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Better trade cancellation when all cities are offered (also includes player-to-player cases, not only AI)
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@ -12,11 +12,18 @@ import kotlin.math.sqrt
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class TradeEvaluation{
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fun isTradeValid(trade:Trade, offerer:CivilizationInfo, tradePartner: CivilizationInfo): Boolean {
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for(offer in trade.ourOffers)
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if(!isOfferValid(offer,offerer))
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// Edge case time! Guess what happens if you offer a peace agreement to the AI for all their cities except for the capital,
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// and then capture their capital THAT SAME TURN? It can agree, leading to the civilization getting instantly destroyed!
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if (trade.ourOffers.count { it.type == TradeType.City } == offerer.cities.size
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|| trade.theirOffers.count { it.type == TradeType.City } == tradePartner.cities.size)
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return false
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for (offer in trade.ourOffers)
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if (!isOfferValid(offer, offerer))
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return false
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for(offer in trade.theirOffers)
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if(!isOfferValid(offer,tradePartner))
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for (offer in trade.theirOffers)
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if (!isOfferValid(offer, tradePartner))
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return false
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return true
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}
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@ -43,11 +50,6 @@ class TradeEvaluation{
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}
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fun isTradeAcceptable(trade: Trade, evaluator: CivilizationInfo, tradePartner: CivilizationInfo): Boolean {
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// Edge case time! Guess what happens if you offer a peace agreement to the AI for all their cities except for the capital,
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// and then capture their capital THAT SAME TURN? It can agree, leading to the civilization getting instantly destroyed!
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if (trade.ourOffers.count { it.type == TradeType.City } == evaluator.cities.size)
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return false
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var sumOfTheirOffers = trade.theirOffers.asSequence()
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.filter { it.type != TradeType.Treaty } // since treaties should only be evaluated once for 2 sides
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.map { evaluateBuyCost(it, evaluator, tradePartner) }.sum()
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@ -49,8 +49,8 @@ object ImageGetter {
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fun reload(){
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textureRegionDrawables.clear()
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// These are the drawables from the base game
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for(region in atlas.regions){
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val drawable =TextureRegionDrawable(region)
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for(region in atlas.regions) {
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val drawable = TextureRegionDrawable(region)
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textureRegionDrawables[region.name] = drawable
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}
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