Russian Update

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GameBoyNoob 2024-05-23 15:07:11 +03:00
parent 81ffbc61cc
commit 0b44358510

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@ -95,10 +95,8 @@ Requires worked [resource] near city = Требуется добыча [resource
Requires at least one of the following resources worked near the city: = Требуется хотя бы один из следующих ресурсов, обрабатываемых возле города:
Wonder is being built elsewhere = Чудо света уже строится в другом месте
National Wonder is being built elsewhere = Национальное чудо уже строится в другом месте
# Requires translation!
Requires a [buildingName] in all [cityFilter] cities =
# Requires translation!
Requires a [buildingName] in at least [amount] of [cityFilter] cities =
Requires a [buildingName] in all [cityFilter] cities = Требуется [buildingName] во всех городах [cityFilter]
Requires a [buildingName] in at least [amount] of [cityFilter] cities = Требуется [buildingName] как минимум в [amount] из [cityFilter] городов.
[buildingName] required: = Требуется [buildingName]:
Requires a [buildingName] in this city = Требуется [buildingName] в городе
Cannot be built with [buildingName] = Нельзя построить вместе с [buildingName]
@ -162,21 +160,14 @@ Denounce ([numberOfTurns] turns) = Осуждение ([numberOfTurns] ходо
We will remember this. = Мы это запомним.
[civName] has declared war on [targetCivName]! = [civName] объявляет войну державе [targetCivName]!
# Requires translation!
[civName] has joined [allyCivName] in the war against us! =
# Requires translation!
We have joined [allyCivName] in the war against [enemyCivName]! =
# Requires translation!
[civName] has joined [allyCivName] in the war against [enemyCivName]! =
# Requires translation!
[civName] has joined us in the war against [enemyCivName]! =
[civName] has joined [allyCivName] in the war against us! = [civName] присоединился к [allyCivName] в войне против нас!
We have joined [allyCivName] in the war against [enemyCivName]! = Мы присоединились к [allyCivName] в войне против [enemyCivName]!
[civName] has joined [allyCivName] in the war against [enemyCivName]! = [civName] присоединился к [allyCivName] в войне против [enemyCivName]]!
[civName] has joined us in the war against [enemyCivName]! = [civName] присоединился к нам в войне против [enemyCivName]!
# Requires translation!
[civName] cancelled their Defensive Pact with [otherCivName]! =
# Requires translation!
[civName] cancelled their Defensive Pact with us! =
# Requires translation!
We have cancelled our Defensive Pact with [civName]! =
[civName] cancelled their Defensive Pact with [otherCivName]! = [civName] отменила оборонительный пакт с [otherCivName]!
[civName] cancelled their Defensive Pact with us! = [civName] расторгли с нами оборонительный пакт!
We have cancelled our Defensive Pact with [civName]! = Мы расторгли наш оборонительный пакт с [civName]!
[civName] and [targetCivName] have signed a Peace Treaty! = [civName] и [targetCivName] подписали мирное соглашение!
[civName] and [targetCivName] have signed the Declaration of Friendship! = [civName] и [targetCivName] подписали декларацию дружбы!
@ -238,8 +229,7 @@ Pledge to protect = Пообещать защиту
Declare Protection of [cityStateName]? = Объявить о защите [cityStateName]?
Build [improvementName] on [resourceName] (200 Gold) = Построить [improvementName] на месте [resourceName] (200 золота)
Gift Improvement = Подарить улучшение
# Requires translation!
[civName] is able to provide [unitName] once [techName] [isOrAre] researched. =
[civName] is able to provide [unitName] once [techName] [isOrAre] researched. = [civName] может предоставить [unitName] после исследования [techName] [isOrAre].
# Requires translation!
is =
# Requires translation!
@ -382,8 +372,7 @@ Four Corners = Четыре Угла
Archipelago = Архипелаги
Inner Sea = Внутреннее Море
Perlin = Шум Перлина
# Requires translation!
Select players from starting locations =
Select players from starting locations = Выбор игроков из стартовых локаций
Random number of Civilizations = Случайное количество цивилизаций
Min number of Civilizations = Минимальное количество цивилизаций
Max number of Civilizations = Максимальное количество цивилизаций
@ -578,10 +567,8 @@ An overlay image is incompatible with world wrap and was deactivated. = Накл
Choose a Wesnoth map file = Выбрать файл карты Веснот
That map is invalid! = Эта карта неверная!
