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4.14.15
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@ -91,7 +91,6 @@ Hydro Plant = Waterkrachtcentrale
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# City naming when list exhausted
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# Requires translation!
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New [cityName] = Nieuw [cityName]
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# Requires translation!
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Neo [cityName] =
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@ -99,7 +98,6 @@ Neo [cityName] =
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Nova [cityName] =
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# Requires translation!
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Altera [cityName] =
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# Requires translation!
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New [civName]\n(formerly known as [cityName]) = Nieuw [civName]\n(voorheen bekend als [cityName])
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# Diplomacy,Trade,Nations
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@ -217,9 +215,7 @@ Ally = Bondgenoot
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[questName] (+[influenceAmount] influence) = [questName] (+[influenceAmount] invloed)
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[remainingTurns] turns remaining = [remainingTurns] beurten over
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# Requires translation!
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Current leader(s): [leaders] = Huidige koploper(s): [leaders]
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# Requires translation!
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Current leader(s): [leaders], you: [yourScore] = Huidige koploper(s): [leaders], jij: [yourScore]
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# In the two templates above, 'leaders' will be one or more of the following, and 'yourScore' one:
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# Requires translation!
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@ -411,7 +407,6 @@ Archipelago = Archipel
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Inner Sea = Binnenzee
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Perlin = Perlin
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# Requires translation!
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Select players from starting locations = Selecteer spelers met vaste startlocaties
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Random number of Civilizations = Willekeurig aantal Beschavingen
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Min number of Civilizations = Minimaal aantal Beschavingen
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@ -1735,7 +1730,6 @@ Start year: [comment] = Beginjaar: [comment]
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Pillaging this improvement yields [stats] = Deze verbetering plunderen levert [stats] op
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Pillaging this improvement yields approximately [stats] = Deze verbetering plunderen levert ongeveer [stats] op
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Needs removal of terrain features to be built = Terreinkenmerken moeten verwijderd worden om te bouwen
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# Requires translation!
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Air Intercept Range: [amount] = Lucht-onderscheppingsbereik: [amount]
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Unit type = Eenheidstype
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Units: = Eenheden
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@ -1766,7 +1760,6 @@ Adopt free policy = Neem gratis beleidsvoorstel aan
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Unlocked at = Ontgrendeld bij
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Gain 2 free technologies = Krijg 2 gratis technologiën
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All policies adopted = Alle aanvaarde beleidsvoorstellen
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# Requires translation!
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[branchName] branch = [branchName] beleidsterrein
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Policy branch: [branchName] = Beleidsterrein: [branchName]
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Are you sure you want to adopt [branchName]? = Weet je zeker dat je [branchName] wilt aannemen?
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@ -5601,7 +5594,6 @@ You have achieved victory through mastery of Science! You have conquered the mys
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Complete 5 policy branches and\nbuild the Utopia Project to win! = Voltooi 5 beleidsgroepen en\nbouw het Utopia Project om te winnen!
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You have achieved victory through the awesome power of your Culture. Your civilization's greatness - the magnificence of its monuments and the power of its artists - have astounded the world! Poets will honor you as long as beauty brings gladness to a weary heart. = Je hebt een overwinning bekomen dankzij de fantastische kracht van je cultuur. Jouw beschaving's grootheid - de grootsheid van zijn monumenten en de kracht van zijn artiesten - heeft de wereld met verstomming geslagen. Poëten zullen je eren, zolang schoonheid blijdschap geeft aan een vermoeid hart.
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# Requires translation!
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Capture all enemy Capitals\nto win! = Verover alle vijandige Hoofdsteden\nom te winnen!
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The world has been convulsed by war. Many great and powerful civilizations have fallen, but you have survived - and emerged victorious! The world will long remember your glorious triumph! = De wereld is verscheurd door oorlog. Vele grote en krachtige beschavingen zijn gevallen, maar jij hebt overleefd - en kwam als overwinnaar tevoorschijn! De wereld zal lang je glorieuze triomf herinneren.
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@ -5777,7 +5769,6 @@ Coffee House = Koffiehuis
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Police Station = Politiebureau
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# Requires translation!
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National Intelligence Agency = Nationale Inlichtingendienst
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@ -577,7 +577,6 @@ Marathon = Marathon
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Starting Era = Aetas initialis
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It looks like we can't make a map with the parameters you requested! = Videtur quod tabulam facere cum parametris, quæ velis, non possimus!
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# Requires translation!
