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Merge pull request #634 from ninjatao/population_assign
Fix pop assignment when founding city.
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@ -186,6 +186,9 @@ class Battle(val gameInfo:GameInfo) {
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city.moveToCiv(attacker.getCivInfo())
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city.resistanceCounter = city.population.population
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city.workedTiles = hashSetOf() //reassign 1st working tile
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city.population.specialists.clear()
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city.population.autoAssignPopulation()
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city.cityStats.update()
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}
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@ -73,6 +73,7 @@ class CityInfo {
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if (listOf("Forest", "Jungle", "Marsh").contains(tile.terrainFeature))
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tile.terrainFeature = null
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workedTiles = hashSetOf() //reassign 1st working tile
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population.autoAssignPopulation()
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cityStats.update()
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}
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