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Update UnitPromotions.json (#12762)
* Update UnitPromotions.json * Update UnitPromotions.json
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@ -13,7 +13,7 @@
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// Ranged+Siege
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{
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"name": "Accuracy I",
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"uniques": ["[+15]% Strength <when fighting in [Open terrain] tiles> <when attacking>"],
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"uniques": ["[+15]% Strength <when fighting in [Open terrain] tiles> <when attacking>", "[-90]% weight to this choice for AI decisions"],
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"unitTypes": ["Siege","Archery","Ranged Gunpowder"],
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"column": 1,
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"row": 1
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@ -37,7 +37,7 @@
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{
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"name": "Barrage I",
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"uniques": ["[+15]% Strength <when fighting in [Rough terrain] tiles> <when attacking>"],
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"uniques": ["[+15]% Strength <when fighting in [Rough terrain] tiles> <when attacking>", "[-90]% weight to this choice for AI decisions"],
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"unitTypes": ["Siege","Archery","Ranged Gunpowder"],
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"column": 2,
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"row": 1
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@ -87,7 +87,7 @@
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// Melee, Mounted+Armor
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{
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"name": "Shock I",
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"uniques": ["[+15]% Strength <when fighting in [Open terrain] tiles>"],
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"uniques": ["[+15]% Strength <when fighting in [Open terrain] tiles>", "[-90]% weight to this choice for AI decisions"],
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"unitTypes": ["Sword","Gunpowder","Mounted","Armored"],
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"column": 4,
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"row": 1
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@ -111,7 +111,7 @@
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{
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"name": "Drill I",
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"uniques": ["[+15]% Strength <when fighting in [Rough terrain] tiles>"],
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"uniques": ["[+15]% Strength <when fighting in [Rough terrain] tiles>", "[-90]% weight to this choice for AI decisions"],
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"unitTypes": ["Sword","Gunpowder","Mounted","Armored"],
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"column": 5,
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"row": 1
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@ -151,7 +151,7 @@
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{
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"name": "Formation I",
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"prerequisites": ["Shock II","Drill II"], // G&K also has Accuracy II & Barrage II as possible prerequisites for this, but I couldn't find a source for the unittypes
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"uniques": ["[+33]% Strength <vs [Mounted] units>"],
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"uniques": ["[+33]% Strength <vs [Mounted] units>", "[-50]% weight to this choice for AI decisions"],
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"unitTypes": ["Sword","Gunpowder","Mounted"],
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"column": 7,
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"row": 2
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@ -192,7 +192,7 @@
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{
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"name": "Medic",
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"prerequisites": ["Shock I", "Drill I", "Scouting II", "Survivalism II"],
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"uniques": ["All adjacent units heal [+5] HP when healing"],
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"uniques": ["All adjacent units heal [+5] HP when healing", "[-50]% weight to this choice for AI decisions"],
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"unitTypes": ["Sword","Gunpowder","Mounted","Scout"],
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"column": 10, // after scout base
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"row": 1
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@ -577,7 +577,7 @@
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// Mixed
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{
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"name": "Cover I",
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"uniques": ["[+33]% Strength <vs [Ranged] units> <when defending>"],
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"uniques": ["[+33]% Strength <vs [Ranged] units> <when defending>", "[-90]% weight to this choice for AI decisions"],
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"unitTypes": ["Sword","Gunpowder","Archery","Ranged Gunpowder","Siege"],
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"column": 24,
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"row": 1
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