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Massive unique deprecation
This commit is contained in:
@ -61,15 +61,6 @@ object BattleDamage {
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//https://www.carlsguides.com/strategy/civilization5/war/combatbonuses.php
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val adjacentUnits = combatant.getTile().neighbors.flatMap { it.getUnits() }
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// Deprecated since 3.18.17
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for (unique in civInfo.getMatchingUniques(UniqueType.StrengthFromAdjacentUnits)) {
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if (combatant.matchesCategory(unique.params[1])
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&& adjacentUnits.any { it.civInfo == civInfo && it.matchesFilter(unique.params[2]) }
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) {
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modifiers.add("Adjacent units", unique.params[0].toInt())
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}
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}
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//
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for (unique in adjacentUnits.filter { it.civInfo.isAtWarWith(combatant.getCivInfo()) }
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.flatMap { it.getMatchingUniques("[]% Strength for enemy [] units in adjacent [] tiles") })
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@ -178,18 +169,6 @@ object BattleDamage {
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}
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}
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} else if (attacker is CityCombatant) {
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// Deprecated since 3.19.1
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if (attacker.city.getCenterTile().militaryUnit != null) {
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val garrisonBonus = attacker.city.getMatchingUniques(UniqueType.StrengthForGarrisonedCitiesAttacking)
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.sumOf { it.params[0].toInt() }
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if (garrisonBonus != 0)
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modifiers["Garrisoned unit"] = garrisonBonus
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}
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for (unique in attacker.city.getMatchingUniques(UniqueType.StrengthForCitiesAttacking)) {
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modifiers.add("Attacking Bonus", unique.params[0].toInt())
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}
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//
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}
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return modifiers
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@ -222,11 +201,6 @@ object BattleDamage {
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if (defender.unit.isFortified())
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modifiers["Fortification"] = 20 * defender.unit.getFortificationTurns()
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} else if (defender is CityCombatant) {
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modifiers["Defensive Bonus"] =
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defender.city.civInfo.getMatchingUniques(UniqueType.StrengthForCitiesDefending)
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.map { it.params[0].toFloat() / 100f }.sum().toInt()
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}
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return modifiers
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@ -61,10 +61,6 @@ class CityCombatant(val city: CityInfo) : ICombatant {
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var buildingsStrength = city.cityConstructions.getBuiltBuildings().sumOf { it.cityStrength }.toFloat()
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val stateForConditionals = StateForConditionals(getCivInfo(), city, ourCombatant = this, combatAction = combatAction)
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// Deprecated since 3.18.17
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if (getCivInfo().hasUnique(UniqueType.DefensiveBuilding25, stateForConditionals))
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buildingsStrength *= 1.25f
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//
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for (unique in getCivInfo().getMatchingUniques(UniqueType.BetterDefensiveBuildings, stateForConditionals))
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buildingsStrength *= unique.params[0].toPercent()
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strength += buildingsStrength
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@ -358,12 +358,6 @@ class CityStats(val cityInfo: CityInfo) {
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buildingsMaintenance *= cityInfo.civInfo.gameInfo.getDifficulty().aiBuildingMaintenanceModifier
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}
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// e.g. "-[50]% maintenance costs for buildings [in this city]"
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// Deprecated since 3.18.17
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for (unique in cityInfo.getMatchingUniques(UniqueType.DecreasedBuildingMaintenanceDeprecated)) {
