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Better "close unit table" button - see #12591
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@ -33,6 +33,7 @@ class UnitTable(val worldScreen: WorldScreen) : Table() {
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private val unitIconNameGroup = Table()
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private val promotionsTable = Table().apply { defaults().padRight(5f) }
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private val unitDescriptionTable = Table(BaseScreen.skin)
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private val deselectUnitButton: Actor
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val selectedUnit : MapUnit?
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get() = selectedUnits.firstOrNull()
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@ -91,13 +92,13 @@ class UnitTable(val worldScreen: WorldScreen) : Table() {
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promotionsTable.touchable = Touchable.enabled
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val deselectUnitButton = getCloseButton(50f, 20f, Color.CLEAR, Color.RED) {
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deselectUnitButton = getCloseButton(30f, 15f, Color.CLEAR, Color.RED) {
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selectUnit()
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worldScreen.shouldUpdate = true
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this@UnitTable.isVisible = false
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}
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}.surroundWithCircle(30f, resizeActor = false, color = BaseScreen.clearColor).surroundWithThinCircle(Color.WHITE)
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deselectUnitButton.keyShortcuts.clear() // This is the only place we don't want the BACK keyshortcut getCloseButton assigns
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add(deselectUnitButton).left()
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addActor(deselectUnitButton)
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add(Table().apply {
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val moveBetweenUnitsTable = Table().apply {
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@ -302,6 +303,7 @@ class UnitTable(val worldScreen: WorldScreen) : Table() {
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}
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pack()
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deselectUnitButton.setPosition(width - deselectUnitButton.width*3/4, height - deselectUnitButton.height*3/4)
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bg.setSize(width-3f, height-3f)
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bg.center(this)
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selectedUnitHasChanged = false
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