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https://github.com/yairm210/Unciv.git
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"Create improvement" works on water improvements as well :)
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@ -359,6 +359,8 @@ object UnitActions {
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val finalActions = ArrayList<UnitAction>()
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for (unique in unit.getMatchingUniques("Can construct []")) {
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val improvementName = unique.params[0]
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val improvement = tile.ruleset.tileImprovements[improvementName]
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if (improvement == null) continue
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finalActions += UnitAction(
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type = UnitActionType.Create,
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title = "Create [$improvementName]",
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@ -381,9 +383,8 @@ object UnitActions {
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addGoldPerGreatPersonUsage(unit.civInfo)
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unit.destroy()
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}.takeIf {
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unit.currentMovement > 0f && !tile.isWater &&
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!tile.isCityCenter() && !tile.isImpassible() &&
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tile.improvement != improvementName &&
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unit.currentMovement > 0f && tile.canBuildImprovement(improvement, unit.civInfo)
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&& !tile.isImpassible() && // Not 100% sure that this check is necessary...
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// citadel can be built only next to or within own borders
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(improvementName != Constants.citadel ||
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tile.neighbors.any { it.getOwner() == unit.civInfo })
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