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buildingsMaintenance *= (1f - unique.params[0].toFloat() / 100)
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}
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//
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for (unique in cityInfo.getMatchingUniques(UniqueType.BuildingMaintenance)) {
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buildingsMaintenance *= unique.params[0].toPercent()
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}
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@ -92,10 +92,6 @@ class CivInfoStats(val civInfo: CivilizationInfo) {
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transportationUpkeep += tile.roadStatus.upkeep
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}
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}
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// Deprecated since 3.18.17
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for (unique in civInfo.getMatchingUniques(UniqueType.DecreasedRoadMaintenanceDeprecated))
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transportationUpkeep *= (100f - unique.params[0].toInt()) / 100
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//
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for (unique in civInfo.getMatchingUniques(UniqueType.RoadMaintenance))
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transportationUpkeep *= unique.params[0].toPercent()
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@ -246,11 +242,7 @@ class CivInfoStats(val civInfo: CivilizationInfo) {
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statMap["Base happiness"] = civInfo.getDifficulty().baseHappiness.toFloat()
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var happinessPerUniqueLuxury = 4f + civInfo.getDifficulty().extraHappinessPerLuxury
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for (unique in
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// Deprecated since 3.18.17
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civInfo.getMatchingUniques(UniqueType.BonusHappinessFromLuxuryDeprecated) +
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//
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civInfo.getMatchingUniques(UniqueType.BonusHappinessFromLuxury))
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for (unique in civInfo.getMatchingUniques(UniqueType.BonusHappinessFromLuxury))
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happinessPerUniqueLuxury += unique.params[0].toInt()
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val ownedLuxuries = civInfo.getCivResources().map { it.resource }
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@ -264,12 +256,7 @@ class CivInfoStats(val civInfo: CivilizationInfo) {
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statMap["Luxury resources"] = relevantLuxuries * happinessPerUniqueLuxury
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val happinessBonusForCityStateProvidedLuxuries =
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(
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// Deprecated since 3.18.17
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civInfo.getMatchingUniques(UniqueType.CityStateLuxuryHappinessDeprecated) +
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//
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civInfo.getMatchingUniques(UniqueType.CityStateLuxuryHappiness)
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).sumOf { it.params[0].toInt() } / 100f
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civInfo.getMatchingUniques(UniqueType.CityStateLuxuryHappiness).sumOf { it.params[0].toInt() } / 100f
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val luxuriesProvidedByCityStates = civInfo.getKnownCivs().asSequence()
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.filter { it.isCityState() && it.getAllyCiv() == civInfo.civName }
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@ -170,11 +170,7 @@ class CivInfoTransientUpdater(val civInfo: CivilizationInfo) {
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if (!civInfo.isCityState()) {
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var resourceBonusPercentage = 1f
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for (unique in
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// Deprecated since 3.18.17
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civInfo.getMatchingUniques(UniqueType.CityStateResourcesDeprecated) +
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//
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civInfo.getMatchingUniques(UniqueType.CityStateResources))
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for (unique in civInfo.getMatchingUniques(UniqueType.CityStateResources))
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resourceBonusPercentage += unique.params[0].toFloat() / 100
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for (city in civInfo.getKnownCivs().filter { it.getAllyCiv() == civInfo.civName }
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.flatMap { it.cities }) {
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@ -27,7 +27,7 @@ class GoldenAgeManager {
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fun enterGoldenAge(unmodifiedNumberOfTurns: Int = 10) {
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var turnsToGoldenAge = unmodifiedNumberOfTurns.toFloat()
