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Translations update (#5013)
* Update Dutch.properties (#5008) * work on dutch translation: new translations and some corrections * fixes for dutch translation * Update Italian.properties (#5006) * Update Indonesian.properties (#5004) * Update German translation (#4999) * Update German translation * Update German translation * Update German translation * Update German translation * Update German translation * Update German translation * Update Swedish.properties (#4997) * Update Swedish.properties Translated the newly added lines. * Fixed misplaced space * Update Spanish.properties (#4992) * Update Spanish.properties * Update Spanish.properties Co-authored-by: Inti Pelupessy <ipelupessy@users.noreply.github.com> Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com> Co-authored-by: kensvin <63847755+Kensvin28@users.noreply.github.com> Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com> Co-authored-by: Alex25820 <50142558+Alex25820@users.noreply.github.com> Co-authored-by: ArchDuque-Pancake <78449553+ArchDuque-Pancake@users.noreply.github.com>
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Load Diff
@ -1158,8 +1158,7 @@ in all cities with a garrison = in allen Städten mit einer Garnison
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Only available after [] turns = Erst nach [] Runden verfügbar
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This Unit upgrades for free = Diese Einheit kann kostenlos aufgerüstet werden
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[stats] when a city adopts this religion for the first time = [stats] wenn eine Stadt eine Religion zum ersten Mal wählt
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# Requires translation!
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Never destroyed when the city is captured =
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Never destroyed when the city is captured = Wird niemals bei einer Annektierung der Stadt zerstört
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#################### Lines from Beliefs from Civ V - Vanilla ####################
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@ -1284,8 +1283,7 @@ World Church = Weltkirche
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Indicates the capital city = Gibt die Hauptstadt an
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Palace = Palast
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# Requires translation!
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Destroyed when the city is captured =
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Destroyed when the city is captured = Wird bei Annektierung der Stadt zerstört
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Monument = Monument
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[stats] from [resource] tiles [cityFilter] = [stats] von [resource] Feldern [cityFilter]
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@ -731,13 +731,13 @@ Conduct Trade Mission = Lakukan Misi Perdagangan
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Your trade mission to [civName] has earned you [goldAmount] gold and [influenceAmount] influence! = Misi perdagangan Anda ke [civName] telah menghasilkan emas sebanyak [goldAmount] dan pengaruh sebanyak [influenceAmount]!
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Hurry Wonder = Percepat Keajaiban Dunia
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# Requires translation!
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Hurry Construction =
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Hurry Construction = Percepat Pembangunan
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# Requires translation!
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Hurry Construction (+[productionAmount]) =
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Hurry Construction (+[productionAmount]) = Percepat Pembangunan (+[productionAmount])
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Spread Religion = Sebarkan Agama
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Spread [religionName] = Sebarkan [religionName]
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# Requires translation!
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Remove Heresy =
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Remove Heresy = Singkirkan Bidah
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Found a Religion = Dirikan Agama
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Your citizens have been happy with your rule for so long that the empire enters a Golden Age! = Penduduk Anda sudah sangat bahagia dengan pemerintahan Anda sampai peradaban Anda memasuki Masa Keemasan!
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You have entered the [newEra]! = Anda telah memasuki [newEra]!
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@ -1162,7 +1162,7 @@ Only available after [] turns = Baru tersedia setelah [] giliran
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This Unit upgrades for free = Unit ini dapat ditingkatkan secara gratis
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[stats] when a city adopts this religion for the first time = [stats] ketika sebuah kota memeluk agama ini untuk pertama kalinya
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# Requires translation!
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Never destroyed when the city is captured =
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Never destroyed when the city is captured = Tidak akan hancur jika kota direbut
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#################### Lines from Beliefs from Civ V - Vanilla ####################
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@ -1288,7 +1288,7 @@ Indicates the capital city = Menandakan ibu kota
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Palace = Istana
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# Requires translation!
