Larger 'per turn' text for gold and faith

This commit is contained in:
yairm210 2025-01-02 20:54:44 +02:00
parent bfe1caac6a
commit 496b76e2ae

View File

@ -1,7 +1,6 @@
package com.unciv.ui.screens.worldscreen.topbar
import com.badlogic.gdx.scenes.scene2d.Group
import com.badlogic.gdx.scenes.scene2d.ui.Table
import com.badlogic.gdx.scenes.scene2d.ui.Label
import com.unciv.Constants
import com.unciv.logic.civilization.Civilization
@ -27,7 +26,7 @@ internal class WorldScreenTopBarStats(topbar: WorldScreenTopBar) : ScalingTableW
private val goldLabel = "0".toLabel(colorFromRGB(225, 217, 71)) // #ed1947
private val goldPerTurnLabel = "+0"
.toLabel(colorFromRGB(225, 217, 71), 12)
.toLabel(colorFromRGB(225, 217, 71), 14)
private val scienceLabel = "0".toLabel(colorFromRGB(78, 140, 151)) // #4e8c97
private val happinessLabel = "0".toLabel()
@ -35,7 +34,7 @@ internal class WorldScreenTopBarStats(topbar: WorldScreenTopBar) : ScalingTableW
private val faithLabel = "0".toLabel(colorFromRGB(168, 196, 241)) // #a8c4f1
private val faithPerTurnLabel = "+0"
.toLabel(colorFromRGB(168, 196, 241), 12)
.toLabel(colorFromRGB(168, 196, 241), 14)
private val happinessContainer = Group()
@ -95,7 +94,7 @@ internal class WorldScreenTopBarStats(topbar: WorldScreenTopBar) : ScalingTableW
addStat("Gold", goldLabel, EmpireOverviewCategories.Stats, true)
addPerTurnLabel(goldPerTurnLabel);
addPerTurnLabel(goldPerTurnLabel)
addStat("Science", scienceLabel) { TechPickerScreen(worldScreen.selectedCiv) }