Resolved #11345 - Hide battle table after attack if we can move, but not attack again

This commit is contained in:
yairm210
2024-04-01 10:00:54 +03:00
parent 7ac50ddadb
commit 231ae86913

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@ -306,6 +306,7 @@ class BattleTable(val worldScreen: WorldScreen) : Table() {
val (damageToDefender, damageToAttacker) = Battle.attackOrNuke(attacker, attackableTile)
worldScreen.battleAnimation(attacker, damageToAttacker, defender, damageToDefender)
if (!attacker.canAttack()) hide()
}