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Updated how manual mod copying actually works on Android
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@ -109,15 +109,17 @@ For mods which are primarily visual or audio, there is a second use - through th
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## Mod location for manual loading of mods
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In general, you should never be manually-loading your mods - not only is this clunky, it's also more error-prone. Unless you have a very specific use-case, you probably shouldn't be doing this.
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In general, you should never be manually-loading your mods - not only is this clunky, it's also more error-prone. Unless you have a very specific use-case, you probably **shouldn't be doing this**
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In Android, they should go into the `Android/data/com.unciv.app/files/mods` directory.
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When loading a mod, it needs to be in its own folder in `/mods` - this is how you will work when you're editing your mod.
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In Android, you can copy them into the `Android/data/com.unciv.app/files/mods` directory.
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When the app starts, they will be auto-copied into the `/data/data/com.unciv.app/files/mods`, directory, that is inaccessible to users.
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In Chromebook, go to "Play files", should be on the sidebar on the left side of the window under "My files". Click the 3 vertical dots on the top right-hand corner of the window below the "X".
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If the option "Show all Play folders" does not have a check next to it click it. You should see some new files that appear on your screen. *Now* navigate to `Android/data/com.unciv.app/files/mods`
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When loading a mod, it needs to be in its own folder in `/mods` - this is how you will work when you're editing your mod.
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## Other
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You can add an image that will be displayed to users in the mod management screen by adding a "preview.jpg" _or_ "preview.png" file.
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