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Destroyed when the city is captured =
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Destroyed when the city is captured = Hancur ketika kota direbut
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Monument = Monumen
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[stats] from [resource] tiles [cityFilter] = [stats] dari daerah yang memiliki [resource] [cityFilter]
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@ -4071,8 +4071,8 @@ All healing effects doubled = Dua kali lipat semua efek penyembuhan
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Slinger Withdraw = Penarikan Kembali Pengumban
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# Requires translation!
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Ignore terrain cost =
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Ignores terrain cost = Mengabaikan medan
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Ignore terrain cost = Mengabaikan biaya medan
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Ignores terrain cost = Mengabaikan biaya medan
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#################### Lines from UnitTypes from Civ V - Vanilla ####################
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@ -4361,13 +4361,13 @@ Can undertake a trade mission with City-State, giving a large sum of gold and [a
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Great Engineer = Insinyur Hebat
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# Requires translation!
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Can speed up construction of a building =
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Can speed up construction of a building = Dapat mempercepat pembangunan sebuah bangunan
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Great Prophet = Nabi Besar
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# Requires translation!
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Can construct [tileImprovement] if it hasn't used other actions yet =
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Can construct [tileImprovement] if it hasn't used other actions yet = Dapat membangun [tileImprovement] jika ia belum melakukan tindakan apapun
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# Requires translation!
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Can [param] [amount] times =
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Can [param] [amount] times = Dapat [param] [amount] kali
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May found a religion = Dapat mendirikan sebuah agama
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May enter foreign tiles without open borders = Dapat memasuki daerah asing tanpa memerlukan izin pembukaan perbatasan
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Religious Unit = Unit Agama
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@ -4383,9 +4383,9 @@ May enter foreign tiles without open borders, but loses [amount] religious stren
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Can be purchased with [stat] [cityFilter] = Dapat dibeli dengan [stat] [cityFilter]
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# Requires translation!
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Inquisitor =
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Inquisitor = Inkuisitor
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# Requires translation!
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Prevents spreading of religion to the city it is next to =
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Prevents spreading of religion to the city it is next to = Mencegah penyebaran agama ke kota di sebelahnya
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#################### Lines from Tutorials ####################
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@ -4420,7 +4420,7 @@ Unhappiness = Ketidakbahagiaan
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It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness = Sepertinya pendudukmu tidak bahagia!\nKetika mereka tidak bahagia, kota akan bertumbuh dengan 1/4 kecepatan dari biasanya dan kekuatan unitmu akan berkurang 2% untuk setiap ketidakbahagiaan.
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Unhappiness has two main causes: Population and cities.\n Each city causes 3 unhappiness, and each population, 1 = Ada dua alasan untuk ketidakbahagiaan: populasi dan kota.\n Setiap kota menghasilkan 3 ketidakbahagiaan, dan setiap populasi menghasilkan 1
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# Requires translation!
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There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders. =
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There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders. = Ada 2 cara utama untuk melawan ketidakbahagiaan:\n dengan membangun bangunan kebahagiaan untuk rakyatmu\n atau dengan meningkatkan dan memanfaatkan barang-barang mewah di dalam kerajaanmu.
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You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = Kamu telah masuk masa kejayaan!\nPoin masa kejayaan diakumulasi setiap giliran dari total kebahagiaan \n peradabanmu.\nKetika dalam masa kejayaan, penghasilan budaya dan produksi +20%,\n dan setiap daerah yang sudah menyediakan sedikitnya satu emas akan memberikan satu emas ekstra.
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@ -4528,7 +4528,7 @@ This is where you spend most of your time playing Unciv. See the world, control
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⑫: This button closes the selected unit/city info pane. = ⑫: Tombol ini menutup panel unit/kota yang dipilih.
