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Merge pull request #377 from ninjatao/indirect_fire
fix "Indirect Fire" typo.
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@ -152,7 +152,7 @@ class UnitAutomation{
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.filter { unit.canMoveTo(it) || it==unit.getTile() }
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.filter { unit.canMoveTo(it) || it==unit.getTile() }
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for(reachableTile in tilesToAttackFrom){ // tiles we'll still have energy after we reach there
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for(reachableTile in tilesToAttackFrom){ // tiles we'll still have energy after we reach there
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val tilesInAttackRange = if (unit.hasUnique("Indirect fire")) reachableTile.getTilesInDistance(rangeOfAttack)
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val tilesInAttackRange = if (unit.hasUnique("Indirect Fire")) reachableTile.getTilesInDistance(rangeOfAttack)
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else reachableTile.getViewableTiles(rangeOfAttack)
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else reachableTile.getViewableTiles(rangeOfAttack)
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attackableTiles += tilesInAttackRange.asSequence().filter { it in tilesWithEnemies }
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attackableTiles += tilesInAttackRange.asSequence().filter { it in tilesWithEnemies }
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.map { AttackableTile(reachableTile,it) }
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.map { AttackableTile(reachableTile,it) }
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