("[code]" does not conform to TerrainCodesWML) = ("[code]" не соответствует TerrainCodesWML)
# Requires translation!
Use for new game "Select players" button: =
# Requires translation!
Enter a description for the users of this map =
Use for new game "Select players" button: = Используйте для новой игры кнопку "Выбрать игроков":
Enter a description for the users of this map = Введите описание для игроков этой карты
## Map/Tool names
My new map = Моя новая карта
@ -609,8 +596,7 @@ Spawn river from/to = Провести реку от/до
Bottom left river = Река слева снизу
Bottom right river = Река справа снизу
Bottom river = Река снизу
# Requires translation!
Player =
Player = Игрок
# Multiplayer
@ -1131,8 +1117,7 @@ turn = ход
Next unit = Следующий юнит
Fog of War = Туман войны
Pick a policy = Выбрать институт
# Requires translation!
Move Spies =
Move Spies = Переместить Шпионов
Movement = Передвижение
Strength = Мощь
Ranged strength = Дальнобойная мощь
@ -1571,8 +1556,7 @@ My friend, shall we declare our friendship to the world? = Предлагаю о
Sign Declaration of Friendship ([30] turns) = Подписать Декларацию дружбы ([30] ходов)
We are not interested. = Нам это не интересно.
We have signed a Declaration of Friendship with [otherCiv]! = Мы подписали декларацию дружбы с державой [otherCiv]!
# Requires translation!
[civName] and [otherCivName] have signed a Defensive Pact! =
[civName] and [otherCivName] have signed a Defensive Pact! = [civName] и [otherCivName] подписали оборонительный пакт!
[otherCiv] has denied our Declaration of Friendship! = [otherCiv] отклоняет нашу декларацию дружбы!
Basics = Основы
@ -1583,8 +1567,7 @@ Unique to [civName], replaces [unitName] = Уникален для держав
Unique to [civName] = Уникален для державы [civName]
Tutorials = Советы
Cost = Стоимость
# Requires translation!
Turns to build =
Turns to build = Ходов до постройки
May contain [listOfResources] = Может содержать: [listOfResources]
May contain: = Может содержать:
Can upgrade from [unit] = Можно модернизировать из: [unit]
@ -1604,8 +1587,7 @@ Improvements that provide this resource = Улучшения, которые п
Buildings that require this resource worked near the city = Постройки, которым требуется добыча этого ресурса в городе
Units that consume this resource = Юниты, которые потребляют этот ресурс
Can be built on = Можно строить на клетках
# Requires translation!
Cannot be built on =
Cannot be built on = Невозможно построить на
or [terrainType] = или [terrainType]
Can be constructed by = Можно построить при помощи
Can be created instantly by = Можно создать сразу при помощи
@ -1719,8 +1701,7 @@ Adopt free policy = Принять бесплатный институт
Unlocked at = Становится доступным в эпоху
Gain 2 free technologies = Даёт 2 бесплатные технологии
All policies adopted = Все общественные институты приняты
# Requires translation!
[branchName] branch =
[branchName] branch = [branchName] ветка
Policy branch: [branchName] = Ветвь общественных институтов: [branchName]
Are you sure you want to adopt [branchName]? = Вы уверены, что хотите принять [branchName]?
@ -1800,28 +1781,18 @@ Your spy [spyName] was killed trying to steal Technology in [cityName]! = Ваш
# Rigging elections
Your spy successfully rigged the election in [cityName]! = Ваш шпион успешно сфальсифицировал выборы в [cityName]!
# Requires translation!
Your spy lost the election in [cityStateName] to [civName]! =
# Requires translation!
The election in [cityStateName] were rigged by [civName]! =
# Requires translation!
Your spy lost the election in [cityName]! =
Your spy lost the election in [cityStateName] to [civName]! = Ваш шпион проиграл выборы в [cityStateName] в пользу [civName]!
The election in [cityStateName] were rigged by [civName]! = Выборы в [cityStateName] были сфальсифицированы [civName]!
Your spy lost the election in [cityName]! = Ваш шпион проиграл выборы в [cityName]!
# City-Ctate Coups
# Requires translation!
Stage Coup =
# Requires translation!
Your spy [spyName] successfully staged a coup in [cityName]! =
# Requires translation!
A spy from [civName] successfully staged a coup in our former ally [cityStateName]! =
# Requires translation!
A spy from [civName] successfully staged a coup in [cityStateName]! =
# Requires translation!
A spy from [civName] failed to stage a coup in our ally [cityStateName] and was killed! =
# Requires translation!
Our spy [spyName] failed to stage a coup in [cityStateName] and was killed! =
# Requires translation!
Do you want to stage a coup in [civName] with a [percent]% chance of success? =
Stage Coup = Этап переворота
Your spy [spyName] successfully staged a coup in [cityName]! = Ваш шпион [spyName] успешно устроил переворот в [cityName]!
A spy from [civName] successfully staged a coup in our former ally [cityStateName]! = Шпион из [civName] успешно устроил переворот в нашем бывшем союзнике [cityStateName]!
