Fix tests

This commit is contained in:
Yair Morgenstern 2024-04-28 14:29:07 +03:00
parent 2df8a405c7
commit 134ac57588

View File

@ -438,7 +438,6 @@ class UnitMovement(val unit: MapUnit) {
var previousTile = unit.getTile()
var passingMovementSpent = 0f // Movement points spent since last tile we could end our turn on
unit.removeFromTile()
for (tile in pathToLastReachableTile) {
if (!unit.movement.canPassThrough(tile)) {
@ -460,6 +459,7 @@ class UnitMovement(val unit: MapUnit) {
if (unit.movement.canMoveTo(tile, assumeCanPassThrough = true)) {
lastReachedEnterableTile = tile
unit.useMovementPoints(passingMovementSpent)
unit.removeFromTile()
unit.putInTile(tile) // Required for ruins,
if (escortUnit != null) {