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https://github.com/yairm210/Unciv.git
synced 2025-07-13 17:28:57 +07:00
Save settings when closing the options popup (#8961)
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@ -116,7 +116,6 @@ private fun addAutosaveTurnsSelectBox(table: Table, settings: GameSettings) {
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autosaveTurnsSelectBox.onChange {
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settings.turnsBetweenAutosaves = autosaveTurnsSelectBox.selected
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settings.save()
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}
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}
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@ -207,7 +206,6 @@ private fun addFontSizeMultiplier(
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initial = settings.fontSizeMultiplier
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) {
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settings.fontSizeMultiplier = it
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settings.save()
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}
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fontSizeSlider.onChange {
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if (!fontSizeSlider.isDragging)
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@ -223,7 +221,6 @@ private fun addMaxZoomSlider(table: Table, settings: GameSettings) {
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initial = settings.maxWorldZoomOut
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) {
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settings.maxWorldZoomOut = it
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settings.save()
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if (GUI.isWorldLoaded())
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GUI.getMap().reloadMaxZoom()
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}
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@ -333,7 +330,6 @@ private fun addSetUserId(table: Table, settings: GameSettings) {
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"Take user ID from clipboard"
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) {
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settings.multiplayer.userId = clipboardContents
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settings.save()
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idSetLabel.setFontColor(Color.WHITE).setText("ID successfully set!".tr())
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}.open(true)
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idSetLabel.isVisible = true
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@ -114,7 +114,6 @@ private fun addMinimapSizeSlider(table: Table, settings: GameSettings, selectBox
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settings.showMinimap = true
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settings.minimapSize = size
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}
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settings.save()
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val worldScreen = GUI.getWorldScreenIfActive()
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if (worldScreen != null)
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GUI.setUpdateWorldOnNextRender()
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@ -131,7 +130,6 @@ private fun addUnitIconAlphaSlider(table: Table, settings: GameSettings, selectB
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0f, 1f, 0.1f, initial = settings.unitIconOpacity, getTipText = getTipText
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) {
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settings.unitIconOpacity = it
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settings.save()
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val worldScreen = UncivGame.Current.getWorldScreenIfActive()
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if (worldScreen != null)
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@ -246,7 +244,6 @@ private fun addResetTutorials(table: Table, settings: GameSettings) {
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) {
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settings.tutorialsShown.clear()
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settings.tutorialTasksCompleted.clear()
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settings.save()
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resetTutorialsButton.setText("Done!".tr())
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resetTutorialsButton.clearListeners()
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}.open(true)
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@ -61,7 +61,6 @@ private fun addNotificationLogMaxTurnsSlider(
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) {
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val turns = it.toInt()
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settings.notificationsLogMaxTurns = turns
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settings.save()
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}
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table.add(minimapSlider).minWidth(selectBoxMinWidth).pad(10f).row()
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}
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@ -164,7 +164,6 @@ private fun addMultiplayerServerOptions(
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} else {
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settings.multiplayer.server = multiplayerServerTextField.text
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}
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settings.save()
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}
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serverIpTable.add(multiplayerServerTextField)
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@ -174,7 +173,6 @@ private fun addMultiplayerServerOptions(
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serverIpTable.add("Reset to Dropbox".toTextButton().onClick {
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multiplayerServerTextField.text = Constants.dropboxMultiplayerServer
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for (refreshSelect in toUpdate) refreshSelect.update(false)
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settings.save()
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})
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serverIpTable.add(connectionToServerButton.onClick {
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@ -118,6 +118,7 @@ class OptionsPopup(
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screen.game.musicController.onChange(null)
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center(screen.stage)
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keyBindingsTab?.save()
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settings.save()
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onClose()
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}.padBottom(10f)
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@ -139,7 +140,6 @@ class OptionsPopup(
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/** Reload this Popup after major changes (resolution, tileset, language, font) */
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private fun reloadWorldAndOptions() {
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Concurrency.run("Reload from options") {
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settings.save()
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withGLContext {
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// We have to run setSkin before the screen is rebuild else changing skins
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// would only load the new SkinConfig after the next rebuild
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@ -162,7 +162,6 @@ class OptionsPopup(
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fun addCheckbox(table: Table, text: String, initialState: Boolean, updateWorld: Boolean = false, newRow: Boolean = true, action: ((Boolean) -> Unit)) {
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val checkbox = text.toCheckBox(initialState) {
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action(it)
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settings.save()
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val worldScreen = GUI.getWorldScreenIfActive()
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if (updateWorld && worldScreen != null) worldScreen.shouldUpdate = true
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}
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@ -61,7 +61,6 @@ open class SettingsSelect<T : Any>(
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val newValue = selectBox.selected.value
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settingsProperty.set(newValue)
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sendChangeEvent(newValue)
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settings.save()
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}
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return selectBox
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@ -90,7 +90,6 @@ private fun addSoundEffectsVolumeSlider(table: Table, settings: GameSettings) {
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getTipText = UncivSlider::formatPercent
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) {
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settings.soundEffectsVolume = it
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settings.save()
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}
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table.add(soundEffectsVolumeSlider).pad(5f).row()
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}
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@ -104,7 +103,6 @@ private fun addCitySoundsVolumeSlider(table: Table, settings: GameSettings) {
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getTipText = UncivSlider::formatPercent
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) {
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settings.citySoundsVolume = it
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settings.save()
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}
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table.add(citySoundVolumeSlider).pad(5f).row()
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}
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@ -119,7 +117,6 @@ fun addMusicVolumeSlider(table: Table, settings: GameSettings, music: MusicContr
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getTipText = UncivSlider::formatPercent
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) {
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settings.musicVolume = it
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settings.save()
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music.setVolume(it)
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if (!music.isPlaying())
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