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Maybe you put too many players into too small a map? = Fortasse imposuisti lusores nimis multos in tabulam nimis parvam?
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No human players selected! = Nullus homo lusor electus est!
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Invalid Player ID! = Identitas lusoris est irrita!
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@ -646,11 +645,8 @@ Tile Matching Criteria =
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Complete match =
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# Requires translation!
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Except improvements =
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# Requires translation!
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Base and terrain features = Fundamentalis et adjuncta humi
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# Requires translation!
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Base terrain only = Sola forma humi fundamentalis
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# Requires translation!
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Land or water only = Sola terra vel aqua
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# Requires translation!
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Import a Wesnoth map =
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@ -666,21 +662,16 @@ Map saved successfully! = Tabulam servare successit!
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# Requires translation!
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Current map RNG seed: [amount] =
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Map copy and paste = Tabulam duplicare et glutinare
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# Requires translation!
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Position: [param] = Positus: [param]
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Starting location(s): [param] = Locus initialis / loci initiales: [param]
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Continent: [param] ([amount] tiles) = Continens: [param] ([amount] tegulæ)
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Resource abundance = Copia mercium
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Change map to fit selected ruleset? = Muto·ne tabulam ut adaptetur regulis compactis electis?
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Area: [amount] tiles, [amount2]% water, [amount3]% impassable, [amount4] continents/islands = Zona: [amount] tegulæ, [amount2] centesimæ aquæ, [amount3] centesimæ inviæ, [amount4] continentes/insulæ
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# Requires translation!
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Do you want to leave without saving the recent changes? = Visne exire etsi non servavimus mutatûs recentes?
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Leave = Exeo
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# Requires translation!
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Do you want to load another map without saving the recent changes? = Visne inferre aliam tabulam etsi non servavimus mutatûs recentes?
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# Requires translation!
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River generation failed! = Non potui generare fluvios!
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# Requires translation!
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Please don't use step 'Landmass' with map type 'Empty', create a new empty map instead. = Ne utaris gressum 'terrae' cum genere tabulae 'nihili', sed crees tabulam inanem novam.
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This map has errors: = Hæc tabula est cum erroribus:
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# Requires translation!
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@ -834,7 +825,6 @@ Skip turn of current player =
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# Requires translation!
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Are you sure you want to skip the turn of the current player? =
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# Requires translation!
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Last refresh: [duration] ago = Renovatio postrema: [duration](is) ante
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# Requires translation!
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Current Turn: [civName] since [duration] ago =
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@ -848,30 +838,19 @@ Days = Dies
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[amount] Days = [amount] dies
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# Requires translation!
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Server limit reached! Please wait for [time] seconds =
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# Requires translation!
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File could not be found on the multiplayer server = Documentum non potuit in machina serviente lusorum multorum inveniri
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# Requires translation!
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Unhandled problem, [errorMessage] =
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# Requires translation!
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Please enter your server password = Inseras verbum occultum tuum machinae servientis
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# Requires translation!
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Set password = Pone verbum occulendum
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# Requires translation!
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Password must be at least 6 characters long = Verbum occulendum necesse sit non paucioribus quam 6 litteris longum
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# Requires translation!
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Failed to set password! = Non potui ponere verbum occulendum!
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# Requires translation!
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Password set successfully for server [serverURL] = Verbum occulendum ponere successit pro machina serviente de [serverURL]
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# Requires translation!
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Password = Verbum occultum
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# Requires translation!
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Your userId is password secured = Identitas usoris tua est per verbum occultum facta secura
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# Requires translation!
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Set a password to secure your userId = Ponas verbum occulendum ut identitas usoris tua fiat secura
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Authenticate = Auctorizo
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# Requires translation!
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This server does not support authentication = Haec machina serviens non potest juvare auctorizare
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# Requires translation!
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Authentication failed = Non potuimus auctorizare
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# Save game menu
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@ -902,7 +881,6 @@ Delete save = Dele servatum
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[saveFileName] deleted successfully. = [saveFileName](m/um) delere successit.
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# Requires translation!
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Insufficient permissions to delete [saveFileName]. =
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# Requires translation!
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Failed to delete [saveFileName]. = Non potui delere [saveFileName](m/um).
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Saved at = Servatus in
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Saving... = Noto...
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@ -2124,9 +2102,7 @@ Server address =
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Check connection to server =
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# Requires translation!
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Awaiting response... =
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# Requires translation!
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Success! = Successit!
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# Requires translation!
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Failed! = Non potuimus facere!
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# Requires translation!