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for (unique in civInfo.getMatchingUniques(UniqueType.GoldenAgeLengthIncreased) + civInfo.getMatchingUniques(UniqueType.GoldenAgeLength))
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for (unique in civInfo.getMatchingUniques(UniqueType.GoldenAgeLength))
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turnsToGoldenAge *= unique.params[0].toPercent()
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turnsToGoldenAge *= civInfo.gameInfo.gameParameters.gameSpeed.modifier
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turnsLeftForCurrentGoldenAge += turnsToGoldenAge.toInt()
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@ -89,11 +89,7 @@ class PolicyManager {
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for (unique in civInfo.getMatchingUniques(UniqueType.LessPolicyCostFromCities))
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cityModifier *= 1 - unique.params[0].toFloat() / 100
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// Deprecated since 3.18.17
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for (unique in civInfo.getMatchingUniques(UniqueType.LessPolicyCostDeprecated))
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policyCultureCost *= 1 - unique.params[0].toFloat() / 100
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//
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for (unique in civInfo.getMatchingUniques(UniqueType.LessPolicyCost) + civInfo.getMatchingUniques(UniqueType.LessPolicyCostDeprecated2))
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for (unique in civInfo.getMatchingUniques(UniqueType.LessPolicyCost))
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policyCultureCost *= unique.params[0].toPercent()
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if (civInfo.isPlayerCivilization())
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policyCultureCost *= civInfo.getDifficulty().policyCostModifier
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@ -261,10 +261,6 @@ class DiplomacyManager() {
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}
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var modifierPercent = 0f
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// Deprecated since 3.18.17
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for (unique in otherCiv().getMatchingUniques(UniqueType.CityStateInfluenceDegradationDeprecated))
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modifierPercent -= unique.params[0].toFloat()
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//
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for (unique in otherCiv().getMatchingUniques(UniqueType.CityStateInfluenceDegradation))
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modifierPercent += unique.params[0].toFloat()
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@ -521,12 +521,6 @@ class MapUnit {
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fun getCostOfUpgrade(): Int {
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val unitToUpgradeTo = getUnitToUpgradeTo()
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var goldCostOfUpgrade = (unitToUpgradeTo.cost - baseUnit().cost) * 2f + 10f
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// Deprecated since 3.18.17
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for (unique in civInfo.getMatchingUniques(UniqueType.ReducedUpgradingGoldCost)) {
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if (matchesFilter(unique.params[0]))
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goldCostOfUpgrade *= (1 - unique.params[1].toFloat() / 100f)
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}
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//
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for (unique in civInfo.getMatchingUniques(UniqueType.UnitUpgradeCost, StateForConditionals(civInfo, unit=this)))
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goldCostOfUpgrade *= unique.params[0].toPercent()
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@ -443,19 +443,14 @@ open class TileInfo {
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}
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}
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for (unique in city.getMatchingUniques(UniqueType.AllStatsPercentFromObject, conditionalState) +
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city.getMatchingUniques(UniqueType.AllStatsSignedPercentFromObject) // Deprecated
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) {
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for (unique in city.getMatchingUniques(UniqueType.AllStatsPercentFromObject, conditionalState)) {
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if (improvement.matchesFilter(unique.params[1]))
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stats.timesInPlace(unique.params[0].toPercent())
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}
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}
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if (city == null) { // As otherwise we already got this above
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for (unique in
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observingCiv.getMatchingUniques(UniqueType.AllStatsPercentFromObject, conditionalState) +
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observingCiv.getMatchingUniques(UniqueType.AllStatsSignedPercentFromObject) // Deprecated
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) {
