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TileInfoTable improvements - see #12591
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@ -374,7 +374,7 @@ class WorldScreen(
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else bottomTileInfoTable.selectedCiv = viewingCiv
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bottomTileInfoTable.updateTileTable(mapHolder.selectedTile)
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bottomTileInfoTable.x = stage.width - bottomTileInfoTable.width
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bottomTileInfoTable.y = if (game.settings.showMinimap) minimapWrapper.height else 0f
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bottomTileInfoTable.y = if (game.settings.showMinimap) minimapWrapper.height + 5f else 0f
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battleTable.update()
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@ -12,7 +12,6 @@ import com.unciv.ui.components.extensions.darken
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import com.unciv.ui.components.extensions.toLabel
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import com.unciv.ui.components.extensions.toPrettyString
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import com.unciv.ui.components.input.onClick
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import com.unciv.ui.images.ImageGetter
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import com.unciv.ui.popups.Popup
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import com.unciv.ui.screens.basescreen.BaseScreen
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import com.unciv.ui.screens.civilopediascreen.FormattedLine.IconDisplay
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@ -32,12 +31,13 @@ class TileInfoTable(private val worldScreen: WorldScreen) : Table(BaseScreen.ski
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internal fun updateTileTable(tile: Tile?) {
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clearChildren()
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pad(5f)
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if (tile != null && (DebugUtils.VISIBLE_MAP || selectedCiv.hasExplored(tile)) ) {
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add(getStatsTable(tile))
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add(getStatsTable(tile)).left().row()
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add(MarkupRenderer.render(TileDescription.toMarkup(tile, selectedCiv), padding = 0f, iconDisplay = IconDisplay.None) {
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worldScreen.openCivilopedia(it)
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} ).pad(5f).row()
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} ).padTop(5f).row()
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if (DebugUtils.VISIBLE_MAP) add(tile.position.toPrettyString().toLabel()).colspan(2).pad(5f)
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if (DebugUtils.SHOW_TILE_IMAGE_LOCATIONS){
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val imagesString = "Images: " + worldScreen.mapHolder.tileGroups[tile]!!.layerTerrain.tileBaseImages.joinToString{"\n"+it.name}
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@ -53,15 +53,10 @@ class TileInfoTable(private val worldScreen: WorldScreen) : Table(BaseScreen.ski
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private fun getStatsTable(tile: Tile): Table {
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val table = Table()
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table.defaults().pad(2f)
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// padLeft = padRight + 5: for symmetry. An extra 5 for the distance yield number to
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// tile text comes from the pad up there in updateTileTable
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for ((key, value) in tile.stats.getTileStats(selectedCiv)) {
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table.add(ImageGetter.getStatIcon(key.name))
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.size(20f).align(Align.right).padLeft(10f)
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table.add(value.toInt().toLabel())
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table.add((key.character + value.toInt().toString()).toLabel())
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.align(Align.left).padRight(5f)
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table.row()
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}
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table.touchable = Touchable.enabled
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table.onClick {
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@ -135,11 +135,8 @@ class Minimap(val mapHolder: WorldMapHolder, minimapSize: Int, private val civIn
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// hex height = sqrt(3) / 2 * d / 2, number of rows = mapDiameter * 2
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height *= minimapTileSize * sqrt(3f) * 0.5f
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// hex width = 0.75 * d
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width =
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if (mapParameters.worldWrap)
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(width - 1f) * minimapTileSize * 0.75f
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else
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width * minimapTileSize * 0.75f
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width = if (mapParameters.worldWrap) (width - 1f) * minimapTileSize * 0.75f
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else width * minimapTileSize * 0.75f
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return Vector2(width, height)
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}
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@ -53,8 +53,10 @@ class MinimapHolder(val mapHolder: WorldMapHolder) : Table() {
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private fun rebuild(civInfo: Civilization?) {
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this.clear()
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minimap = Minimap(mapHolder, minimapSize, civInfo)
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val wrappedMinimap = getWrappedMinimap()
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add(getToggleIcons()).align(Align.bottom)
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add(getWrappedMinimap())
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.height(wrappedMinimap.height).padRight(5f) // Spread equally over the side
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add(wrappedMinimap)
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pack()
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if (stage != null) x = stage.width - width
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}
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@ -83,6 +85,7 @@ class MinimapHolder(val mapHolder: WorldMapHolder) : Table() {
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/** @return Layout table for the little green map overlay toggle buttons, show to the left of the minimap. */
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private fun getToggleIcons(): Table {
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val toggleIconTable = Table()
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toggleIconTable.defaults().padTop(5f)
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toggleIconTable.add(movementsImageButton).row()
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toggleIconTable.add(yieldImageButton).row()
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