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Added "checkfilter" console commands for city, tile, and unit, for easy mod checking
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@ -3,6 +3,11 @@ package com.unciv.ui.screens.devconsole
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class ConsoleCityCommands : ConsoleCommandNode {
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override val subcommands = hashMapOf<String, ConsoleCommand>(
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"checkfilter" to ConsoleAction("city checkfilter <cityFilter>") { console, params ->
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val city = console.getSelectedCity()
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DevConsoleResponse.hint(city.matchesFilter(params[0]).toString())
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},
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"add" to ConsoleAction("city add <civName>") { console, params ->
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val civ = console.getCivByName(params[0])
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val selectedTile = console.getSelectedTile()
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@ -13,6 +13,11 @@ class ConsoleTileCommands: ConsoleCommandNode {
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override val subcommands = hashMapOf<String, ConsoleCommand>(
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"checkfilter" to ConsoleAction("tile checkfilter <tileFilter>") { console, params ->
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val selectedTile = console.getSelectedTile()
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DevConsoleResponse.hint(selectedTile.matchesFilter(params[0]).toString())
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},
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"setimprovement" to ConsoleAction("tile setimprovement <improvementName> [civName]") { console, params ->
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val selectedTile = console.getSelectedTile()
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val improvement = console.gameInfo.ruleset.tileImprovements.values.findCliInput(params[0])
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@ -3,6 +3,11 @@ package com.unciv.ui.screens.devconsole
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class ConsoleUnitCommands : ConsoleCommandNode {
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override val subcommands = hashMapOf<String, ConsoleCommand>(
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"checkfilter" to ConsoleAction("unit checkfilter <unitFilter>") { console, params ->
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val unit = console.getSelectedUnit()
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DevConsoleResponse.hint(unit.matchesFilter(params[0]).toString())
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},
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"add" to ConsoleAction("unit add <civName> <unitName>") { console, params ->
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val selectedTile = console.getSelectedTile()
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val civ = console.getCivByName(params[0])
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@ -88,6 +88,8 @@ This indicates a unit as placed on the map. Compare with `baseUnitFilter`.
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- `Barbarians`, `Barbarian`
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- Again, any combination of the above is also allowed, e.g. `[{Wounded} {Water}]` units.
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You can check this in-game using the console with the `unit checkfilter <filter>` command
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## buildingFilter
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Allows to only activate a unique for certain buildings. Allowed options are:
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@ -135,6 +137,8 @@ cityFilters allow us to choose the range of cities affected by this unique:
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- `in all cities in which the majority religion is an enhanced religion`
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- [civFilter]
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You can check this in-game using the console with the `city checkfilter <filter>` command
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## improvementFilter
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For filtering a specific improvement.
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@ -265,6 +269,8 @@ Any of:
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- `Improvement` or `improved` for tiles with any improvements
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- `unimproved` for tiles with no improvement
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You can check this in-game using the console with the `tile checkfilter <filter>` command
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## terrainQuality
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Used to indicate for what use the terrain should be viewed when dividing the world into regions, in each of which a single player is placed at the start of the game.
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