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4.10.18
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@ -983,9 +983,11 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: Tech
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??? example "Only available"
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Meant to be used together with conditionals, like "Only available <after adopting [policy]> <while the empire is happy>". Only allows Building when ALL conditionals are met. Will also block Upgrade and Transform actions. See also CanOnlyBeBuiltWhen
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Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, Promotion, Improvement, Ruins
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??? example "Unavailable"
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Meant to be used together with conditionals, like "Unavailable <after generating a Great Prophet>".
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Applicable to: Tech, Policy, Building, Unit, Promotion, Improvement, Ruins
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??? example "Cannot be hurried"
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@ -1033,6 +1035,7 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: Building, Unit, Improvement
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??? example "Unbuildable"
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Blocks from being built, possibly by conditional. However it can still appear in the menu and be bought with other means such as Gold or Faith
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Applicable to: Building, Unit, Improvement
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??? example "Cannot be purchased"
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@ -1088,10 +1091,9 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: Building, Unit
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??? example "Can only be built [cityFilter]"
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Example: "Can only be built [in all cities]"
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Applicable to: Building
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??? example "Can only be built"
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Meant to be used together with conditionals, like "Can only be built <after adopting [policy]> <while the empire is happy>". Only allows Building when ALL conditionals are met. Will also NOT block Upgrade and Transform actions. See also OnlyAvailable
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Applicable to: Building, Unit
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??? example "Must have an owned [tileFilter] within [amount] tiles"
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Example: "Must have an owned [Farm] within [3] tiles"
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