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for (unique in observingCiv.getMatchingUniques(UniqueType.AllStatsPercentFromObject, conditionalState)) {
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if (improvement.matchesFilter(unique.params[1]))
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stats.timesInPlace(unique.params[0].toPercent())
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}
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@ -194,13 +194,6 @@ class Building : RulesetStatsObject(), INonPerpetualConstruction {
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fun getStatPercentageBonuses(cityInfo: CityInfo?): Stats {
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val stats = percentStatBonus?.clone() ?: Stats()
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val civInfo = cityInfo?.civInfo ?: return stats // initial stats
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// Deprecated since 3.18.17
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for (unique in civInfo.getMatchingUniques(UniqueType.StatPercentSignedFromObject)) {
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if (matchesFilter(unique.params[2]))
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stats.add(Stat.valueOf(unique.params[1]), unique.params[0].toFloat())
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}
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//
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for (unique in civInfo.getMatchingUniques(UniqueType.StatPercentFromObject)) {
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if (matchesFilter(unique.params[2]))
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@ -93,11 +93,7 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
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StatPercentBonus("[amount]% [stat]", UniqueTarget.Global, UniqueTarget.FollowerBelief),
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StatPercentBonusCities("[amount]% [stat] [cityFilter]", UniqueTarget.Global, UniqueTarget.FollowerBelief),
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StatPercentFromObject("[amount]% [stat] from every [tileFilter/specialist/buildingName]", UniqueTarget.Global, UniqueTarget.FollowerBelief),
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@Deprecated("as of 3.18.17", ReplaceWith("[+amount]% [stat] from every [tileFilter/specialist/buildingName]"))
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StatPercentSignedFromObject("+[amount]% [stat] from every [tileFilter/specialist/buildingName]", UniqueTarget.Global, UniqueTarget.FollowerBelief),
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AllStatsPercentFromObject("[amount]% Yield from every [tileFilter]", UniqueTarget.FollowerBelief, UniqueTarget.Global),
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@Deprecated("as of 3.18.17", ReplaceWith("[+amount]% Yield from every [tileFilter]"))
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AllStatsSignedPercentFromObject("+[amount]% yield from every [tileFilter]", UniqueTarget.Global, UniqueTarget.FollowerBelief),
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StatPercentFromReligionFollowers("[amount]% [stat] from every follower, up to [amount]%", UniqueTarget.FollowerBelief),
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BonusStatsFromCityStates("[amount]% [stat] from City-States", UniqueTarget.Global),
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@ -135,20 +131,15 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
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CityStateCanGiftGreatPeople("Allied City-States will occasionally gift Great People", UniqueTarget.Global), // used in Policy
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CityStateDeprecated("Will not be chosen for new games", UniqueTarget.Nation), // implemented for CS only for now
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CityStateInfluenceDegradation("[amount]% City-State Influence degradation", UniqueTarget.Global),
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@Deprecated("as of 3.18.17", ReplaceWith("[-amount]% City-State Influence degradation"))
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CityStateInfluenceDegradationDeprecated("City-State Influence degrades [amount]% slower", UniqueTarget.Global),
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CityStateRestingPoint("Resting point for Influence with City-States is increased by [amount]", UniqueTarget.Global),
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CityStateStatPercent("Allied City-States provide [stat] equal to [amount]% of what they produce for themselves", UniqueTarget.Global),
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CityStateResources("[amount]% resources gifted by City-States", UniqueTarget.Global),
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@Deprecated("as of 3.18.17", ReplaceWith("[+amount]% resources gifted by City-States"))
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CityStateResourcesDeprecated("Quantity of Resources gifted by City-States increased by [amount]%", UniqueTarget.Global),
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CityStateLuxuryHappiness("[amount]% Happiness from luxury resources gifted by City-States", UniqueTarget.Global),
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@Deprecated("as of 3.18.17", ReplaceWith("[+amount]% Happiness from luxury resources gifted by City-States"))