A spy from [civName] successfully staged a coup in [cityStateName]! = Шпион из [civName] успешно устроил переворот в [cityStateName]!
A spy from [civName] failed to stage a coup in our ally [cityStateName] and was killed! = Шпион из [civName] не смог организовать переворот в нашем союзнике [cityStateName] и был убит!
Our spy [spyName] failed to stage a coup in [cityStateName] and was killed! = Наш шпион [spyName] не смог организовать переворот в [cityStateName] и был убит!
Do you want to stage a coup in [civName] with a [percent]% chance of success? = Хотите устроить переворот в [civName] с шансом на успех [percent]%?
# Spy fleeing city
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. = После разрушения [cityName], ваш шпион [spyName] укрылся.
@ -1932,10 +1903,8 @@ Stars ↓ = Кол-во звёзд ↓
Status ↓ = Статус ↓
Scenarios = Сценарии
# Requires translation!
Error loading scenario: =
# Requires translation!
Choose scenario =
Error loading scenario: = Ошибка загрузки сценария:
Choose scenario = Выберите сценарий
# Uniques that are relevant to more than one type of game object
@ -2079,8 +2048,7 @@ Sell [buildingFilter] buildings [cityFilter] = Продать здания [buil
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Каждый основанный город увеличивает затраты на принятие общественных институтов на [relativeAmount]% меньше чем обычно
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% к затратам культуры на принятие новых общественных институтов
[stats] for every known Natural Wonder = [stats] за каждое известное чудо природы
# Requires translation!
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) = [stats] за открытие чуда природы (бонус увеличивается до [stats2], если он обнаружен первым)
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% к скорости появления Великих людей [cityFilter]
Provides a sum of gold each time you spend a Great Person = Даёт золото за каждое использование Великого человека
[stats] whenever a Great Person is expended = [stats] всякий раз, когда расходуется Великий человек
@ -2125,12 +2093,9 @@ May choose [amount] additional belief(s) of any type when [foundingOrEnhancing]
Religion naturally spreads to cities [amount] tiles away = Религия распространяется на города естественным образом на [amount] клеток дальше
May not generate great prophet equivalents naturally = Великий пророк не появляется самостоятельно
[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% к затратам веры на появление Великого пророка
# Requires translation!
[relativeAmount]% spy effectiveness [cityFilter] =
# Requires translation!
[relativeAmount]% enemy spy effectiveness [cityFilter] =
# Requires translation!
New spies start with [amount] level(s) =
[relativeAmount]% spy effectiveness [cityFilter] = [relativeAmount]% эффективности шпионажа [cityFilter]
[relativeAmount]% enemy spy effectiveness [cityFilter] = [relativeAmount]% эффективности вражеского шпиона [cityFilter]
New spies start with [amount] level(s) = Новые шпионы начинают с уровня [amount]
Starting tech = Начальная технология
Starts with [tech] = Начинает с технологией [tech]
Starts with [policy] adopted = Начинает с принятым институтом [policy]
@ -2290,14 +2255,12 @@ for [amount] movement = за [amount] движения
for all movement = за все движения
requires [amount] movement = требуется [amount] передвижения
costs [stats] stats = обойдется в [stats]
# Requires translation!
costs [amount] [stockpiledResource] =
costs [amount] [stockpiledResource] = затраты [amount] [stockpiledResource]
once = один раз
[amount] times = [amount] раз(а)
[amount] additional time(s) = [amount] дополнительных раз(а)
after which this unit is consumed = после чего юнит израсходуется
# Requires translation!
Grants [stats] to the first civilization to discover it =
Grants [stats] to the first civilization to discover it = Предоставляет [stats] первой цивилизации, обнаружившей его.
Units ending their turn on this terrain take [amount] damage = Юниты, закончившие ход на этой местности, получают [amount] урона
Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = Дарит [promotion] ([comment]) соседним юнитам: [mapUnitFilter] до конца игры
[amount] Strength for cities built on this terrain = [amount] к мощи городов, построенных на этой местности
@ -2354,10 +2317,8 @@ before the [era] = до эпохи: [era]
starting from the [era] = начиная с эпохи: [era]
if starting in the [era] = если начинать в [era]
on [speed] game speed = на [speed] скорости игры
# Requires translation!
when [victoryType] Victory is enabled =
# Requires translation!
when [victoryType] Victory is disabled =
when [victoryType] Victory is enabled = когда [victoryType] Победа включена
when [victoryType] Victory is disabled = когда [victoryType] Победа отключена
if no other Civilization has researched this = если никакая другая цивилизация не исследовала
after discovering [tech] = после исследования: [tech]
before discovering [tech] = до исследования: [tech]