your promise. This will have....implications. =
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# Will be deprecated in a few versions
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Please don't spread your religion to us. =
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Don't spread your religion to us. =
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Very well, we shall spread our faith elsewhere. =
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We noticed you have continued spreading your faith, despite your promise. This will have...consequences. =
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@ -79,11 +79,11 @@ class CapitalConnectionsFinder(private val civInfo: Civilization) {
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private fun checkHarbor(cityToConnectFrom: City) {
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check(
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cityToConnectFrom,
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transportType = if(cityToConnectFrom.wasPreviouslyReached(railroad,null)) harborFromRailroad else harborFromRoad,
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overridingTransportType = harborFromRailroad,
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tileFilter = { tile -> tile.isWater },
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cityFilter = { city -> city.civ == civInfo && city.containsHarbor() && !city.isBlockaded() } // use only own harbors
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cityToConnectFrom,
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transportType = if(cityToConnectFrom.wasPreviouslyReached(railroad,null)) harborFromRailroad else harborFromRoad,
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overridingTransportType = harborFromRailroad,
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tileFilter = { tile -> tile.isWater },
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cityFilter = { city -> city.civ == civInfo && city.containsHarbor() && !city.isBlockaded() } // use only own harbors
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)
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}
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