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Resolved #10640 - start turn with unit selected
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@ -11,7 +11,6 @@ import com.unciv.Constants
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import com.unciv.UncivGame
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import com.unciv.logic.GameInfo
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import com.unciv.logic.UncivShowableException
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import com.unciv.logic.civilization.AlertType
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import com.unciv.logic.civilization.Civilization
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import com.unciv.logic.civilization.PlayerType
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import com.unciv.logic.civilization.diplomacy.DiplomaticStatus
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@ -94,7 +93,7 @@ class WorldScreen(
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/** Indicates it's the player's ([viewingCiv]) turn */
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var isPlayersTurn = viewingCiv.isCurrentPlayer()
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internal set // only this class is allowed to make changes
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/** Selected civilization, used in spectator and replay mode, equals viewingCiv in ordinary games */
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var selectedCiv = viewingCiv
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@ -174,8 +173,8 @@ class WorldScreen(
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val tileToCenterOn: Vector2 =
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when {
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viewingCiv.cities.isNotEmpty() && viewingCiv.getCapital() != null -> viewingCiv.getCapital()!!.location
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viewingCiv.units.getCivUnits().any() -> viewingCiv.units.getCivUnits().first().getTile().position
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viewingCiv.cities.isNotEmpty() && viewingCiv.getCapital() != null -> viewingCiv.getCapital()!!.location
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else -> Vector2.Zero
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}
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@ -419,7 +418,7 @@ class WorldScreen(
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&& !gameInfo.oneMoreTurnMode && (viewingCiv.isDefeated() || gameInfo.checkForVictory())) {
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game.settings.autoPlay.stopAutoPlay()
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}
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if (!hasOpenPopups() && !game.settings.autoPlay.isAutoPlaying() && isPlayersTurn) {
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when {
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viewingCiv.shouldShowDiplomaticVotingResults() ->
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