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⑬: This pane appears when you order a unit to attack an enemy. On top are attacker and defender with their respective base strengths. = ⑬: Panel ini muncul ketika kamu memerintahkan sebuah unit untuk menyerang musuh. Di atas dapat dilihat kekuatan unit yang menyerang dan bertahan.
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# Requires translation!
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⑭: Below that are strength bonuses or penalties and health bars projecting before / after the attack. =
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⑭: Below that are strength bonuses or penalties and health bars projecting before / after the attack. = ⑭: Berikut adalah bonus kekuatan atau penalti serta proyeksi batang darah sebelum/sesudah serangan.
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⑮: The Attack Button - let blood flow! = ⑮: Tombol Serangan - hiyaaa!
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⑯: The minimap shows an overview over the world, with known cities, terrain and fog of war. Clicking will position the main map. = ⑯: Peta mini menunjukkan gambaran dunia, dengan kota-kota yang sudah diketahui, medan, dan kabut perang. Menekannya akan mengganti posis peta utama.
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⑰: To the side of the minimap are display feature toggling buttons - tile yield, worked indicator, show/hide resources. These mirror setting on the options screen and are hidden if you deactivate the minimap. = ⑰: Di sisi peta mini terdapat tombol pengaturan fitur tampilan - penghasilan daerah, indikator pengerjaan, perlihatkan/sembunyikan sumber daya. Setelan ini mengikuti setelan di layar pengaturan dan akan disembunyikan jika kamu tidak mengaktifkan peta mini.
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@ -731,8 +731,7 @@ Conduct Trade Mission = Conduci missione commerciale
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Your trade mission to [civName] has earned you [goldAmount] gold and [influenceAmount] influence! = La tua missione commerciale con [civName] ti ha fruttato [goldAmount] Oro e [influenceAmount] Influenza!
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Hurry Wonder = Accellera Meraviglia
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Hurry Construction = Accelera costruzione
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# Requires translation!
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Hurry Construction (+[productionAmount]) =
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Hurry Construction (+[productionAmount]) = Accelera costruzione (+[productionAmount])
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Spread Religion = Diffondi religione
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Spread [religionName] = Diffondi [religionName]
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Remove Heresy = Rimuovi eresia
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@ -1159,8 +1158,7 @@ in all cities with a garrison = in tutte le città con una guarnigione
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Only available after [] turns = Disponibile solo tra [] turni
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This Unit upgrades for free = L'Unità è aggiornabile grauitamente
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[stats] when a city adopts this religion for the first time = [stats] quando una città adotta questa religione per la prima volta
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# Requires translation!
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Never destroyed when the city is captured =
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Never destroyed when the city is captured = Mai distrutto quando la città viene catturata
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#################### Lines from Beliefs from Civ V - Vanilla ####################
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@ -1265,8 +1263,7 @@ Initiation Rites = Riti d'iniziazione
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[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] quando una città segue questa religione per la prima volta (a seconda della velocità di gioco)
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Interfaith Dialogue = Dialogo interreligioso
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# Requires translation!
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When spreading religion to a city, gain [amount] times the amount of followers of other religions as [stat] =
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When spreading religion to a city, gain [amount] times the amount of followers of other religions as [stat] = Quando diffondi una religione a una città, ottieni [amount] volte la quantità di seguaci delle altre religioni pari a [stat]
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Papal Primacy = Primato papale
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Resting point for influence with City-States following this religion [amount] = [amount] Influenza minima per le Città-Stato che seguono questa religione
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@ -1286,8 +1283,7 @@ World Church = Chiesa mondiale
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Indicates the capital city = Indica la città capitale
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Palace = Palazzo
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# Requires translation!
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Destroyed when the city is captured =
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Destroyed when the city is captured = Distrutto quando la città viene catturata
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Monument = Monumento
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[stats] from [resource] tiles [cityFilter] = [stats] dalle caselle [resource] [cityFilter]
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@ -730,14 +730,13 @@ Hurry Research = Acelerar investigación
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Conduct Trade Mission = Tomar Misión De Comercio
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Your trade mission to [civName] has earned you [goldAmount] gold and [influenceAmount] influence! = ¡Tu misión comercial en [civName] te ha otorgado [goldAmount] de oro y [influenceAmount] de influencia!
