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City-states no longer generate Great People
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@ -390,7 +390,7 @@ class CivilizationInfo {
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if (cities.isNotEmpty()) tech.nextTurn(nextTurnStats.science.toInt())
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if (cities.isNotEmpty()) tech.nextTurn(nextTurnStats.science.toInt())
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greatPeople.addGreatPersonPoints(getGreatPersonPointsForNextTurn())
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if(isMajorCiv()) greatPeople.addGreatPersonPoints(getGreatPersonPointsForNextTurn()) // City-states don't get great people!
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for (city in cities.toList()) { // a city can be removed while iterating (if it's being razed) so we need to iterate over a copy
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for (city in cities.toList()) { // a city can be removed while iterating (if it's being razed) so we need to iterate over a copy
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city.endTurn()
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city.endTurn()
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