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AI now has 5 favored policy trees for each preferred victory type, making them more likely to win culturally
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@ -191,9 +191,9 @@ object NextTurnAutomation{
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val preferredVictoryType = civInfo.victoryType()
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val policyBranchPriority =
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when (preferredVictoryType) {
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VictoryType.Cultural -> listOf("Piety", "Freedom", "Tradition", "Rationalism")
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VictoryType.Scientific -> listOf("Rationalism", "Commerce", "Liberty", "Freedom")
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VictoryType.Domination -> listOf("Autocracy", "Honor", "Liberty", "Rationalism")
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VictoryType.Cultural -> listOf("Piety", "Freedom", "Tradition", "Rationalism", "Commerce")
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VictoryType.Scientific -> listOf("Rationalism", "Commerce", "Liberty", "Freedom", "Piety")
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VictoryType.Domination -> listOf("Autocracy", "Honor", "Liberty", "Rationalism", "Freedom")
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VictoryType.Neutral -> listOf()
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}
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val policiesByPreference = adoptablePolicies
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