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https://github.com/yairm210/Unciv.git
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Ruins stat gifts modified by game speed
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@ -2,7 +2,7 @@
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{
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"name": "discover cultural artifacts",
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"notification": "We have discovered cultural artifacts in the ruins! (+20 culture)",
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"uniques": ["Gain [20] [Culture]"],
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"uniques": ["Gain [20] [Culture] <(modified by game speed)>"],
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"color": "#cf8ff7"
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},
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{
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@ -31,7 +31,7 @@
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{
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"name": "a stash of gold",
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"notification": "", // trigger notification only
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"uniques": ["Gain [50]-[100] [Gold]"],
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"uniques": ["Gain [50]-[100] [Gold] <(modified by game speed)>"],
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"color": "#ffeb7f"
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},
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{
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@ -2,7 +2,7 @@
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{
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"name": "discover cultural artifacts",
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"notification": "We have discovered cultural artifacts in the ruins! (+20 culture)",
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"uniques": ["Gain [20] [Culture]"],
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"uniques": ["Gain [20] [Culture] <(modified by game speed)>"],
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"color": "#cf8ff7"
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},
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{
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@ -31,7 +31,7 @@
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{
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"name": "a stash of gold",
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"notification": "", // trigger notification only
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"uniques": ["Gain [50]-[100] [Gold]"],
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"uniques": ["Gain [50]-[100] [Gold] <(modified by game speed)>"],
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"color": "#ffeb7f"
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},
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{
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@ -672,8 +672,9 @@ object UniqueTriggerActivation {
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) return null
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val finalStatAmount = (tileBasedRandom.nextInt(unique.params[0].toInt(), unique.params[1].toInt()) *
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civInfo.gameInfo.speed.statCostModifiers[stat]!!).roundToInt()
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val randomValue = tileBasedRandom.nextInt(unique.params[0].toInt(), unique.params[1].toInt())
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val finalStatAmount = if (unique.isModifiedByGameSpeed()) (randomValue * civInfo.gameInfo.speed.statCostModifiers[stat]!!).roundToInt()
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else randomValue
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return {
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val stats = Stats().add(stat, finalStatAmount.toFloat())
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@ -810,7 +810,7 @@ enum class UniqueType(
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OneTimeGainResource("Instantly gain [amount] [stockpile]", UniqueTarget.Triggerable, flags = setOf(UniqueFlag.AcceptsSpeedModifier)),
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OneTimeGainStat("Gain [amount] [stat]", UniqueTarget.Triggerable, flags = setOf(UniqueFlag.AcceptsSpeedModifier)),
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OneTimeGainStatRange("Gain [amount]-[amount] [stat]", UniqueTarget.Triggerable),
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OneTimeGainStatRange("Gain [amount]-[amount] [stat]", UniqueTarget.Triggerable, flags = setOf(UniqueFlag.AcceptsSpeedModifier)),
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OneTimeGainPantheon("Gain enough Faith for a Pantheon", UniqueTarget.Triggerable),
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OneTimeGainProphet("Gain enough Faith for [amount]% of a Great Prophet", UniqueTarget.Triggerable),
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