Allow sight bonus to specifically target land military unit (#4163)

This commit is contained in:
SpacedOutChicken
2021-06-16 01:13:21 -07:00
committed by GitHub
parent 6a713deeea
commit 4fc2364cb0
2 changed files with 2 additions and 1 deletions

View File

@ -262,7 +262,7 @@
"outerColor": [ 28,51,119],
"innerColor": [255,255,255],
"uniqueName": "Manifest Destiny",
"uniques": ["+1 Sight for all land military units", "-[50]% Gold cost of acquiring tiles [in all cities]"],
"uniques": ["+[1] Sight for all [military land] units", "-[50]% Gold cost of acquiring tiles [in all cities]"],
"cities": ["Washington","New York","Boston","Philadelphia","Atlanta","Chicago","Seattle","San Francisco","Los Angeles","Houston",
"Portland","St. Louis","Miami","Buffalo","Detroit","New Orleans","Baltimore","Denver","Cincinnati","Dallas","Memphis",
"Cleveland","Kansas City","San Diego","Richmond","Las Vegas","Phoenix","Albuquerque","Minneapolis","Pittsburgh",

View File

@ -242,6 +242,7 @@ class BaseUnit : INamed, IConstruction {
"non-air" -> !unitType.isAirUnit()
"Military", "military units" -> unitType.isMilitary()
"military water" -> unitType.isMilitary() && unitType.isWaterUnit()
"military land" -> unitType.isMilitary() && unitType.isLandUnit()
else -> false
}
}