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Sound notification for when it's your turn in your currently open game: =
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@ -2137,7 +2113,6 @@ Notification [number] = Nuntium [number]
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Chimes =
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# Requires translation!
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Choir =
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# Requires translation!
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[unit] Attack Sound = Vox oppugnationis de [unit]
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# Mods
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@ -5,9 +5,9 @@ Bosnian = 3
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Brazilian_Portuguese = 99
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Bulgarian = 47
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Catalan = 99
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Croatian = 95
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Croatian = 99
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Czech = 79
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Dutch = 95
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Dutch = 96
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English = 0
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Filipino = 89
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Finnish = 36
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28
changelog.md
28
changelog.md
@ -1,38 +1,24 @@
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## 4.14.15
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TileInfoTable improvements - see
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UI improvements:
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Changed Black in UI to Charcoal - see
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More unit table improvements - see
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Better icons in unit description table - see
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- Tile Info Table
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- Changed Black to Charcoal
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- Unit description table
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Fixed cities built on pillages roads colored red
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fix: Scroll position indicators do not block minimap clicks
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Fixed scroll position indicator
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Fixed Thai diacritic support
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Added "exit" button in world screen popup menu
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Fixed AI religion belief assessment (far too much weight given to tiles)
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Fixed AI religion belief assessment
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default mirroring none
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Increase starting Luxury amount to match Civ 5 - By SeventhM
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Added river mirroring
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Simplified mirroring code in prep for rivers
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Removed 'ignore touhidurr notifications'
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Add Avg Victory Turns to Simulation - By itanasi
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Increase starting Luxury amount to match Civ 5 - By SeventhM
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UI tweaks and fixes: dividers, checkbox-to-text spacing, multiplayer tab connection button - By Toxile
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UI fixes: dividers, checkbox-to-text spacing, multiplayer tab connection button - By Toxile (new contributor!)
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## 4.14.14
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@ -93,7 +93,7 @@ fun colorFromRGB(r: Int, g: Int, b: Int) = Color(r / 255f, g / 255f, b / 255f, 1
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fun colorFromRGB(rgb: List<Int>) = colorFromRGB(rgb[0], rgb[1], rgb[2])
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/** Linearly interpolates between this [Color] and [BLACK][ImageGetter.CHARCOAL] by [t] which is in the range [[0,1]].
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* The result is returned as a new instance. */
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fun Color.darken(t: Float): Color = Color(this).lerp(ImageGetter.CHARCOAL, t)
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fun Color.darken(t: Float): Color = Color(this).lerp(Color.BLACK, t)
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/** Linearly interpolates between this [Color] and [WHITE][Color.WHITE] by [t] which is in the range [[0,1]].
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* The result is returned as a new instance. */
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fun Color.brighten(t: Float): Color = Color(this).lerp(Color.WHITE, t)
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@ -47,7 +47,7 @@ import kotlin.math.sqrt
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object ImageGetter {
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const val whiteDotLocation = "OtherIcons/whiteDot"
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const val circleLocation = "OtherIcons/Circle"
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val CHARCOAL = Color(0x333333FF)
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val CHARCOAL = Color(0x111111FF)
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// We use texture atlases to minimize texture swapping - see https://yairm210.medium.com/the-libgdx-performance-guide-1d068a84e181
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lateinit var atlas: TextureAtlas
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@ -1,35 +1,19 @@
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UI improvements:
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TileInfoTable improvements - see
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Changed Black in UI to Charcoal - see
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More unit table improvements - see
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Better icons in unit description table - see
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- Tile Info Table
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- Changed Black to Charcoal
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- Unit description table
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Fixed cities built on pillages roads colored red
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fix: Scroll position indicators do not block minimap clicks
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Fixed scroll position indicator
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Fixed Thai diacritic support
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Added "exit" button in world screen popup menu
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Fixed AI religion belief assessment (far too much weight given to tiles)
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Fixed AI religion belief assessment
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default mirroring none
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Increase starting Luxury amount to match Civ 5 - By SeventhM
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Added river mirroring
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Simplified mirroring code in prep for rivers
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Removed 'ignore touhidurr notifications'
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Add Avg Victory Turns to Simulation - By itanasi
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Increase starting Luxury amount to match Civ 5 - By SeventhM
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UI tweaks and fixes: dividers, checkbox-to-text spacing, multiplayer tab connection button - By Toxile
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UI fixes: dividers, checkbox-to-text spacing, multiplayer tab connection button - By Toxile (new contributor!)
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