mirror of
https://github.com/yairm210/Unciv.git
synced 2025-07-22 22:00:24 +07:00
"Street fighter" style of health bars
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@ -230,8 +230,8 @@ class BattleTable(val worldScreen: WorldScreen): Table() {
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}
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}
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add(defeatedText.toLabel())
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add(defeatedText.toLabel())
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} else {
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} else {
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add(getHealthBar(attacker.getHealth(), attacker.getMaxHealth(), maxDamageToAttacker, minDamageToAttacker))
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add(getHealthBar(attacker.getHealth(), attacker.getMaxHealth(), maxDamageToAttacker, minDamageToAttacker, true))
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add(getHealthBar(defender.getHealth(), defender.getMaxHealth(), maxDamageToDefender, minDamageToDefender)).row()
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add(getHealthBar(defender.getHealth(), defender.getMaxHealth(), maxDamageToDefender, minDamageToDefender, false)).row()
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val attackerHealth = attacker.getHealth()
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val attackerHealth = attacker.getHealth()
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val minRemainingLifeAttacker = max(attackerHealth-maxDamageToAttacker, 0)
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val minRemainingLifeAttacker = max(attackerHealth-maxDamageToAttacker, 0)
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@ -393,8 +393,8 @@ class BattleTable(val worldScreen: WorldScreen): Table() {
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row().pad(2f)
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row().pad(2f)
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}
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}
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add(getHealthBar(attacker.getHealth(), attacker.getMaxHealth(), 0,0))
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add(getHealthBar(attacker.getHealth(), attacker.getMaxHealth(), 0,0, true))
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add(getHealthBar(attacker.getMaxHealth(), attacker.getMaxHealth(), 0,0))
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add(getHealthBar(attacker.getMaxHealth(), attacker.getMaxHealth(), 0,0, false))
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row().pad(5f)
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row().pad(5f)
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val attackButton = "Air Sweep".toTextButton().apply { color = Color.RED }
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val attackButton = "Air Sweep".toTextButton().apply { color = Color.RED }
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@ -63,14 +63,13 @@ object BattleTableHelpers {
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))
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))
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}
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}
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fun getHealthBar(currentHealth: Int, maxHealth: Int, maxDamage: Int, minDamage: Int): Table {
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fun getHealthBar(currentHealth: Int, maxHealth: Int, maxDamage: Int, minDamage: Int, leftToRight:Boolean): Table {
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val healthBar = Table()
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val healthBar = Table()
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val totalWidth = 100f
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val totalWidth = 100f
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fun addHealthToBar(image: Image, amount:Int) {
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fun addHealthToBar(image: Image, amount:Int) {
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val width = totalWidth * amount / maxHealth
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val width = totalWidth * amount / maxHealth
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healthBar.add(image).size(width.coerceIn(0f, totalWidth),3f)
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healthBar.add(image).size(width.coerceIn(0f, totalWidth),3f)
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}
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}
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addHealthToBar(ImageGetter.getDot(Color.BLACK), maxHealth - currentHealth)
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val damagedHealth = ImageGetter.getDot(Color.FIREBRICK)
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val damagedHealth = ImageGetter.getDot(Color.FIREBRICK)
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if (UncivGame.Current.settings.continuousRendering) {
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if (UncivGame.Current.settings.continuousRendering) {
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@ -79,15 +78,24 @@ object BattleTableHelpers {
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Actions.color(Color.BLACK, 0.7f),
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Actions.color(Color.BLACK, 0.7f),
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Actions.color(Color.FIREBRICK, 0.7f)
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Actions.color(Color.FIREBRICK, 0.7f)
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))) }
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))) }
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addHealthToBar(damagedHealth, maxDamage - minDamage)
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val maybeDamagedHealth = ImageGetter.getDot(Color.ORANGE)
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val maybeDamagedHealth = ImageGetter.getDot(Color.ORANGE)
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addHealthToBar(maybeDamagedHealth, minDamage)
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val remainingHealth = currentHealth - minDamage
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val remainingHealth = currentHealth - minDamage
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val remainingHealthDot = ImageGetter.getWhiteDot()
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val remainingHealthDot = ImageGetter.getWhiteDot()
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remainingHealthDot.color = Color.GREEN
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remainingHealthDot.color = Color.GREEN
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addHealthToBar(remainingHealthDot ,remainingHealth)
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if (leftToRight) {
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addHealthToBar(ImageGetter.getDot(Color.BLACK), maxHealth - currentHealth)
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addHealthToBar(damagedHealth, maxDamage - minDamage)
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addHealthToBar(maybeDamagedHealth, minDamage)
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addHealthToBar(remainingHealthDot, remainingHealth)
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} else {
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addHealthToBar(remainingHealthDot, remainingHealth)
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addHealthToBar(maybeDamagedHealth, minDamage)
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addHealthToBar(damagedHealth, maxDamage - minDamage)
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addHealthToBar(ImageGetter.getDot(Color.BLACK), maxHealth - currentHealth)
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}
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healthBar.pack()
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healthBar.pack()
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return healthBar
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return healthBar
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