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CityStateLuxuryHappinessDeprecated("Happiness from Luxury Resources gifted by City-States increased by [amount]%", UniqueTarget.Global),
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CityStateInfluenceRecoversTwiceNormalRate("City-State Influence recovers at twice the normal rate", UniqueTarget.Global),
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// endregion
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/////// region Other global uniques
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FreeUnits("[amount] units cost no maintenance", UniqueTarget.Global),
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@ -214,12 +205,8 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
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RoadMovementSpeed("Improves movement speed on roads",UniqueTarget.Global),
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RoadsConnectAcrossRivers("Roads connect tiles across rivers", UniqueTarget.Global),
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RoadMaintenance("[amount]% maintenance on road & railroads", UniqueTarget.Global),
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@Deprecated("as of 3.18.17", ReplaceWith("[-amount]% maintenance on road & railroads"))
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DecreasedRoadMaintenanceDeprecated("Maintenance on roads & railroads reduced by [amount]%", UniqueTarget.Global),
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BuildingMaintenance("[amount]% maintenance cost for buildings [cityFilter]", UniqueTarget.Global, UniqueTarget.FollowerBelief),
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@Deprecated("as of 3.18.17", ReplaceWith("[-amount]% maintenance cost for buildings [cityFilter]"))
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DecreasedBuildingMaintenanceDeprecated("-[amount]% maintenance cost for buildings [cityFilter]", UniqueTarget.Global, UniqueTarget.FollowerBelief),
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// This should probably support conditionals, e.g. <after discovering [tech]>
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MayanGainGreatPerson("Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once.", UniqueTarget.Global),
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@ -227,15 +214,10 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
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RetainHappinessFromLuxury("Retain [amount]% of the happiness from a luxury after the last copy has been traded away", UniqueTarget.Global),
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BonusHappinessFromLuxury("[amount] Happiness from each type of luxury resource", UniqueTarget.Global),
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@Deprecated("as of 3.18.17", ReplaceWith("[+amount] Happiness from each type of luxury resource"))
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BonusHappinessFromLuxuryDeprecated("+[amount] happiness from each type of luxury resource", UniqueTarget.Global),
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LessPolicyCostFromCities("Each city founded increases culture cost of policies [amount]% less than normal", UniqueTarget.Global),
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LessPolicyCost("[amount]% Culture cost of adopting new Policies", UniqueTarget.Global),
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@Deprecated("as of 3.18.17", ReplaceWith("[-amount]% Culture cost of adopting new Policies"))
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LessPolicyCostDeprecated("Culture cost of adopting new Policies reduced by [amount]%", UniqueTarget.Global),
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@Deprecated("as of 3.19.1", ReplaceWith("[amount]% Culture cost of adopting new Policies"))
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LessPolicyCostDeprecated2("[amount]% Culture cost of adopting new policies", UniqueTarget.Global),
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StrategicResourcesIncrease("Quantity of strategic resources produced by the empire +[amount]%", UniqueTarget.Global), // used in Policy
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DoubleResourceProduced("Double quantity of [resource] produced", UniqueTarget.Global),
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// Todo: should probably be changed to "[stats] from every known Natural Wonder", and that'll give us the global unique as well
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@ -260,30 +242,15 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
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TriggersCulturalVictory("Triggers a Cultural Victory upon completion", UniqueTarget.Global),
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BetterDefensiveBuildings("[amount]% City Strength from defensive buildings", UniqueTarget.Global),
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@Deprecated("as of 3.18.17", ReplaceWith("[+25]% City Strength from defensive buildings"))
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DefensiveBuilding25("Defensive buildings in all cities are 25% more effective", UniqueTarget.Global),
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TileImprovementTime("[amount]% tile improvement construction time", UniqueTarget.Global),
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PercentGoldFromTradeMissions("[amount]% Gold from Great Merchant trade missions", UniqueTarget.Global),
