fix "Indirect Fire" typo.

This commit is contained in:
Duan Tao
2018-12-26 16:16:37 +08:00
parent 6925b0262f
commit 3e5740563f

View File

@ -152,7 +152,7 @@ class UnitAutomation{
.filter { unit.canMoveTo(it) || it==unit.getTile() }
for(reachableTile in tilesToAttackFrom){ // tiles we'll still have energy after we reach there
val tilesInAttackRange = if (unit.hasUnique("Indirect fire")) reachableTile.getTilesInDistance(rangeOfAttack)
val tilesInAttackRange = if (unit.hasUnique("Indirect Fire")) reachableTile.getTilesInDistance(rangeOfAttack)
else reachableTile.getViewableTiles(rangeOfAttack)
attackableTiles += tilesInAttackRange.asSequence().filter { it in tilesWithEnemies }
.map { AttackableTile(reachableTile,it) }