Merge pull request #377 from ninjatao/indirect_fire

fix "Indirect Fire" typo.
This commit is contained in:
yairm210
2018-12-26 11:46:17 +02:00
committed by GitHub

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@ -152,7 +152,7 @@ class UnitAutomation{
.filter { unit.canMoveTo(it) || it==unit.getTile() } .filter { unit.canMoveTo(it) || it==unit.getTile() }
for(reachableTile in tilesToAttackFrom){ // tiles we'll still have energy after we reach there for(reachableTile in tilesToAttackFrom){ // tiles we'll still have energy after we reach there
val tilesInAttackRange = if (unit.hasUnique("Indirect fire")) reachableTile.getTilesInDistance(rangeOfAttack) val tilesInAttackRange = if (unit.hasUnique("Indirect Fire")) reachableTile.getTilesInDistance(rangeOfAttack)
else reachableTile.getViewableTiles(rangeOfAttack) else reachableTile.getViewableTiles(rangeOfAttack)
attackableTiles += tilesInAttackRange.asSequence().filter { it in tilesWithEnemies } attackableTiles += tilesInAttackRange.asSequence().filter { it in tilesWithEnemies }
.map { AttackableTile(reachableTile,it) } .map { AttackableTile(reachableTile,it) }