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// Todo: Lowercase the 'U' of 'Units' in this unique
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CityHealingUnits("[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing", UniqueTarget.Global, UniqueTarget.FollowerBelief),
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@Deprecated("as of 3.18.17", ReplaceWith("[amount]% Strength <for [mapUnitFilter] units> <when adjacent to a [mapUnitFilter] unit>"))
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StrengthFromAdjacentUnits("[amount]% Strength for [mapUnitFilter] units which have another [mapUnitFilter] unit in an adjacent tile", UniqueTarget.Unit, UniqueTarget.Global),
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@Deprecated("as of 3.18.17", ReplaceWith("[-amount]% Gold cost of upgrading <for [baseUnitFilter] units>"))
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ReducedUpgradingGoldCost("Gold cost of upgrading [baseUnitFilter] units reduced by [amount]%", UniqueTarget.Unit, UniqueTarget.Global),
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@Deprecated("as of 3.18.17", ReplaceWith("[+100]% Gold from Great Merchant trade missions"))
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DoubleGoldFromTradeMissions("Double gold from Great Merchant trade missions", UniqueTarget.Global),
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GoldenAgeLength("[amount]% Golden Age length", UniqueTarget.Global),
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@Deprecated("as of 3.18.17", ReplaceWith("[+amount]% Golden Age length"))
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GoldenAgeLengthIncreased("Golden Age length increased by [amount]%", UniqueTarget.Global),
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StrengthForCities("[amount]% Strength for cities", UniqueTarget.Global, UniqueTarget.FollowerBelief),
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@Deprecated("as of 3.18.17", ReplaceWith("[+amount]% Strength for cities <when defending>"))
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StrengthForCitiesDefending("+[amount]% Defensive Strength for cities", UniqueTarget.Global),
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@Deprecated("as of 3.18.17", ReplaceWith("[+amount]% Strength for cities <when attacking>"))
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StrengthForCitiesAttacking("[amount]% Attacking Strength for cities", UniqueTarget.Global),
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@Deprecated("as of 3.19.1", ReplaceWith("[+amount]% Strength for cities <with a garrison> <when attacking>"))
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StrengthForGarrisonedCitiesAttacking("+[amount]% attacking strength for cities with garrisoned units", UniqueTarget.Global),
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@ -688,7 +655,43 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
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// endregion
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// region DEPRECATED AND REMOVED
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@Deprecated("as of 3.18.14", ReplaceWith("[stats] [in all cities] <before discovering [tech]>\" OR \"[stats] [in all cities] <before adopting [policy]>"))
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@Deprecated("as of 3.18.17", ReplaceWith("[+amount]% Golden Age length"), DeprecationLevel.ERROR)
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GoldenAgeLengthIncreased("Golden Age length increased by [amount]%", UniqueTarget.Global),
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@Deprecated("as of 3.18.17", ReplaceWith("[+amount]% Strength for cities <when defending>"), DeprecationLevel.ERROR)
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StrengthForCitiesDefending("+[amount]% Defensive Strength for cities", UniqueTarget.Global),
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@Deprecated("as of 3.18.17", ReplaceWith("[+amount]% Strength for cities <when attacking>"), DeprecationLevel.ERROR)
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StrengthForCitiesAttacking("[amount]% Attacking Strength for cities", UniqueTarget.Global),
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@Deprecated("as of 3.18.17", ReplaceWith("[amount]% Strength <for [mapUnitFilter] units> <when adjacent to a [mapUnitFilter] unit>"), DeprecationLevel.ERROR)
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StrengthFromAdjacentUnits("[amount]% Strength for [mapUnitFilter] units which have another [mapUnitFilter] unit in an adjacent tile", UniqueTarget.Unit, UniqueTarget.Global),
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@Deprecated("as of 3.18.17", ReplaceWith("[-amount]% Gold cost of upgrading <for [baseUnitFilter] units>"), DeprecationLevel.ERROR)
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ReducedUpgradingGoldCost("Gold cost of upgrading [baseUnitFilter] units reduced by [amount]%", UniqueTarget.Unit, UniqueTarget.Global),
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@Deprecated("as of 3.18.17", ReplaceWith("[+100]% Gold from Great Merchant trade missions"), DeprecationLevel.ERROR)
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DoubleGoldFromTradeMissions("Double gold from Great Merchant trade missions", UniqueTarget.Global),
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@Deprecated("as of 3.18.17", ReplaceWith("[+25]% City Strength from defensive buildings"), DeprecationLevel.ERROR)
|
||||
