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https://github.com/yairm210/Unciv.git
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Made sure that labels are rendered after each other in the city button, so save on texture switches between the font and the image textures
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@ -216,14 +216,18 @@ class CityButton(val city: CityInfo, private val tileGroup: WorldTileGroup): Tab
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iconTable.add(connectionImage).size(20f).padLeft(5f)
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}
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iconTable.add(getPopulationGroup(uncivGame.viewEntireMapForDebug
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val populationGroup = getPopulationGroup(uncivGame.viewEntireMapForDebug
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|| belongsToViewingCiv()
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|| worldScreen.viewingCiv.isSpectator())).padLeft(5f)
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|| worldScreen.viewingCiv.isSpectator())
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iconTable.add(populationGroup).padLeft(5f)
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populationGroup.toBack()
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val cityButtonText = city.name
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val label = cityButtonText.toLabel(secondaryColor)
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iconTable.add(label).padRight(20f).padLeft(20f) // sufficient horizontal padding
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.fillY() // provide full-height clicking area
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label.toBack() // this is so the label is rendered right before the population group,
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// so we save the font texture and avoid another texture switch
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if (uncivGame.viewEntireMapForDebug || belongsToViewingCiv() || worldScreen.viewingCiv.isSpectator())
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iconTable.add(getConstructionGroup(city.cityConstructions))
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@ -309,6 +313,9 @@ class CityButton(val city: CityInfo, private val tileGroup: WorldTileGroup): Tab
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turnLabel.pack()
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group.addActor(turnLabel)
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turnLabel.toBack() // this is so both labels are rendered next to each other -
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// this is important because when switching to a label, we switch out the texture we're using to use the font texture,
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// so this has a direct impact on framerate!
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turnLabel.x = growthBar.x + growthBar.width + 1
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}
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@ -60,7 +60,9 @@ open class TileGroup(var tileInfo: TileInfo, var tileSetStrings:TileSetStrings)
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protected var pixelCivilianUnitImageLocation = ""
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protected var pixelCivilianUnitGroup = Group().apply { isTransform = false; setSize(groupSize, groupSize) }
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class MiscLayerGroupClass:Group()
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class MiscLayerGroupClass:Group(){
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override fun draw(batch: Batch?, parentAlpha: Float) { super.draw(batch, parentAlpha) }
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}
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val miscLayerGroup = MiscLayerGroupClass().apply { isTransform = false; setSize(groupSize, groupSize) }
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var resourceImage: Actor? = null
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@ -70,7 +72,9 @@ open class TileGroup(var tileInfo: TileInfo, var tileSetStrings:TileSetStrings)
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val icons = TileGroupIcons(this)
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class UnitLayerGroupClass:Group()
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class UnitLayerGroupClass:Group(){
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override fun draw(batch: Batch?, parentAlpha: Float) { super.draw(batch, parentAlpha) }
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}
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val unitLayerGroup = UnitLayerGroupClass().apply { isTransform = false; setSize(groupSize, groupSize);touchable = Touchable.disabled }
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val cityButtonLayerGroup = Group().apply { isTransform = true; setSize(groupSize, groupSize);
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