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@ -336,7 +336,7 @@ object Battle {
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val city = tile.getCity()
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if (city != null && city.location == tile.position) {
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city.health = 1
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if (city.population.population <= 5 && city.isOriginalCapital) {
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if (city.population.population <= 5 && !city.isOriginalCapital) {
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city.destroyCity()
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} else {
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city.population.population = max(city.population.population-5, 1)
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