DefensiveBuilding25("Defensive buildings in all cities are 25% more effective", UniqueTarget.Global),
|
||||
@Deprecated("as of 3.18.17", ReplaceWith("[-amount]% maintenance on road & railroads"), DeprecationLevel.ERROR)
|
||||
DecreasedRoadMaintenanceDeprecated("Maintenance on roads & railroads reduced by [amount]%", UniqueTarget.Global),
|
||||
@Deprecated("as of 3.18.17", ReplaceWith("[-amount]% maintenance cost for buildings [cityFilter]"), DeprecationLevel.ERROR)
|
||||
DecreasedBuildingMaintenanceDeprecated("-[amount]% maintenance cost for buildings [cityFilter]", UniqueTarget.Global, UniqueTarget.FollowerBelief),
|
||||
@Deprecated("as of 3.18.17", ReplaceWith("[+amount] Happiness from each type of luxury resource"), DeprecationLevel.ERROR)
|
||||
BonusHappinessFromLuxuryDeprecated("+[amount] happiness from each type of luxury resource", UniqueTarget.Global),
|
||||
@Deprecated("as of 3.18.17", ReplaceWith("[-amount]% Culture cost of adopting new Policies"), DeprecationLevel.ERROR)
|
||||
LessPolicyCostDeprecated("Culture cost of adopting new Policies reduced by [amount]%", UniqueTarget.Global),
|
||||
@Deprecated("as of 3.19.1", ReplaceWith("[amount]% Culture cost of adopting new Policies"), DeprecationLevel.ERROR)
|
||||
LessPolicyCostDeprecated2("[amount]% Culture cost of adopting new policies", UniqueTarget.Global),
|
||||
@Deprecated("as of 3.18.17", ReplaceWith("[+amount]% resources gifted by City-States"), DeprecationLevel.ERROR)
|
||||
CityStateResourcesDeprecated("Quantity of Resources gifted by City-States increased by [amount]%", UniqueTarget.Global),
|
||||
@Deprecated("as of 3.18.17", ReplaceWith("[-amount]% City-State Influence degradation"), DeprecationLevel.ERROR)
|
||||
CityStateInfluenceDegradationDeprecated("City-State Influence degrades [amount]% slower", UniqueTarget.Global),
|
||||
@Deprecated("as of 3.18.17", ReplaceWith("[+amount]% Happiness from luxury resources gifted by City-States"), DeprecationLevel.ERROR)
|
||||
CityStateLuxuryHappinessDeprecated("Happiness from Luxury Resources gifted by City-States increased by [amount]%", UniqueTarget.Global),
|
||||
@Deprecated("as of 3.18.17", ReplaceWith("[+amount]% [stat] from every [tileFilter/specialist/buildingName]"), DeprecationLevel.ERROR)
|
||||
StatPercentSignedFromObject("+[amount]% [stat] from every [tileFilter/specialist/buildingName]", UniqueTarget.Global, UniqueTarget.FollowerBelief),
|
||||
@Deprecated("as of 3.18.17", ReplaceWith("[+amount]% Yield from every [tileFilter]"), DeprecationLevel.ERROR)
|
||||
AllStatsSignedPercentFromObject("+[amount]% yield from every [tileFilter]", UniqueTarget.Global, UniqueTarget.FollowerBelief),
|
||||
|
||||
@Deprecated("as of 3.18.14", ReplaceWith("[stats] [in all cities] <before discovering [tech]>\" OR \"[stats] [in all cities] <before adopting [policy]>"), DeprecationLevel.ERROR)
|
||||
StatsFromCitiesBefore("[stats] per turn from cities before [tech/policy]", UniqueTarget.Global, UniqueTarget.FollowerBelief),
|
||||
|
||||
@Deprecated("as of 3.18.12", ReplaceWith("[amount]% XP gained from combat"), DeprecationLevel.WARNING)
|
||||
@ -838,7 +841,7 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
|
||||
@Deprecated("Extremely old - used for auto-updates only", ReplaceWith("Can build [Land] improvements on tiles"), DeprecationLevel.ERROR)
|
||||
CanBuildImprovementsOnTiles("Can build improvements on tiles", UniqueTarget.Unit),
|
||||
|
||||
@Deprecated("Extremely old - used for auto-updates only", ReplaceWith("[+1] Happiness from each type of luxury resource"))
|
||||
@Deprecated("Extremely old - used for auto-updates only", ReplaceWith("[+1] Happiness from each type of luxury resource"), DeprecationLevel.ERROR)
|
||||
BonusHappinessFromLuxuryDeprecated2("+1 happiness from each type of luxury resource", UniqueTarget.Global),
|
||||
|
||||
@Deprecated("Extremely old - used for auto-updates only", ReplaceWith("Science gained from research agreements [+50]%"), DeprecationLevel.ERROR)
|
||||
@ -848,7 +851,7 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
|
||||
DecreasedUnitMaintenanceCostsGlobally2("-33% unit upkeep costs", UniqueTarget.Global),
|
||||
@Deprecated("Extremely old - used for auto-updates only", ReplaceWith("[-50]% Food consumption by specialists [in all cities]"), DeprecationLevel.ERROR)
|
||||
FoodConsumptionBySpecialistsDeprecated2("-50% food consumption by specialists", UniqueTarget.Global),
|
||||
@Deprecated("Extremely old - used for auto-updates only", ReplaceWith("[+50]% Strength for cities <with a garrison> <when attacking>"))
|
||||
@Deprecated("Extremely old - used for auto-updates only", ReplaceWith("[+50]% Strength for cities <with a garrison> <when attacking>"), DeprecationLevel.ERROR)
|
||||
StrengthForGarrisonedCitiesAttackingDeprecated("+50% attacking strength for cities with garrisoned units", UniqueTarget.Global),
|
||||
|
||||
// endregion
|
||||
|
@ -487,10 +487,6 @@ object UnitActions {
|
||||
action = {
|
||||
// http://civilization.wikia.com/wiki/Great_Merchant_(Civ5)
|
||||
var goldEarned = (350 + 50 * unit.civInfo.getEraNumber()) * unit.civInfo.gameInfo.gameParameters.gameSpeed.modifier
|
||||
// Deprecated since 3.18.17
|
||||
if (unit.civInfo.hasUnique(UniqueType.DoubleGoldFromTradeMissions))
|
||||
goldEarned *= 2f
|
||||
//
|
||||
for (goldUnique in unit.civInfo.getMatchingUniques(UniqueType.PercentGoldFromTradeMissions))
|
||||
goldEarned *= goldUnique.params[0].toPercent()
|
||||
unit.civInfo.addGold(goldEarned.toInt())
|
||||
|
Reference in New Issue
Block a user