Update UnitPromotions.json (#12762)

* Update UnitPromotions.json

* Update UnitPromotions.json
This commit is contained in:
EmperorPinguin
2025-01-07 19:49:42 +01:00
committed by GitHub
parent 5b864f8598
commit 0b2c8148b0

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@ -13,7 +13,7 @@
// Ranged+Siege
{
"name": "Accuracy I",
"uniques": ["[+15]% Strength <when fighting in [Open terrain] tiles> <when attacking>"],
"uniques": ["[+15]% Strength <when fighting in [Open terrain] tiles> <when attacking>", "[-90]% weight to this choice for AI decisions"],
"unitTypes": ["Siege","Archery","Ranged Gunpowder"],
"column": 1,
"row": 1
@ -37,7 +37,7 @@
{
"name": "Barrage I",
"uniques": ["[+15]% Strength <when fighting in [Rough terrain] tiles> <when attacking>"],
"uniques": ["[+15]% Strength <when fighting in [Rough terrain] tiles> <when attacking>", "[-90]% weight to this choice for AI decisions"],
"unitTypes": ["Siege","Archery","Ranged Gunpowder"],
"column": 2,
"row": 1
@ -87,7 +87,7 @@
// Melee, Mounted+Armor
{
"name": "Shock I",
"uniques": ["[+15]% Strength <when fighting in [Open terrain] tiles>"],
"uniques": ["[+15]% Strength <when fighting in [Open terrain] tiles>", "[-90]% weight to this choice for AI decisions"],
"unitTypes": ["Sword","Gunpowder","Mounted","Armored"],
"column": 4,
"row": 1
@ -111,7 +111,7 @@
{
"name": "Drill I",
"uniques": ["[+15]% Strength <when fighting in [Rough terrain] tiles>"],
"uniques": ["[+15]% Strength <when fighting in [Rough terrain] tiles>", "[-90]% weight to this choice for AI decisions"],
"unitTypes": ["Sword","Gunpowder","Mounted","Armored"],
"column": 5,
"row": 1
@ -151,7 +151,7 @@
{
"name": "Formation I",
"prerequisites": ["Shock II","Drill II"], // G&K also has Accuracy II & Barrage II as possible prerequisites for this, but I couldn't find a source for the unittypes
"uniques": ["[+33]% Strength <vs [Mounted] units>"],
"uniques": ["[+33]% Strength <vs [Mounted] units>", "[-50]% weight to this choice for AI decisions"],
"unitTypes": ["Sword","Gunpowder","Mounted"],
"column": 7,
"row": 2
@ -192,7 +192,7 @@
{
"name": "Medic",
"prerequisites": ["Shock I", "Drill I", "Scouting II", "Survivalism II"],
"uniques": ["All adjacent units heal [+5] HP when healing"],
"uniques": ["All adjacent units heal [+5] HP when healing", "[-50]% weight to this choice for AI decisions"],
"unitTypes": ["Sword","Gunpowder","Mounted","Scout"],
"column": 10, // after scout base
"row": 1
@ -577,7 +577,7 @@
// Mixed
{
"name": "Cover I",
"uniques": ["[+33]% Strength <vs [Ranged] units> <when defending>"],
"uniques": ["[+33]% Strength <vs [Ranged] units> <when defending>", "[-90]% weight to this choice for AI decisions"],
"unitTypes": ["Sword","Gunpowder","Archery","Ranged Gunpowder","Siege"],
"column": 24,
"row": 1