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Update city-state related icons and popups.
This commit is contained in:

committed by
Yair Morgenstern

parent
9ab02c8d22
commit
1434ca3f30
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android/Images/OtherIcons/CityState.png
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android/Images/OtherIcons/CityState.png
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@ -10,6 +10,9 @@ import com.unciv.logic.civilization.CityStateType
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import com.unciv.logic.civilization.CivilizationInfo
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import com.unciv.logic.civilization.diplomacy.DiplomaticModifiers
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import com.unciv.logic.civilization.diplomacy.RelationshipLevel
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import com.unciv.logic.trade.TradeLogic
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import com.unciv.logic.trade.TradeOffer
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import com.unciv.logic.trade.TradeType
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import com.unciv.models.gamebasics.tr
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import com.unciv.models.stats.Stat
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import com.unciv.ui.utils.*
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@ -113,7 +116,24 @@ class DiplomacyScreen:CameraStageBaseScreen() {
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val diplomacyManager = currentPlayerCiv.getDiplomacyManager(otherCiv)
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if (!currentPlayerCiv.isAtWarWith(otherCiv)) {
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if (currentPlayerCiv.isAtWarWith(otherCiv)) {
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if (otherCiv.isCityState()) {
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val PeaceButton = TextButton("Negociate Peace".tr(), skin)
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PeaceButton.onClick {
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YesNoPopupTable("Peace with [${otherCiv.civName}]?".tr(), {
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diplomacyManager.makePeace()
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updateLeftSideTable()
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}, this)
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val tradeLogic = TradeLogic(currentPlayerCiv, otherCiv)
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tradeLogic.currentTrade.ourOffers.add(TradeOffer("Peace Treaty", TradeType.Treaty, 20))
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tradeLogic.currentTrade.theirOffers.add(TradeOffer("Peace Treaty", TradeType.Treaty, 20))
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tradeLogic.acceptTrade()
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}
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diplomacyTable.add(PeaceButton).row()
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}
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} else {
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val declareWarButton = TextButton("Declare war".tr(), skin)
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declareWarButton.color = Color.RED
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val turnsToPeaceTreaty = diplomacyManager.turnsToPeaceTreaty()
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@ -49,10 +49,16 @@ class AlertPopup(val worldScreen: WorldScreen, val popupAlert: PopupAlert): Popu
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add(getCloseButton("Farewell."))
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}
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AlertType.FirstContact -> {
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val translatedNation = worldScreen.gameInfo.getCivilization(popupAlert.value).getTranslatedNation()
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addLeaderName(translatedNation)
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addGoodSizedLabel(translatedNation.introduction).row()
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add(getCloseButton("A pleasure to meet you."))
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val civ = worldScreen.gameInfo.getCivilization(popupAlert.value)
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val translatedNation = civ.getTranslatedNation()
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if (civ.isCityState()) {
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addGoodSizedLabel("Type : " + civ.getCityStateType()).row()
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add(getCloseButton("A pleasure to meet you."))
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} else {
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addLeaderName(translatedNation)
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addGoodSizedLabel(translatedNation.introduction).row()
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add(getCloseButton("A pleasure to meet you."))
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}
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}
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AlertType.CityConquered -> {
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addGoodSizedLabel("What would you like to do with the city?").row()
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