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3.11.5
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@ -138,13 +138,9 @@ Maritime = 海洋
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Mercantile = 商業
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Militaristic = 軍事
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Type: = タイプ:
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# Requires translation!
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Friendly = 友好
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# Requires translation!
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Hostile = 敵対
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# Requires translation!
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Irrational = 懸念している
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# Requires translation!
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Personality: = 魅力:
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Influence: = 影響力:
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Reach 30 for friendship. = 友好的になるために影響力30が必要
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@ -448,7 +444,6 @@ Our proposed trade request is no longer relevant! = 提案された取引の申
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[building] has provided [amount] Gold! = [building]が[amount]ゴールドを提供しました
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[civName] has stolen your territory! = [civName]はあなたの領土を略奪しました
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Clearing a [forest] has created [amount] Production for [cityName] = [forest]をクリアにしたことにより、[cityName]に[amount]つの生産キューを生成しました
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# Requires translation!
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[civName] assigned you a new quest: [questName]. = [civName]はあなたに新たなクエストを与えました: [questName]
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[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName]の[questName]を完了させ、影響力を[influence]獲得
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@ -604,7 +599,6 @@ Captured! = 捕獲
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defence vs ranged = 防衛vs遠隔攻撃
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[percentage] to unit defence = [percentage]防衛有利
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Attacker Bonus = 攻撃ボーナス
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# Requires translation!
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Defender Bonus = 防衛ボーナス
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Landing = 着陸
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Flanking = 離陸
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@ -633,7 +627,6 @@ Occupied City = 占領都市
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Buildings = 建物
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# For the "when constructing [military units]" translation
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# Requires translation!
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military = 軍事
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military units = 軍事ユニット
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melee units = 白兵ユニット
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@ -2732,7 +2725,6 @@ Tile yield from Great Improvements +100% = 偉人建造物によるタイルの
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Freedom = 自由
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Populism = ポピュリズム
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# Requires translation!
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[param] units deal +[amount]% damage = [param]ユニットの与えるダメージ+[amount]%
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Militarism = 軍事主義
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Gold cost of purchasing units -33% = ユニット購入時の価格-33%
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@ -2740,7 +2732,6 @@ Fascism = ファシズム
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Quantity of strategic resources produced by the empire increased by 100% = 自国産の戦略資源2倍
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Police State = 警察国家
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Total War = 総力戦
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# Requires translation!
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New [param] units start with [amount] Experience = 新たに生産された[param]ユニットに[amount]の経験値を与える
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Autocracy Complete = 独裁コンプリート
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+20% attack bonus to all Military Units for 30 turns = 30ターンの間、すべての軍事ユニットに+20%の攻撃ボーナスを与える
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@ -3240,7 +3231,6 @@ Coastal Raider II = 沿岸襲撃 II
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Coastal Raider III = 沿岸襲撃 III
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Wolfpack I = 連携攻撃 I
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# Requires translation!
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+[amount]% Strength when attacking = 攻撃時に戦闘力+[amount]%
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Wolfpack II = 連携攻撃 II
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@ -3248,7 +3238,6 @@ Wolfpack II = 連携攻撃 II
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Wolfpack III = 連携攻撃 III
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Armor Plating I = 装甲 I
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# Requires translation!
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+[amount]% Strength when defending = 防衛時に戦闘力+[amount]%
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Armor Plating II = 装甲 II
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@ -1,5 +1,5 @@
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Persian_(Pinglish-UN) = 25
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Italian = 99
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Italian = 100
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Russian = 99
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German = 99
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Turkish = 71
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@ -18,7 +18,7 @@ Romanian = 40
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Korean = 93
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Simplified_Chinese = 99
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Persian_(Pinglish-DIN) = 25
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Japanese = 99
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Japanese = 100
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English = 1
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Czech = 73
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Hungarian = 76
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@ -3,8 +3,8 @@ package com.unciv.build
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object BuildConfig {
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const val kotlinVersion = "1.3.71"
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const val appName = "Unciv"
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const val appCodeNumber = 487
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const val appVersion = "3.11.4-patch1"
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const val appCodeNumber = 488
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const val appVersion = "3.11.5"
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const val gdxVersion = "1.9.10"
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const val roboVMVersion = "2.3.1"
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19
changelog.md
19
changelog.md
@ -1,3 +1,22 @@
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## 3.11.5
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Performance improvements for main screen rendering - should be much less laggy now
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Mod management screen is now generally available :)
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Resolved #3265 - added keyboard shortcuts to tile improvements
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City connections work when road and railroad required techs are changed (in mods)
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Can now move around the world screen with the arrow keys as well as WASD
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By r3versi:
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- Diplomacy Screen right table is scrollable
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- Fix for barbarian quest
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Translation updates
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## 3.11.4
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Added city images by The Bucketeer for all eras up to Modern
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