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Resolved #9679 - 'liberate city and resurrect civ' no longer crashes
Kudos @SomeTroglodyte and @random271 for locating the problem :)
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@ -72,7 +72,8 @@ class CityInfoConquestFunctions(val city: City){
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for (building in cityConstructions.getBuiltBuildings()) {
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// Remove national wonders
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if (building.isNationalWonder && !building.hasUnique(UniqueType.NotDestroyedWhenCityCaptured))
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if (building.isNationalWonder && !building.hasUnique(UniqueType.NotDestroyedWhenCityCaptured)
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&& building.name != capitalCityIndicator()) // If we have just made this city the capital, don't remove that
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cityConstructions.removeBuilding(building.name)
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// Check if we exceed MaxNumberBuildable for any buildings
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@ -292,9 +293,7 @@ class CityInfoConquestFunctions(val city: City){
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// Place palace for newCiv if this is the only city they have.
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// This needs to happen _before_ buildings are added or removed,
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// as any building change triggers a reevaluation of stats which assumes there to be a capital
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if (newCiv.cities.size == 1) {
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newCiv.moveCapitalTo(this)
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}
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if (newCiv.cities.size == 1) newCiv.moveCapitalTo(this)
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// Remove their free buildings from this city and remove free buildings provided by the city from their cities
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removeBuildingsOnMoveToCiv(oldCiv)
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