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There were somes things that were in the translations files but weren't translated in-game
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@ -950,7 +950,7 @@
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}
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"Pick now!": {
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Italian: "Scegli ora!" //You didn't translate this in Italian, said Smashfanful
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Italian: "Scegli ora!"
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German: "Jetzt wählen!"
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}
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@ -1079,7 +1079,7 @@
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}
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"Stopped expansion":{ // if culture is 0
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Italian:"Espansione arrestata" //You didn't translate this in Italian, said Smashfanful
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Italian:"Espansione arrestata"
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Russian:"Расширение остановлено"
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French:"Expansion arrêtée"
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Romanian:"Expansiunea sa oprit"
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@ -2474,7 +2474,7 @@
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}
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"[tradeOffer] from [otherCivName] has ended":{
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Italian:"Accordo di [tradeOffer] da [otherCivName] terminato" //You didn't translate this in Italian, said Smashfanful
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Italian:"Accordo di [tradeOffer] da [otherCivName] terminato"
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Simplified_Chinese:"与[civName]的[tradeOffer]协议已经结束"
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French:"[tradeOffer] de [otherCivName] a pris fin"
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Portuguese:"[tradeOffer] de [otherCivName] terminou"
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@ -3212,6 +3212,7 @@
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"Occurs on [listOfTerrains]":{ //For civilopedia again
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Italian:"Può avvenire/avviene su [listOfTerrains]"
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}
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"Requires worked [resource] near city":{
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@ -21,7 +21,7 @@ android {
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applicationId "com.unciv.app"
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minSdkVersion 14
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targetSdkVersion 28
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versionCode 249
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versionCode 250
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versionName "2.17.0"
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}
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@ -120,7 +120,7 @@ class CityScreen(internal val city: CityInfo) : CameraStageBaseScreen() {
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/ city.cityStats.currentCityStats.culture).toInt()
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turnsToExpansionString = "[$turnsToExpansion] turns to expansion".tr()
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} else {
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turnsToExpansionString = "Stopped expansion"
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turnsToExpansionString = "Stopped expansion".tr()
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}
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table.add(Label(turnsToExpansionString + " (" + city.expansion.cultureStored + "/" + city.expansion.getCultureToNextTile() + ")",
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skin)).colspan(columns).row()
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@ -2,8 +2,10 @@ package com.unciv.ui.pickerscreens
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.scenes.scene2d.Touchable
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import com.badlogic.gdx.scenes.scene2d.ui.*
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import com.badlogic.gdx.utils.Align
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import com.badlogic.gdx.scenes.scene2d.ui.Button
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import com.badlogic.gdx.scenes.scene2d.ui.Label
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import com.badlogic.gdx.scenes.scene2d.ui.Table
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import com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
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import com.unciv.logic.map.TileInfo
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import com.unciv.models.gamebasics.GameBasics
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import com.unciv.models.gamebasics.tile.TileImprovement
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@ -59,8 +61,7 @@ class ImprovementPickerScreen(tileInfo: TileInfo, onAccept: ()->Unit) : PickerSc
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descriptionLabel.setText(improvement.description)
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}
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val pickNow = Label("Pick now!", skin)
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pickNow.touchable = Touchable.enabled
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val pickNow = "Pick now!".toLabel()
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pickNow.onClick {
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accept(improvement)
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}
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@ -3,7 +3,6 @@ package com.unciv.ui.pickerscreens
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.scenes.scene2d.Touchable
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import com.badlogic.gdx.scenes.scene2d.ui.Button
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import com.badlogic.gdx.scenes.scene2d.ui.Label
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import com.badlogic.gdx.scenes.scene2d.ui.Table
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import com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
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import com.badlogic.gdx.utils.Align
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@ -74,8 +73,7 @@ class PromotionPickerScreen(mapUnit: MapUnit) : PickerScreen() {
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descriptionLabel.setText(descriptionText)
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}
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val pickNow = Label("Pick now!", skin)
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pickNow.touchable = Touchable.enabled
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val pickNow = "Pick now!".toLabel()
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pickNow.setAlignment(Align.center)
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pickNow.onClick {
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accept(promotion)
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