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Fix AI nuke radius. (#2826)
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@ -29,6 +29,10 @@ object Battle {
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attacker.unit.useMovementPoints(1f)
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}
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}
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if (attacker.getUnitType() == UnitType.Missile) {
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return nuke(attacker, attackableTile.tileToAttack)
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}
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attack(attacker, getMapCombatantOfTile(attackableTile.tileToAttack)!!)
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}
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