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Hurry Wonder = Acelerar Maravilla
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Hurry Construction = Acelerar Construcción
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# Requires translation!
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Hurry Construction =
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# Requires translation!
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Hurry Construction (+[productionAmount]) =
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Hurry Construction (+[productionAmount]) = Acelerar Construcción (+[productionAmount])
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Spread Religion = Difundir Religión
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Spread [religionName] = Difundir [religionName]
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# Requires translation!
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Remove Heresy =
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Remove Heresy = Remover Herejía
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Found a Religion = Fundar una Religión
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Your citizens have been happy with your rule for so long that the empire enters a Golden Age! = ¡Tus ciudadanos han estado contentos con tu gobierno durante tanto tiempo que el imperio ha entrado en una Edad de Oro!
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You have entered the [newEra]! = ¡Has entrado en la [newEra]!
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@ -1001,9 +1000,9 @@ Follow [belief] = Seguir [belief]
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Religions and Beliefs = Religiones y Creencias
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Majority Religion: [name] = Religión Predominante: [name]
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# Requires translation!
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+ [amount] pressure =
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+ [amount] pressure = + [amount] presión
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# Requires translation!
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Pressure =
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Pressure = Presión
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# Religion overview screen
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Religion Name: = Nombre de Religión:
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@ -1223,16 +1222,16 @@ Sacred Waters = Aguas Sagradas
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Stone Circles = Circulos de Piedra
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# Requires translation!
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Asceticism =
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Asceticism = Ascetismo
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Follower = Seguidor
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# Requires translation!
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[stats] from every [building] in cities where this religion has at least [amount] followers =
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[stats] from every [building] in cities where this religion has at least [amount] followers = [stats] por cada [building] en ciudades donde esta religión tiene al menos [amount] seguidores
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Cathedrals = Catedrales
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May buy [building] buildings for [amount] [stat] [cityFilter] = Puede construir edificios [building] por [amount] [stat] [cityFilter]
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# Requires translation!
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Choral Music =
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Choral Music = Música Coral
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Divine inspiration = Inspiración Divina
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[stats] from every Wonder = [stats] de cada Maravilla
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@ -1243,7 +1242,7 @@ Guruship = Gurús
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[stats] if this city has at least [amount] specialists = [stats] si esta ciudad tiene por lo menos [amount] especialista
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# Requires translation!
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Liturgical Drama =
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Liturgical Drama = Drama Litúrgico
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Monasteries = Monasterios
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@ -1256,12 +1255,12 @@ Peace Gardens = Jardines de Paz
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Religious Art = Arte Religioso
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# Requires translation!
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Religious Center =
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Religious Center = Centro Religioso
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# Requires translation!
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Religious Community =
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Religious Community = Comunidad Religiosa
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# Requires translation!
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[amount]% [stat] from every follower, up to [amount2]% =
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[amount]% [stat] from every follower, up to [amount2]% = [amount]% [stat] por cada seguidor, hasta [amount2]%
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Swords into Ploughshares = De Blandír a Arar
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[amount]% growth [cityFilter] when not at war = [amount]% crecimiento [cityFilter] cuando no se está en guerra
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@ -1276,25 +1275,25 @@ Initiation Rites = Ritos de Iniciación
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[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] cuando una ciudad adopta esta religión por la primera vez (modificado por la velocidad de juego)
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# Requires translation!
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Interfaith Dialogue =
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Interfaith Dialogue = Dialogo interconfesional
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# Requires translation!
