"Street fighter" style of health bars

This commit is contained in:
Yair Morgenstern 2023-01-14 20:13:43 +02:00
parent b6215690b7
commit 1f0fd6ab1f
2 changed files with 17 additions and 9 deletions

View File

@ -230,8 +230,8 @@ class BattleTable(val worldScreen: WorldScreen): Table() {
}
add(defeatedText.toLabel())
} else {
add(getHealthBar(attacker.getHealth(), attacker.getMaxHealth(), maxDamageToAttacker, minDamageToAttacker))
add(getHealthBar(defender.getHealth(), defender.getMaxHealth(), maxDamageToDefender, minDamageToDefender)).row()
add(getHealthBar(attacker.getHealth(), attacker.getMaxHealth(), maxDamageToAttacker, minDamageToAttacker, true))
add(getHealthBar(defender.getHealth(), defender.getMaxHealth(), maxDamageToDefender, minDamageToDefender, false)).row()
val attackerHealth = attacker.getHealth()
val minRemainingLifeAttacker = max(attackerHealth-maxDamageToAttacker, 0)
@ -393,8 +393,8 @@ class BattleTable(val worldScreen: WorldScreen): Table() {
row().pad(2f)
}
add(getHealthBar(attacker.getHealth(), attacker.getMaxHealth(), 0,0))
add(getHealthBar(attacker.getMaxHealth(), attacker.getMaxHealth(), 0,0))
add(getHealthBar(attacker.getHealth(), attacker.getMaxHealth(), 0,0, true))
add(getHealthBar(attacker.getMaxHealth(), attacker.getMaxHealth(), 0,0, false))
row().pad(5f)
val attackButton = "Air Sweep".toTextButton().apply { color = Color.RED }

View File

@ -63,14 +63,13 @@ object BattleTableHelpers {
))
}
fun getHealthBar(currentHealth: Int, maxHealth: Int, maxDamage: Int, minDamage: Int): Table {
fun getHealthBar(currentHealth: Int, maxHealth: Int, maxDamage: Int, minDamage: Int, leftToRight:Boolean): Table {
val healthBar = Table()
val totalWidth = 100f
fun addHealthToBar(image: Image, amount:Int) {
val width = totalWidth * amount / maxHealth
healthBar.add(image).size(width.coerceIn(0f, totalWidth),3f)
}
addHealthToBar(ImageGetter.getDot(Color.BLACK), maxHealth - currentHealth)
val damagedHealth = ImageGetter.getDot(Color.FIREBRICK)
if (UncivGame.Current.settings.continuousRendering) {
@ -79,15 +78,24 @@ object BattleTableHelpers {
Actions.color(Color.BLACK, 0.7f),
Actions.color(Color.FIREBRICK, 0.7f)
))) }
addHealthToBar(damagedHealth, maxDamage - minDamage)
val maybeDamagedHealth = ImageGetter.getDot(Color.ORANGE)
addHealthToBar(maybeDamagedHealth, minDamage)
val remainingHealth = currentHealth - minDamage
val remainingHealthDot = ImageGetter.getWhiteDot()
remainingHealthDot.color = Color.GREEN
addHealthToBar(remainingHealthDot ,remainingHealth)
if (leftToRight) {
addHealthToBar(ImageGetter.getDot(Color.BLACK), maxHealth - currentHealth)
addHealthToBar(damagedHealth, maxDamage - minDamage)
addHealthToBar(maybeDamagedHealth, minDamage)
addHealthToBar(remainingHealthDot, remainingHealth)
} else {
addHealthToBar(remainingHealthDot, remainingHealth)
addHealthToBar(maybeDamagedHealth, minDamage)
addHealthToBar(damagedHealth, maxDamage - minDamage)
addHealthToBar(ImageGetter.getDot(Color.BLACK), maxHealth - currentHealth)
}
healthBar.pack()
return healthBar