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Some wiki documentation for declarative mod compatibility (#9990)
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@ -7,6 +7,8 @@ It is either selected for the current game (during new game creation, cannot be
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_Or_ it is marked as 'Permanent audiovisual mod' in the mod manager (you must select it in the 'installed' column to get the checkbox).
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In that case only graphics and audio will be active, the rule changes will be ignored (if it contains any) unless the first way is _also_ used.
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Note that the Mod author can (and often should) control whether the checkbox appears using [ModOptions](Mod-file-structure/5-Miscellaneous-JSON-files.md#modoptionsjson) [uniques](uniques.md#modoptions-uniques).
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## Override built-in graphics
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If a mod supplies an image with the same name and path as one included in the base game (and its [atlas](Mods.md#more-on-images-and-the-texture-atlas) is up to date), and the mod is active, the mod's graphics will be used instead of the built-in one.
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@ -108,6 +108,9 @@ This file is a little different:
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- Does not exist in Vanilla ruleset
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- Is entirely optional but will be created after downloading a mod
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Note that this file controls _declarative mod compatibility_ (Work in progress) - e.g. there's [uniques](../uniques.md#modoptions-uniques) to say your Mod should only or never be used as 'Permanent audiovisual mod'.
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Incompatibility filtering works so far between extension and base mods, but feel free to document known extension-to-extension incompatibilities using the same Unique now. Stay tuned!
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The file can have the following attributes, including the values Unciv sets (no point in a mod author setting those):
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| Attribute | Type | Optional | Notes |
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