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When spreading religion to a city, gain [amount] times the amount of followers of other religions as [stat] =
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When spreading religion to a city, gain [amount] times the amount of followers of other religions as [stat] = Al difundir religión a una ciudad, gana [amount] veces la cantidad de seguidores de otras religiones como [stat]
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Papal Primacy = Primacia Papal
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Resting point for influence with City-States following this religion [amount] = Punto de descanso de influencia con Ciudades-Estado siguiendo esta religión [amount]
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# Requires translation!
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Peace Loving =
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Peace Loving = Amantes de la Paz
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# Requires translation!
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[stats] for every [amount] global followers [param] =
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[stats] for every [amount] global followers [param] = [stats] por cada [amount] seguidores mundiales [param]
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Pilgrimage = Peregrinación
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# Requires translation!
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Tithe =
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Tithe = Diezmos
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# Requires translation!
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World Church =
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World Church = Iglesia Mundial
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#################### Lines from Buildings from Civ V - Vanilla ####################
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@ -1309,7 +1308,7 @@ Monument = Monumento
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[stats] from [resource] tiles [cityFilter] = [stats] de casillas de [resource] [cityFilter]
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Granary = Granero
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Hidden when religion is disabled = Escondondido cuando religión es desactivada
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Hidden when religion is disabled = Escondido cuando religión es desactivada
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Shrine = Santuario
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'It is not so much for its beauty that the forest makes a claim upon men's hearts, as for that subtle something, that quality of air, that emanation from old trees, that so wonderfully changes and renews a weary spirit.' - Robert Louis Stevenson = "No es tanto por su belleza que el bosque reclama el corazón de los hombres, sino por ese algo sutil, esa calidad del aire, esa emanación de árboles viejos, que tan maravillosamente cambia y renueva un espíritu cansado". - Robert Louis Stevenson
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@ -3410,49 +3409,49 @@ Zoroastrianism = Zoroastrismo
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discover cultural artifacts = descubrimiento de artefactos culturales
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# Requires translation!
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We have discovered cultural artifacts in the ruins! (+20 culture) =
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We have discovered cultural artifacts in the ruins! (+20 culture) = ¡Hemos descubierto artefactos culturales en las ruinas! (+20 cultura)
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# Requires translation!
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squatters willing to work for you =
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squatters willing to work for you = desamparados dispuestos a trabajar para tí
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# Requires translation!
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squatters wishing to settle under your rule =
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squatters wishing to settle under your rule = desamparados dispuestos a colonizar bajo tu mando
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your exploring unit receives training = la unidad exploradora recive entrenamiento
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# Requires translation!
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An ancient tribe trained us in their ways of combat! =
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An ancient tribe trained us in their ways of combat! = ¡Una tribu antigua nos ha entrenado en sus maneras de combate!
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survivors (adds population to a city) = sobrevivientes (añade población a una ciudad)
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# Requires translation!
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We have found survivors in the ruins! Population added to [param]. =
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We have found survivors in the ruins! Population added to [param]. = ¡Encontramos sobrevivientes en las ruinas! Población añadida a [param].
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a stash of gold = un balijo de oro
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# Requires translation!
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We have found a stash of [param] Gold in the ruins! =
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We have found a stash of [param] Gold in the ruins! = Encontramos un balijo de [param] Oro en las ruinas
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discover a lost technology = descubrimiento de una tecnología perdida
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# Requires translation!
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advanced weaponry for your explorer =
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advanced weaponry for your explorer = armamento avanzado para tu explorador
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# Requires translation!
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Our unit finds advanced weaponry hidden in the ruins! =
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Our unit finds advanced weaponry hidden in the ruins! = ¡Nuestra unidad encontró armamento avanzado oculto en las ruinas!
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# Requires translation!
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reveal nearby Barbarian camps =
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reveal nearby Barbarian camps = revela campamentos Barbaros cercanos
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# Requires translation!
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You find evidence of Barbarian activity. Nearby Barbarian camps are revealed! =
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You find evidence of Barbarian activity. Nearby Barbarian camps are revealed! = Encontraste evidencia de actividad Barbara. ¡Campamentos Barbaros cercanos revelados!
