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Resolved #11345 - Hide battle table after attack if we can move, but not attack again
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@ -306,6 +306,7 @@ class BattleTable(val worldScreen: WorldScreen) : Table() {
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val (damageToDefender, damageToAttacker) = Battle.attackOrNuke(attacker, attackableTile)
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val (damageToDefender, damageToAttacker) = Battle.attackOrNuke(attacker, attackableTile)
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worldScreen.battleAnimation(attacker, damageToAttacker, defender, damageToDefender)
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worldScreen.battleAnimation(attacker, damageToAttacker, defender, damageToDefender)
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if (!attacker.canAttack()) hide()
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}
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}
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