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find a crudely-drawn map = encontrarse un mapa rudimentario
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# Requires translation!
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discover holy symbols =
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discover holy symbols = descubriste simbolos religiosos
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# Requires translation!
|
||||
We have found holy symbols in the ruins, giving us a deeper understanding of religion! (+[param] Faith) =
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We have found holy symbols in the ruins, giving us a deeper understanding of religion! (+[param] Faith) = Hemos encontrado simbolos religiosos en las ruinas, ¡dandonos un conocimiento más profundo de religión! (+[param] Fé)
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||||
# Requires translation!
|
||||
an ancient prophecy =
|
||||
an ancient prophecy = una profecía antigua
|
||||
# Requires translation!
|
||||
We have found an ancient prophecy in the ruins, greatly increasing our spiritual connection! (+[param] Faith) =
|
||||
We have found an ancient prophecy in the ruins, greatly increasing our spiritual connection! (+[param] Faith) = Hemos encontrado una antigua profecía, ¡aumentando enormemente nuestra conección espiritual! (+[param] Fé)
|
||||
|
||||
|
||||
#################### Lines from Specialists from Civ V - Vanilla ####################
|
||||
@ -4100,7 +4099,7 @@ All healing effects doubled = Se doblan todos los efectos de cura
|
||||
Slinger Withdraw = Retirar Hondero
|
||||
|
||||
# Requires translation!
|
||||
Ignore terrain cost =
|
||||
Ignore terrain cost = Ignora costo del terreno
|
||||
Ignores terrain cost = Ignora el coste del terreno
|
||||
|
||||
|
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@ -4173,7 +4172,7 @@ Work Boats = Barco de Trabajo
|
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Cannot enter ocean tiles until Astronomy = No puede entrar al océano hasta investigar Astronomía
|
||||
May create improvements on water resources = Puede crear mejoras en recursos acuáticos
|
||||
# Requires translation!
|
||||
Uncapturable =
|
||||
Uncapturable = Incapturable
|
||||
|
||||
Trireme = Trirreme
|
||||
Cannot enter ocean tiles = No puede entrar al océano
|
||||
@ -4391,13 +4390,13 @@ Can undertake a trade mission with City-State, giving a large sum of gold and [a
|
||||
|
||||
Great Engineer = Gran Ingeniero
|
||||
# Requires translation!
|
||||
Can speed up construction of a building =
|
||||
Can speed up construction of a building = Puede acelerar la construcción de un edificio
|
||||
|
||||
Great Prophet = Gran Profeta
|
||||
# Requires translation!
|
||||
Can construct [tileImprovement] if it hasn't used other actions yet =
|
||||
Can construct [tileImprovement] if it hasn't used other actions yet = Puede construír [tileImprovement] si no ha usado otras acciones
|
||||
# Requires translation!
|
||||
Can [param] [amount] times =
|
||||
Can [param] [amount] times = Puede [param] [amount] veces
|
||||
May found a religion = Puede fundar una religión
|
||||
May enter foreign tiles without open borders = Puede entrar a casillas extranjeras sin Bordes Abiertos
|
||||
Religious Unit = Unidad Religiosa
|
||||
@ -4413,9 +4412,9 @@ May enter foreign tiles without open borders, but loses [amount] religious stren
|
||||
Can be purchased with [stat] [cityFilter] = Puede ser comprado con [stat] [cityFilter]
|
||||
|
||||
# Requires translation!
|
||||
Inquisitor =
|
||||
Inquisitor = Inquisidor
|
||||
# Requires translation!
|
||||
Prevents spreading of religion to the city it is next to =
|
||||
Prevents spreading of religion to the city it is next to = Previene la difusión a ciudades adyacentes de religiones
|
||||
|
||||
|
||||
#################### Lines from Tutorials ####################
|
||||
@ -4444,13 +4443,13 @@ Although your city will keep expanding forever, your citizens can only work 3 ti
|
||||
As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. = A medida que las ciudades crezcan en tamaño e influencia tendrás que lidiar con una mecánica de la felicidad que ya no está condicionada por cada ciudad individual.\nEn vez de eso tu imperio entero comparte el mismo nivel de satisfacción.\nCuanto más crezca la población más difícil será mantener al imperio feliz.
|
||||
In addition, you can’t even build any city improvements that increase happiness until you’ve done the appropriate research.\nIf your empire’s happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. = Además, no podrás construir ninguna mejora que mejore la felicidad hasta que hayas hecho la investigación pertinente.\nSi la felicidad de tu imperio baja alguna vez del 0 el crecimiento de las ciudades se verá afectado.\nSi tu imperio se vuelve gravemente infeliz (indicado en la cara sonriente en la parte de arriba de la interfaz)\n tus ejércitos sufrirán una gran penalización reflejada en su efectividad de combate.
|
||||
# Requires translation!
|
||||
This means that it is very difficult to expand quickly in Unciv.\nIt isn’t impossible, but as a new player you probably shouldn't do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. =
|
||||
This means that it is very difficult to expand quickly in Unciv.\nIt isn’t impossible, but as a new player you probably shouldn't do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = Esto significa que és muy difícil expandirse rapidamente en Unciv.\nNo és imposible, pero un novato no debería.\nAsí que ¿qué hacer? Relajate, explora, y mejora la tierra que tienes construyendo Trabajadores.\nCrea nuevas ciudades solo cuando encuentres un lugar que creas ser apropiado.
|
||||
|
||||
Unhappiness = Infelicidad
|
||||
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness = ¡Parece que nuestros ciudadanos son infelices!\n Mientras no sean felices la ciudades crecerán a 1/4 de la velocidad, y tus unidades sufrirán una penalización del 2%.
|
||||
Unhappiness has two main causes: Population and cities.\n Each city causes 3 unhappiness, and each population, 1 = La infelicidad tiene dos causas principales: los ciudadanos y las ciudades.\n Cada ciudad genera 3 de infelicidad y cada ciudadano 1.
|
||||
# Requires translation!
|
||||
There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders. =
|
||||
There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders. = Hay principalmente 2 maneras de combatir a la infelicidad:\n construyendo edificios de felicidad para tu población\n o mejorando recursos de lujo dentro de tus bordes
|
||||
|
||||
You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = ¡Has entrado en una edad de oro!\nLos puntos de la edad de oro se acumulan cada turno en la felicidad total \n de tu civilización\nCuando está activa la edad de oro la cultura y la producción mejorar un 20% más\n y cada casilla que produzca al menos uno de oro producirá uno extra.
|
||||
|
||||
@ -4529,9 +4528,9 @@ Certain buildings, and specialists in cities, generate Great Person points per t
|
||||
Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Una vez que se hayan acumulado suficientes puntos, ¡se creará una Gran Persona!\nCada Gran Personaje puede construir una determinada Gran Mejora que otorga grandes rendimientos a lo largo del tiempo, o consumirse inmediatamente para proporcionar una cierta bonificación ahora.
|
||||
Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = Las Grandes Mejoras también pueden producir cualquier recurso estratégico que tengan debajo, así que no tienes que preocuparte si los son revelados bajo tus recursos.
|
||||
|
||||
Removing Terrain Features = Eliminación de características del terreno
|
||||
Removing Terrain Features = Eliminar aspectos del terreno
|
||||
# Requires translation!
|
||||
Certain tiles have terrain features - like Flood plains or Forests - on top of them. Some of these layers, like Jungle, Marsh and Forest, can be removed by workers.\nRemoving the terrain feature does not remove any resources in the tile, and is usually required in order to add improvements exploiting those resources. =
|
||||
Certain tiles have terrain features - like Flood plains or Forests - on top of them. Some of these layers, like Jungle, Marsh and Forest, can be removed by workers.\nRemoving the terrain feature does not remove any resources in the tile, and is usually required in order to add improvements exploiting those resources. = Ciertas casillas tienen aspectos de terreno - como Pantanos o Bosques - sobre ellos. Algunas de estas capas, como Junglas, Pantanos y Bosques, pueden ser removido por Trabajadores\nRemover el aspecto de terreno no quita el recurso de la casilla, y usualmente es requerido para hacer mejoras que exploten los recursos.
|
||||
|
||||
Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible. = Las maravillas naturales, como el Monte Fuji, el Peñón de Gibraltar o la Gran Barrera de Coral, son únicos, infranqueables, obras de arte de la naturaleza que poseen propiedades excepcionales que los hacen muy diferentes del resto de terrenos.\nProporcionan grandes sumas de beneficios a la Cultura, Ciencia, Oro o Producción si son trabajadas por tus ciudades, es por lo que has de conseguirlas bajo tu imperio lo antes posible.
|
||||
|
||||
@ -4558,7 +4557,7 @@ This is where you spend most of your time playing Unciv. See the world, control
|
||||
⑫: This button closes the selected unit/city info pane. = ⑫: Este botón cierra el panel de info de la unidad/ciudad seleccionada.
|
||||
⑬: This pane appears when you order a unit to attack an enemy. On top are attacker and defender with their respective base strengths. = ⑬: Este panel aparece cuando le ordenas a una unidad a atacar un enemigo. Arriba están el atacante y defensor con su fuerza total respectivas.
|
||||
# Requires translation!
|
||||
⑭: Below that are strength bonuses or penalties and health bars projecting before / after the attack. =
|
||||
⑭: Below that are strength bonuses or penalties and health bars projecting before / after the attack. = ⑭: Debajo de eso, están los bonuses o penalidades y las barras de vida proyectandas antes y después del ataque.
|
||||
⑮: The Attack Button - let blood flow! = ⑮: El botón de Atacar - ¡derrama la sangre!
|
||||
⑯: The minimap shows an overview over the world, with known cities, terrain and fog of war. Clicking will position the main map. = ⑯: El mini-mapa muestra una visión del mundo, las ciudades conocidas, terreno y niebla de guerra.
|
||||
⑰: To the side of the minimap are display feature toggling buttons - tile yield, worked indicator, show/hide resources. These mirror setting on the options screen and are hidden if you deactivate the minimap. = ⑰: Al lado del minimapa están los botones de mostrar elementos - rendimiento de casilla, indicador de trabajo, mostrar/esconder recursos. Estos son los mismos que los que están en ajustes y se esconden si desactivas el minimapa.
|
||||
|
@ -1159,7 +1159,7 @@ Only available after [] turns = Endast tillgänglig efter [] drag
|
||||
This Unit upgrades for free = Denna enhet uppgraderas gratis
|
||||
[stats] when a city adopts this religion for the first time = [stats] när en stad adopterar denna religionen för första gången
|
||||
# Requires translation!
|
||||
Never destroyed when the city is captured =
|
||||
Never destroyed when the city is captured = Förstörs aldrig när staden blir erövrad
|
||||
|
||||
#################### Lines from Beliefs from Civ V - Vanilla ####################
|
||||
|
||||
@ -1285,7 +1285,7 @@ Indicates the capital city = Indikerar huvudstaden
|
||||
Palace = Palats
|
||||
|
||||
# Requires translation!
|
||||
Destroyed when the city is captured =
|
||||
Destroyed when the city is captured = Förstörs när staden blir erövrad
|
||||
Monument = Monument
|
||||
|
||||
[stats] from [resource] tiles [cityFilter] = [stats] från rutor med [resource] [cityFilter]
|
||||
|
Loading…
Reference in New Issue
Block a user